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Gaming Boards => RPG Games => Skyrim => Topic started by: bobdog on June 28, 2016, 11:24:13 AM

Title: Skyrim Total Conversion Mod Enderal Launching in July 2016
Post by: bobdog on June 28, 2016, 11:24:13 AM
http://www.escapistmagazine.com/news/view/167812-Skyrim-Total-Conversion-Mod-Enderal-Releasing-in-July#&gid=gallery_6314&pid=8

After almost 30,000 hours of development, the Enderal mod is coming to Skyrim in July. If you were into the Oblivion mod scene, you probably remember the total conversion mod Nehrim - At Fate's Edge. Now the Sure AI mod team has returned with the sequel to Nehrim, titled Enderal.

Enderal is set in the world of Vyn, and the designers say that it will offer anywhere from 30 to 100 hours of gameplay, depending on your style of play. The world of Enderal is smaller than Skyrim's, but the team believes that the story makes up for it. "We believe that the depth of our story and the complexity of our characters both surpass those in recent Elder Scrolls games," says the official mod site.

The German version of the mod will release the first week of July, with the English version coming "some weeks later." Both versions of the mod are fully voiced. Enderal also includes a housing system, survival mechanics, and a diverse range of areas to explore.

Sounds awesome!! May have to bring Skyrim back out for this one.
Title: Re: Skyrim Total Conversion Mod Enderal Launching in July 2016
Post by: bobdog on August 15, 2016, 12:25:18 PM
Enderal has now been released for both German and English versions (http://www.escapistmagazine.com/news/view/168162-English-Version-of-Massive-Skyrim-Mod-Enderal-Released-See-the-New-Trailer#&gid=gallery_6406&pid=1)
Title: Re: Skyrim Total Conversion Mod Enderal Launching in July 2016
Post by: Silver Sorrow on August 15, 2016, 05:28:49 PM
Huh...well, it certainly beats the hell out of the existential dread that comes with the knowledge that there's nothing left to do in the game.

Pretty face: check.
Custom gear: check.
Finished the game eight times already: check.
Sense of purpose: ERROR ERROR ERROR

Be warned, though: this is an 8gb download!
Title: Re: Skyrim Total Conversion Mod Enderal Launching in July 2016
Post by: Starfox on August 16, 2016, 08:48:53 PM
So far:

Pluses:

- Something new to play yay...
- Overly well-done although poorly optimized in some areas.
- professional voice acting (at least it sounds as good as in many professional games).

Minuses:

- the fast travel system is gone... OK I know there's two schools of thoughts regarding fast travel systems and I know people who never use them by choice (Gopher is a specialist in this, he already logged 150 hours in his blind playthrough of The Witcher 3 and is only at about two thirds of the game main story -- but that's because he also mostly hates traveling on horseback too  :lol: ). BUT and that's the crux of the matter: why remove it entirely? You don't like it, you don't use it it's just a matter of discipline but... you leave people the choice. I mean, not everyone has so much free time they're willing to spend hours just running across a game... I did in Morrowind but that was back then... when I had the spare time to spend on this kind of things. I don't have it anymore so I guess that I'll finish Enderal when TES 6 will be released; whenever that will be.

- The level-up system is a mix between Skyrim and Gothic and let me tell you the only part of the Gothic games I truly viscerally hated WAS the level up system. You can guess how happy I am.

- The font chosen for the SKY UI included with the game is far too small even when set on "large" and I do have a 27" monitor.

- Finally the English translation is not completely done. There are a number of entries in the help section still in German (including those talking about the main locales and factions of the game), a couple of spells have their descriptions in German too. But all that is perfectly fine... when you speak German.


I have no opinion on the story as I'm not far enough in the game...


Title: Re: Skyrim Total Conversion Mod Enderal Launching in July 2016
Post by: Starfox on August 18, 2016, 08:31:54 AM
OK, here goes this moment when I sit back and wonder if I have to start the whole game again renaming my character "Commander Shepard". The main story is mostly that, I swear. You listen to one of the character talking during the main quest (rather early in it actually) and the main thought that occurred to me was "for God sake, don't give me a f...ing starchild because I'm outta here, as long as there's no starchild I guess we're fine".

