The Foxhole Forum

Gaming Boards => The Haunt Of Hilarity 2 => Topic started by: Silver Sorrow on January 08, 2006, 11:47:03 PM

Title: New Missions...Taffer!
Post by: Silver Sorrow on January 08, 2006, 11:47:03 PM
As the "official guardian" of this section, I'd like all the ladies to remove your--

--wait! Sorry. No. Keep those things firmly on. But you can remove the other things, if you like. It might get drafty, though. Fair warning.

So now, I hereby open up the all-new, new Thief FMs release thread.

HEY!

Thank you. Since the original thread back at the other forums was almost 20 pages, things tended to get lost after a while. I see no reason to change that system, so here we go:

For Thief 1/Gold, there's:

The Dark Temple (http://thiefmissions.com/info.cgi?m=DarkTemple) (451k) by BG Taffer; this is the v0.5 update, which...hell, I don't know WHAT that means. Does it mean that I'll be able to find all of the loot now? Does it mean that there won't be any pitch-black areas anymore? Who knows?


For Thief 2, we have:

A Shopping Stopover (http://thiefmissions.com/info.cgi?m=AShoppingStopover) (2.3mb) by TheNightTerror. Apparently, there's German language support. This is supposedly the small prologue to a much larger mission.

Broken Hammers (http://thiefmissions.com/info.cgi?m=BrokenHammers) (5.9mb) by Spoonman.


For Thief 3, there is NOTHING! Absolutely NOTHING! STOOOPIIIID![/Gedde Watanabe]


And here's my continuingly eternal thanks to epithumia and his invaluable Thief Missions...a man who deserves his own dictatorship on a tropical island somewhere with palm trees swaying on a gentle, fragrant breeze. Damn it. I hate winter.

Additionally: until Thiefmissions is updated with the following FMs, I'll provide the alternate links.

Under Templehill (~12.8mb) by The Pixie.
Download Link 1, courtesy of Komag (http://www.komag.net/missions/UnderTemplehill.zip)
Download Link 2, courtesy of Scrooge (http://vsonnier1.free.fr/Thief_FanMissions/Thief2_missions/TempleHill.zip) (don't use a download manager for that site)

A Night In Rocksbourg by DrK.
There are two separate missions and a zillion downloads, so I'll just point you to the TTLG thread instead...right here (http://www.ttlg.com/forums/showthread.php?t=102789).

That's all for the moment. My face is about to hit the keyboard, but I still have stuff to do...
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on January 09, 2006, 06:21:49 PM
A link update and some new missions. And people thought first-person stealth games were just limited to a guy with funny goggles.  ;D

Under Templehill (http://thiefmissions.com/info.cgi?m=UnderTemplehill) (12.8mb) by The Pixie. The Thiefmissions link, finally! A big welcome back to epithumia.

The next three were submitted to a Polish contest, The Glyph of Hammer and Trowel Contest (http://www.thief-forum.ehost.pl/konkurs/form_bud_en.html):

A Winter Holiday (http://thiefmissions.com/info.cgi?m=WinterHoliday) (5.1mb) by Timon.

The First Day of Winter (http://thiefmissions.com/info.cgi?m=FirstDayOfWinter) (7.8mb) by PinkDot.

The Citadel of Wrath-Amon (http://thiefmissions.com/info.cgi?m=CitadelOfWrathAmon) (2.2mb) by Paweuek.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on January 11, 2006, 08:20:39 AM
Quick update before work...

...had you going there, didn't I? Oh, we unemployed are a delight.  :vacation:

Under Templehill (http://thiefmissions.com/info.cgi?m=UnderTemplehill) (12.9mb) has ben updated to v1.1.

And now for my pre-mid-morning nap.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on January 12, 2006, 09:12:56 AM
You think VH1 Classic will ever run "Hangin' With: Genetle Giant"? Or even "Hangin' With: Marillion"? Not a chance. Just when I'd thought that they only interviewed arm-scratching navel-gazers from the early 80's, I saw the Rush episode last night. It was pretty interesting...despite the fact that 1) the host's questions were drawn out, boring, and insipid, 2) only Geddy and Alex were there, 3)  the boring, insipid host kept overriding their answers with more questions or more fawning without listening to the answers, and 4) he kept asking questions about Neil. I'm sorry, but even Lisa Ling would have been a better interviewer. ("You guys, like, used to be skinny, right? Did I mention that I'm on National Geographic's TV show? Isn't that, like, SO COOL? I don't have to, like, deal with that assmunch Star, and I just wanted to hit that simpering Viera bitch right in the mouth! And Baba Wawa? What'th up with thuh lithp, huh? HA! I'm sorry, what? Oh, it's all about YOU, isn't it?")

But back on subject...

The Night in Rocksbourg missions have been added to the Thiefmissions archive:

A Night in Rocksbourg: A New Beginning (http://thiefmissions.com/info.cgi?m=RocksbourgDepart). (48.4mb)
A Night in Rocksbourg: Discovery (http://thiefmissions.com/info.cgi?m=RocksbourgDecouverte). (79.5mb)

And, Broken Hammers (http://thiefmissions.com/info.cgi?m=BrokenHammers) (5.9mb) has been updated to version 2.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on January 17, 2006, 12:15:24 AM
Oooookay. More fun for Thief 2.

john9818a's A Love Story II (http://thiefmissions.com/info.cgi?m=LoveStory2) (48.9mb) has been up-versioned to 1.3

Mysterious Invitation (http://thiefmissions.com/info.cgi?m=MysteriousInvitation) (8.2mb) by MH.TheFreak. English and German language support. I found *this* little tidbit in the readme somewhat alarming:

Normal: Blackjack and alarmed guards allowed
Hard: Blackjack, no alarmed guards allowed
Expert: neither Blackjack, nor alarmed guards allowed

Wunderbar. Let's go over Commandment #11 again, shall we? All together now:

Thou Shalt NOT Screw With The Gameplay!
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on January 18, 2006, 07:33:44 PM
Blackheart's Recording (http://thiefmissions.com/info.cgi?m=BlackheartsRecording) (2.4mb) by Ogi (evil Garrett) [?!?]...I'm probably nurturing a few prejudiced notions here (which, sadly, is still illegal in several states despite the nationwide awareness campaign spearheaded by such luminaries as Woody "Dude, It's Like...Dude, You Know?" Harrelson and Kirstie "SQUEAL PIG SQUEAL!" Alley), but when 1) the readme has virtually no information, 2) the filesize is fairly small, and 3) I forget to wear my pants to school, then it's safe to say that yes, I am judging this FM before it's even finished downloading. So I'll give it a shot.

And for the record, I never forgot to wear my pants to school. I wish I had a funny story to commemorate this fact, but I don't. I never even got an award for Student Most Likely To Remember To Wear his Pants To School, either. I'm a little bitter about that, I admit. Every year I *did* get a "Participant" ribbon at the track meet award thingy, and what do you know? I did participate!

I still have my third place ribbon from the sack race. God damn it.

Great. Now I'm all depressed.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on January 26, 2006, 09:47:06 PM
Hell, as if anyone plays Thief anymore.

For Thief 2, there are three offerings for your...well, not enjoyment, since I don't know if any of these will be enjoyable. But take a look.

What A Drag! (http://thiefmissions.com/info.cgi?m=QuelleGalere) (8.3mb) by Philou. Originally a French mission, it's now been translated into English. It's the story of one lonely transvestite's evening trolling the docks, looking for sailors. Or I may be lying. Who cares?

Coalport (http://thiefmissions.com/info.cgi?m=Coalport) (2.8mb) by Ravenhook. I tried this one out this morning, and it was a real framerate killer. Too many friggin' objects. Give it a try if you like motion sickness.

Forgotten Forest 2 (http://thiefmissions.com/info.cgi?m=ForgottenForest2) (19.5mb) by Timon. It's entirely in Polish, so that's 20 megs I don't have to download.

To quote epithumia's note: "Note that this mission is entirely in Polish and contains a large amount of text to read. An English translation does not seem to be forthcoming, so I have added it now instead of waiting. Some information and basic translations of the objectives can be found in this (http://www.ttlg.com/forums/showthread.php?p=1395077#post1395077) message at the TTLG FM forum."
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on January 28, 2006, 11:14:44 PM
There's a new T2 mission, but I can't play the damned thing past the camvator intro (tries to load the 2nd mission then CTDs...what a blast). No one else on the TTLG boards is gaving any problems with getting it running, so it must be MY fault. Again.

Snobs, Part 2 (http://thiefmissions.com/info.cgi?m=Snobs2) (27.5mb) by Naks. Give it a whirl. If you can.

Of course, no one's reading this thread, so this is futile anyway. I'm thinking of using this thread to store my recipes.
Title: Re: New Missions...Taffer!
Post by: larissa mem on January 28, 2006, 11:22:00 PM
Why, do you have a good one for chocolate chip cookies?   :purplelaugh:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on January 29, 2006, 01:56:58 AM
Okay, THAT will net you ten years in Purgatory, easily. ;)

But azzamadderafact, I do...the problem is that no one can handle the...uh..."substitution" I use for the chocolate. Since I never eat my own cooking, I derive my enjoyment from sharing with others. That was a GREAT potluck dinner...especially when they ran out of toilet paper. Does a youth pastor crap in the woods? Well, now we know.  :evil1:
Title: Re: New Missions...Taffer!
Post by: bobdog on January 29, 2006, 10:51:02 AM
Reminds me of the Friends episode where Phoebe makes the great chocolate chip cookies and Monica tries to figure out the recipe only to learn ....
Title: Re: New Missions...Taffer!
Post by: Starfox on January 29, 2006, 10:56:06 AM
You mean the episode with "Nestle Toulouse" and not "TollHouse"... Yeah that was a good one  :lol:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on January 29, 2006, 05:34:43 PM
I always miss the good episodes.  :'(
Title: Re: New Missions...Taffer!
Post by: Starfox on January 30, 2006, 10:19:15 AM
I would lend you my DVD collection but the shipping would be awfully expensive  :hammerhead:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on January 30, 2006, 01:27:30 PM
I appreciate it...I can probably find the entire series in a bargain bin somewhere and *still* have enough cash left over for the Special Edition Director's Cut version of "The Pacifier II: Riddick Kicks Ass In Suburbia". (The teenager gives Riddick some lip, so he cuts the kid's lips off and makes him eat them. THAT should have been in the original.)

I'm at the point where I actually miss Friends. All my favorites, disappearing, going away, getting cancelled after one episode, etc. :mad1:
Title: Re: New Missions...Taffer!
Post by: Starfox on January 30, 2006, 02:57:22 PM
I can probably find the entire series in a bargain bin somewhere and *still* have enough cash left over for the Special Edition Director's Cut version of "The Pacifier II: Riddick Kicks Ass In Suburbia".

You know, I bought the DVDs in direct import from the USA. You could think that I'm crazy but actually I paid 40% less than if I had bought them in France and they come with the additional footage and bonuses (both things that will never be on the Friends DVD sold in France)... Go figure.

As for the series going off one after the other, I know how you feel. It seems that the current sitcom production is not that great, huh? But you don't have to live with French sitcoms; That's the real Hell  :redhot: There's only one French sitcom I care about currently, it's called "Kaamelott" and it's a reworked version of king Arthur's legend. It has a Monty Python touch and it's completely crazy hence great. You would love it.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on January 30, 2006, 11:07:16 PM
That's weird. I ran into sort of the same thing with Steve Hackett's CDs: instead of paying through the nose by buying them through Amazon, I can order them directly from his record company in England...they're a *little* more expensive (the US dollar is currently about as valuable as skunk mucus), but I usually get them within two weeks and sometimes they're even autographed. He's even remastered and reissued his first four albums with rare tracks and stuff, so it's a fine time for a Hackett geek-out.

But, uh...back to Friends. ;)  You know, to make the offer more attractive, they should put all the various cast members' papparazzi pics in the package...but make it evil: "Thank you for purchasing the season nine DVD set. By now, you may have noticed that the Jennifer Aniston pictures have all of the naughty bits neatly clipped out. But for an additional payment of $19.95 and your vow to buy the season ten pack..."

Kaamelott? Sounds interesting. Much better than watching people eat leeches crammed into a sausage casing, I say (I! HATE! FEAR! FACTOR!). I recall something similar a few years back...well, it was a comedy/action show set in medieval times, anyway. These things never last long. One of my favorites was a show called "Thanks," a six-episode summer doldrums sitcom set in the Pilgrims' time. Lots of good material there. (The youngest daughter kept ending up in the stocks, etc. "Look, father! My feet touch the ground now!" "My little girl's growing up!")

So I'm down to only a couple of shows now (Two and a Half Men, Out of Practice). I've been addicted to reruns of That 70's Show, for some reason. On the plus side, I'm saving a lot of money on tape...
Title: Re: New Missions...Taffer!
Post by: Nancy on February 01, 2006, 05:11:50 PM
 Silver.........if  you  can  get "  Snobs 2 "  working,  it  really  is  worth  it !!!

 I  thought  I'd  play  " Snobs 1 "  first,  but  the  framerate, or  something ,  acted  up and  I  could  only get  part  way  through!!!

 Snobs 2   is  a  lot  of  fun .........custom  AI (  so   different  from  the  usual  guards,  etc. ),  humour  everywhere  (  take  a

 look  at  the  hip-action   at  the  Fitness  Club  ::) ) ,    and  be  careful!!!  when  you  take  food ,  you  have  to pay  for  it ( not

 Garrett's  usual  style ). :purplelaugh:

 Hope  you  get  it  running........ :)
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on February 01, 2006, 07:51:49 PM
I'm still working on getting it running, but I've just about had it. I've tried just about everything (outside of uninstalling my video card and finding older drivers...just to run one mission), but it keeps crashing after the first stupid camvator mission, which was totally unnecessary.  I had a brief moment where I thought that it must've been a scripts problem -- and a great big hearty damn THANK YOU to telliamed for telling us how to install the script package in such great detail  ::) -- but it wasn't the tnh scripts. All of the other missions I've played have given me no problems whatsoever, but this one has. Conclusion? It's the mission's fault.

Into the "Later" bin it goes, and good riddance for now.  :mad1:
Title: Re: New Missions...Taffer!
Post by: bobdog on February 01, 2006, 09:40:46 PM
Can you skip to next mission? Forget the keys, but....
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on February 02, 2006, 01:25:11 PM
Ctrl+Alt+Shift+End, The Annoyed Thief's Friend. (That didn't need a rhyme, but I'm not charging anything for the service.)

I've since given up on this mission. I even went so far as to monkey with my vdeo drivers, but nothing works. If I have had no problems with other FMs, and I have problems with THIS mission, then it stands to reason that there's something screwy with it...or how it works with certain configurations/hardware/software/plushware/graniteware/etc.

Maybe later I'll deal with it, but for now? I'm messing with MW again.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on February 04, 2006, 01:03:43 PM
Hooray! Something new!

For TDS...or Thief 3...whatever...we have Creature Clash 3 (http://thiefmissions.com/info.cgi?m=CreatureClash3) (19.5mb) by Dark Arrow. You know the drill: watch as the monsters fight each other. Pretty entertaining concept for those of us who like that sort of thing.

Ah, but for Thief 1/Gold we have an actual mission: Sepulchre Of The Sinistral (http://thiefmissions.com/info.cgi?m=SepulchreOfTheSinistral) (7.9mb) by Doaal, creator of the classic The Mystery Man. This is supposed to be a sequel, and...

...not to nitpick, but couldn't we do sequels in a retroactive way? Use T2 for your sequel and explain that...okay, never mind. Enjoy.
Title: Re: New Missions...Taffer!
Post by: John D. on February 05, 2006, 06:05:01 PM
I've just started playing SoS, I kind of like the retro T1 look-reminds me of the old days when I first explored Thief.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on February 05, 2006, 08:57:01 PM
I'm enjoying a return to Thief myself, especially now that it runs...faster...than ever before. Who needs speed potions anymore?  ;D

Anyway, this is something. Bonehoard-ish, puzzles...yay. It's certainly welcome after the disappointment of Creature Clash 3. Nothing wrong with the concept or the mission itself, but TDS' object-targeting thingamawhatsit is so clunky that the precise selecting of objects is nearly impossible. Example: four buttons close together...outcome? Not good.

Still, I should've known. Every time I come back to TDS, I am reminded how awful some things are. Upon loading, I took one step forward and *lurched* to the left. Damn thing. Burn in Hell, Spector! ;)
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on February 06, 2006, 08:24:35 AM
Forgotten Forest 2 (http://thiefmissions.com/info.cgi?m=ForgottenForest2) (20mb) by Timon has been translated to English. Go get it! Unless you don't have Thief 2!
Title: Re: New Missions...Taffer!
Post by: Nancy on February 06, 2006, 06:37:47 PM
 But  Silver,  I  value  your  personal  ratings.   They  let  me  know  whether  I  should  d'load  and  play.......or  not. :-\

 I  hope  you'll   include  your  ratings  in  this  thread............ :)
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on February 06, 2006, 07:14:37 PM
But of course I'll keep including ratings here! I am nothing if not critical.  ;D

I could add a note for the missions that are really good, though...it's subjective really, but I'm not like people on other forums who go into seven varieties of ecstasy whenever some lame-ass mission is released.  :hammerhead:

Wait...I should let the smileys be my friends! That could work...

Sorry, just thinking in text again. I'll make some changes, since a 20mb download -- for example -- is nothing to sneeze at for some.
Title: Re: New Missions...Taffer!
Post by: bobdog on February 06, 2006, 08:31:18 PM
Forgotten Forest 2 (http://thiefmissions.com/info.cgi?m=ForgottenForest2) (20mb) by Timon has been translated to English.

It's okay. I tried with just the Polish version, and I had a pretty good idea of what was going on, but came upon some deadends, missing keys, etc. So I never finished -- probably 3/4ths thru. Quit making the hidden switches so darn small!!  :mad1:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on February 07, 2006, 12:36:46 PM
I finished that last night...despite the Tiny! Little! Switches! Everywhere! that plagues many FMs... Key hunt, switch hunt, Haunt hunt...well. If someone wants a mission with a similar theme but better, they should try The Inverted Manse (http://thiefmissions.com/info.cgi?m=invman) for starters.

~`~`~`~`~

A new one! Again!

If you like FMs with humongous names, then the Thief 1/Gold mission, Heaven in the Garden of Stones - The Haunted Church (http://thiefmissions.com/info.cgi?m=HGS-TheHauntedChurch) (6.7mb) by BG Taffer (Svetlio), might be what you're looking for.

He also did The Dark Temple, so I'm hesitant...
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on February 12, 2006, 06:33:03 PM
Okay...the last FM, the one with all the adjectives and stuff in the title, didn't turn out to be the spiritual successor to Return To The Cathedral. Go figure.

~`~`~`~`~

Holy menopausal mustache, Batman! It's a new T2 FM!

