Highly Recommended Q4 MapsHere's a decent list of maps created as Q4 add-ons that I really liked. I've used my earlier clarified 5-point listing, where 3 is a game I'd keep with thoughts of playing again, 4 is really good but lacks a few things to keep it from top marks, and 5 is downright awesome and fun. As mentioned earlier, note that most of these shorter maps were created by students at the Guildhall as part of their theses projects; it would be nice to see more lengthy maps, but Q4 just hasn't attracted that sort of attention.
Again, anyone is welcome to post reviews here -- this section is for everyone's benefit. Here we go!!
The PortalIn this map, your mission is to destroy the facility. Good enemy placement (including a couple of good scares) are augmented by several environmental traps to navigate. The great architecture and good pacing give this a
4.5 out of 5.
http://students.guildhall.smu.edu/~agonzale/work_levels_2.htmChopShopGreat level design mimics the Strogg hospital areas and you’ll join a team for a short section.
4.5 out of 5http://students.guildhall.smu.edu/%7Erbjenkin/chopshop03.htmCold SteelA new intro scene and several cutscenes carry out the storyline. Enemies are extremely challenging, and include several mini-boss battles and a huge final boss fight. Unfortunately, some enemies can be seen clipping out of nowhere and rooms previously emptied, which defeats the immersion factor somewhat. The winding level design includes a lot of backtracking to find keys and open doors.
4.5 out of 5http://doom3.planet-multiplayer.de/q4mapbase.php?view.72DisconnectedI liked the overall thought behind this map, which takes you from an interior room to the outside of a Strogg facility, where you’ve got to climb into an overlooking room. However, it needs to be optimized heavily, as I had frightful framerate issues in the interior rooms resulting in a major slideshow.
3.5 out of 5http://mrbermann.com/disconnected.phpDisgustipatorThis level takes you back to the Strogg pits, to fight it out against zombies and the medical Stroggs. Short but sweet.
3.75 out of 5http://students.guildhall.smu.edu/~tlocke/individual_work/disgustipator/disgustipator.htmlUbilitusThis is probably the most advanced add-on for Quake 4 as of yet. These two levels (yes – two!!) take place in a Strogg factory setting. The authors make good use of hot and cold pacing to keep you nervous. And you’ll even get to join a squad in the first level through most of the second. Great level design and architecture highlight the map, along with a wicket final boss-battle.
5.0 out of 5http://files.filefront.com/Ubilitus/;8947980;/fileinfo.htmlFirefightThe title says it all – you’ll be engaged in a fierce firefight throughout the level, in both indoor and outdoor environments. It’s a little short, but worth the playthrough.
3.75 out of 5http://students.guildhall.smu.edu/%7Ekmcmahan/personal5.htmResistanceThis is a short, but very well-done map, with good scripting and challenges, and interesting level design.
4.5 out of 5http://students.guildhall.smu.edu/c7/26386975/download.htmlThe OdysseusThis level features good layout in a variety of rooms, but a nearly impossible final arena fight against multiple bosses.
4.0 out of 5http://students.guildhall.smu.edu/c5/24160933/down.htmOperation: Silent StrikeThis level, which takes place solely in a human command center, is very, very tense and leads to your escape. The author makes great use of ambient noises to frighten you at every turn, and challenging enemies make it hard to find cover as you meander back and forth across the level.
5.0 out of 5www.twesterm.com/oss.htmDevil’s Waitin’An impressive effort that begins with a custom intro scene followed by your character’s start in a snowy outside landscape, which ties into the unique storyline. Great level design is accented by very cool graphics and a challenging end-boss battle.
5.0 out of 5http://files.filefront.com/Devils+Waitin/;8948107;/fileinfo.html