There's no real spoiler below as all this happens quite early in the main quest.

There's something surreal to be in a game with swords and suddenly hear a guy babbling about "the many civilizations before us vanished without a trace, we don't know why", "we have to act in the current cycle to prevent our extinction", "but you are able to see what has happened in the past and consequently as the cycles are repeating themselves, to see our future" (what, wait... kinda like a... Prothean beacon?) "what nonsense, our predecessors were called the Pyreans, everyone knows that" (Oops, my bad, by the way... Anderson, is that you? Nope? My bad again). And ooh, there are baddies too of course...  One of them already told me "The only reason for your existence is your annihilation".

Twilight zone...

Anyway, now I'm curious to see where they'll be going with that  ;D just hope it won't turns out to be a ME3 ending.
Title: Re: Skyrim Total Conversion Mod Enderal Launching in July 2016
Post by: Starfox on August 25, 2016, 09:19:16 AM
Finally finished the MQ (by zapping just about everything else including the exploration -- now that there is a mod available to restore fast travel I'll give it a try, once I'm done with a few other titles).

Actually the story is not bad. Sure it's full of Mass Effect vibes until the very end -- there this scene in the last minutes... let's say that those who played ME2 will feel at home (up to the point that I think the Mass Effect references were a voluntary thing) but the story was treated differently even though the theme is basically the same, and both of the endings are satisfying. Compared to Skyrim MQ, Enderal MQ is stellar, that's the major thing they did better than Bethesda, hands down.

That being said, there's also a bunch of thing badly thought or broken. There are two houses available for purchase in the game... one of them is currently utterly broken (meaning the building system they have to place objects inside the house does not work for this house and the basic setup you can buy -- if you don't feel like building -- does not feature any usable container to put stuff in which is a shame because this is the most expensive of the two houses -- the other one much less expensive has plenty of containers and you can build and add more). The exploration is not the brightest part and there's a reason to that... A lot of people complain about Sjyrim not being dark enough but Enderal is too dark. Imagine playing Dawnguard infamous grotto thing (the one where you can see virtually nothing) for most of the underground locations you visit in Enderal. Too bad because Enderal team put real efforts in the underground locations design... but why since there's no way to appreciate those efforts? Plus, regarding Stealth I draw a line when my enemy is able to see and attack me before I could even spot him. Dark undergrounds, OK, but in this case the enemy detection radius should have been reworked too to make things credible -- especially for human opponents. At some point you ask yourself why invest precious points in stealth, especially as it is not used at all during the main quests (places where stealth is supposed to be used are scripted sequences where even putting on an invisibility spell don't work).

Anyway, despite the above it was an enjoyable experience.

One nice thing to mention: Enderal team was granted permission by CD Projekt RED to use texture and models from The Witcher series in Enderal. It's not every day one sees a company allowing to use assets from their game into a modification for a game that is not theirs.
Title: Re: Skyrim Total Conversion Mod Enderal Launching in July 2016
Post by: Silver Sorrow on August 26, 2016, 08:47:37 PM
I think I've been screwing around with the armor and overhauling my mod order because I'm subconsciously putting off installing Enderal. I was also kind of hoping that they'd release various fixes before I committed to installation, but that's not how it works in my world.  ::)

On the plus side, I'll be able to play Mass Effect with swords! ;D
Title: Re: Skyrim Total Conversion Mod Enderal Launching in July 2016
Post by: Starfox on August 27, 2016, 02:45:00 PM
Well they already released a series of patches to address some issues. My advice, turn off V-Sync in Enderal launcher as it seems to cause problems in some scripted sequences (I had one cut scene in particular that wouldn't end without V-Sync off -- it was not just me, all the players got the same issue solved by turning V-sync off).

Also Enderal is not like Skyrim. It takes control of your character a lot of times for scripted cutscenes during the main quest and when that happens I've found that completely releasing controls was the best thing to do (in some cases not doing so can confuse the scripting and your character ends up stuck in a corner with the script not knowing what to do with them).

Really that's the two major problems I had: turn off V-Sync, stay away from the keyboard during cutscenes.