Treason & Plot (http://thiefmissions.com/info.cgi?m=TreasonAndPlot) (1.5mb) by Nick Dablin.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on February 13, 2006, 12:36:23 AM
Oh, Jeebus. Run away. Elevator Mission (http://thiefmissions.com/info.cgi?m=Elevator) (6.5mb) by JIS has been re-released. Still for Thief 1/Gold. Still -- I'm sure -- completely batshit.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on February 15, 2006, 01:14:36 AM
Welcome to the twilight hour of awareness. I'm Silver Sorrow, running on empty. (Paging Mr. Browne, Mr. Jackson Browne. Your car is on fire.)

Something different for you this REALLY early morning: a new Thief 3 mission.

Evicted (http://thiefmissions.com/info.cgi?m=Evicted) (61mb) by Nomad.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on February 16, 2006, 11:13:44 PM
Uh...if you haven't downloaded Evicted yet, wait until there's a new version out. It has some serious problems that BETA TESTING would have solved.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on February 19, 2006, 10:10:47 AM
...aaaaaaaand another new one for T2. Annihilated (http://thiefmissions.com/info.cgi?m=Annihilated) (9.3mb) by the ever-inventive Sluggs.

EDIT: A new version's been released. Same link, new file.
Title: Re: New Missions...Taffer!
Post by: John D. on February 20, 2006, 08:24:30 AM
That was a nice mini-mission by Sluggs! ;D
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on February 20, 2006, 10:55:58 PM
That it was! The patrols were just tight enough to make it a nervous experience, but still fun...and then when I finally got that footlocker key...  :purplelaugh:   :flamethrower:

~`~`~`~`~`~

For tonight's happy thieving pleasure, I give you (courtesy of Cheap Thief Missions, of course) two T2 FMs:

Dracula part 1: The Love Thief (http://thiefmissions.com/info.cgi?m=Dracula1LoveThief) (42.7mb) by Szabó Csaba.

Heretics and Pagans (http://thiefmissions.com/info.cgi?m=HereticsAndPagans) (6.8mb) by Spoonman.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on February 22, 2006, 08:00:28 AM
They're comin' outta the international woodwork.

Thief 2 - The Dream of Tyrus (http://thiefmissions.com/info.cgi?m=TheDreamOfTyrus) (3.8mb) by Turi Robert. It may be of more than passing interest to note that I've never felt compelled to finish one of his other missions.

Thief 3 - The Crypt (http://thiefmissions.com/info.cgi?m=Crypt) (47.9mb) by Norbert Navratil. English and Italian language support. This was a Contest 6 mission, and apparently it's been updated to v1.1.

[By the way, he should really change his name to "Robert". "Robert Navratil" sounds more pirate-y.]
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on February 23, 2006, 08:58:26 AM
A short mini-review pause:

Heretics and Pagans: the much-better sequel to Broken Hammers. I didn't even finish Broken Hammers, but I liked H&P.

Dracula Part 1: a unique experience; not too tough if you're patient.

Annihilated: A nice sneak-past-the-zombies romp. Fun.

The Dream of Tyrus: Didn't finish it. In fact, I've never finished ANY of this guy's missions. I don't know if it's the level design, the bizarre attempt at English, or what...

`~`~`~`~`~`~

Another T2 mission. And it's not Hungarian with tortured pseudo-English to confuse and frustrate you. Happy day!

The Good Samaritan (http://thiefmissions.com/info.cgi?m=TheGoodSamaritan) (19.2mb) by sluggs.
Title: Re: New Missions...Taffer!
Post by: Starfox on February 23, 2006, 09:56:13 AM
Looks like sluggs is in a productive mood these days  :lol:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on February 23, 2006, 10:10:19 PM
No kidding...and the quality of his work's improved greatly since his first mission I played (which I didn't like). I think the Good Samaritan was released a couple of weeks ago, but it's only made its way to Thiefmissions recently. I'm not sure. From what I gather, it's supposed to be more or less freeform in structure...I'll give it a run-through when I get the chance. :)
Title: Re: New Missions...Taffer!
Post by: Starfox on February 24, 2006, 05:09:17 AM
The read me is intriguing. The three difficulty settings particularly are rather interesting. I don't have tiime to play right know because I have to deal with a depressive server (http://foxhole.starfoxweb.com/depressiveserver) (I can't help but put this one wherever I can  :turnhappy: ) but I will give it a shot as soon as I can.
Title: Re: New Missions...Taffer!
Post by: John D. on February 25, 2006, 07:34:51 AM
I loved Dracula pt 1, had a good movie feel!   :cooldevil:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on February 28, 2006, 09:34:34 AM
>Looking at editing tools above< I wonder what THIS button d-- ...whoops. Okay, now how do I turn this thing off?? Ah. Better. Uh-oh. What is the deal with me and buttons, anyway??? Just can't leave well enough alone, can I? This is getting ridiculous. I mean it has NOTHING to do with THIEF! Ah. Okay. It's stopped now.
What a relief! Oh, nooooooooo...

Dracula Part 1 (http://thiefmissions.com/info.cgi?m=Dracula1LoveThief) has been updated to version 2. Who knew it needed improvement? I thought it was great as it was.  :lol:
Title: Re: New Missions...Taffer!
Post by: Stubby on February 28, 2006, 09:49:39 AM
Silver, at the risk of repeating myself....you ARE a nut!!! :lol:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on February 28, 2006, 01:27:07 PM
I'm a Jordan Almond, specifically.  ;D


Here's something totally bizarre: Christine, she of the massive mission packs, has converted one of her missions to SS2. What was once Bloody Ruins is now Shocking Ruins (http://thiefmissions.com/info.cgi?m=ShockingRuins) (26.3mb). Too bad SS2 won't run for me currently, otherwise I'd check it out.

Note to self: instead of waiting miserably for Oblivion to hit the shelves, reinstall HL2 and see if I can get SS2 working. That'll keep me busy...wait. First, I gotta delete a bunch of crap.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on February 28, 2006, 08:02:25 PM
One new T2 mission and one new TDS mission. And you thought good SP stealth gaming was dead. You idiot.

Thief 2: Sly's UT Arena (http://thiefmissions.com/info.cgi?m=SlysUTArena) (129k) by Slyfoxx, that guy, you know...the good Garrett voice guy. ;)

Thief 3: Crystal Clear Conscience (http://thiefmissions.com/info.cgi?m=CrystalClearConscience) (61.5mb) by Judith.

EDIT:

Just loaded up Crystal Clear Conscience...but I stopped once I hit the objectives screen. Why? KO limitations. On Easy, you're allowed to KO only four people, three on Normal, and so on. Thank you, but no thank you. Next!
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on March 01, 2006, 01:34:25 PM
Holy cranberries! I got SS2 working!  :jumppad:

Now...how can I go about screwing it up? :vacation:

And why does every one of my sentences end with a smiley?  :curiouslaugh:
Title: Re: New Missions...Taffer!
Post by: Stubby on March 01, 2006, 03:02:55 PM
Silver, if you can't screw it up, just let me know!! I screwed mine up so bad that I needed Starfox to sort it all for me!! :lol:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on March 02, 2006, 08:44:54 AM
I managed! Okay, it didn't need my help to screw up, but I hit a nice stumbling block: the hyperthreading thing. Hard lock! Woo-hoo! I got past that and now it works again. I even got rid of the Rebirth mod, since 1) it's probably never going to be finished and it looks out of sorts with the rest of the game, and 2) reducing the number of variables in an uncertain equation always helps.

So...with the happiness that comes with getting things working right -- I pulled a muscle due to dancing over getting the custom weapon skins working again in HL2 the other day [Note to self: this is a weird, tortured aside, so I should probably stop doing things like that] -- I'll add SS2 downloads to the New Releases thread. It's an LGS-related game anyway (same people, same engine), so it makes sense. Sort of.
Title: Re: New Missions...Taffer!
Post by: bobdog on March 02, 2006, 06:41:13 PM
Finally played through some of the most recent T2 missions, and here's my thoughts:

Treason & Plot (1.5mb) by Nick Dablin --

Annihilated (9.3mb) by Sluggs -- A little pointless, unfortunately.

Heretics and Pagans (6.8mb) by Spoonman -- GREAT! A couple ways through the cave systems, great layout and design -- recommended.

The Dream of Tyrus (3.8mb) by Turi Robert -- A little rough around the edges; couldn't find some keys or get some doors to open; liked the alternate entrances to the fort.

The Good Samaritan (19.2mb) by sluggs -- Interesting new graphics, but gameplay was too difficult.

Sly's UT Arena (129k) by Slyfoxx -- Much as I love Sly, this just wasn't my cup of tea.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on March 05, 2006, 01:24:54 PM
Sluggs is apparently working on expanding Annihilated; from what I gather, it was just a quickly-made present for nil8hate. I still liked it, anyway. Like the man himself pointed out, there aren't any doors leading outside!

As for the Good Samaritan...well. I haven't finished it yet. I was a little confused (understatement), and I had to hang it up for the moment. What was funny was when I accidentally alerted the archer patrolling above the start point, which in turn alerted the thief and the peasant by the water. So after blackjacking the archer -- one black mark on my AI-eliminating tally sheet -- the other two wandered into the water and died. THREE black marks. Since I'm playing on Normal, I only have two left before I fail. Hmm. Interesting concept, but it needs a little polish to really work.

I don't disagree about the others (still haven't played two of them)...although I wonder if your views on Treason & Plot can be expressed in a verbal way... :lol:


~`~`~`~`~`~

Some lukewarm Thief news today. Yawn.

Thief 2: Return To The Dark Temple (http://thiefmissions.com/info.cgi?m=ReturnToDarkTemple) (1.2mb) by BG Taffer...yes, it's just a conversion of his T1 mission to T2. Allow me to do several backflips out of sheer joy. After lunch.

Thief 3: Starting From Scratch (http://thiefmissions.com/info.cgi?m=StartingFromScratch) (20.3mb) by joebarnin. It's a Contest 6 mission, so if you downloaded it before, you probably don't need to download it again. The filesize is exactly the same, so...??

Thief 3: Evicted (http://thiefmissions.com/info.cgi?m=Evicted) (59.1mb) by Nomad has been updated to v1.1. Maybe I can actually finish it now.
Title: Re: New Missions...Taffer!
Post by: bobdog on March 06, 2006, 10:45:41 AM
I don't disagree about the others (still haven't played two of them)...although I wonder if your views on Treason & Plot can be expressed in a verbal way... :lol:

Words can't describe how I .....

You want words?! Get a freakin' thesaurus!  :smoking:
Title: Re: New Missions...Taffer!
Post by: Nancy on March 08, 2006, 05:22:11 PM
   Need  opinions  please !!! ;D

   Have  you  found  many  of  the  Thief 3   mods  worth   playing ??

   I  believe  you  need  Garrettloader  to  play  these  mods ,  and  I  have  not  tackled  that

   installation yet !! ::)   So  I  was  wondering  if  it  was  worth  the  effort ?? :hammerhead:

   I  still  have  not  played  all  the   T 2   mods,   but  if  the   T 3s  were  interesting.............. :curiouslaugh:

       Thanks................. :lol: :biglaugh:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on March 08, 2006, 06:21:25 PM
Well, if I have to be honest...no. I haven't found many of them to be worth spitting on. My own problems with the game itself may color my impression of the FMs, but even so... I don't think there are enough FMs to truly judge what people are capable of yet, but I don't know if people will embrace the limitations of the TDS engine, either. They're still experimenting and trying to get swimmable water working, I think...

Anyway, there are a couple of good TDS FMs, and Garrettloader isn't tough to figure out (think Darkloader, but with more features). It does everything Darkloader does including SS2 FMs...but I hang onto DL anyway for T1 and T2 FMs.

You can get Garrettloader HERE (http://www.potterdevelopments.org.uk/fm/main.pl), btw.

A couple of the better TDS missions are:
Special Vintage (http://thiefmissions.com/info.cgi?m=SpecialVintage) (37.5mb) by Gonchong. [Okay.]
The Walk (http://thiefmissions.com/info.cgi?m=TheWalk) (23.7mb) by Serge. [Not bad.]

...uh, I can't remember what the others were like, at the moment. I do know that Creature Clash 3 is just the AI fighting each other, and...well, that's it. I'll take a look at the others to jog my memory.

Visit this page (http://thiefmissions.com/search.cgi?search=%2bgame=t3) for a complete list of the TDS FMs...there aren't many, and most of them are either bland or outright terrible. Note that the file sizes are rather big, too.

Komag also has the Contest Six missions listed on his site, and you can get them here (http://www.shadowdarkkeep.com/contest6.htm).
Title: Re: New Missions...Taffer!
Post by: Nancy on March 08, 2006, 07:20:40 PM
   Thank  you , Silver.. :) :lol:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on March 09, 2006, 10:01:26 AM
De nada! I'm always happy to provide a somewhat critical opinion on any given subject. ;)

Today:

Annihilated (http://thiefmissions.com/info.cgi?m=Annihilated) (10.4mb) by Sluggs, has been updated to v1.2.

That is all for now. The watchword is: "banana watchband". Hear and heed!

On a side note, is there anyone who thinks that CoSaS will ever be done within our lifetimes? Anyone? Didn't think so.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on March 17, 2006, 07:23:56 PM
Yet another contest. Check that: yet another contest I was completely unaware of. It's not like I sit on the TTLG boards and pine for anything Thief-related, so I miss these things completely. And really, a bunch of teeny tiny missions do not replace the fun of one large, well-made mission. With that said, a bunch of tiny missions are certainly more fun than one big, stinky, badly-made mission (not that I am naming any names, no).

Excuse my lack of enthusiasm. I just woke up from my midday hibernation and I'm not sure I spelled "enthusiasm" right. Oh, well. :vacation:

So what's my point? I have no point. I'm just throwing words on a page here. I will say, however, that it's refreshing to download a mission that isn't 50mb and filled with flaming skeletons and stuff.

Anyway, the Small Stock Resource Mission Contest lets authors show off their chops using only the stock content of what came with Thief 2 (hence the name). The missions are T2-only, so download the thirteen anonymously-authored missions from Thiefmissions and get to playing already.

An Adventure in Eastport (http://thiefmissions.com/info.cgi?m=AdventureInEastport) (712k)

The Auldale Chess Tournament (http://thiefmissions.com/info.cgi?m=AuldaleChessTournament) (1.8mb)

Choose Your Own Adventure (http://thiefmissions.com/info.cgi?m=ChooseYourOwnAdventure) (397k)

Complications (http://thiefmissions.com/info.cgi?m=Complications) (818k)

Cryptic Cravings (http://thiefmissions.com/info.cgi?m=CrypticCravings) (1.8mb)

February (http://thiefmissions.com/info.cgi?m=February) (1mb)

The Fever (http://thiefmissions.com/info.cgi?m=Fever) (650k)

Keyhunt (http://thiefmissions.com/info.cgi?m=Keyhunt) (2mb)

The Night Shift (http://thiefmissions.com/info.cgi?m=NightShift) (3.7mb)

Payback (http://thiefmissions.com/info.cgi?m=Payback) (2.4mb)

Shadows of the Past (http://thiefmissions.com/info.cgi?m=ShadowsOfThePast) (501k)

Slow But Steady Progress (http://thiefmissions.com/info.cgi?m=SlowButSteadyProgress) (803k)

Through No Vault Of My Own (http://thiefmissions.com/info.cgi?m=ThroughNoVaultOfMyOwn) (1.7mb)
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on March 19, 2006, 07:41:10 PM
Slow But Steady Progress (http://thiefmissions.com/info.cgi?m=SlowButSteadyProgress) (803k) has been updated.

So far, I've played most of the SSR entries and found them to be...mostly good. I would provide impressions of each one, but since the download size of each is negligable, I wouldn't be doing anyone any favors by telling which ones suck. Then again...the TTLG community treats each new mission -- good or bad -- as if it's the second coming of Christ AND Elvis rolled into one big event, so who's gonna cut through the crap? That's right: me...or anyone else not hooked to the Thief community through the bag. I don't see them posting here, so I guess it's up to me. Typical.

Talked myself right into that one, didn't I?

Anyway, here's a small breakdown of each mission in the contest...sorted by .zip and not by name.

An Adventure in Eastport
Story: (Quoted) "I have heard that the Mechanists are launching a new project, much more complex that Cetus Amicus. It's time to visit the newest Mechanist temple in Eastport."
Summary: Simple premise and layout, and nicely done...the new Mech project is priceless.

The Auldale Chess Tournament
Story: You're contacted by a guy who's competing in a chess tourney; he wants you to steal the prized chess set belonging to a feared opponent. So you have to break into the hotel where he's staying.
Summary: Nice hotel; a great layout and fun(ny). However, I had to force an ending: there was reportedly over 5600g in the mission, yet I found only ~4700g. I think I missed something...I hate that. Otherwise, a good mission.

Complications
Story: (Quoted) "Well, I've moved to a new part of town, one that has many households vulnerable and ripe for the picking.  Nothing new here...  Just take what I can and get back to my room.  There's a wealthy nobleman here named Raphael that is supposed to be the wealthiest in this section of town.  Wouldn't hurt to pay him a visit as well."
Summary: UNFINISHED. I was supposed to find the key to a house after the door locks behind me...but the quarters are too tight, the patrols too short, the AI too tenacious, and the streets too bright to allow for anything other than blind panic and running away from hordes of nasty AI. Silly. Plus, the architecture was less-than-impressive. I'll save this one for when I have more patience.

Choose Your Own Adventure
Story: (Quoted) "You can play two missions: a short ski mission and a mission where you steal a gem from a haunted place."
Summary: UNFINISHED. Mission #1 (Normal) is skiing down a snowy hill, avoiding the slings and arrows of outraged guards...not fun, I thought. Mission #2 (Hard and Expert) is a maze (not the labyrinth type) that you need to navigate to find a gem. Yippee. Of course all hell breaks loose when you pick up the gem...that's inevitable. The hard part is finding your way back to the entrance when you're done. I hate this type of FM.

Cryptic Cravings
See my next post.

February
Story: Garrett, flush for once, buys a house on the outskirts of Dayport. He hired a woman to help him clean it up and renovate it, and he eventually becomes "fond" of her. So returning home on February 1st, he find the door locked and a note on the door. Hmmmm...
Summary: Quite an interesting story. There's actually a good reason to ghost the mission, which I can appreciate. In short, well done.

The Fever
Story: Your name is Alex, and you've just arrived at your brother's home. He asked you to come and try to help his daughter -- your niece -- who has been suffering from a scorching fever and nightmares. You have the ability to enter people's dreams, and your brother thinks you may be able to help her this way...he thinks she's been possessed by an evil force and only you can help her now. He isn't home when you get there, which is odd. Something smells funny about the whole thing...but you might as well jump right on into the girl's head and see what you can shake loose.
Summary: Nice little mind-screw, this. Good job. I was expecting that ending, though. ;D

Keyhunt
Story: Garrett has a key collection...souvenirs from jobs. One day, looking through the keys, he finds one that he can't remember picking up. It's gold with a skull decoration, and has the numbers 6-7. He recalls that the Eastlawn cemetery in Dayport has a similar skull design hanging over its entrance...
Summary: Excellent. I could even solve the puzzles without (much) help!

