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Gaming Boards => RPG Games => Skyrim => Topic started by: Starfox on November 02, 2016, 02:11:49 PM

Title: Skyrim SE Creation Kit Available
Post by: Starfox on November 02, 2016, 02:11:49 PM
Via the infamous Bethesda.net thingie. Launch Bethesda.net... If the Skyrim SE Creation Kit icon doesn't appear on the left, close B.net then launch it again... it should appear the second time around.

According to Bethesda, even if your mod is a single esp file, you need to load it in the new Creation Kit and to save it again. The translation is done automatically.

if you have models, textures or animation the process might be more painful. Details available here (http://afkmods.iguanadons.net/index.php?/topic/4633-skyrim-se-things-to-know-when-converting-standard-mods-to-sse/).

And of course, mods relying on SKSE will need SKSE64 which is in development but with no release date planned. According to the SKSE team, it will be a "long process". Understand "it's done when it's done".
Title: Re: Skyrim SE Creation Kit Available
Post by: Starfox on January 01, 2017, 05:08:57 PM
So we finally have an ETA for SKSE Special Edition and it's about mid-March, for a beta (temptative date, nothing sure).
Title: Re: Skyrim SE Creation Kit Available
Post by: Silver Sorrow on January 02, 2017, 09:16:57 AM
That's good news. My ultimate reason for holding out against SE is the absence of SkyUI (I really hate the vanilla UI); there was a way to make it work by using an older version, but that's a little too fiddly for my taste. With SKSE, it'll be easier to get the current version of SkyUI working...hell, the guys behind it might even port it over themselves. (Fingers crossed.)