Oh and be sure to have a torch handy at all times... Really, torches are the most necessary equipment in this mod  ;D More than a sword I'd say.
Title: Re: Skyrim Total Conversion Mod Enderal Launching in July 2016
Post by: Silver Sorrow on August 28, 2016, 01:09:54 AM
I'll take that advice.  :ok:  I turned off v-sync before I ran into any problems...and for some reason it was running in windowed mode? Turn THAT off. Still, a lot of cutscenes so far... :ss-weird1

Anyway, beautiful game. I'm struggling with it a bit, as I haven't played Skyrim "normally" since it came out...turns out, playing a glorified cheat race doesn't exactly hone one's skills. Who knew?

My one real complaint...okay, two. Two complaints. Perhaps three. But I'll start with one and go from there.

First: one of my least-favorite "features" of Skyrim is the fact that every NPC, be they a lowly bandit or even a stinking mage, becomes friggin' Legolas when they equip a bow. They rarely miss, and they move faster than they should. I had a mod or two that nerfed archers, but those aren't any use here. Plus, they can shoot through things like rocks...and hit me. Found that out the hard way with skeleton archers.

Second: the hostiles seem to hit a little harder than what I'm used to, and seem to soak up a bit more damage...then again, I'm not equipped with a legendary nodachi, nor do I have the health regen of a demigod. I guess this is that thing that people refer to as a "challenge." I'm not sure I like it.

I'm also not really sure about the leveling up system. I'm not that far into it yet, just nosing around on my way to get info from some guy's childhood friend (!), so I'll be figuring it all out as I go along. Not so sure what was wrong with Skyrim's system, but whatever, dude.  ::)

On the bright side, at least I'm giving it a chance; I never got that far into Nehrim. Still, I could play that later on. I do have OB installed...
Title: Re: Skyrim Total Conversion Mod Enderal Launching in July 2016
Post by: Starfox on August 28, 2016, 03:17:00 PM
There's nothing wrong with Skyrim system of XP. It's called learning by doing and it's something that, as an autodidact, I've been doing quite a lot in my life. Enderal system comes directly from the Gothic series and as much as I love the Gothic series (at least the three first ones) I've always found the XP system particularly stupid. You progress, you gain a learning point and then after that you need to find a book (a teacher in Gothic) so you can up your skill. the whole thing seems like "Here, you earned a coin so go buy yourself a sugar". The difference? In the Gothic system you pay "teachers" to learn (books in Enderal), there's money involved, that's "capitalism" and hence viable as everyone knows... But I guess Gothic developers just wanted to create a different system. You got to hand that to them: they did.
 
Quote
Second: the hostiles seem to hit a little harder than what I'm used to, and seem to soak up a bit more damage...

That's not your imagination. Enemies are tougher than generic Skyrim and your weaponry a bit weaker (and the magic tend to suck too in the damage dealing area -- although the bright side is that unlike Skyrim a same spell can be "upgraded" by finding a book of a superior rank, up to 6). Also unlike Skyrim enemies are not leveling up with you. They are tougher or weaker depending on the area (for a challenge I recommend the mountains up North and the Eastern quadrant of the map -- if you're really masochist, there's a place called Thalgard populated by the Enderal equivalent of Skyrim Forsworn). Actually you're kind of in the easiest area of the game.

Good thing though: all the normal Skyrim console commands still apply here  ;)
Title: Re: Skyrim Total Conversion Mod Enderal Launching in July 2016
Post by: bobdog on August 29, 2016, 10:39:52 AM
I think both learning systems have merit. If you don't have a skill in Gothic and you have to go to a trainer, it's like if you go to the gym and work with a trainer there -- in both cases, the trainer is pushing you beyond what you know, and helping you to improve your skill set. But yes, inserting a similar leveling mechanism into the Skyrim world might be a little offputting.
Title: Re: Skyrim Total Conversion Mod Enderal Launching in July 2016
Post by: Silver Sorrow on September 02, 2016, 10:13:07 AM
There was a mod or two a while back that made it so that you couldn't improve skills without trainers and skill books; there was another (probably an even dozen) that removed fast travel. The problem with some of these massive TCs is that you're at the mercy of how the author wants you to play.

(I remember a couple of otherwise-impressive MW and OB mods that took so many liberties and made so many assumptions about the player's character that I wondered why I went through the trouble of customizing in the first place.)