PayBack
Story: You're having a run of bad luck lately...the City Watch is breathing down your neck and seems to know where to find you, so you've been keeping it mobile. It turns out your fence has been talking to the wrong people. A nobleman named Bullright has been buying info on your whereabouts and selling it to the City Watch. So of course you have to kill 'im.
Summary: A revenge mission, sorta. Even though the spelling was atrocious, the mansion was wonderful to behold.

Slow But Steady Progress
Story: Where are you? Why are you here? Who knows? You just have to get out.
Summary: Originally, I couldn't finish. I was provided only two breath potions, which I needed to get to the end of a water tunnel; I used both of them and suffered for it later, as I had to go back through the same tunnel. When I restarted, I managed to use just one breath potion without any damage, saving one for later. Imagine my surprise when I found that there were another two added when I had to go back through: this didn't happen before. Ah, bugs. It's been updated since I've played, so let's hope that's been fixed. Anyway, a nicely esoteric mission which I recommend for those of you who like strange puzzles.

Shadows of the Past
Story: You're on vacation in a small town, when the local pub owner hires you to find the Bloodstone Gem in a local tomb...
Summary: The loot's a bit hard to find. I finally forced an ending with something like 702 loot out of 750. It said that there's 896 loot in there, but where is it? Otherwise, an atmospheric, genuinely creepy mission. And I love that green fog.

The Night Shift
See my next post.

Through No Vault Of My Own
Story: A pun. How nice. Anyway, the Downwinders are up to something, and you're interested to know what, exactly.
Summary: The difficulty settings aimed at three different styles of play: Warrior (kill all the Downwinders), Thief (don't kill anyone), and Ghost (don't let anyone see you). I played Thief (Hard) skill, since I don't relish fighting thieves...they're always over-caffeinated and too good with their swords. Anyway, the Downwinders are definitely invested in their new project, which you plan to turn to your own advantage. A well done mission, although I did have a few moments of severe consternation.
Title: Re: New Missions...Taffer!
Post by: bobdog on March 19, 2006, 07:52:21 PM
Lemme know if any are worth the DL, will ya?
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on March 19, 2006, 09:41:40 PM
So far, most of them are worth trying out...the only one I thought wasn't worth my time was Choose Your Own Adventure.

UPDATE [air horns and joy buzzers]

Cryptic Cravings
Story: Since just about everyone in town recognizes you, it's time to find greener pastures. You finally hole up in a rural community. It isn't long before you hear about a crypt with unimaginable wealth, yada yada yada, and you gotta beat the local thieves' guild to the punch.
Summary: This one's nasty, but it can be a lot of fun. 21 secrets and funny readables. When you need help -- and you WILL need help -- try this thread (http://www.ttlg.com/forums/showthread.php?t=104824) at TTLG. Silly me, I started out with the blackjack. Next time, I'm bringing a sword. Stupid Haunts. [Later] I played with the sword, killed all the Haunts, then almost had trouble after solving the final puzzle...but fleetness of foot and nimbleness of butt got me safely to the exit. Finished with 1199 loot and only 20 secrets found...go figure.


The Night Shift
Story: There's a book you need to steal from a museum.
Summary: I finally figured out what *I* was doing wrong. Turns out that I couldn't use the special UV-seeing doohickey to see the UV beams around the Cultivator for one simple reason: I had turned them off earlier. Hooray for me and my amazing powers of deduction. Anyway, it turned out to be a very good bit of museum robbery with great looks, good use of space, and a nice little surprise ending.
Title: Re: New Missions...Taffer!
Post by: Nancy on March 20, 2006, 01:17:45 PM
   Did  you  find  the  front  door  key  in  "   Complications  "  ??    I've  hunted  high  and  low ,  but I  can't  find  it. :hammerhead:

   Really  liked  " The  Auldale  Chess  Tournament  ",  and    " Through  No  Vault  of  My  Own  "  (  although  I  had  to  cheat

   and  go  to  TTLG  to  get  the  vault  open   ::)  )

   Hated   " Choose  Your  Own  Adventure  "  :mad1:. :computerfix:..and  threw  in  the  towel  early. . :dumped:

   Thanks............ :lol: :biglaugh:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on March 20, 2006, 06:02:20 PM
I didn't get that far in Complications, but I'm about to try it again, so if I find it I'll let you know.

I liked most of them, with Auldale Chess Tournament, Through No Vault of My Own (I had to get help too), Shadows of the Past, Keyhunt, and The Night Shift being particular favorites that I remember playing right now... :hammerhead:  Still don;t relish the idea of going back to CYOA...

Since the contest was sponsored by the ever-industrious Yandros, he didn't participate himself (that never stopped Komag), although he did provide a list of the authors:

Brother Renault
BulgarianTaffer
DrysilsChosen
Eshaktaar
John D.
Nielsen74
Ottoj55
Random_Taffer
SlyFoxx
The_Dude
TheNightTerror
Thief0
VladMidnight

I'm about fried here (need...more...sleep), so I can't start guessing without embarrassing myself.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on March 20, 2006, 08:06:20 PM
Okay, the Complications thing, solved. Spoilers ahead, so just highlight between the asterisks to read my fine prose. ::)

(My directions MAY be off slightly, but I'm not going back again. :lol:)

****

Raphael's Key
To find Raphael's key (the front door key), you need to skitter through the graveyard and onto the streets. Careful. Close to Raphael's house is the bar, so you might want to go there first. Inside and through the bashed-in door is a locked jewelry box on the desk. You can't open the box yet, but remember its location.

Exit the bar and straight out the door, down the street, and find the house with a patrolling Haunt inside (the house is on your left as you near its location; ahead is a house with zombies inside). Avoid the Haunt and find a note in the REALLY WELL-LIT ROOM (geez!) that has info about some living guy who put something in the shed. But where's the shed? Later.

The Haunt patrols into a darkened hallway in the house; get into that hallway and go to the very last door. Pick open the lock and find: the shed key! Exit the house. Find the shed.

Here's where you probably need to know where the shed is.

Remember at the beginning of the mission, when you took a left out your door and found a building with a locked door you couldn't pick open? That's the shed. That's right: the key to the exit is way the hell on the other side of the friggin' mission. Typical. Avoiding the patrolling undead is a definite problem here, so be careful. Anyway, get to the shed and find Raphael's key under the bucket. Make your way back to the graveyard and Raphael's house. Unlock the front door and step back into normalcy.

Problem
But there's a slight problem when you try to get back home. Raphael crept into your house while you were away and stole your key! Take care of Raphael (I opted to put an arrow in his neck), grab the key from his belt. It say: "Box Key."

As the realization of what this meant hit me, my thoughts were as follows: "Son of a bitch!" Go back to the nightmare dimension, find the bar, open the locked box on the desk with the key to get Garrett's key, then hightail it back home.

****

I would have liked a sword at least, but it turned out to be playable with what you're given.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on March 21, 2006, 09:18:40 AM
Well. Another T2 mission. Yes, another mission in a series that I've never had the patience to play. Retribution (http://thiefmissions.com/info.cgi?m=Retribution) (11mb) is the latest in Turi Robert's Haddur series.

Pfffft. I have almost an hour before Gamestop opens...why don't I give the series a whirl? Or I could take a handful of pills instead.  :brainshocked:
Title: Re: New Missions...Taffer!
Post by: Nancy on March 21, 2006, 06:00:38 PM
   Wow........" Complications "  is  well-named !!! ::)

   And   I  thank  you  for  your  *  fine  prose *. :)      I   read   TTLG,  but    they  were  further  into  the  game ,

   so  none  of  it  helped  me.    And  no  sword. :hammerhead:  I  can  avoid  the  zombies ,  but  the  haunts are

   always   faster  than  me ,  and  panic  sets  in !! :brainshocked:

   
   Eshaktaar's  name  was  among  the  authors  you  listed..........I  wonder  when  the  sequel  to  " Ominous  Bequest "

   will   come  out.............he  keeps  saying   "  soon ". :funup:

   Thank  you   so  much,  Silver....................... ......... :lol: :biglaugh:
Title: Re: New Missions...Taffer!
Post by: bobdog on March 28, 2006, 11:32:41 AM
Through No Vault is a definite keeper. Audale Chess is okay, but no real ingenuity to it. The others I've tried so far are just gimmick missions.
Title: Re: New Missions...Taffer!
Post by: Nancy on March 28, 2006, 01:08:40 PM
   Have  you  played  " Keyhunt "  ??     the  best  of  the  lot, in  my   opinion.. :funup:

   Usually,  I  am  not  a  fan   of  hunting  all  over  the  place  for  the  right  key. :hammerhead:........but  this  game

  is   SO   imaginative   ,    in  a  small  space.......... lots  of  fun. :turnhappy:...........and  I'll  be  glad   when  they

   give  out  the  author's  name.(  I'd  like  to  see  more  of  his  work ).......................... :lol: :biglaugh:.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on April 01, 2006, 12:10:24 AM
Some have theorized that Keyhunt's author is Eshaktaar, and no matter how often I type that name, I always think I have it wrong...but I always spell it right. [doing bluh-bluh-bluh thing with lip]

~`~`~`~`~`~

Hooray. Two new T2 missions for your larcenous enjoyment. Well...one new mission and one updated mission.

The updated mission is Gheldorf's Towne House (http://thiefmissions.com/info.cgi?m=GheldorfsTowneHouse) (1.5mb) by Devilock. And by that extra "e" on the end of "Town," you can tell you're in for some sort of experience. Just what sort of experience is up to you to decide. It's been four years since this has been released, and I don't recall having fond memories of this one...which is odd, since I have trouble remembering missions I played last week.

The new one is Rebellion of the Builder (http://thiefmissions.com/info.cgi?m=RebellionOfTheBuilder) (90.1mb) by GORT. Yes, 90 megabytes. Five missions. Before you download and attempt to play, this little snippet in the readme may give you something to think about:

WARNING:  For best gameplay results, please read the minimum requirments below.

*Have Darkloader -->Version 4.2 or Higher<-- (Also works on Garrettloader.  Can't get the ogg music files to work on it, though.  That's the only problem, right now.  Get the latest version.)

*Have at least above a 1.00 Ghz Processor in your PC.  There are some chunky music and sound files.

*Have at least 256MB of SDRAM or DDR RAM.  Ideal for 256MB or higher in DDR RAM.

*Also, a reasonable video card will pay off (NON INTERGRATED 64MB DDR).
If the graphics ARE integrated, then (for best performance) I suggest the screen res to be at either 640X480 or 800X600.


There you have it.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on April 02, 2006, 10:52:14 AM
Sunday. Morning. Just woke up. 4am Oblivion session. Brain mush. Need brain. To think. Must play something else.

New T2 mission. Hidden Stone (http://thiefmissions.com/info.cgi?m=HiddenStone). 16.7mb. By Devo. Whip it. Whip it good.

Stupid Daylight Savings time.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on April 06, 2006, 11:52:12 AM
What's this? A new T2 mission? Called A Living Nightmare (http://thiefmissions.com/info.cgi?m=LivingNightmare)? Weighing in at 18.5mb? By John Denison, aka john9818a? Will the Caped Crusaders...why am I doing this in the Batman cliffhanger format????
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on April 07, 2006, 04:03:53 PM
New, for T2: Mann Mansion (http://thiefmissions.com/info.cgi?m=MannMansion) (282k), by Tithian.

I'd put something witty in here, but I'm saving it up for later.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on April 15, 2006, 09:42:43 PM
Having lost the subtle connection between playing and purpose in Oblivion (i.e., "why am I doing this...again??"), I thought I'd run through a couple of the more recent Thief FMs and see what I've missed. After doing so, I've come to the conclusion that I haven't missed ANYTHING of note. But to lay them out:

The Hidden Stone - Strangely monolithic pews and cramped quarters, a keyhunt or two, and...I just gave up. No big loss. Unfinished.

Mann Mansion - Five minutes, not counting the years needed to pick open a couple of the locks. So-so. Not great by any means, but at least it didn't piss me off. Besides the stupidly lengthy lockpicking, that is. Finished.

Living Nightmare - So let me get this straight: there's an attack on some sort of hospital, and an archer blames some guy for it...so he starts firing arrow after arrow into the guy, but the guy's taken some sort of invincibility potion and won't die for five minutes, giving you time (HA!) to run around blindly, trying to find the bell tower where the turret controls are located, so that you can turn them on and stop the attack, thus saving the guy, whose name is Mr. Oh Dear Jr., aka Joe Jr., aka "Joe," son of the guy who runs the hospital, Mr. Oh Dear Sr., aka Joe Sr., aka "Mr. Oh Dear Sr." Or, as the readme put it:

"Mr. Oh Dear Sr is Joe and Mr. Oh Dear is Joe Jr. The father is refered to as Mr. Oh Dear Sr and the son as Joe."

Wait! No! I think I have it wrong: Mr. Oh Dear Senior, caretaker of the crypt (WHAT???), is accused of the attack and an archer is trying to kill him, invincibility potion, blah blah blah...let me just quote the readme, which may clear a few things up:

"You are at the Krankenhaus Hospital. Something terrible has happened and Mr. Oh Dear Senior, the caretaker of the crypt, is being accused by one of the archers of being responsible for the attack. The attackers are firing upon the entire hospital in an effort to kill Mr. Oh Dear Sr. It isn't fair that anyone else dies in this situation, and Mr. Oh Dear Sr shouldn't die without proof of his alleged actions, so you need to stop the attack. You are the only one to have the means to reach the fire turret control at the top of the bell tower. Climb up there and activate the fire turrets so that Mr. Oh Dear Sr will have a chance to prove his innocence."

See? Crystal clear! I hope this answers any questions you may have regarding the plot. ::)

Anyway, the dumbass kept dying because I couldn't find the goddamn bell tower. I absolutely hate this sort of thing. I should be able to perform a task right the first time without being forced to play over and over again just to memorize the layout. Timed missions are one thing, but this is ridiculous. Unfinished.

Rebellion of the Builder - I think I've played this first mission before...I didn't finish it then, either. Look: when doors and objects are booby-trapped, just to force the player to clap himself on the forehead in bemused surprise and proclaim "The mission designer is a tricky one! Who knew that ordinary looking door would release a fusillade of fiery death! Time to reload and remember not to open that door! Ha ha!" I quit in disgust. Pull the wrong lever, die. (Okay, so THAT was marked. I admit that.) Open a door, die. Walk over a perfectly...seemingly...ordin ary patch of carpet, die. I have better things to do with my time. Unfinished.

Gheldorf's Townhouse - Supposedly, it's been updated. But it still looks the same. Oh, drat. I was hoping he'd actually make it LOOK BETTER. Blech. Unfinished.

So that's it for the moment. I know I sound cranky, but I have a very good reason for that: I am. Let me end this unbelievably negative post with a plea: will someone PLEASE make a good FM??
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on April 20, 2006, 10:20:42 AM
Good GRIEF, that last post was crabby! I don't know who that guy was, but he should give those missions a second chance! He will, if he knows what's good for him.

I hate doing version update news, but there's nothing else to blather about at the moment in the world of Thief...not that I know about, anyway.

Mann Mansion (http://thiefmissions.com/info.cgi?m=MannMansion) (336k) by Tithian has been updated to v1.1...

...and Sluggs' Annihilated (http://thiefmissions.com/info.cgi?m=Annihilated) (10.7mb) has been updated to v1.3.

[timeslip]

Uh...turns out I was wrong about nothing happening. Hooray! The SSR Contest results are in, and here they are (http://www.ttlg.com/forums/showthread.php?t=105740). In case you don't want to go to TTLG and read the thread, here's the gist of it:

Keyhunt won. It was by Eshaktaar, of course. ;D

#2 is Through No Vault of My Own, by Brother Renault
#3 is The Night Shift by Ottoj55 [I KNEW this was his mission!]
#4 is Cryptic Cravings by The_Dude
#5 is Slow But Steady Progress by VladMidnight

An Honorable Mention went to Slyfoxx for The Auldale Chess Tournament.

For the full results and the tallies, go to the link above, or Yandros' page The Weary Taffer (http://www.wearytaffer.com/). I might as publish the authors of all the missions here, since typing isn't making my hands hurt today, for some reason.

An Adventure In Eastport: Bulgarian Taffer
The Auldale Chess Tournament: Slyfoxx
Choose Your Own Adventure: Thief0
Complications: DrysilsChosen
Cryptic Cravings: The_Dude
February: TheNightTerror
The Fever: Random Taffer
Keyhunt: Eshaktaar
The Night Shift: Ottoj55
Payback: Nielsen74
Shadows of the Past: John D.
Slow But Steady Progress: VladMidnight
Through No Vault of My Own: Brother Renault

FWIW (probably nothing), my own vote looked like this:

#1: Keyhunt
#2: Cryptic Cravings
#3: Shadows of the Past
#4: Slow But Steady Progress
#5: The Night Shift

Good to see I'm not totally ignorant of what makes a good mission...just *partially*. ;D

Thanks to Yandros for the contest and to the authors for some high quality missions.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on April 23, 2006, 10:04:12 PM
Okay! I finally got off my stupid grumpy ass and replayed Living Nightmare, taking great pains to infuse patience into my playing. I am therefore required by Sorrow Law to recant my earlier irritation and proclaim that it's a pretty friggin' great FM.

Once I found the fire turret controls, this turned into something of a scavenger hunt...but a fun one. Download and enjoy!

...this postitvity is really getting me down. Where's something I can rip into? :biglaugh:
Title: Re: New Missions...Taffer!
Post by: Nancy on April 24, 2006, 05:44:12 PM
   " Keyhunt "  was  my  favorite   too. :)..but  I  would  have  put  " The  Chess  Tournament "  in  the  top  5.

 
   I  really  liked  " Living  Nightmare " ..    After  being  killed  twice ,  I  went  to  TTLG  ,  and  the  "  tower  "  question
   was  the  first  one  asked  (  and  answered )..   After  that ,  it  was  a  fun  mission --- with  lots  of  good  stuff  (  clues )
  to  read , and  twists  in  the  story. :purplelaugh:
  I  especially  liked  having  the  choice  of  playing  against   a  treebeast   or   haunts  (  a  tough  choice !!, ::). 0,  and  the
  low-gravity   room  was  a new  experience !!


