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Author Topic: Darkest Of Days: An Original Concept, At Last  (Read 459 times)
Starfox
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« on: May 06, 2008, 08:02:57 AM »

It has been a long time we didn't see an original concept for a FPS, gameplay and story wise. Darkest Of Days actually being developed by 8Monkey Labs with Phantom EFX as publisher might be this kind of gem nobody truly expect but may be found occasionally on the road. I discovered it myself this week-end when they announced a revamping of their official website. So what is Darkest Of Days all about? It's difficult to say in a few words, but I will try. Fans of Historical warfare (you know who you are) you might be in for a treat.


Let's begin with the bit of official stuff:

Quote
In Darkest of Days, players will travel back and forth through the annals time to relive some mankind's most dire hours, when human society was at its lowest points. By fighting through terrible events such as The Battle of Antietam, the bloodiest conflict of the Civil War, and the volcanic eruption in Pompeii in the year 79, the player will attempt to save certain key individuals who were never meant to become involved in these truly monstrous events and thereby change human history for the better.


Of course, one guesses that the original concept comes from the fact that the player will be put in vastly different situations in 5 announced different periods (Pompeii, American Civil War, World War 1 plus two others yet unknown) which should surely ensure vastly different experiences as well (even more when you know that the player will have to act on each side of each event at a time). But how is that going to work out storyline wise?

From what I've been able to gather so far, at the beginning of the game, the main character is fighting in yet another conflict, the latest of human history. As he is about to confront his own demise, he is "removed" from his timeline by a time control organization that gives him the task to travel back and change some little things in the human history flow so finally the outcome he was himself confronted to would also be changed for the best. Of course, they will have to put a tremendous work into the storyline to not make it sounds just like a big joke and that's apparently a potential issue that the developers really wish to avoid.

Even though the real picture is a bit blurry as of yet, it will definitely be interesting to see how that one game will develop. Meanwhile, we can always contemplate the screens and the trailer (in the main news) already available.


Darkest Of Days is being developed with an in-house engine which allows for massive battles with a lot of NPCs and action going on. More info is available on the official website and the developer's blog as well.

Darkest of Days is scheduled for a release Q3 2008.
« Last Edit: May 06, 2008, 02:06:37 PM by Starfox » Logged

bobdog
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« Reply #1 on: May 06, 2008, 12:24:09 PM »

That does sound cool. It might be interesting to have a nemesis who is trying to change history for his own purposes.
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« Reply #2 on: May 06, 2008, 12:31:57 PM »

 Well, they got my interest. Some of the uniform and equipment details are a little dicey, but that's ok. I'm interested to see where this goes. I'm really sick of all the same old FPS crap over and over again. Aye.
   
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« Reply #3 on: May 06, 2008, 08:38:06 PM »

I expect that if you change time, then all sorts of anomolies will crop up, which is maybe why you see the Russian holding the bayonet, while there's a futuristic machine gun laying behind him.

I take realism to a limit -- if you're one of those freaks who knows exactly how uniforms should look, and you try to enforce that mindset on the rest of us, just remember -- IT'S A GAME!!  Wink
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« Reply #4 on: May 07, 2008, 02:04:27 AM »

The idea of messing up with time has always been a big fantasy of mankind. There are tons of Sci-Fi stories abusing the concept. As a matter of fact, who among us never had this idea popping up in their mind after some particular event happened "if only I had a time machine". That would certainly prevent some major screw-up, huh? And potentially generate others but well... I bet that there are persons in this world who are crying for finding a time machine right now  Grin

So yeah, that game could be the occasion to see what realizing mankind greatest fantasy is like. As for the futuristic gun, the lead designer addressed that in his blog. Futuristic guns will be used in historical periods but only if there's a good reason to do so and only at appropriate times. As a "time agent" the player's actions will necessarily unbalance things so he'll have to re-balance them. As the storyline goes, the player is apparently not supposed to win a battle that was historically "lost" (so for example if he unexpectedly contributes to win for the Russian a battle that was lost during WWI he will have to come back on the German side to restore the "historical balance"). What he'll have to do is to prevent some people involved in these battles from stupidly dying here so they may continue to live and have their little good impact on the future of humanity. The thinking behind this would be: How many people died in a war that could have been the father or mother of a guy that 30 years after would have had the greatest idea a human being ever had, an idea that would have brought peace and happiness to the world? What if the father of Einstein died during a war before he was born? What if the father of Newton or Franklin had been slaughtered on a battlefield?

And what if Britney Spears never climbed down from a car without undies? (Oops, no I'm pushing it too far).

The character's motivation for going through all of this is of course that if he doesn't do it, the bullet (or whatever) who was meant to kill him will kill him. If he does it right, the bullet might miss him or the war he was fighting in never happens. Of course he would have also to take care to not modify too much because chances are that he would never be born.

Anyway, time travel has been exploited in all aspects across generations and generations of Sci-Fi authors and as weird as it may seem there are actually scientists working right now on the concept. Well even if they don't come with anything functional, I assume their research will always give some interesting prospects in other areas.