Still, Enderal doesn't screw with the player *too* much. While I don't see the XP/book-larnin' ordeal as overly irritating -- I mean, it's an odd system, but I can cope for the brief time I'll be spending with it -- it isn't something I'd embrace wholeheartedly in a full game. While I like the idea of being rewarded with XP for exploration (a la FO3), I prefer the autodidactery of Skyrim...but it really wouldn't have fit in with the rest of what they're doing here. You'd be earning XP for klilling things while increasing your skills, and I guess they didn't want someone with maxed-out weapon/magic skills by the middle of the storyline.

On a side note, I have never used the word "autodidact" in any context, written or otherwise, until now. So, thanks for that.  :lol:

Although technically speaking, "autodidactery" isn't a real word, so...

While I sometimes grumble about little nitpicky "features" that existed in the original game...okay, I grumble about them all the time...the act of presenting it as a TC makes perfect sense. Imagine: Hang on, I'll kill Alduin in a moment. I gotta save the world from some other threat. Be right back.

With all that said, I'm really just playing for the story now. I stopped giving a crap about the exploration side of things when I got killed by a baby bear.  ::)

Btw, Lishari's dialogue? To quote my grandparents' generation: that's quite a mouth on that broad.

And the dialogue in general is fine, but sometimes a bit gratuitous. Or, as the writers themselves would probably say, "[bleep!] sometimes it's [bleeping] [bleep-bleep] [bleeping] gratuitous. [BLEEEEEEEP!]"
Title: Re: Skyrim Total Conversion Mod Enderal Launching in July 2016
Post by: Silver Sorrow on September 03, 2016, 09:31:40 PM
I've just about had it with this mess. Deutschland dipsticks.

Go here, do that, take this person along, go over there, find this thing, find that thing...and take this other person along. Now sit there for five to ten minutes and listen to a conversation so lengthy (and dull) that even the clowns at Bioware would call it long-winded.

I thought having to listen to Balgruuf reminisce about his pilgrimage to High Hrothgar was exasperating, but this...!

Since I'm at a certain place in the MQ, I might need to veil my current outrage, if only slightly, to avoid spoiling it for others.

Okay. I am not a patient man. (I frequently blow up at the microwave for being too slow.) RPGs test me, and I admit, I've improved somewhat over the years. That is, "somewhat" in the sense of "when I rage at my computer to just load the goddamn savegame within my lifetime, I no longer bludgeon the CPU case like it was a red-headed stepchild."

On a side note, I don't think the blood pressure pills are helping all that much.

Anyway, I've suffered through a lot of extraneous crap in this mod, but now they're just toying with me:

"Hey...good work on the last couple of pointless missions. But we have a problem. We've built this thing, but it needs these specific power sources to run and we need you to find them. Now. One mission will require you to drag along a companion, so...guards! Please restrain him from slashing his wrists. There you go. It won't be so bad. You hope. So go about these three missions in any order you see fit, but remember that it won't be easy, especially considering that you probably should have put a few points in skills that you considered worthless to your chosen build, skills that probably would've made this exercise a whole lot easier."

Huh. Go to Nobles' Quarter to talk to rich guy. Bribe sellsword to get in. Talk to rich guy. He's an asshole. His bodyguard kicks me out. Now I gotta find another way to get the dirtbag's magic thingy and...

...OR...I could just play FreeCell instead.
Title: Re: Skyrim Total Conversion Mod Enderal Launching in July 2016
Post by: Starfox on September 04, 2016, 12:30:35 AM
Quote
Huh. Go to Nobles' Quarter to talk to rich guy. Bribe sellsword to get in. Talk to rich guy. He's an asshole. His bodyguard kicks me out. Now I gotta find another way to get the dirtbag's magic thingy and...