  If  you  need  something  to  "  rip  into ",  have  you  played  " Retribution "  or " The  Rebellion  of  the  Builder "  ??
  I  made  it  through  " Retribution ", but  it  wasn't  any  fun !!!   And  I  tried   3  missions   of   " The   Rebellion  "  and
  threw  in  the  towel  on  all  3 !! :hammerhead:    That  much   death  and  frustration   is  not   enjoyable >:( :(
 
 I  guess  I  like  the  more  traditional   " Thief  "................just  my  opinion........... :) :lol:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on April 25, 2006, 12:07:05 AM
The best thing about the Auldale Chess Tournament was that I didn't actually have to play chess. That's what made it a winner in my book.  ;D

Side Note: One of the worst parts of Gabriel Knight III was figuring out that stinkin' chess puzzle near the end. In fact, ALL of the puzzles in that game were infuriating...  :lol:

Once I figured out where the fire turret controls were -- back to Living Nightmare -- I had a lot of fun. I was a little surprised when I killed both Haunts and...eek. Back to an earlier save to leave at least one of them alive. The plot's still a little bewildering, but it didn't really hinder the gameplay. And I loved those new fire arrows...

I gave up on Retribution, I'm happy to say. I haven't had much luck with that guy's missions. I'm thinking of dubbing him "The JIS of Eastern Europe"... As for Rebellion of the Builder? I'll come back to that one later, but I dislike the idea of needing to quicksave before opening a door, not knowing if it'll kill me instantly.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 03, 2006, 05:36:11 PM
New Thief 2 missions! I know, I know. I should calm down. I'll do that right after I hurl myself into a brick wall a few times.

ukayyh i ,.m baaakkkkkkk braaannni dmaaahgeee

Fortress By The Sea (http://thiefmissions.com/info.cgi?m=FortressByTheSea) (14.6mb) by Jason Otto (Ottoj55). It's been retextured and stuff, and...okay, I remember this one. It was a ghosting-oriented mission...which means that I probably was somewhat irritated by it at the time. To quote Mr. Peart, "What a fool I used to be." (Question: used to be??)

Curse of the Hammerites (http://thiefmissions.com/info.cgi?m=CurseOfTheHammerites) (1.4mb) by Henri Havulinna (Henri The Hammer).

Enjoy! This is Silver "The Socket Wrench" Sorrow, about to go find a tape for the exciting second part of the House two-parter. Will Foreman survive? Is Cameron infected with whatever Foreman has? Will House whack someone with his cane? One can only hope!
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 06, 2006, 06:02:09 PM
Something new for T2...again. This time, it's Ashcourt (http://thiefmissions.com/info.cgi?m=Ashcourt) (3.5mb) by Ravenhook. I had problems with his previous FM, Coalport, so here's hoping this will be a lot better.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 07, 2006, 07:13:01 PM
Something new for T2 again. I must be living right, somehow...despite the overwhelming evidence to the contrary...the summonses, the restraining orders, the increasingly frantic messages from my doctor...

The Quiet Heat (http://thiefmissions.com/info.cgi?m=QuietHeat) (5.2mb) by MotleyCat.

EDIT: Blech. I wish I hadn't bothered. Unfinished.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 08, 2006, 01:32:02 AM
Ashcourt update: geez. I can't get out of the well at the beginning. I looked for help at TTLG, and the author's advice to someone else in the same [boat] was to leap out of the water, basically, and mantle up. Yay. Never would've figured THAT one out, Mr. Genius Author. I have a better idea: why not make the lip of the well a little lower so that we can get out of the water? Is that so much to ask?

I mean, am I missing something here? Is my mantle-waterleap timing so bad that I'm stuck in what others consider a breeze? How is it others can get out, but I can't? And really, why are all of these frustrating missions coming out NOW?? One...good...mission...in the last couple of months. Pass the controlled substances, please.

It's okay, I'm okay. I just needed to vent. It's 1:30am, and I've had it up to here with Oblivion (why does the glass armor suck so much? I just want to know...why?). Thought I'd play some Thief. Should've dusted off a few classics instead of trusting in Providence to provide good missions in these benighted times. Putting on sackcloth, praying Yahweh will give me a few good missions. Cripes, this hair shirt itches. Oh. I'm not wearing a shirt. Whoops.

The Lollipop Depilatory (patent pending): wet lollipop. Smush on hairy area. Wait until it's bonded to the skin below the hair. Rip lollipop off skin. Hair will come with it. Repeat until subject punches you.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 08, 2006, 11:24:54 PM
Dare I hope? Dare I dream? Could this be the diversion I require? Another T2 mission!

From Beneath The Sands (http://thiefmissions.com/info.cgi?m=FromBeneathTheSands) (26.3mb) by Nick Dablin.

Oh, and The Quiet Heat (http://thiefmissions.com/info.cgi?m=QuietHeat) (5.2mb) by MotleyCat has been updated to v1.1. I'll be giving the mission another try very soon.
Title: Re: New Missions...Taffer!
Post by: bobdog on May 12, 2006, 07:31:41 AM
From Beneath the Sands is good -- kind of a Bonehoard mission with some good frights in it. I spent a LOT of time sneaking to get away from the haunts. I missed some 250gp to finish the game correctly, but I figured Garrett would rather get out with his life intact  ;). Definitely a keeper.

The Quiet Heat -- agreed with Silver -- BLECH!!!  :throwup:  It looks like the original Thief in textures, color palettes and characters, game play is impossible (thank goodness you can kill everyone, because you definitely can't sneak past them on the tile floors that surround the inner rooms), and the story is inane. On the positive side, the author did a good job at putting a lot of crap in the rooms, so that's got to be good, eh?
Title: Re: New Missions...Taffer!
Post by: Nancy on May 17, 2006, 12:50:41 PM
   I  seem  to  be  REALLY  dumb, today !!!!!! :hammerhead:

   I'm  trying  to  play " From  Beneath  the  Sands " (  which  is  great  to  look at ) , but  I  can't  find  ANY  of

  the  objectives !!!!! :( >:(     I  have   found  2  secrets,  the  ankh   in  the  floor,  and  the  loot  down  the

  shaft  near  the  high  priest  place.     I  went  to  TTLG  and  they  are  happily  chatting  about   levers,  codes,

  lava  puzzles, statues,  etc.,  but  I  can't  find  any  of  that ,  and  I  am  too  embarrassed  to  ask  over  there !!! :-[

             Could  you  point  me  in  the  right  direction   to  1   of  the   objectives ?? :)

  I've  been  searching  for  over  1  hour,  and  I  hate  to  quit !!!

  btw.......Cool   compass                                        Thanks .. :) :lol:

 
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 17, 2006, 06:30:28 PM
Welcome to the brain trust!  ;D  I played this over a week ago, so I've completely fogotten everything about it. But I'll piece together what I do remember...

A:\> XYZZY

Nothing happens.

A:\> plugh

Nothing happens.


Crud. Might have to crack open the goals.str...yeeeeech. No help there. Tell you what: I'll run through it again and see what I come up with. It was a pretty tricky map, all right...
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 18, 2006, 12:46:04 PM
Well. Here's something different. For Thief1/Gold, it's Golden Book of Keepers (http://thiefmissions.com/info.cgi?m=GoldenBook) (5.5mb) by Zontik. Finally, a T1 mission! This is great! This is...this is Russian. What the...??

It's supposed to be in English, but...no, not for me. Crap. Well, yet another mission to not play.

EDIT!

Okay, an update: there was some sort of screw up, so a link to the English version is  right here (http://darkfate.ru/index.cgi?show=files/fan-missions/Thief1).

EDIT #2: The thiefmissions.com link for the English version. (http://thiefmissions.com/info.cgi?m=GoldenBook)

After that, it's back to puzzling out the dark corridors of From Beneath The Sands...

...speaking of which, Nancy: is there anything specific you'd like me to find for you?
Title: Re: New Missions...Taffer!
Post by: Nancy on May 18, 2006, 04:43:18 PM
   Sorry.....I didn't  mean  to  send  you  back to  the  dark  corridors !!! :( :(

  I  hoped  that  you  might  remember  some  way  to   open  a  door  , or 

  get  to  a   different  level.   A  way   to   ANY    one   of  the  objectives

  would  be  a  great  help. :lol:..how  about  " map  of  the  lower  levels "

  or  " Golik's  book " , or  that  lever  to  fit  in  the  silver   box ??

        Strange....usually  right  after  I  ask  for  help ,  I  find  the  way  myself ! ::)

  But  not  this  time !!!! :hammerhead:   I've  gone  round  the  circles  again  and

  again,  and  I  can't  see   a   doorway   or  an  outline  of  one !!! :hammerhead: :hammerhead:

         Thanks  for  anything  you  can  remember.......... :) :lol:
Title: Re: New Missions...Taffer!
Post by: Starfox on May 18, 2006, 07:58:28 PM
I can always try to lead you to the map.

From the entrance of the tomb, you certainly noticed the square hole in the ground, the one with four torches at each corner. Drop down there. Follow the corridor until the part with metal tiles (three of them). At the end of this corridor you see a painted wall and on the opposite wall there is a button. Now you need to be really quick. Push the button and run to the decorated wall before it goes up again. There is a zombie behind that wall but he won't bother you (probably). if you're fast enough and take immediately the ramp to your right without stopping he should stay where he is.

Follow the path up to the next room where you'll find several levers on some pedestals. One of them is the good one that will allow you to activate the lock you've seen previously, the other ones are just traps that send you somewhere from where you must get out (boring stuff that you can test if you want but the good lever is the second one from the left).

Back to the lock where you can use the lever, use the lever, use the lock and the wall will open (in fact it also opens another door that you may have noticed previously). Go inside and locate a huge face on a wall. Read What it's saying. If you go to its left (so your right when you face it) you will eventually find the map beside a skeleton in front of a sarcophagus.

That's it. Can't help you further because this is where I am  :lol:
Title: Re: New Missions...Taffer!
Post by: bobdog on May 18, 2006, 11:09:21 PM
Did you notice that the first area (en route to the 5 levers) has a sarcophagus that pulls out? I was wondering if it opened up anything, as there appears to be a secret door right across from it....

I'll give you a hint re: the new improved skeleton you will meet ... water beats fire every time....  ;)
Title: Re: New Missions...Taffer!
Post by: Nancy on May 19, 2006, 02:38:35 PM
   Thank  you  so  much. :) ;D

   I've  been  in  that  pit  (   with  the  torches  )   3  times,  and  spent  time   jumping  up  and  down  ,   on  what  I  thought

   were  pressure-plates  , trying  to open  that  panel !!! ::)    Also,  I   THOUGHT  I  had  checked  all  the  walls.  It's  strange

   how  that  button  is   so  obvious ,  once  you  told  me  where  it  was !!! :hammerhead:

   This  place  is  huge ,  and  I  am  SO  lost ,  even  with  the  map ,  but  having  a  good  time !! :funup:

 
  How  about  those   super-fast   mummies ??  lots   of  screaming   fun . :purplelaugh:


    I    haven't   met  the   new  improved   skeleton   yet............but  I  will  keep  your  hint   in  mind. :lol:

 
  Thanks  again........................ ... :) :lol: :)


  Hey  Bobdog...........I  found  how  to   open  that  secret door !!!!! :funup:   Just  around  the  corner   from  the  zombie ,

 past  the  painted  panel , way  up  high , there  is  an  unlit  torch  .  Frob  the  torch  and  the  sarcophagus  moves  to  show

 a  button , which  when  pushed  ,opens  the  door  across  from  it..... :bouncyred: :biglaugh: woohoo  I  finally  figured  out

 something  by  myself !!!!!!
Title: Re: New Missions...Taffer!
Post by: Nancy on May 20, 2006, 05:09:01 PM
   Need  help  AGAIN !!! ::)  And  it  must  be  obvious ,  because   noone   at  TTLG    has  mentioned  it  !!!!!
 
   Where  is  the  wheel ??    In  the  room  with  the  cages,  there  is  a  plaque  on  a  door  that  says, in
   effect,  if  you  have  the  Book  of  the  Dead ,  and  you  turn  the  wheel   BEYOND  the    pool  of  fire,
   the  way  will  open .   I  have  looked  beyond   the  pool of  fire ,  and  again  ,  after  I  turned  the  lava
   into  water (  neat  trick  !!! ).................I  can  not  find  a  wheel !! :hammerhead:

  As  always...........your  help  is  greatly   appreciated.................. ...... :) :lol:
Title: Re: New Missions...Taffer!
Post by: bobdog on May 20, 2006, 06:26:43 PM
Take a swim... you look a little hot from all that lava....  ;)
Title: Re: New Missions...Taffer!
Post by: Nancy on May 21, 2006, 03:47:36 PM
   " Would  you  believe "   I  swam  to  that   " fresh  water  source  "    4  times ,  without  seeing  the  wheel  !!!!!! :hammerhead:
   
    I  even  walked  around  the  edge  of  the  room ,  and  STILL  didn't  see  it  !!! ::)

    I   HAVE  to  stop  playing  when  I'm  tired ---  I  miss  too  much !!!  :sleepy2: :hammerhead:

    Thank  you  Bobdog...... :) :lol:
Title: Re: New Missions...Taffer!
Post by: Starfox on May 21, 2006, 06:53:26 PM
Yep, it's generally a good clue... When you didn't see the obvious anymore in a game... time to go to bed  :biglaugh: I do that each time I can't find something and 9 times out of 10 the day after I find it on the first try. Ah, nothing better than a good bed  :purplelaugh:
Title: Re: New Missions...Taffer!
Post by: Nancy on May 22, 2006, 12:13:37 PM
 Ah, nothing better than a good bed  purplelaugh

 It  depends  who's   in  it !!!! ::) :purplelaugh:
Title: Re: New Missions...Taffer!
Post by: Starfox on May 22, 2006, 01:00:01 PM
tss... tss... Nancy... I wasn't expecting that from you  :lol:

Being French it's usually my job to come with that kind of line...  ;)
Title: Re: New Missions...Taffer!
Post by: bobdog on May 22, 2006, 09:38:44 PM
Well, she's in Quebec province -- that's as close to France as you can get over here!  :turnhappy:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 26, 2006, 10:48:58 AM
I have French-Canadian ancestors, so I can play along any time I want.  :lol:


~`~`~`~`~`~

Hey! A T3 mission!

The Bridge (http://thiefmissions.com/info.cgi?m=Bridge) (117.2mb) by Dom Wright (str8g8).

From the readme, in case you're hesitant about downloading a 117mb file:

"The Shale Bridge is a busy thoroughfare by day, locked and guarded by night.
It is also the home of many fine establishments, including Grimworth and
DePerrin's Fine Antiquities and Precious Relics. And if your info checks
out, they have just recieved some valuable objects.."


I remember downloading 1mb Thief missions, once upon a time...
Title: Re: New Missions...Taffer!
Post by: bobdog on May 26, 2006, 09:15:07 PM
I eat Franco-American Chef Boyardee -- what does that make me??  ;D

I'm actually playing through The Bridge  right now, and extremely impressed with level design. A great city mission, although I would like to have seen more interactivity with the buildings; i.e. climbing into nooks and crannies, etc. It's got a couple of side-missions to keep you busy. So far I like it, although I'm trying to figure out how to get into some of the buildings.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 29, 2006, 12:40:56 PM
A shopper with low standards?  ;D

The Bridge - I like the layout...the only problem is that there is no way to sneak around some of the guards. I got to the point where I had to find a girl in exchange for getting a key made, and there was a guard in a little nook by a door where I figured I needed to use. There was a torch nearby, but since I had only two water arrows and nine broadheads (I used #10 on a guard by the locksmith; I tried to get by him, but the streetlamp was brighter than the SUN)...one more murder to add to my already infamous reputation.

Anyway: so far a good, yet frustrating mission...frustrating, thanks to the game's totally crappy movement. Lurch, lurch, lunge, lurch. Yeccch. I was trying to jump from a narrow beam to an open warehouse doorway on the second story of a building, but the wonderful new movement system (meaning: the new "realistic" system native to TDS) made that virtually impossible. I hear that ascottk (among others) is working on fixing this, but I think that by the time they get it worked out, I'll probably have sworn off games entirely in favor of my new plucking-out-my-nose-hair hobby.

Another complaint about TDS, just in case I've left you all with uncertainty as to my feelings towards the game and FMs: some of these FMs are replacing John P's cool Garrett textures.  ::)  Thankfully, they're restored upon uninstalling the FM, but it sort of obviates the point of having custom textures when they're overriden by FMs, since the FMs are my primary reason for keeping the game installed.

And another thing! Golden Book of Keepers (which was for T1, btw): That's it. No more FMs from any country east of Berlin.

Well. I feel better. How about you? Never mind. I really don't care. :biglaugh:

EDIT: Never try to post while not under the influence of drugs.
Title: Re: New Missions...Taffer!
Post by: bobdog on May 29, 2006, 07:35:40 PM
I was trying to jump from a narrow beam to an open warehouse doorway on the second story of a building, but the wonderful new movement system (meaning: the new "realistic" system native to TDS) made that virtually impossible.

Did you make it? That was the only place I couldn't reach, but thought something might be up there. I was hoping that I'd find a key that would unlock the gate at the end of that alley, which would then allow me to reach that area.

I think he should use this as a base, add in some shops and fences, place more hidey holes and rooftop highways, and then develop some off missions that go through those locked doorways.
Title: Re: New Missions...Taffer!
Post by: Nancy on May 30, 2006, 02:36:11 PM
   I  think  the  answer  is  "  no " ,  but  I'm  going  to  ask  this  question  anyway  !!!!!!
   Is  there  a  way  to  change  the  mouse  sensitivity   for  Th.3  ??

   Having  read  Bobdog's   mini-reviews   of   Th.3  FMs ,  I  thought  I'd  try  a  few .
   I  played  a  bit  of  TDS   just  to  refresh  my  memory !!!!   I  had  forgotten  that  aiming
   the  mouse  was  like   steering   a  marshmallow  , with  the  headache   and  nausea
   accompaniment !! ::) :hammerhead:  I  thought  I  had  fixed   that,  but   I  can't  remember
   *  if  *   I  did , and  * how * !!! :computerfix:    Any  thoughts ??

   Also ...maybe  it's  a  bug  ?!?
   I  tried  a  bit  of   " The  Bridge " ---  and  picked  a  key  and  a  toy  soldier ,  but  they
   didn't   show   up   in  the  inventory ---   they  should  be  in   " items " ---  right ?? :-\

  As  always.......any  advice  is  greatly  appreciated................ :) :lol:
Title: Re: New Missions...Taffer!
Post by: bobdog on May 30, 2006, 04:01:30 PM
Nancy, yes ... yes you can change just about every darn thing out there on TDS!!  :o  Check out the Thief 3 Tweaks thread on TTLG: http://www.ttlg.com/forums/showthread.php?t=83801, which allows you to change most everything. These following might help you and Silver, but you'll have to alter some of your files -- don't worry, it's not hard. Just open the listed file in Notepad, use the "search" function to find the specific spot, make the requested changes, and then save as when you're done. Basically, I went through the thread and changed everything that I felt like.