Although there are many theories about time, the one currently the most widely accepted and derived from Einstein's work is one where time travel cannot be used to change the outcome of events anyway. Roughly put, you could travel in one timeline to be a witness of events but without being able to change them, or you could jump from one timeline to another timeline in which events would be altered (but there again without the possibility for you to change them). Each timeline has its own sequence of events and there is an infinite number of timelines (or universes since that's how Einstein work put it). Infinite because everything that can be imagined happened, is happening or will happen but not everything can happen at the same time in the same place (that would be a downright mess). So according to the theory an infinity of timelines is the way nature would have found to keep things clean. So for example, there is a universe where you are filthy rich, with the lady of your dreams and in the seventh heaven, another universe where you are poor and miserable and another universe where you were never born and of course even a multitude of universes where humanity never saw the light of day in the first place (which suppress a wide range of problems) and even more where Earth never existed. Differences between timelines range from very minor to staggeringly huge. In this vision of things, admitting that you could change an event in the past, the only result for you would be to jump into a different timeline already containing the result of your actions; your own timeline would not be affected. And that would pose the problem of your potential "double".

Of course there is the other theory -- considerably older --  that the game is exploiting in which there is only one timeline that can be changed at leisure (plus additional theories that were developed where yeah, you can change events but the time is elastic and find a way to cancel the effects of the changes made... et al).

It's always fun to try to construct a story around time. I had a lot of fun with that myself when I was still writing Sci-Fi. For example I had this futuristic society that found a perfect way to have a perfect peaceful world. They didn't remove war from their agenda but each time they had a bit of a fight that would require a full scale engagement, they just made a lottery to chose the needed soldiers among the population, and thanks to a huge mean of time travel they invented sent them back in time with all their equipment to fight in an unoccupied territory of the past world generally late at night to reduce the chances to be seen. The engagement would last the whole night and before dawn everything was sent back to the original time period where a winner was declared following the recorded performances. That way, the peaceful world could keep its world... well, perfectly peaceful with no war actually happening in real time that could have threaten the society itself (war kinda became a sport if you will, but the kind of sport that no one really wanted to witness). Unfortunately, one night a screw up occurred and a guy from the past found himself involved in one these battles with consequences... too long to describe here.

Anyway, always fun... Except when you start to think too hard about what time is... It can quickly become a real headache.

A lesson to keep is that in its infinite kindness Mother Nature decided to not let human know what they miss by choosing to turn left instead of right at one point of their life and what they could have achieved if they took another decision. Yeah one can imagine what it would have been, but one can never be sure. And that ignorance is a true gift, otherwise most people -- myself included -- would probably find more than one reason to kick their own ass. That ignorance allows us to keep the lessons, to have no regrets and to pursue the course of our lives like if we never ever screwed anything even if we did.

OK, I'm becoming a little bit too philosophical today so let's get back to the topic:

This game could be a lot of fun.



« Last Edit: May 07, 2008, 02:10:54 AM by Starfox » Logged

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« Reply #5 on: May 07, 2008, 10:06:46 AM »

 I, uh, am one of those freaks who knows exactly how uniforms should look Grin

Enforce it on others? Well, hardly. In fact, most of my favorite historical movies get things wrong. I'm a big fan of the artist Howard Pyle , even though by today's standards his details can be very wrong indeed.

 But if it's a good movie, painting, or game, who cares?

  I do enforce it on myself, in my re-enacting, historical consulting, and my illustration work, such as


But that's about it. ( By the way, that's a British infantryman in America c.1777 or so...not what you'd see in the movies, eh?)

 The idea and ramifications of time travel make my head hurt.  hammerhead I saw a cartoon show on TV recently where a guy goes back in time and accidentally kills his own grandfather, then winds up unwittingly having sex with his future grandmother, thereby not ceasing to exist in the present.
 
 I really should get rid  of my television set. turnhappy
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« Reply #6 on: May 07, 2008, 02:13:14 PM »

I hate to burst your bubble Orlop, but that infantryman is more likely from 1782, not 1777. Note the way the backpack hangs off the shoulders. It should actually be lower on the back, and would have been clasped by a button rather than a leather strap. Also, the canteen would have been black because it was forged of iron. The red shirt would not have been as briliant, as red dyes were too difficult to find in the 1770s due to a restriction in trade. And finally, even though the song "Yankee Doodle Dandy" proposes sticking a feather in a cap, this is a great myth about that timeframe; feathers were banned from infantry caps because they would have alerted the enemy to their presence.

Lastly, I have to say that I'm absolutely full of crap and have no idea what I'm spewing here, but it sure was fun to get you riled up!!  hammerhead
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« Reply #7 on: May 07, 2008, 05:45:34 PM »

 Actually, i have to say that was one of the finest critiques of my scribblings and research I ever read turnhappy

    You did miss one blatant and glaring innaccuracy though: he has a six pack of Diet Coke in his knapsack, which is of course ridiculous.
 As we all know, it should be a six pack of Guinness Stout.
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« Reply #8 on: May 08, 2008, 08:58:06 AM »

American and French Revolutions would certainly be interesting venues. Maybe even Spanish-American War. Three periods of time you never really hear about unless it's on Schoolhouse Rock or something.

Who knows? Maybe they'll even tackle the Spanish Inquisition, but then again

NOBODY EXPECTS THE SPANISH INQUISITION!!!
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« Reply #9 on: May 08, 2008, 11:48:31 AM »

Indeed.


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The year is 1483, and you are Tomás de Torquemada, known as "The Torque". Your mission: To cleanse the world of heresy, wherever it raises it's demonic head. Assisted by your lovely but deadly companion Reynalda de Espalda, you will be swept away by an immersive adventure in a stunningly realized 3D world, as you face the evil forces of...

Well, you know... lol
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