That one is actually easy, if you don't think too much about it. First you don't need any point in sneak. The whole thing is scripted so points in sneak won't help at all you just have to pretend sneaking (keep crouched). Detect life spell might actually help to see where the guards are. You have to enter by the back trapdoor (novice lock). Once inside there's one patrolling guard to avoid on the 1st floor, get out of the kitchen then right until the stairway and up. Reaching the second floor another guard patrolling along a single corridor so quite easy to avoid, just wait for him to turn his back and start patrolling away then enter the first room on your right. From there you'll have to actually get out on the balcony and make your way via some scaffolding and the rooftop to the back of the mansion (save recommended before attempting that). Jump on the balcony in the back of the mention, enter the room, search the chest then done... just walk up to the prick and blackmail him into submission. If you really can't be bothered by the false sneaking (which I'd understand since false sneaking make me edgy too)... you can always tcl your way to the back balcony directly  :lol:

Anyway, this is only the first part in retrieving that particular stone... the second part, well that's the one that really pissed me off, possibly the worst moment in the whole game for me.
Title: Re: Skyrim Total Conversion Mod Enderal Launching in July 2016
Post by: Silver Sorrow on September 08, 2016, 01:44:26 AM
I fondly recall the mods that kept the NPCs from yakking at me as I passed them. No, really...tell me, a complete stranger, your life story from birth to now, as well as your hopes, dreams, motivations, your longterm goals, and what you hope to accomplish for posterity's sake. Truly, I am enthralled.

Anyway...

Well...the back balcony threw me a clump of German gibberish which I figured to mean "You can't go this way." (A door with a script, I guess.) Ah, well. So I suffered through the stealth ordeal. (Motivational rationale: "I made it through four friggin' Thief games. This shouldn't be a problem.") On the down side, that first guard had eyes like a hawk. On the up side, getting caught just sent me back to the start of the ordeal.

But the second part...yeah. That poor kid.  Too bad you can't avenge him...

...still, I felt after meeting him that if I messed up, he'd banish me to the cornfield. :ss-ahhhh

So. A bit further into the story, despite my penchant for getting bored with just about anything thrown at me, and I've finished the Black Stones quest...mostly. There was a side quest that insisted that I find Jespar and talk to him. So I trudge through the city -- ...loading screen after loading screen after loading screen after... -- and finally get to a brothel in the Undercity.

Side note: man, those beggars are ANNOYING.

But I am directed to a person in a room with three other people; the person's name is Morey, and he looks exactly like Jespar. The other guy in the room looks like Jespar too. The other two are women, but they bear no resemblance to Jespar, thankfully. I tried to talk to Morey, but the game told me that he was "busy."

"To hell with it," I muttered, and turned off that quest in favor of the MQ.

[EDIT: I was informed, upon attempting to rest, that I really should find Jespar. So I tried again. As it turned out, the other guy in the room was, indeed, Jespar. I just didn't venture far enough into the room to trip the quest trigger. Things unfolded from there as they should have. Then I was able to continue the MQ.]

So, back to the grind. Things happened, and then were resolved. At this point, I've been told that I should go rest. Optionally, I should first attend the interrogation of some guy who is a traitor. Problem is, the Keeper door guard won't let me in. Ah. Well, screw it. I will just skip that crap and go rest.

I wonder if this is one of those moments that requires Enderal's version of speechcraft...Rhetoric, I think. I ignored it, as I give not a fig for the idea of opening up MORE dialogue options in conversations that I didn't want to be tormented by in the first place. Silly me, I've been investing all of my learning points in such frivolous skills as 2-handed, heavy armor, and Elementarism. ("The Trifecta Of...Uh...Something," I call it. I haven't figured that part out, yet.)

On a side note, I never found much use for Speechcraft in Skyrim. Either bribe 'em or kill 'em.

When you have to track down Jespar for one of the Black Stones quest, the bartender at the Puking Nomad...or was it "Dancing"?...gives you a parcel that was intended for Jespar. There's a pop-up...in German...that confounded my poor monolingual mind. I even took a shot of it so I could Google-translate it. It said:

"Als Ihr das Päkchen entgegennehmt, fällt Euch ein bekritzeltes Stück Papier daraus entgegen."

Google said:

"As you receive the package, you thinking scribbled piece of paper against it."

Since German is the antithesis of the Romance language ideal, I am tempted to point out that it is a language only useful for giving commands to attack dogs...however, I will not do so. That would be unfair, and it isn't the fault of the mod, the authors, or their country of origin (which I would like to visit again someday, under better circumstances).
Title: Re: Skyrim Total Conversion Mod Enderal Launching in July 2016
Post by: Silver Sorrow on September 10, 2016, 10:37:18 AM
Bizarre.