Regarding the inventory, for some reason in most of the TDS FMs you have to scroll through your inventory until you find the correct object, and then "use" it where needed.

Increase mouse speed
Contributed by Redearth
In DEFAULT.INI,

[Flesh]
MouseLagThreshold=75

change to:

MouseLagThreshold=0

Snowmit has another idea:

To increase your mouse sensitivity open default.ini and find:

[Engine.PlayerInput]
MouseSensitivity=50

I raised mine to 70 and found that the turning was much more responsive. I also found that if I had my MouseLagThreshold set to =0 at the same time that everything was kind of twitchy. So I'm running with MouseLagThreshold=75 and MouseSensitivity=70 and it feels great to play.

Disable First-Person Head Bobbing
Contributed by Komag

This tweak will remove the up-and-down bobbing motion of the camera in first-person mode. Note, however, that this also disables head bobbing in third-person mode, which will look rather odd, but in first-person mode you will of course probably not notice, unless you happen to be studying your shadow on the wall while moving back and forth.

In T3PlayerAnims.ini:

Find the "-- NORMAL GROUND MOVEMENT --" section
Change all [Forward1] through [Forward6]
Change:
'Translate=false'
to:
'Translate=true'
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 30, 2006, 10:49:05 PM
I have the TDS Tweaker (http://www.gazchap.com/products/windows/t3tweak), but I haven't messed with it much beyond correcting the typical irritating stuff. It doesn't do much more than the basic stuff anyway. So that head bob tweak may do the trick. Time to grab that .ini file and rock its little world...

...I think that'll work! Less nausea and more fun is my motto.  ::)  No wonder Randy and Emil jumped ship before this thing hit the shelves.


~`~`~`~`~`~`~

Whoop! Whoop! Two new T2 missions! My socks are drenched with joy! Or maybe it's the ever-!$%#ing heat!

Karras Apartments (http://thiefmissions.com/info.cgi?m=KarrasApartments) (492k) by Bronze Griffin. Both English and Italian language support on this one, so...I guess that's great for those of you who primarily speak Italian.

The Power of Suggestion (http://thiefmissions.com/info.cgi?m=PowerOfSuggestion) (8.6mb) by uncadonego. Yay!

So there you go. Don't say I never didn't do nothing...for...you...no. Don't say I ever didn't do anything...wait...

...never mind.
Title: Re: New Missions...Taffer!
Post by: Nancy on May 31, 2006, 01:26:24 PM
   Wow !! :bouncyred:   Thank  you  for  all  the  information !! :-*

   I'd  forgotten  about  the  " Tweaking "  conversations  at  Hangar  too.  Now  to  try  and  do  it  right !! :hammerhead:

   First,   I'm  off  to  play   Uncadonego's   latest ---  and  last ---  I'm  sorry  to  hear . :'(
   He  says  he's  retiring   for  a   loong  time. :(    I  love  ALL  his  missions ---  they  combine  the  best  of  graphics ,
   stories,  puzzles ,  etc.. :love:  I  guess  he  needs  more  time  for  RL .


   Thanks  again  for  the  help......................... .. :) :lol:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 31, 2006, 11:32:50 PM
Really quick update (since I have other things to do, oddly enough):

About The Power of Suggestion, and if you're stuck with no clue in the beginning (assuming you've managed to get out of the very first building, that is).

Spoiler:
****
When you leave the ventilation shaft and get to the rooftops, jump over to the other building with a similar white ledge as the first; notice the alcove with the door art and an openable window. Inside, a voice will issue several times from a speaker. This will trigger a grate to become frobbable in the street below. I tried this in reverse order, and it didn't work for me.
****

Strange, but now I've been able to progress now that I jumped through a hoop I had no idea I was supposed to jump through.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on June 01, 2006, 10:40:20 AM
Another new one. Oh, the T2 riches keep pouring in.

In dubio pro Garrett (http://thiefmissions.com/info.cgi?m=InDubioProGarrett) (10.4mb) by Dainem. Originally created in German, translated to English.

But first, three warnings from the author:

The Mission only functions with Darkloader 4.2.

If the Mission crashes at the beginning just delete the video file. (I have no idea why this file seldom makes problems because I used the same codec as Thief).

The entrance to Lord Andre´s house in the sewers can be overlooked very easily.


Enjoy one from the Fatherland!
Title: Re: New Missions...Taffer!
Post by: bobdog on June 01, 2006, 03:24:53 PM
Having some major issues with Uncadonego's latest. I am trying to find keys to unlock the doors at the start of the mission, and have traipsed all around. I came across two areas where I can't get into:
1) Across from the tavern on the 2nd floor is a thief; I'm on the ledge on the tavern roof, but can't make the leap.
2) Just around the corner from the safe is a rubbish bin and service elevator; the rubbish bin won't allow me to jump inside, although I can see some rooms above it.

I also see an opening into some sort of basement, but it's covered by bars. I've already been all over the place and it's a bit frustrating.

Reading on the TTLG forums, I'm supposed to get inside some maintenance room, but I can't find it. According to Nightwalker, "You get up onto that roof by going out a grate in the wall of the Maintenance room in an apartment building. Jump down off the spire that sticks out onto a flat roof. Go through a window into an apartment and through the building to the top floor. Go out a window onto another flat rooftop. Jump across to a corner ledge then jump from it to the ledge opposite. (It's a tough jump so saving before trying it is a good idea.) Walk around the building, jump across to another corner ledge and from there to the roof with the chimney. You need to be on this rooftop to get into the building where you'll find the key you're looking for."

Anyone got any specific pointers?
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on June 01, 2006, 04:21:26 PM
That's exactly where I am. And that's exactly where I stopped. Hopefully when I come back to it, I'll be able to figure it out. But I will say that wandering all over the place, muttering "WHAT maintenance grate??" does wonders for one's mood. I, for one, am grateful for the patience afforded me by my father's genes. However, the genes from my mother's side want me to do horrible things to every sentient and non-sentient object within a four mile radius. This is why I bought a book the other day. A real book with real printing on real paper, all bound together and encased in a hard cover. When frustrations arise and troubles beckon, I intend to read this book in such a way that it keeps me from doing horrible things to anyone and everything that may wish to press charges against me. If this fails, I can just bludgeon them to death with my book.

That is to say, again, that I'll come back to this later, and I'm sorry I can't shed any light on your misery. I feel your pain. Now, where's that gol-durned intern run off to? What? Check under my desk? Why?? I--oh.
Title: Re: New Missions...Taffer!
Post by: Nancy on June 01, 2006, 05:25:26 PM
   Keep  jumping  at  the  rubbish  bin ! :hammerhead: ......once  you're  inside  you  can  rope  up (  with  difficulty !! )  to  the  floor
   above.......and.......voila.. .....there  .is  the  maintenance  room . :funup: 
   And   the  bars  on  the  basement  window  have  to  be  opened   on  the  inside..................but  I  can't  tell  you  how  to
   get  there. ::)..............I  am  SO  lost.........I'm  not  even  bothering  with  the  compass   this  time !!!!!
   I  love  his  work ,  but  there  seems  to  be  more   narrow  alleys   and   half-open   windows  than  usual!! :purplelaugh:

   Maybe  you  can  tell  me  about  Sudoku ??   I  have  never  heard  of  it ,  and  I  can't  ask  at  TTLG   because   there is
   scoffing  going  on !!!   I  don't  want  to  be  scoffed  at  today  :-[.....tomorrow  would  be  OK , and  maybe  the  next  day,
  but  not  today!!!! ;)   So....can  you  help  me  with  the  safe  combination  ??  I  know  you  guys  don't  scoff !!! :kissy:

   As  always.........thanks........ ....... :) :lol:


   Found  it !!!!!! :biglaugh:    From  the  maintenance   room  ,  drop  down  to  the  ground  (  carefully !!! ::) )  , and  you'll
   find  the  way  to  the  basement  (  best  to   listen  to  the  conversation  before  you  do  anything  ) .

   I  should  probably   use   spoilers  here............but  I  don't  know  how !!!!!!  I  don't  see  any  little  box  that  they  use
   at  TTLG.      Sorry.


  Back  again !!!!!!!  I  figured  out  the  safe  combination .............just  having  a  SLOW   day... :hammerhead:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on June 01, 2006, 08:17:58 PM
We rigged up our own spoiler code: make the font color black; personally, I put red asterisks and "SPOILER" on either side. It's crude, but I guess it works.  :)

Are they scoffing at the non-Sudoku players?? Stupid elitist bastards. Rot in hell, scoffers! Thankfully, I took my scoff medicine today and will help anyone who asks. I've never even seen a Sudoku grid before -- not being subscribed to any newspapers whatsoever and being totally immune to trends and fads -- but I liked the puzzle. After Oblivion's we-think-you're-a-stupid-backwards-child style of gameplay, being expected to think in a game is refreshing, and even a little frightening. I kind of panicked when I first saw the thing.  :lol:

Anyway, glad you found the answer. Anyone need the answer, just ask. Ah, forget it...I'm in a good mood today, so here it is, just for you guys:

****
6572
****

But I'll be getting back to seeing if I can squeeze my thiefy self into that trash heap now. Geez, what an ordeal. And thank YOU, nancy! I'd still be wandering around in circles... :vacation:
Title: Re: New Missions...Taffer!
Post by: bobdog on June 01, 2006, 08:24:46 PM
I have spent more than 20 minutes trying to jump into the trash chute, but the gol-durn thing won't let me in!!  :computerfix:   :mad1:  I've tried jumping into it, crouch-jumping, jump-crouching, long-jumping, long-crouching, long-jump-crouching and long-crouch-jumping. I'm not sure what else to try.  ::)  There's a lip on there that just won't let me in!!

Maybe I'll just wait for them to fix the elevator....  ;D


Oh, and regarding spoiler code, I just realized that the forum alternates colors: black and grey. If you're lucky, you can do your spoiler in black on black ... I hit the sack ... don't ya know I'm glad to be back... well, I'm cut loose ... from the noose .... wait, actually I'm not! GURK!!!


LATE ADDITION: Well, finally made a side-long-jump-crouch into the waste bin, and was able to proceed from there. Found the folks talking about the tower. Way to make it easier: use water arrows to see where they splash!

Finished with 3 of 6 secrets and 1166 of 1431 gold. Good enough for a night like that!
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on June 01, 2006, 10:13:07 PM
Interesting...black and gray. My monitor is so dark that it all looks black to me. I have it cranked all the way up, and I still have to use a brightness tweak (via my video card) to be able to see in games like HL2 and Thief. It may be time for a different monitor than my NEC. *sigh* I loved this monitor...

My point: if anyone was spoiled by my spoiler, my apologies. Just don't look directly at it.  :lol:

Anyway, how I got into the heap: I faced it standing up, and jumped and jumped and jumped until I hopped onto the bags. One bemused "I did it!" echoed through the corridors. I was so happy. I need to get a life.
Title: Re: New Missions...Taffer!
Post by: Nancy on June 02, 2006, 07:34:47 PM
   OK....really  need  help !!! :-[ :hammerhead:
   I  am  so  frustrated !!!!!! :computerfix:    I  got  through  " Thieves'  Highway "   without  too  much  trouble ,  but  this  one  has
    stopped  me !!!!!!   I  feel  I've  missed  a  big  part  of  this  game ,  and   I've  looked  over and  over !?!? Also  ,  he  usually  has
   great   story  lines,  but  I  haven't  found   any  yet !!!!!

   Where  is  the  boss's   spare  room ??
   Where  are  the  diaries   TTLG  speaks  about ??
   Why  am  I  trying  to  shoot  out  that  light on  the  antenna  ??  And  is  it  humanly  possible ??  And  does  the  light  go  out
         if  you  hit  it ??  I  presume  something  opens   somewhere !!!!
   I  don't  jump  well ....so  I  feel  i've  missed  an  important   ledge.......somewhere!?!?
    Where  is  the  rod  you  need  to  disassemble   something ??

  Sorry  for  the  outpourings. :-[     I  shouldn't  play  when  I'm  tired .... maybe  I'll  go  to  bed .........the  trouble  is  that  I  won't
  sleep  because  I'll  be  running  through  the  streets  and  over  the   roofs ,  in  my  mind ..  ::) :funup:

  If  you  can  sort  this  out  for  me..........................T hanks............ :) :lol:



 
Title: Re: New Missions...Taffer!
Post by: bobdog on June 02, 2006, 08:24:48 PM
Nancy, I had the same problem, especially with the antenna. Here's how to do it:

SPOILER ALERT:
From the basement, go back to where you initially dropped down from the maintenance room. Run through the apartment building until you come to a flat roof. From this flat roof, jump across to the Parker building. Turn 90 degrees and jump onto the red building; go around to the far corner where you can see the antenna and jump back across to the other corner of the Parker building. From here, run and jump across to the roof of the tavern. Climb on top of the chimney -- see that ladder down? Try that in a bit, but first turn around and face the antenna from on top of the chimney. Quick save here. And you're trying to hit a red button at the top of the spire, not a light -- use your focus buttons to see it more closely.

Remember how the conversation went in the basement? Line up the bottom of your sights on the middle light; i.e. place the middle light just on top of the middle bar on the bottom of your bow sights. Practice with a water arrow first, because you can see where they splash, and then aim appropriately with the regular arrow. When you've practiced enough, quick load and do it in a just a few arrows. You will get a notice when you've hit the antenna.

After hitting the antenna, go down the chimney (put out that flame first!!  :redhot: ) and see what's up down there. Come back up the chimney and go to the edge of the tavern until you see a window with a thief walking back and forth. When he leaves the room, jump into it, hide in the shadow and clock him. Explore the next rooms, read the books, and you should be able to figure out the rest. If not, check out this....


SUPER-DUPER SPOILER!!
In the next room, you'll find a contraption that has been opened by shutting off the antenna, so you MUST shut it off first. You need a rod to destroy it. The key in the room goes to some sort of box; go down the stairs all the way to the bottom. On your left are two double doors that look into the basement that started this all; you want to go up the ramp to the right, where the guard is. At the top of that ramp are two closed double doors and a box just to their right, which needs the key. Use the key and get the rod; use the rod on the contraption to destroy it. And at some point, you now get the spare bedroom key. Take this ALL THE WAY BACK TO THE START OF THE MISSION!!! To the two locked doors that were in the hallway just after the tile floor. The spare bedroom key fits one of those, and you'll get a key to the second door in that room.

Let us know how you do!  :onethumb:
Title: Re: New Missions...Taffer!
Post by: Nancy on June 04, 2006, 02:39:09 PM
   Bobdog......thank  you  so  much . :lol:
 
   I  apologize  for  the  rant ,  but  I  had  just  spent  45  mins. !!!  shooting  at  the  antenna  (  with  no  success ). :hammerhead:
   I had  listened  to the  conversation ,  climbed  down  the  chimney , and   climbed  through  the  window  across from
   the  roof ,  but  without  shooting  out  the  antenna ,  I  was  no  farther  ahead.!! :hammerhead: :computerfix: :mad1:
   If  I  had  waited   until  today ---  TTLG  explains  that  Garrett   speaks  when  he  hits  the  light !! ::) :funup:

   I'm  taking  your  excellent  advice  about  the  water  arrows. :) For  some  reason ,  I  have  a  T2 x    bow ,  which  I  have
   trouble  with ,  even  putting  out  torches.!! :P   I like  the  old  bow  better.

  So  I'm  off  to  shoot  at   that  d #%*   antenna   some  more !!!

  Thanks   again........................ . :) :lol:


  btw...We're  busy   building  an " ark "  up  here  :purplelaugh:...SO  MUCH  rain  !!!  Hope  Vermont  is  OK.
Title: Re: New Missions...Taffer!
Post by: bobdog on June 05, 2006, 07:06:21 AM
** glub glub ** wass that ** can't hear ** glub glub......................... .....

 :turnhappy:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on June 05, 2006, 09:45:37 AM
Nice and...well, okay, yes, a little cloudy here in the Southwest, not a...was that a raindrop?

PANIC!

Why are you people wasting time posting?? We need to get two of every animal STAT! Okay, just the cute ones. And the delicious ones. Move it!

~`~`~`~`~`~

No no no no nononononono no Hammer & Garrett (5.9mb) by JIS (http://thiefmissions.com/info.cgi?m=HammerGarrett) make it stop!!

For T1/Gold, btw.

help me

!!!
Title: Re: New Missions...Taffer!
Post by: Nancy on June 05, 2006, 06:18:53 PM
   Made  it . :bouncyred: :bouncyred:   Thanks  for  your  help.  ;D
   I  knew  there  was  a  good  story  there   somewhere !!!  All  his  missions   have  stories  that  are  heart-wrenching
   and / or  have  a  twist. :purplelaugh: And * always *  magnificent  buildings --- with  details , details , and  more  details. :love:

   But  you  beat  me . :hammerhead:  I  only  found  1041   of  the  loot,  and  3  of  6  secrets.  I  think  I'll  go  back  for 
   the  other  secrets. :laugh:

   1  more  question (  actually  2 !  ::)  ).  Around  the  corner  from  the  door  with  the  paper  tacked  on  it ,  saying  he 
   was  taking  the  "  wolf "  and  the "  rooster "  to  the  holding  cell ,  there  is  a  window   that  you  can   open  but  can
   not  go  in .  I  can  see  a  ladder  that  is  lighted  from  above  ,  and  a  foot-locker . 
   1/  Were  you  able  to   get  in  there ??  I  have  a  stiff  neck  from  looking  up ,  trying  to  see  a  way  onto  that  roof !!
   2 /  Did  you  find  the  holding  cell ??

   
  Silver.... can't  take  the  cute  ones.........just  the  delicious  ones. :funup:  If  they're  too  cute ,  we'll  go  hungry!!! ::) :biglaugh:

   

   
Title: Re: New Missions...Taffer!
Post by: bobdog on June 05, 2006, 08:24:42 PM
Around  the  corner  from  the  door  with  the  paper  tacked  on  it ,  saying  he was  taking  the  "  wolf "  and  the "  rooster "  to  the  holding  cell ,  there  is  a  window   that  you  can   open  but  cannot  go  in .  I  can  see  a  ladder  that  is  lighted  from  above  ,  and  a  foot-locker . 
   1/  Were  you  able  to   get  in  there ??  I  have  a  stiff  neck  from  looking  up ,  trying  to  see  a  way  onto  that  roof !!
   2 /  Did  you  find  the  holding  cell ??

Hmmm, that is absolutely NOT ringing a bell -- guess I missed it!  :hammerhead:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on June 05, 2006, 10:55:55 PM
It's one of those maddening little things that absolutely begs for attention, yet never pays off.  :computermad:

You can get to the roof of that building, though: follow the route that begins with jumping into the trash heap. When you finally jump from the apartment building onto a wide balcony (normally, you would then jump onto a ledge and follow it to the roof of the inn), you'll see off to your left the building in question. There's a chimney with smoke coming out of it. It's possible to get down there without dying, although I had help: a slow-fall potion. Anyway, there's no way to get intside the building from there, or anywhere else for that matter. I'm guessing it's just there to frustrate and confound.

