Success! Ha-ha! SUCCESS!!
...that might need some sort of explanation. Here you go:
Since I started this [bitter deprecations omitted] mod, I've been concerned about the fact that the [vile epithets omitted] hair would not work properly with hats. The solution, as someone figured out, was to pack the hair assets into a .bsa archive...otherwise, the game just wouldn't use them right. [various maledictions upon Obsidian omitted]
After screwing around with the FO3 Archive Utility's bsa creator...not at ALL a pain the ass to use...I gave up and said, hell...why do I need to use hats anyway?
...and so on. It was pathetic. But the Fallout Mod Manager (FOMM) has been out for a while now, and it has a far more friendly .bsa creator. So I was able, in the course of an evening -- with a break for a guacamole burger -- to troubleshoot the problem of certain hairs being totally uncooperative. Illustration:
After a while, I came to the conclusion that it was the texture that was the problem. After another hour of bashing my head against the wall, I realized that I was only partly correct: the problem was that the underlying part of the mesh, the piece that shows when you equip a hat, wasn't exactly retextured and/or was pointing at a texture that just didn't fit.
[gasp for air]
Nifskope Time: so by looking at how the other working hairs worked, I was able to remove the offending node and copy over a node that worked. So.
(Note that the hair is blonde in the be-hatted version; this is because the main streaked hair texture is totally black with a neutral strip that can be colored; there are four textures involved in most hairs, so obviously the texture used by the .egm uses one of the textures that isn't...I'm confusing myself...please make it stop...)
The non-streaked version of the hairstyle:
With a cowboy hat:
I'm in the middle of cleaning it all up for upload; I just want to get this thing done with so I can spend the next eleven months with nothing to mod as I pine for the Nords. I've been cutting out stuff I can't really justify having in there, as well as some of the outfits I just don't like anymore. Most of the outfits from the zzSSFO3 mod are in there, however, with the exception of a couple such as the Chinese Commando/Officer outfit. (I'll add it back in later if I can find the motivation to brighten the texture up a bit...it's just a damn blackout, really.)
Other things I've removed are the minigun (the one with the bumper sticker) and the light machine gun, this and that...just general trimming. Some of the outfits didn't make it (such as the Ghost bodysuit, the Alice outfit, and the Lara Croft armor), and I've been looking at the rest of them with a critical eye. By the way, the default color of the Combat Armor will be the sand version...but there will be several other options.
The good news is that I've included a goodly number of weapons this time around, as well as some interesting Type 3 armors. Some of them don't have male versions, but that isn't exactly MY fault...
I've made the X race dependent on their own meshes and textures so they aren't at the whim of a body mod. The female options will be either vanilla or Type 3 (as the other body mods are damn ugly), while the male will be entirely vanilla-based. There are two mods, Breeze's and Robert's, but getting the skin textures to work with them is a humongous pain in the dark side of the moon. Plus, with clothes on, there isn't just a helluva lot of difference between Robert's and vanilla anyway.
Female, however...hmmm. The Type 3 versions will be a bit diverse, I guess. I'm currently trying out a topless version of the Cali with tiny black undies -- on my character, not in real life -- and some of the options will be of varying sizes and shapes. I mean, I'm not using the Bigger Breast (BB)-styled mods, because they're just ridiculous. I even have a version with vanilla-style underwear, too. Seriously...I just wanted some cool outfits; I'm not interested in proclaiming my character "Black Qin: The Mojave Pump 'n' Gulp."
Speaking of painted women, I've been messing around with tattoo variants, so expect a few choices. There will be a couple of faces to choose from, too.
My fingers hurt. It's time to stop typing.