Apparently I'm at The Point Of No Return, about to end the Whole Damned Thing. I'm told to meet Calia -- for I have no interest in sharing breathy nothings with Jespar -- in front of the Emporium. I saunter over, as well as anyone CAN saunter in plate armor, and she says she wants to spend more time with me before the end. (What? Why? I'm not that interesting!) She says she wants to meet up in the Upper City (the Nobles' Quarter).

Huh. Okay. So I wait until evening (that is: I find a bed and rest, since the chuckleheads have removed waiting; there's a mod for that, but...) and make my way to the Nobles Quarter. Calia's there, in her nice dress, at a bridge. She's all business and asks me if I'm ready for the next mission. Oooooookaaaayyy...and then a pop-up informs me that this is it, it's The Big One, and if I had anything else I needed to do, now's the time.

Then I'm told that I've failed part six of Calia's personal missions. A scripting bug, from what I gather...there's been multiple complaints of the same thing happening to others.

Not that I really care, as I find romance subplots detrimental to good gameplay, but it sort of stings. If I had known, I could have skipped the bullshit and be uninstalling the thing by now. Oh, well.

Replayability note: sure, I want to roll a stealthy assassin-type and go through it all again...being zerg-rushed by overpowered bandits/undead for a dozen or so levels until I can level up my character enough to not die within seconds sounds like a lot of fun.

Example:

Sneak into cave. Upon transition, get attacked by a couple of really tough rats. Manage to survive? Good. Try to sneak up on bad guy...who is facing you. From a long distance off, he sees you. Legolas the Bandit shouts something witty ("you fucking scum," an actual sample of dialogue) and takes aim with his bow, sidestepping like crazy and hitting you with pinpoint accuracy. At this point, stealth is no longer something you have to worry about, as the moment is gone forever. Meanwhile, EVERY SINGLE BAD GUY in the dungeon is alerted and, like I said before, zerg-rushes your ass. For a heavy armor/melee type, this is worrying enough...but for a squishy rogue, this is utter madness. It isn't even worth considering.
Title: Re: Skyrim Total Conversion Mod Enderal Launching in July 2016
Post by: Silver Sorrow on September 10, 2016, 11:53:52 AM
This thing is crash-happy.

Between all the scripted scenes and the crashes, the endgame is a real pain in the ass.

(Have I ever mentioned how much I hate following NPCs? How they run ahead for a bit and, if you're not hot on their heels, they stop, turn around and stand there for a few seconds, then turn back around and start running again? How I hate it. I hate it forever.)

After a long, boring multi-NPC conversation in which everything is spelled out slowly and with as much detail as they can muster so no one will be confused -- unless they fell asleep, that is -- I'm told to listen to some guy's inspirational speech...

This is the point where the following wail of despair burst out of my very soul:

"...nnnnnnooooooooooooooOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOooo ooooo not a SPEECH..."

(I was asked if I was okay by a concerned person. "No. I'm NEVER okay!" I shrieked.)

He's gonna tell us that we need to hold the line, isn't he?? I thought. Look, just let me find the final piece of the Catalyst Beacon and get this over with!

"Why DO you play these games?" I have been asked. "Because I hate myself, obviously!" I reply.
Title: Re: Skyrim Total Conversion Mod Enderal Launching in July 2016
Post by: Silver Sorrow on September 10, 2016, 05:55:48 PM
...and done.

Screenshots:

(http://i4.photobucket.com/albums/y144/silversorrow/2016/zzMyEnderal2016-001_zpsjorureqp.jpg)

Translation: "This Way To The Gas Chambers!"


(http://i4.photobucket.com/albums/y144/silversorrow/2016/zzMyEnderal2016-002_zpstb2w0d6l.jpg)
My hair is on fire and you bit my lip. You're a terrible kisser, Calia.


(http://i4.photobucket.com/albums/y144/silversorrow/2016/zzMyEnderal2016-004_zpswuvdvvv9.jpg)
Definitely on fire now. And you keep biting my lip, damn you.


(http://i4.photobucket.com/albums/y144/silversorrow/2016/zzMyEnderal2016-003_zpswmqllvqs.jpg)
I think it's a wee bit late for this conversation NOW.