Btw, you can find a secret along that route: when you come to the flagpole (or whatever) jutting out over the courtyard -- you know, where you must jump down to a roof and enter the building; there's an archer standing guard on the street -- you can get on the street and snoop around. Eventually you'll find a room with two huge bronze whatchamacallits and a painting with a plaque. There's a switch nearby... Also, you can get out of this area through the grated window above some crates. just look for another switch nearby.  ::)

As for the holding cell, I never found that. If Dromed worked for me, I could probably open up the mission and check, but alas...Dromed will not cooperate and so remains a mystery to this day and beyond into tomorrow and forever, inscrutable for all eternity.

Hey, that's pretty good. I should write that down.
Title: Re: New Missions...Taffer!
Post by: bobdog on June 06, 2006, 06:56:00 AM
Hey, that's pretty good. I should write that down.


I think you just did!  ;D
Title: Re: New Missions...Taffer!
Post by: Nancy on June 07, 2006, 12:34:30 PM
   Thanks  Guys, for  your  answers. :)

   So  frustrating --- looking  in  that  window   and  not  being  able  to  reach  the  footlocker. :hammerhead:
   I  guess  it  is  just  a   " tease ". :purplelaugh:

   So  I'm  off  to  look  for  those  "  2  huge   bronze   whatchamacallits ". :laugh: ---  should  be  an  interesting   search  :funup:

   Thanks  again........... :) :lol:
Title: Re: New Missions...Taffer!
Post by: bobdog on June 07, 2006, 05:36:44 PM
   1  more  question (  actually  2 !  ::)  ).  Around  the  corner  from  the  door  with  the  paper  tacked  on  it ,  saying  he 
   was  taking  the  "  wolf "  and  the "  rooster "  to  the  holding  cell ,  there  is  a  window   that  you  can   open  but  can
   not  go  in .  I  can  see  a  ladder  that  is  lighted  from  above  ,  and  a  foot-locker . 
   1/  Were  you  able  to   get  in  there ??  I  have  a  stiff  neck  from  looking  up ,  trying  to  see  a  way  onto  that  roof !!
   2 /  Did  you  find  the  holding  cell ??

Now I realize where you were talking about -- that's the local precinct of the cops. No, you can't get into it, and looking over the edge from the skyscrapers shows that there is no roof entry. So it's just a false ruse. I too spent zillions of minutes trying to climb the pipe in the alley to get in, but to no avail. The ladder and chest are simply window-dressing.

The two bronze whatchamacalits are brewing tanks -- which are apparently being used to put the potion into. The grated window Silver mentions is from the basement where the two men had the conversation.
Title: Re: New Missions...Taffer!
Post by: Nancy on June 08, 2006, 12:37:58 PM
   Thank  you. :) :lol:
Title: Re: New Missions...Taffer!
Post by: Nancy on June 10, 2006, 05:57:36 PM
    I've  messed  up  again  :hammerhead:  and  need  help !!!!!
    I  don't  think  I'm  in  the  right  thread ,  but  I  don't  know  where  to  put  this. :-[

    I   installed  Garrettloader , and  everything  seemed  to  be  going  well. ;D
    I   have  Darkloader   4.1  and  4.2    installed   too.
    I  THOUGHT   that   I  restored   to  the  original  games  before  changing   "  loaders " ,  but  I  guess  not. :hammerhead:
    Now  the  only  thing  I  can  play  is   T2  X    !!!! :computerfix:  which   I   didn't   like  the  first  time  through ,  and  don't
    want  to  play  again.   All  the  FM   titles  are  there , but  I  can't  reach  them. :mad1:

    The  question  is ...........do  I  have  to  uninstall  everything ,  and  start  over ?? :'(      Or  could  I  uninstall   T2X   and
     Darkloader   4.2  ,   and   "  pray " ??
     Is   4.2   necessary  ??   I  don't  remember  why  I  have  it  !!! ::)

    Any  advice ,  and  hopefully  it  is  simple ,  is  really  appreciated  ..........................  :) :lol:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on June 10, 2006, 07:21:03 PM
The right thread? Doesn't matter...post away!

First, take a look at this thread (http://www.ttlg.com/forums/showthread.php?s=b554c45918d923560fffd8bc0befc280&t=99970)...it may be that a couple of files -- convict.osm & one of Gaylesaver's scripts -- were deleted.

If that doesn't work, I'd suggest uninstalling Garrettloader, both Darkloaders, and T2X. Then reinstall Darkloader 4.2 and Garrettloader. [4.2 takes up where 4.1 left off; a couple of the more recent FMs insist that you need 4.2 for them to run.] Then I'd try to get those two files mentioned above. I absolutely hate reinstalling Thief 2 and do so only when reloading Windows. :lol:

(I didn't like T2X very much myself, so don't feel as if you're alone in the darkness here. ;D)

Finally, a personal quirk, because I know myself far too well and my propensity for screwing up settings: I keep my Loaders separate for different games. For example, I use Darkloader only for T1 and T2. I use Garrettloader only for T3 and SS2.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on June 11, 2006, 09:55:36 AM
More T2 playness stuff. This was released the other day, but I was busy with trying not to dehydrate.

Othodox Wedding (http://thiefmissions.com/info.cgi?m=OrthodoxWedding) (16.3mb) by TDBonko.

See, there's this wedding photographer, and...wait. A wedding photgrapher. In Thief?? How-- never mind. Okay, so...oh HELL no. I am NOT sitting through a Catholic wedding! Oh...well, that's good. It's not the whole thing. Anyway, you're supposed to place a photograph (!!) of the wedding on the bed of some woman the wedding photographer (!!) is pining for. See, the guy who just got married stole his woman and then he married some other woman and the photographer (!!) wants you to put the picture (!!) where his former girlfriend will see it so...oh, for God's sake. I really don't care anymore. They lost me at "wedding photographer."
Title: Re: New Missions...Taffer!
Post by: bobdog on June 12, 2006, 08:09:11 AM
Actually, if it's an Orthodox wedding, wouldn't that be Greek?  :-\  Although I've never been to one of those, but yes, sometimes Catholic weddings do go ... on. Nothing like a good Methodist wedding, which is like running fast-forward with an auctioneer:

Heybuddaheybuddaheybudda -- do you say yes? Do you say yes? SOLD!! to the lady in the white dress, number 268, 268.  ;D
Title: Re: New Missions...Taffer!
Post by: Starfox on June 12, 2006, 01:38:26 PM
An orthodox wedding can be Greek or Russian (or a number of other countries in the Balkans). That said, it could also be some guys who relocated themselves to another country but... Why am I telling that? Oh yes, the photographer got me confused too  :turnhappy: plus the plot seems to be cheesy.
Title: Re: New Missions...Taffer!
Post by: Nancy on June 12, 2006, 08:38:47 PM
   Many  thanks  Silver,  as  usual ,  for  your  help. :)   I'm  glad  you  don't  charge  for  your  advice --- I'd  be  bankrupt. ::)

   I  had  a  weird  ( I  think  )  thing  happen !?!?  I  tried  to  uninstall  T2X,  but  it  wouldn't  go  away!! :computerfix:
   Like  an  unwelcome  relative ,  I  couldn't  get  rid  of  it !!!  I  tried  everything , without  success,  and   finally  prevailed
   on  my  son ,  who  is  computer-savvy. 8)  He  fixed  everything, and  re-installed   T2  ,  but  I  lost  all  my  " saves ". :'(

   I  was  playing  " Orthodox  Wedding "   when  the  " objectives "  went  back  to  T2X,  and  ended  the  game.
   I  rather  like  this  game  ---  the  church  artworks  are  fantastic , and  the  log  cabins   are  a   little  different ( nice
   change   from  the  guys   who  give  us  a  bunch  of  rope  arrows ,  and  then  build  everything  in  stone  and  metal -
   rather  sadistic !!!)  :funup:    And  details !!! -  drops  of  water  dripping  from  the  pump ,  the  bed  quilts , the
   dancers ,   the  owl  with  the  sparkly  eyes  ,  the  flying  ghost,  and  "  Sorrow  Springs " !!!
   I'm  re-starting  (  no  saves ! )  so  I  may  change  my  mind  later   in  the  game ---  it  certainly  isn't  as   "  slick "  as
   some ---  but  it's  kinda  fun.  :purplelaugh:

  Thanks  again  for  your  help........................ :) :lol:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on June 22, 2006, 10:31:40 AM
Most welcome! If I charged for everytime I helped someone, I'd...have roughly eight cents and be living in a refrigerator carton. And not one of the good ones, either. ;D  Anyway, glad you got it worked out. The T2X installation debacle wasn't well engineered, but I don't think they had too many alternatives.

Speaking of huge mission packs and stuff, rumor has it that the second CoSaS mission *might* be released before the heat death of the universe, but they're making no promises.

Orthodox - Apparently the guy's from Serbia, so I'm guessing it's a form (or derivative) of Russian Orthodox. I'm not well-versed on the subdivisions of Catholicism (since the Protestant stuff is confusing enough...Quakers! Shakers! Methodists! Baptists out the wazoo!), but it's a safe bet that you'll be there for a LONG time, regardless. :lol:

~`~`~`~`~`~`~

Today, another Thief 2 mission...oh, and a couple I didn't bother mentioning previously for various reasons. I'm SO complex!

Transitions in Chaos, pt 1: Conspiracies in the Dark (http://thiefmissions.com/info.cgi?m=TransitionsInChaos1) (21.5mb) by Ramirez's Old Fat Burrick. English and French language support.

One point that the readme makes:

Make sure to have selected 'OPTION/GAME/AUTO-EQUIP/ON'. Otherwise you WON'T be able to complete the mission.

Anyway, that sounds like a morning's worthy distraction.

Next, we have BestestFM (http://thiefmissions.com/info.cgi?m=BestestFM) (180k) by sluggs. I'm sure it's a joke FM. I hope.

The next two are T2 as well...but they're in French. I'm guessing there are translations in the works. Both are by the same authors, too. They're not large downloads, which leads me to believe that they're probably not all that huge, gameplay-wise.

So I've just made two predictions, based on outward appearances:

1. There will probably be translations forthcoming, and

2. They're small missions.

Let's see how I fare in the psychic business...but you do it. I'm bitter.

Chasse A L'Homme (http://thiefmissions.com/info.cgi?m=ChasseALHomme) (1.4mb) by TheHardyBoyz and Kubiac.

Vol De Nuit (http://thiefmissions.com/info.cgi?m=VolDeNuit) (440k) by TheHardyBoyz and Kubiac.

Okay, wait: This thread (http://www.ttlg.com/forums/showthread.php?t=107027) (actually, DrK, aka Kubiac) explains it.

Right now, I'm off to see how that Prey demo plays...
Title: Re: New Missions...Taffer!
Post by: Starfox on June 23, 2006, 05:52:03 AM
I've played both. Vol de nuit (ok, this is a French pun with no real meaning in English so let's translate that with "Thieving by night") is well... short. It took me 5 minutes to complete. And that includes KO'ing the only guard on duty and bypassing the other one who was sleeping anyway. The layout is weird and the architecture more than basic (you get the feeling to be in a small cube).

Chasse à l'homme (man hunt) is a standard "kill this guy" mission without any real twist. One objective is a real pain in the ass to complete and curiously it is not the main one. Small map, design not great (but better than the first mission -- well, any design would have been better anyway) which leads to a pretty boring mission.

The author states that this is his first missions and that hopefully he will improve in the future. Let's hope that...
Title: Re: New Missions...Taffer!
Post by: Nancy on June 23, 2006, 02:12:18 PM
   Is  anyone  playing " Conspiracies  in  the  Dark " ??  I'm  only  part  way  in  but........it  is  absolutely  gorgeous. :love:

  It  plays  like  Th. 2   but  it  looks  like  Th. 3  .................and  so  far,  the  story  is  interesting. :purplelaugh:

  I  don't  know  his  work ,  but  since  this  mission  says  Part 1  , I  do  hope  there  are  more  parts  to  come. :lol:

  Just  thought  I'd  throw  in  my  2  cents  worth !!! ::) :)
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on June 25, 2006, 09:54:42 PM
Starfox - Ah...good. I'm glad I'm not missing anything. ;)

nancy - It does look really good...which is kind of odd for me to claim, since I usually have nothing good to say about anything lately. :lol:  However, the only problem I have so far is that I think he's tweaked the frob distance; Garrett now has really short arms, for some reason. No huge deal.

Btw, there's been a new version released. See the following section of this post...

First, Transitions in Chaos, pt 1: Conspiracies in the Dark (http://thiefmissions.com/info.cgi?m=TransitionsInChaos1) has been updated to v2. Changes have been made for the better, and it's a good thing I was distracted by other games before I got *really* involved in it.

Second, From Beneath The Sands (http://thiefmissions.com/info.cgi?m=FromBeneathTheSands) has been updated to v1.1: Italian language support has been added, and some scripts have been included.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on July 09, 2006, 03:52:58 PM
Drop your socks and grab your...flock...of seagulls...yes...because we have two new missions for your avoiding-melting-in-the-summer-sun pleasure.

For T1/G: This has been up for a couple of days, but I haven't felt motivated enough to mention it. The Storm (http://thiefmissions.com/info.cgi?m=Storm) (1mb) by >JJ<. I just hope that at no time one of the NPCs says "DY-NO-MITE!"

For T2: Lovely Night (http://thiefmissions.com/info.cgi?m=LovelyNight) (3.6mb) by Caradavin.

That's it for now. [Insert throwaway line meant to denote jocularity HERE.]
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on July 17, 2006, 06:40:08 PM
Yet another T2 FM. It's too hot to be anything but terse. F***ing Oklahoma.

Portisco Head (http://thiefmissions.com/info.cgi?m=PortiscoHead) (2.6mb) by Ravenhook.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on July 18, 2006, 11:16:44 PM
In happy dark bloody fun Thief 2 news, we have...drumroll, please...DRUMROLL, please...dammit, I gotta do everything myself, don't I??...

Dracula 2: The Return (http://thiefmissions.com/info.cgi?m=Dracula2TheReturn) (27mb) by Szabó Csaba. That's right, successor to Dracula Part 1: The Love Thief (http://thiefmissions.com/info.cgi?m=Dracula1LoveThief). Enjoy, my little neck-suckers.
Title: Re: New Missions...Taffer!
Post by: bobdog on July 20, 2006, 02:50:10 PM
Finished Conspiracies in the Dark  yesterday. It's really good, updated graphics are great, story is interesting, mansion layout is unique and inviting. Probably one of the best mansion FMs I've ever played.

Also played Lovely Night  a couple days ago. It's above average, but the play was a bit short.


ADDENDUM:

Wow, for such a small download, Portisco Head  is really deep!! Lots of little switches to find, but for once, I mostly got all of them (had to look for direction twice on TTLG). I think the story has a lot of substance, and the graphics pull you into the atmosphere of living underground. Good stuff.

Currently tackling Dracula 2....
Title: Re: New Missions...Taffer!
Post by: John D. on July 21, 2006, 01:58:20 PM
Check out Burglary in Blackbrook for T2 it's at thiefmissions now! ;D
Title: Re: New Missions...Taffer!
Post by: Starfox on July 21, 2006, 05:38:17 PM
Hey good, John. I've never played the T1 version just because I focused on T2 Fan missions (maybe I'm missing something not playing T1 missions but the two I've download a few years ago were so dark that I quickly moved on). So this gives me the chance to play it ;) Downloading right now...
Title: Re: New Missions...Taffer!
Post by: Starfox on July 22, 2006, 10:26:21 AM
Just a notice: couldn't get the mission to work with Garrett Loader. Used Darkloader for it.
Title: Re: New Missions...Taffer!
Post by: bobdog on July 22, 2006, 11:46:15 PM
This was good -- a mix of cathedral and prison escape. There's some catacombs as well, but nothing major, other than a great place to pit Hammers against Undead -- always fun!!  :evil1:

Thanks for making this available in T2, John!  :onethumb:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on July 23, 2006, 12:06:47 AM
Ah...I've been meaning to post something here, but the heat finally broke and I've been in too good a mood to post anything. ;D

Anyway!

Thanks, John! I'm overjoyed to see this converted...not overjoyed in such a way that could get me arrested in the 48 contiguous states, but it did make my day. That and the cold front breaking the heat wave. Consider it a good thing when your work is associated with happy events in the player's life. Try to avoid releasing stuff during major disasters. For that, you need psychics. I have at least six soothsayers in my posse, including Latoya Jackson and Jackie Stallone. They don't tell me anything I don't know already ("The sky is blue...right, right, got it."), but they perform the one function that posse were created for: human shields. You get one crazed modder with a gun and vengeance on his mind ("Interviewing a duck in my place is an insult! Now you die!"), and things can get ugly. Since crappy celebrities are clearly useless for anything other than horribly unentertaining reality shows on VH1, I give them a purpose in life: to protect ME. And I use 'em, too. In fact, I ran through both Wahlbergs AND half the Baldwin clan in the space of a week! There were bodies everywhere!

But I digress. I'll do the formal linkage news:

Behold and tremble, mortals. Burglary In Blackbrook (http://thiefmissions.com/info.cgi?m=BurglaryInBlackbrook) (48mb) by JohnD. has been converted to Thief 2. (You can still get the original T1/G mission here (http://thiefmissions.com/info.cgi?m=Blackbrook).

Fantastic. I think the Dark Brotherhood can wait for a while. I have some T2 to play. ("Mr. Dreth? The Night Mother says goodbye. In a minute. Hang on. Gotta loot a temple. I'll be right back. Don't. You. Move.")

Starfox - I've found that the T1 missions (and even the T2 missions) were pretty dark on my monitor...in fact, almost every game is dark on my monitor (with the exception of the TES games). Does your card have color correction profiles? I found that with my card I can set up a profile for each game (or game type). The problem is finding the right balance of contrast, broghtness and gamma...it took me forever to get Quake 4 looking just right...

Bobdog - Conspiracies was great FM, agreed. Lovely night was about an hour short of epic; there could've been more to it, as well as some polish, but it was a good time killer. ;)  I haven't been able to tackle Portisco Head or Dracula yet -- the heat had sapped my will to thieve -- but it's still the weekend and I have nowhere to go! :vacation:
Title: Re: New Missions...Taffer!
Post by: John D. on July 23, 2006, 04:02:03 AM
Glad you guys enjoyed it! :onethumb:
Quote
John! I'm overjoyed to see this converted...not overjoyed in such a way that could get me arrested in the 48 contiguous states, but it did make my day.
Darn I was hoping someone would go crazy-you know you're a success in entertainment when people start flipping out when they see your stuff and blame you for influencing them! :purplelaugh: :evil1: :evil1:
Title: Re: New Missions...Taffer!
Post by: Starfox on July 23, 2006, 06:19:08 AM
Now yeah, this was a fun ride. Plus the zombies are always welcomed  :lol: I particularly liked the "Now, that's a revision of history" from Garrett in front of the fake Eye.