Definitely a bug. She stopped me to talk about an evening out before the mission we're currently doing. I saw in the credits that they had a QA department, but I think they may be exaggerating.

Well. After satisfying a couple of points on which I'm still unclear, I guess I'll uninstall and restore Skyrim the way I had it:

(http://i4.photobucket.com/albums/y144/silversorrow/2016/zzMySkyrim2016-012_zpsjfldtaez.jpg)

In summary: despite my whining, I'd encourage anyone with a copy of Skyrim to give it a try, at least. It really is an impressive piece of work. And they seem to be on top of the bugs, so some of the bugs I experienced early on may already be fixed.
Title: Re: Skyrim Total Conversion Mod Enderal Launching in July 2016
Post by: Starfox on September 11, 2016, 04:15:32 AM
Quote
I fondly recall the mods that kept the NPCs from yakking at me as I passed them.

Yeah, everyday I stop strangers in the street to ask them what they had for breakfast or what they'll be doing in the evening. Or even the funniest "don't piss me off because I'm not afraid of you" launched toward the unsuspecting guy who was really just minding his own business. It's like all the NPCs in Bethesda games want to get killed.

Funny thing, real life: the other day I was waiting at a bus stop and the bus was late and there was just one other person with me and I launched "well, at least we have a beautiful weather". I got a look like if I was trying to summon the Devil himself. See that's exactly how most people don't want to be talked to by complete strangers. I must admit however that the reaction of that particular person was a bit exaggerated; most people when told about the weather either say something like "Yeah, true but that won't last" (that's Normandy folks) or just mumble if they're not in the mood.

Quote
Well...the back balcony threw me a clump of German gibberish which I figured to mean "You can't go this way."

Well, my bad... I assumed one could tcl up there and open the door but I never actually tried it.

Quote
But the second part...yeah. That poor kid.  Too bad you can't avenge him...

Well I was upset by that too but what really pissed me off for a while was: the world is about to be on fire and you're running after a dog, chasing butterflies... I was sad for the kid when I learned the truth, yeah, but until then I was grinding my teeth, seriously.

Quote
I just didn't venture far enough into the room to trip the quest trigger.

That's the most plaguing problem with Enderal. All the conversation triggers are far too close to the characters you need to talk to. Sometime I needed to take several steps back then to approach again so a conversation would continue.

Quote
Problem is, the Keeper door guard won't let me in.

Trigger again. You don't need to enter the room, just to be close enough to hear (just beside the guard who doesn't pay attention as long as you don't try to enter).

OK so I think I know what happens to you with Calia.

Spoiler
After you drop out from the star city in the escape pod and you find Calia and Jaspar, there is a lengthy scene in the emporium explaining what is about to happen. Normally, Calia should be sitting just in front of you across the table. If she's not -- and I know for a fact that may happen -- all her romance subplot is screwed because this is at this moment that she should tell you she wants to spend time with you...

Other possibility, she did indeed was there and talk to you then but you were late to the rendez-vous -- I believe the correct moment is somewhere between 10pm and 12am -- if you're late and you do meet her then she doesn't want to spend time with you anymore (women are like that) and just asks you if you're prepared. At that point there's nothing that can be done except reloading an earlier save.

So yeah, basically... scripting error... far to be the only one in the game


Although according to one of the dev, finding scripters is the most difficult thing. Modelers, texturers... tons of those but scripters? Kind of the rarest thing after gold (which is not a surprise as this is also the less acknowledged job in the video game industry except when people complain about bugs). Which also explain that you frequently run across people who seem to have something to tell you but do not because there was not enough scripters to do the job of scripting the quest. One glaring example is when Lishari is murdered, you find a dust bottle and that's all. Normally there should have been a whole quest following up but it was cut because... not time to script.

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Translation: "This Way To The Gas Chambers!"

You're a bad bad person... you do know that, yeah?

In my playthrough Calia completely embraced me so not only she was setting my hair aflame but hers too...  :purplelaugh:

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(Have I ever mentioned how much I hate following NPCs? How they run ahead for a bit and, if you're not hot on their heels, they stop, turn around and stand there for a few seconds, then turn back around and start running again? How I hate it. I hate it forever.)