Silver: Actually, no game look that dark now that I have a LCD. LCDs are so bright... Actually I use the LCD tuned down when I'm working in Windows (otherwise I'm blind) and restore it to normal when I'm in games -- which is easy to do because LG LCDs come with a button to change color profiles on the fly (they call that Lightview). But yeah it's true that I didn't try any T1 mission since I have this LCD. I should give it a shot. Brightness has always been a problem with CRTs though. I had to tune my CRT a lot to find a sweet spot when playing games additionnaly to the use of graphic card utilities and gamma correction within the game. Problem is that now that a lot of developers are working on LCDs they tend to make the game even darker for CRTs since for them it looks good on LCDs.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on July 26, 2006, 03:17:34 PM
John - Okay...how about I go on a steak house massacre tour? Better yet...a sushi bar slaughter spree! ;D

(I have to watch such things...I'm always expecting some sort of "my MOMMA was killed in a sushi bar, you callous bastard" backlash.)

Starfox - Hey! I bought my MOMMA an LCD, you...wait, wrong outrage. Sorry. Anyway, that's pretty interesting, the on-the-fly switching. My current setup is kind of a drag, but I can live with it until I get a new monitor. I've had good luck with various NEC monitors over the years (except for the 15"...), but the whole LCD-game dev thing, as you mentioned, has me thinking that it's time for something a little more modern. A notion I find chilling. "Resist Change!" is my motto, followed closely by "Unless There's Money Involved!" Every man has his price, but my God...does my price have to be so low?? Twenty bucks and a thorough beating by Linda Carter...that's all I ask.


As for Thief 2...

Dracula part 2: The Return (http://thiefmissions.com/info.cgi?m=Dracula2TheReturn) (27.3mb) has been updated to v1.1 with "many bug fixes," which only goes to show the value of having actual beta testers. Perhaps I will be able to advance farther than the first couple of areas in this version (I couldn't climb the rope arrows I shot, for some reason). We shall see.

Update: Nope. Still can't climb up my own rope arrows to start. I don't know why. Alas. This one goes into the Later file.
Title: Re: New Missions...Taffer!
Post by: bobdog on July 26, 2006, 07:54:07 PM
Nope. Still can't climb up my own rope arrows to start. I don't know why. Alas. This one goes into the Later file.

Silver, the tunnel is too tight to fit you in there if you shoot the arrow up the middle. Aim it to one side and you should be able to lash on.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 01, 2006, 09:27:26 AM
Aim for the mushroom, I guess. :)  I finally got it the other day, but haven't had the desire to continue futher until yesterday. I don't really understand the reason for the "don't alert anyone in the courtyard!" directive, which extends to KO'ing the humans (as far as I can tell). Just one more porcupine quill in the player's ass. Anyway, I progressed a bit until I got a zillion objectives about finding an alchemist and hunting down three women and whatnot, and I sort of lost interest. I'll come back to it later.

~`_`~~`_`~

Some stuff, mostly T2-related.

Brand new for Thief 2 is Sunset In Darkdale (http://thiefmissions.com/info.cgi?m=SunsetInDarkdale) (2mb) by P Forth.

Also new is Strange Meeting (http://thiefmissions.com/info.cgi?m=StrangeMeeting) (10.4mb) by Ar-Zimrathon (Christine's co-conspirator in The Curse Of The Falcon). English and German language support.

Updated is Chronicle of the Metal Age: Chapter One (http://thiefmissions.com/info.cgi?m=ChronicleOfTheMetalAge) (43.3mb) by Sir Balu, to v2.0.

Uncadonego has provided a walkthrough (http://thiefmissions.com/walkthroughs/PowerOfSuggestion.html) (secrets included) for his Power of Suggestion (http://thiefmissions.com/info.cgi?m=PowerOfSuggestion) mission.

This has been out for a week or so, but I haven't added it until now. Why? I dunno. It's good for a few minutes of distraction: Easy Bank (http://thiefmissions.com/info.cgi?m=EasyBank) (1mb) by Sterlino, is a small demo mission "to show totally random code generation".

...and, for T1/G:

Golden Book of Keepers (http://thiefmissions.com/info.cgi?m=GoldenBook) (25.4mb) by Zontik has been updated to v2.2. Languages supported are English, Italian and Russian. There's no telling if it's actually playable now without having to download it first, though. ::)
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 02, 2006, 01:54:47 AM
Played through a good hunk of Sunset in Darkdale before I got really bored and quit. The author has made several missions, but they still haven't figured out what makes a *good* mission. They left out all the fun, in other words.

Strange Meeting was interesting, if...yes, strange. There are two paths you can go by, but after a certain point (during the long run), there won't still be time to change the road you're on. [guitar solo] You can evil or good, depending on how you play. Weird, but good for a challenge.

I am. SO bored. C'mooooooooonnnn September! Bring on those new games! I'm sick of Oblivion! I HATE THE FIGHTERS GUILD! [scream of anguish]
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 02, 2006, 09:10:21 AM
They're coming out of the woodwork, one at a time. Finally.

For T2: Heaven in the Garden of Stones - Secrets Of Avidan (http://thiefmissions.com/info.cgi?m=HGS-SecretsOfAvidan) (6.7mb) by BG Taffer.

Anyone object to me closing this thread and starting a new one? Ten pages is nothing compared to the thread on the Hangar, but still...
Title: Re: New Missions...Taffer!
Post by: Starfox on August 02, 2006, 04:24:37 PM
Hey, do what you want. You're the boss in this section  :onethumb:

Oops... That's 11 pages now...
Title: Re: New Missions...Taffer!
Post by: bobdog on August 02, 2006, 08:16:17 PM
What are you -- a girlie man?? Let ... this ... thread ... LIVE!!! [Insert Gene Wilder voice from Young Frankenstein]
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 03, 2006, 02:52:58 AM
Destiny! Destiny! No escaping that's for me! Destiny! Destiny!

Okay, I'll let the thread...linger. Personally, I'm curious how far it will go...or metastasize, if you will.  :purplelaugh:
Title: Re: New Missions...Taffer!
Post by: Nancy on August 03, 2006, 06:26:30 PM
   
   Page  11  !!! :o ::) :laugh:

   Am  I  allowed  here  ,  or  is  it  reserved  for  the  "  Titled  Ones "  of    The  Foxhole ?? ;) :funup:

   Anyhow ---  here  goes ---   I  loved   " Conspiracies  in  the  Dark  "  ( how  many  staircases  can  1   mansion  have !!  )  ,
   
   " Portisco  Head " (  MUCH   better  than  Coalport  ) ,  and   "  Chronicle   of  the  Metal  Age  " (   fun  castle-crawling  ) .

     I  liked  Dracula  1  better  than  Dracula   2  (  and  I  was  really  looking   forward  to   2 ,  too  )   :purplelaugh:

   " Sunset  in  Darkdale  "  is  the  most  frustrating  game  I've  played   :hammerhead: ---  ALL  those  doors  that  you

     CAN'T   pick  ---  I  hung  in  til  the  end ,  but  it  wasn't  fun !! :mad1:

    Why  I'm  REALLY    here ---  I need  help  again   :-[    ---  with  " Strange  Meeting ".   I've  read  TTLG  ,  but  I  don't  know  how

   to  start  a  fire   with  the  oil  flask,  the  electrical  gadget ,  and  the  broken   chair ---  and  so  I'm  stuck  in  the  cell  (  I hate

  being  stuck  at  the  *  beginning  *  of  a  game  :-[  ).

  As  always ---  your  help  is  really  appreciated ............................ :) :lol:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 03, 2006, 10:22:50 PM
We could give you a title...how about "Mascot"? Okay Mascot, here's the strategy: you get over to those other forums and keep those big foam hands in their faces. They'll NEVER suspect what we're doing over here! Mu-hahahahahaaaa!  :purplelaugh:   ;D

I had to give up on Darkdale. All those doors. I did something much more fun: recoloring Oblivion's Daedric armor pixel by pixel, scutinizing the glowmaps and making sure the textures glowed where they were supposed to...essentially, I've found a way to watch paint dry via the magic of technology.

But most of those other FMs? They've been good to me.

As for Strange Meeting: fortunately, I've played through it in "both ways," so I am damnably familiar with it. To start the fire, go to the campfire (or whatever) area by the head of the bed. Drop the chair, the electrical device and the oil flash on the campfire thing (why are words eluding me tonight??). The flask should disappear and the other things should become non-pick-up-able; the electrical device should be frobbable, though. Frob the electrical device and a fire should start.

I've said often enough that I wish there were more puzzles in games, but THIS... :hammerhead:  I don't really enjoy looking for hints this early in the game. But it wasn't a bad level. Certainly unique, anyway.
Title: Re: New Missions...Taffer!
Post by: bobdog on August 04, 2006, 07:35:20 AM
I thought I saw you skulking about TTLG, Nancy ... well, occasionally the answer you need is provided by someone. I don't have the nerve to actually ask my questions there though, as the feeding frenzy of fresh meat overrides any common decency.  ::)
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 04, 2006, 01:34:07 PM
In deference to the fine people who have either been banned or forced to find other, friendlier forums, I rarely post there anymore (if at all). There are still some great people there, but only in the FMs forum.

Dracula part 2 is becoming a real pain in the ass. Just when I make some progress, I'm blocked by something else. The pidgin English doesn't help, either. But, with some perusal of the TTLG thread, littered with people jabbering at each other in their native languages, I've come to realize that my path is futile. Maybe I should take a nap. Or lobotomize myself with my Sharpie pen. My horizons are wide open!
Title: Re: New Missions...Taffer!
Post by: Nancy on August 04, 2006, 09:01:47 PM
  O.K.    I've  been  called  lots  of  things , but  " Mascot "  isn't  one  of  them !!!!! ;) :funup: :biglaugh:

 
  Thank  you  for  the  " fire-starting  "  help .   I  spent  WAY  too  much  time   dropping  the  chair  ,  oil , and
   
   the  electrical  thingy   in  the  2  depressions  in  the  cell  floor ---  didn't  even  notice  the  fire pit !!!  :-[

   I  need  either  glasses  or  more  sleep !! :hammerhead:    I  read  the   TTLG   thread ,  but  only  1  person

  asked  about  starting  the  fire .   Don't  you  just  hate  it   when  they  ask  a  question ,  then  say " Never  mind  ",

  and  don't  elaborate  with  the  answer. :mad1: :computerfix:


  Bobdog ---  so  it  WAS  you  I  saw  skulking   near  me  at  TTLG !!! ;) :laugh: :purplelaugh:    I've  only  visited  the

  FMs forum , and  actually  gathered   enough  courage  to  ask  a  couple  of  questions  (  ALWAYS  obvious  , of  course  ) ,

  and  I've  been  treated   quite  well .    But   when  it   looks  too  ferocious  over  there ,  I  ask  you   guys  instead ---

 and  I  thank  you  for  your   non-condescending  answers . :) :-* :kissy:
Title: Re: New Missions...Taffer!
Post by: bobdog on August 04, 2006, 09:33:37 PM
Quote from: Nancy
  Don't  you  just  hate  it   when  they  ask  a  question ,  then  say " Never  mind  ", and  don't  elaborate  with  the  answer. :mad1: :computerfix:

Yeah!!  :mad1: I'm always going "Hey, tell us the answer, ya moron! Help out us schmucks who ain't doin' so hot, will ya Sparky?!"

Quote from: Nancy
But   when  it   looks  too  ferocious  over  there ,  I  ask  you   guys  instead --- and  I  thank  you  for  your   non-condescending  answers . :) :-* :kissy:

Anything for our fav Canuck!!!  :love:

Quote from: Silver Sorrow
Dracula part 2 is becoming a real pain in the ass. Just when I make some progress, I'm blocked by something else.

I finished all the objectives but was like 50gp short, but I figured that was good enough....  ::)
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 05, 2006, 06:34:23 PM
On my list of phrases I hate -- right next to "um, y'know, that's like, uh," "the way I see it," "24/7" and anything spouted by someone embracing an "-ism" philosophy -- there is a special place reserved for "nevermind i found it" without any elaboration. That those people should be dragged into the street and shot is without question; their possessions sold and the money given to charity, their relatives sent into exile.

Sorry, I just woke up.  ;D

It's fun watching them, though: once in a great while in the harder FM threads, someone finally gets tired of the I'm-so-clever-wink-wink hints and blows a gasket, saying in so many words, listen up you smarmy bastards, I don't have time to [CENSORED] around here, just give me a [CENSORED]ing straight-out solution!  It usually takes about three to five pages of dancing around the subject, but it's always funny.

I admit that I find the strangest things funny. Watching the religious debates and war debates on TTLG's ComChat is a series of hilarity-induced micro-strokes waiting to happen. "God doesn't exist! I know because I've been in college for a semester and I've read Karl Marx and both he and my teachers think religion is stupid! So there! Nyah nyah nyaaaaah, you big poopie-heads!"
Title: Re: New Missions...Taffer!
Post by: Starfox on August 05, 2006, 07:48:27 PM
Yeah, there are phrases that are a bit upsetting like that... One of the most upsetting to me: "They form such a cute couple" (or great or good looking). No kidding? I love [stressed irony there] this kind of judgement that people pass on other people based on pure appearances. It's like if they were trying to cross breed puppies in the hope to obtain an extraordinary new race. I mean they don't even know what happens exactly between those people when they are alone but no matter "they look great" so it can't go wrong. Well, on 10 "great looking couple" I personally know and that people around me said that they looked "so" great... 5 got a divorce, 3 beat the crap out of each other on a pretty regular basis, 1 don't care anymore about their marriage to such an extent that they knowingly sleep with other people without even hidding it, 1 has only the guy sleeping with other women and carefully covering his tracks this time, as for the last one, what do you know, this is the only one that is still ok after 10 years (I guess that is making of it the exception to the rule).

On the other hand, I know marriages that according to the common opinion around me were not looking great and that are doing pretty fine. If I decide to marry one day I hope that no one will come and say "they're such a great looking couple"... That would be the worst omen to me.

Sorry for the off-topic guys... I'm going to sleep. I don't have really something to say about TTLG since I'm not even a subscriber over there (and don't intend to become one). That just reminded me the stupidity above. But well stupidity is not a crime. If it was we would be forced to promptly execute half of the human population. I had something I wanted to say about Thief though but I can't remember it right now. Damn! I really need some sleep this time  :lol:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 07, 2006, 06:44:22 PM
I don't think there will ever be a situation where someone will look at me and a woman together and say "they make such a cute couple!" I think it would be more like "Help! Police! That...that...that THING is kidnapping that poor woman! Won't somebody help her??" [shouting, gunfire, screaming, inhiman growling]  Aside from from that, I firmly believe that even if she were the most despicable woman alive, someone would eventually say "Well, at least *she* didn't wrap her mother's cat in a blanket and twirl around the room!" To which I would say, "Hey! I was ten! SHE killed six families at a McDonald's, set fire to an orphanage full of handicapped kids, and enjoys crushing tiny little baby squirrels to death with her bare hands!" To which *they* would respond, "*sniff* She's too good for you."

I'll see your off-topic and raise you a Dana Gould bit that is, in some way connected to the "they make such a cute couple!" adage:

We have one problem with our apartment: the toilet is...possessed. We thought it was unequal pipe pressure, but when you flush it, it goes "sssssssssssssssssWHAAAAAAAAAA AAAAA Kill your family!" [funny look on face, goes back and lift the lid] "You heard me!"

We live below these three girls...now, they're not women, they're *girls*. They're eighteen, first time out of the house, "WOOOOOOHOOOOOO!!!" 24 hours a day, which is fine...but at my a--I'm only 26, I should not be up half the night in my underwear "TURN THAT GODDAMN MUSIC DOWN! Crazy kids wth your jungle dances, you think people don't work!?" Heh. "Go to bed old man!" One ponytail out the side of the head, the international symbol for being a moron, apparently. "Go to bed old man!" Flipping and dancing as they mince about their merry way. They're really beautiful, I'll grant them that. And of course their boyfriends are really good-looking too. People like that always tend to find each other. It's that law of natural selection so they can breed their race of evil superbeings in the next generation. I'm downstairs like the troll that lives under the bridge. Sputtering genetic defect. Bwa-hahahahaha! Seeking guidance from the toilet. "What do I do?" "Destroy them!"


And if stupidity were a crime, I'd be looking at a life sentence. ;D  Scott Adams said something to the effect of: everyone is an idiot at one time or another, but not *all the time*. Of course, this was before MySpace.com, which skews the statistics somewhat.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 08, 2006, 10:17:48 AM
Something for Thief 1/Gold. What is it, you ask? What IS it?? Well, I'll tell you. Are you ready for this? Huh? Are you ready? It's a NEW mission, oh boy!

Yeah, yeah...I see you're overcome with joy.

Last Page (http://thiefmissions.com/info.cgi?m=LastPage) (32.9mb) by Zontik. Author of the somewhat unplayable Golden Book of Keepers, he gives the following statements in the readme:


There are many Russian names in the voice cast list, so if you're into heavily-accented hard-to-make-out voice acting, this may be your chance.

----------------

EDIT: Forgot to mention this. I tried Heaven in the Garden of Stones - Secrets Of Avidan, but found it to be virtually unplayable. It's nearly impossible to remain unseen in the church (the perfect church, one asks? one that is made up entirely of back-row pews), which is integral to your survival, seeing as how you're unarmed...I eventually quit in disgust. I may come back to it, but since his other missions were sub-par, I may just pass this one by.
Title: Re: New Missions...Taffer!
Post by: bobdog on August 08, 2006, 12:36:49 PM
For Secrets of Avidan, you have to find a blackjack replacement, which is just inside the side entrance to the church. You do have to move quietly to knock out the first few folks in the church, but then it becomes easier. Read the notes to look for secret switches. I was able to finish it without having to resort to TTLG's forums.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 08, 2006, 10:44:31 PM
I'm just about the most impatient person in the world sometimes. But I will, yes I will, give it another try. Because I am impartial and fair. Unless someone bribes me. Then I am a French Olympic judge. (Sorry, Starfox...I couldn't remember her name, so "French" had to do. I'm a busy guy with no time for research! ;D)
Title: Re: New Missions...Taffer!
Post by: Starfox on August 09, 2006, 08:53:01 AM
I'm not that much into the olympics so I probably couldn't tell her name myself  :lol: So I don't mind.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 09, 2006, 02:55:34 PM
Twelve pages!