Actually blame Bethesda and whiners for that because I clearly remember when I played Skyrim the first time (before any patch) that the girl you meet in Riverside and accompany you to show you the way to the bridge so you could go retrieve the Golden claw just sped up all the way without pausing just once. Then some whiners came and started to complain that NPCs were going too fast, they were not waiting so players couldn't go around checking the flowers and taking in the scenery. A couple of patches atfer, problem solved and NPC started to stop every 10 feet to make sure the player was following.

That aside the last scene with the gigantic robot? Wasn't that giving you ME2 flashbacks? Except that of course the baby reaper of ME2 didn't talk, it jumped into battle mode immediately
Title: Re: Skyrim Total Conversion Mod Enderal Launching in July 2016
Post by: Silver Sorrow on September 16, 2016, 07:46:49 AM
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It's like all the NPCs in Bethesda games want to get killed.

I'm not sure why everyone in Skyrim and Fallout 4 is a jerk (even the kids!). I mean, it's not like the previous TES games where you could improve total strangers' opinions of you, based solely on reputation and general panache. They're jerks no matter what. I found the "Shut Up [guards, npcs]" mods invaluable, as sometimes -- for example -- at an inn, some merc with a big mouth will say something unkind about me and I'll feel the need to correct his/her misconceptions by killing them and everyone else in sight. "Oh, but you have it wrong," I say soothingly as I tear their arms off, "I cannot possibly be a milk-drinker, as I am lactose intolerant. So you see," I conclude with a sad shake of my glorious mane of modded hair, "you have me all wrong." I toss the offending merc's severed head into a bucket, earning both admiring applause from the plebians as well as two points.

Excuse me. I get a little weird on two hours' worth of sleep.

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I got a look like if I was trying to summon the Devil himself.

You got a bad one, for sure. :lol:  The surest way to make friends in the lovely Southwest is to mention the weather: we're all united as one against the goddamned, godforsaken, godawful weather.

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Well, my bad... I assumed one could tcl up there and open the door but I never actually tried it.

No biggie; the stealth part wasn't all that bad. It's not like I made a voodoo dool, or anything... :purplelaugh:

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Well I was upset by that too but what really pissed me off for a while was: the world is about to be on fire and you're running after a dog, chasing butterflies... I was sad for the kid when I learned the truth, yeah, but until then I was grinding my teeth, seriously.

Ah, I see. Yes, that didn't make a whole lot of sense...wrecked the momentum of the story. Problem is, there were a whole lot of teeth-grinding moments after that, at least for me. I am...somewhat impatient...when it comes to participating in conversations, whether in a game or in real life. So I found this mod excruciating at times.

What I found most irritating about the conversations -- besides the lengthy exposition and simpleminded reiteration of basic concepts -- was how they'd break one up by having the other person exit the dialogue, sit down or stand up or engage in some other activity, then re-enter the dialogue. I had to chase the other idiot down a couple a couple of times.

Or, my favorite thing: suffering through some long-winded speech where story-oriented info is being imparted, and some random NPC will wander up and start talking at me at top volume. Most fun of all: when they finished their line, they'd repeat it over and over again. During a crucial moment full of drama, Arantheal's speech was hard to hear, thanks to the beggar who parked herself between us and repeated her plea for a coin multiple times until I console-killed her.

The thing with Calia...it seems like it was trying to get me to repeat the part where we went dancing. Just...weird. It didn't affect the ending, so it turned out fine, I guess.

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Normally there should have been a whole quest following up but it was cut because... not time to script.

Also, the wishing well quests were bugged, there was a havok physics puzzle cut completely...all of those could've been done right if there were more scripters.

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You're a bad bad person... you do know that, yeah?

To know me is to loathe me.  :evil1:

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A couple of patches atfer, problem solved and NPC started to stop every 10 feet to make sure the player was following.

Sometimes I wonder if Bethesda just patches some things out of spite. "They don't like that, do they? Well, let's just 'fix' it and see how they like it now!" [demonic laughter]

The machine at the end: definitely an ME2 vibe. Actually, I was hoping that it would attack me, considering that our conversation was so long...

How long was it?

...longer than there've been fishes in the ocean and stars up in the heavens, I have been talking to him. :ss-rimshot