It was a stretched reference, on top of it all...but I did some digging (10 seconds, hooray for Google). Marie-Reine Le Gougne was her name, and here (http://sportsillustrated.cnn.com/olympics/news/2002/04/30/isu_tuesday_ap/) is the story...I didn't know how it ended until now, and honestly, I really didn't care until five minutes ago. I'm not into the Olympics, either. :)

As for the Thief thing...

...finished Avidan. I didn't know Spoiler
that hammer just inside the side door was a blackjack replacement!
Not a bad mission, all told. Much better than his others. He's improooooooving, oddly enough.

Trying Golden Book of Keepers again...I got a lot further than I did last time, too. But I got stuck again, and when I headed to TTLG, they went belly up for a while. I'd think it was more than a coincidence if I was the paranoid type. STOP LOOKING AT ME. Anyway, off to find out what the hell I missed, now that TTLG's back online. ::)
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 11, 2006, 12:45:35 AM
I finally finished Golden Book of Keepers, which is probably one of the worst names ever for an FM. The translation is confoundingly awful, the briefing movies are unintentionally hilarious (nice hat, buddy), and the gameplay is frustrating and largely unintuitive. But once you know exactly how to play it, it's not too bad. Just when I got stuck, TTLG went away (and is still not there), so I had to dust off the cobwebs and do it myself. I finished it without any help (although I suspect that whatever help I found wouldn't be as helpful as I think it would be), but I believe I missed a couple of things that weren't all that important.

Which leads me to Last Page, the sequel. I'm still in the first area, and I'm hating it. Forced ghosting. Someone sees you and it's mission failed. And I'm supposed to find the Lord Of Time AND avoid stealing anything. I'm guessing the guy's parents hailed from Chernobyl. Mutant.

If I wanted to play one of these dream logic FMs, I'd load up Mansions of Chaos. In fact, I may do just that.
Title: Re: New Missions...Taffer!
Post by: Nancy on August 11, 2006, 03:49:27 PM
   I'm  glad  you've  played  " Golden  Book  of  Keepers " ,  because  I'm  ready  to  quit !!!!  I  just  don't  seem  to  get  it !! :-[
   I've  read  all  the  scrolls  etc.  carefully ,  and  I'm  still   stuck . :hammerhead:   And  TTLG  is  still  down. :computerfix:
Spoiler

   I've  BJ'd   all  the   AI  (  VERY  alert ,  even  on   " easy "  )
   I  have  3  keys   (  basement,  balcony,  and  spiral  staircase  ) , but  I  can't  find  any  for  the  bedrooms !!!
   There's  supposed  to  be  a  long  thin  crack  in  the  east  wall ,  and  he  closed  the  rooms  there............but  there
   are  no  rooms  along  the  east  wall . :(
   And  who's  the  guy  in  the  garden  who   welcomes  Garrett ??
   And  where's  the  observatory ??  Do  they  mean  the  garden ?? ::)

   I'm  SO  frustrated ,  but  I've  sunk  2  hours  into  this  game ,  and  I  hate  to  quit . :-\
   You  say  "  once  you  know  exactly  how  to  play  it, it's  not  too  bad  "............??

  Again !!  any  help  greatly   appreciated .................... :) :lol:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 11, 2006, 05:06:44 PM
Let me delve into my magic Bag o' Help...okay. Even though I almost immediately forget FMs right after playing them, I can probably help:

Spoiler

1. I'm not sure about that crack, either. But it's supposed to be in the locked room in the southeast corner on the second floor (aka, the "first" floor in countries besides the US), and the key to that room is in the Observatory.

2. The Observatory is accessed via the living room. The living room is the room with the fireplace, south of the weird garden with the bizarre guy who knows Garrett (no, I don't know what that's all about, either). (For orientation purposes, it's also on the floor directly above the locked room, in the southeast corner.) On top of the fireplace, on the left side under a vase, is a switch. That opens a secret door next to the chess board.

3. Inside the secret door is a ladder and a shaft. Climbing up takes you to a seemingly blank ceiling and a short jump to a passageway leading to another ladder (ultimately leading down to a secret door in the basement; the switch to open the door is on the ceiling next to the ladder), and so on. However, ignore that passageway for a moment. Climb the ladder and notice that there's a switch on the wall directly behind you, right below the opening to the passage.

4. Flipping that switch will open the ceiling...a trapdoor! Inside is a short note that doesn't have any bearing on the mission whatsoever, and a key. That key unlocks the aforementioned room.


You may want to figure out the next bit yourself, but here's a couple of hints to get you closer to your goal.

1. Once inside the locked room: Spoiler
open the secret door by finding the lever just outside the window, on the left side.


2. Next: Spoiler
navigate the narrow passage; at the end of the first leg is one of those elemental key holders. Do not frob it! Doing so closes the secret door, trapping you in the passage. This isn't a problem if you have no reason to go back, but I hate cutting off all of my routes. Turning right, you'll see another leg of the passage, some stairs leading down. A lone guard patrols, but his route is rather short. You can crouch about halfway down the stairs and then rush forward to blackjack him when he turns. At the end of this leg is another elemental thingy. Don't frob this one either! If you do, a fireball will shoot out of the wall, potentially ruining your day.


3. And next: Spoiler
Turning left, there's a door that *will not open*. Curses! Return to the elemental thingy nearby. Shoot a fire arrow at it. This will open the door. It'll also alert a few guards behind that door, so either run up to the shadows around the door and use the lean-forward-and-blackjack technique (my favorite), or run away back up the passage to the mansion and wait for a long while until they calm down. (I'm sure there are other ways of taking care of those guards, but that's what free will is all about: never needing to figure out all of the angles. ;)


A side trip of no real importance...the locked room on the top floor which you can't find a key to open, even if you somehow manage to track down the author and strangle him into submission: Spoiler
there is no key for that door, but you can get in there via the library. In the southwest corner of the library is a switch; this switch is hidden by the door to spiral staircase when it's open. The switch opens a secret door to the locked-room-without-a-key. There's nothing important here, just an office with a journal and a bit of loot.


Also, if you're playing on anything other than "Beginner," additional problems will arise. ;D  I think that'll get you going, anyway. If you need something elaborated upon, just let me know. I'm not sure how clear my directions are...blame it on the heat.
Title: Re: New Missions...Taffer!
Post by: Nancy on August 12, 2006, 02:46:49 PM
    Silver .......thank  you  so  much ,  for  so  much  information.  :)

   I  had  been  up  and  down  the  ladder  from  the  living-room   several  times ,  but  missed  that switch  completely. :hammerhead:

   Decided  to  read  just  half  of  your  " info "  at  first ,  and  try  the  rest  on  my  own . ::)    * Of  course *   I  frobbed  the
   key  holder  (  and  closed  the  door !!! ) , and  I  frobbed  the   2nd  key  holder  ( and  got  blown  away !!! ).
   So  I'm  back  to  read  EVERYTHING . ;D     I  found  the  switch  in  the  library, earlier ,   and  I've  been  on  the  roof  several
  times ( nothing  there  )  through  those   chimney-like   things .  ::)

   Now,  I  have  another  problem (  maybe  I  should  just  quit  ).  I  have  no  fire  arrows.  I  also  do  not  have  the  key  to  the
   armoury ,  where   I'm  hoping  there  will  be  a  few ..........I'm  sure  it  is  in  an  obvious  place. :hammerhead:...............more 
    help  please....................... ..........thank  you   :) :lol:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 12, 2006, 05:07:52 PM
Aha! Fire arrows:

[I don't consider getting the key to the armory a spoiler, because it's stupid. The clue depended on too great a logic leap, and has confounded quite a few people.]

1. Go to the room on the north side of the ground floor (when you came out of the basement for the very first time, you would have taken a right, through the kitchen, and across the hall to get to it; there is/was a guard in gold armor in there) and find the "weapons rack" --actually, a *picture* of weapons...cheap, cheap, cheap -- on the west wall of the room. There is apparently no way to move the thing, so just click on it a few times until you pick up a key. This is the key to the armory. This little puzzle was also the reason I am going to find the author and put his head in a box.

[Back into spoiler territory]

2. Now. Go to the armory (under the stairs on the ground floor, but you know that already). You won't find the fire arrows right away. You'll find a note that says "Remember: Fire Walk With Me," which is possibly the most unhelpful clue in the entire universe. But, there is a secret switch in the room, and the diligent will eventually find it. To find it without half an hour of staring into dark corners: Spoiler
look up directly at the overhead light.


There you go! Keep asking those questions...they keep me busy, thankfully. :lol:
Title: Re: New Missions...Taffer!
Post by: Nancy on August 13, 2006, 04:43:02 PM
   
   Ahh   Silver ....  what  would  I  do  without  you  ?!  :-* ;)

  I  don't  understand  :-\ I  frob  pictures   and  I  frob  weapons ,  but  "  pictures  of  weapons "............................?? >:D
  And   thank  you  for  the  "  overhead  light  ".  Even  knowing  where  to  look ,  I  had  trouble  seeing  it !!!
  Back  to  the  game..................and  probably   more  questions !! ::)


  Just  in  passing ................. Montreal's   weather ,  for  the  past  month ! , has  been  90   degrees  F. ,  punctuated  by
  violent  thunder  and  lightening  storms !!!   We  are  *  supposed  *   to  have  thunder  storms  only  in  the  Spring  and
   Fall .  Because  of  the  weather , I  haven't  ventured  out  of  the  house   except  when  absolutely   necessary ,  and  due  to
   boredom ,  was  looking  for  more   games .  Since  I  lost  all  my   " saves ",  I  started  to  replay   Thief 2 .
   Wait.................there  is  a  point  to  this  (  I  think ) :laugh:    I've  just  reached   " Life  of  the  Party  "   and  I  had  forgotten
    (  or  maybe  never  realized   )  what  a  GREAT  mission  it  is . :onethumb: :onethumb:    It  makes  a  lot  of   missions  look 
   rather  " primitive  ". :-\   although  I  still  enjoy  playing  them.

   Thanks  again........................ .. :) :lol:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 13, 2006, 10:01:12 PM
What would you do without me? Wander around in the dark, that's what. ;D

Oh, the weather. The wonderful weather. 103 F here today (it's been hotter over the past couple of weeks, but really: what's the difference between 106 and 107, after a while?), but a cold front is moving in and they predict a high of just 95 tomorrow. "Just 95"...it's sad when we're pining for the relief that the upper 90's bring. I'm not trying to outdo you, I'm just making conversation. :)

The problem is that some of us here *want* t-storms, but that comes with the possibility that a freaking tornado might come down and kill a few people. Then again, I don't like most people, so their deaths don't bother me as much as they would if I were normal. :evil1:

Still, with no new games around, I've been bored myself. I could get back to working on the reviews and revisions that I can never seem to finish, but it's too hot to think, let alone think *creatively*. So I play a little Thief, a little Oblivion (I am so sick of Oblivion), and I'm considering Morrowind again. Except I'm sick of Morrowind, too. Maybe I should play all of the Thief series from the very beginning to the bitter end. Again. :)

Speaking of Life of the Party: Emil Pagliarulo, who designed that excellent little mission, designed the quests for the Dark Brotherhood in Oblivion. Consequently, the DB is the best questline in the entire game. But really, really disturbing. ;)
Title: Re: New Missions...Taffer!
Post by: bobdog on August 13, 2006, 10:03:38 PM
Ahhhhh ... Life of the Party -- that's the Angelwatch mission, right? I think that mission alone (whatever it's called) is the cream of the Thief genre, with its interconnectedness, multiple paths, cubby-holes, etc. Absolutely superb. I remember there was an "update" of the Angelwatch mission where you got to make your way to the ground level and back up again. That kind of structure was what I really missed in Thief 3.
Title: Re: New Missions...Taffer!
Post by: Starfox on August 14, 2006, 11:03:49 AM
Oh, the weather. The wonderful weather. 103 F here today (it's been hotter over the past couple of weeks, but really: what's the difference between 106 and 107, after a while?), but a cold front is moving in and they predict a high of just 95 tomorrow. "Just 95"...it's sad when we're pining for the relief that the upper 90's bring. I'm not trying to outdo you, I'm just making conversation. :)

Your summer is not as fun as ours in Normandy. Three weeks ago we've been at 100 F for about 2 weeks. During the last week we've been around 58 F. Tomorrow... Nobody even knows. Maybe it will snow... The thing is that this year was quite curious. I had a 69 F on my balcony by the end of last November so November was actually hotter than August is. And last June it was even snowing for a couple of days in a south region of France. It's like if the weather was completely screwed up somewhere. Or maybe a mad genius invented a weather control device and can't remember how it works. In fact it's not really new. The weather has been acting that weirdly for the past three years. Seasons are not really seasons anymore and everything can happen anytime. Combined to the fact that in Normandy there's nothing like a "middle" weather. Either we melt in the 100s or we collapse to the low 50s (and that is only for summer). So dues to the temp difference in less than 2 days I had a cold last week which is fun enough considering we're in Summer.

And now that I have converted all these temps from C to F I have an headache too  :lol: Well next time I suggest we talk in K. For 32 F (or 0 C) you have 275 K... You immediately feel better, no?

Speaking of Life of the Party: Emil Pagliarulo, who designed that excellent little mission, designed the quests for the Dark Brotherhood in Oblivion. Consequently, the DB is the best questline in the entire game. But really, really disturbing. ;)

Yeah. And it's also the questline with the most interesting rewards including Shadowmere, the pal who never dies.

And I agree too on the fact that LOTP is certainly the best mission in Thief 2 though it doesn't beat Return to the Cathedral :purplelaugh:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 14, 2006, 01:53:16 PM
We need a Weather Witch here. Someone I can bribe with chickens and other livestock. "Make it unseasonably cool, Weather Witch," I would say, adding "and here's your chicken."

I find any sort of measurement conversion confounding. Since no one in the entire world can agree on anything (religion and pizza toppings being particularly nasty subjects), we find ourselves at the mercy of formulae. For those who are into psychological soothing, thinking in Celsius can be comforting. "Look! It's only 40 degrees! And me without my muff..." Still, it can be pretty funny. Or sad. Either one. Or both.

"It was 100 degrees today!"
"Fahrenheit or Celsius?"
"Um..."
"Or Kelvin?"
"Eh...Celsius?"
"THEN WHY ARE YOU STILL ALIVE??"

Weather in Oklahoma used be *almost* as unpredictable as you're experiencing, though. The unofficial motto is, "If you don't like the weather, wait a minute." (Optimists think that it'll change for the better; pessimists add the phrase "and you won't like the change, either") I don't know what's happened to us over the years, but I kind of miss having three different wardrobes (in terms of "warmth") ready at all times. Sometimes we have transition months, sometimes we don't. Since fall is my favorite season, it pisses me off when we skip the leaf change and go directly from green to bare trees. Whoever is in charge of this weather thing should be dragged out into the street and shot.

Yeah. And it's also the questline with the most interesting rewards including Shadowmere, the pal who never dies.

And I agree too on the fact that LOTP is certainly the best mission in Thief 2 though it doesn't beat Return to the Cathedral :purplelaugh:

And the DB NPCs have the most interesting personalities in the game. Gogron gro-Bolmog and his story about the little girl at her birthday party, for example. ;D

Return to the Cathedral? Randy Smith, all the way. You know, if Bethesda was smart, they'd hire him and Null for the next game. :evil1:  Count on the ESRB adding another game rating: CA for "Cardiac Arrest". Or maybe "HS" ("Holy $#@%!")
Title: Re: New Missions...Taffer!
Post by: Nancy on August 19, 2006, 04:37:45 PM
   Woo Hoo :bouncyred:   TTLG  is  back  up . :bouncyred:

   Now  I  can  try  to  finish  " Golden  Book  of  Keepers "  :hammerhead:   " They "  keep  talking  about   water  and  tunnels   and
   underwater  gates........................ ....I  can't  find   ANY  water  so  ....................I  guess  this  one  is  beyond  me  :(   ::)
   Of  course,  I'm  playing  on    Easy ,  so  the  objectives   may  be  different .

   I  just  finished  " Life  of   the  Party  "  or   "  Angelwatch  "  ,  slowly.  I  really  didn't  want  that  mission  to  end. :(    I  find 
   it  hard  to  believe  that  ONE  man  designed  it  ....................all  those   half-opened   windows  with  the  loot  and   interesting
   conversations. :funup:     I  liked   " Trail  of  Blood  "  too  (  my  first , and  memorable  :o   ,  meeting  with  a  treebeast  ) .

  Well ,   back   to  the  " Golden  Book " ,  which  =  banging  your  head  against  a  brick  wall !!! :hammerhead: :lol:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 19, 2006, 11:18:54 PM
I don't think you'll have to deal with water on easy...at least I don't remember doing so. Of course I couldn't tell you what I had for breakfast this morning, so keep that in mind.  :lol:

What objectives do you need? On harder settings, you'll have to deal with a few other trials...but if you have your loot and the Book, that's pretty much it.

The hardest part for me was the room with the Ice Keeper (that's not a spoiler, really): he's really an alert kind of guy. I prefer sneaking and cudgeling to outright fire-arrow murder, but that does work in a pinch. ;)

So...they're back. That's good! However...people still can't seem to give a straight answer on Last Page:

"How do I get into the !!@$@$ mansion??"
"Look to the south."
"FLY MONKEYS, FLY!"

Speaking of T2: it's funny, but I liked Sabotage at Soulforge. Everyone else seems to hate it, for some reason. :purplelaugh:  I've been revisiting some of the classic FMs lately. Art of Thievery, for one. Then Dyers' Eve for a nice little midnight romp. It's too bad metalhead never finished the series (Bloodsport was the first)...his last post was in 2002, so it's probably a good bet that he's gone adios.
Title: Re: New Missions...Taffer!
Post by: Nightwalker on August 22, 2006, 03:22:27 PM
You're right about Golden Book. On Normal you don't get to the water bit.

As for Last Page, it's a top notch FM except for the fact that it's almost totally lacking in clues! I just finished it on Insane (Expert) yesterday  and it's great once you've struggled your way through it the first time and have some idea of what to do and where to go. I nearly quit a half dozen times the first time I played out of sheer frustration. I'm glad I stuck with it though.
Title: Re: New Missions...Taffer!
Post by: bobdog on August 22, 2006, 04:47:47 PM
Is that the venerable Nightwalker haunting our taffing grounds?! Welcome, welcome !!  :onethumb:
Title: Re: New Missions...Taffer!
Post by: Nightwalker on August 22, 2006, 05:04:02 PM
Thank you very much! *Nightwalker bows*   ;D
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 22, 2006, 10:48:46 PM
Hey! It's the Divine Mrs. N! Welcome to our hovel. Eshaktaar's around here too...and the heat broke this week. And this is page thirteen. Interesting. Very interesting. The chicken's innards proved auspicious indeed, and the readings were true.  :purplelaugh:

Golden Book did give a definite sense of accomplishment when finished...I'm going back to Last Page when I get the chance. I've been...distracted.

(Sidetracked, actually. Before I could stop it, I found myself recoloring the Elven armor in Oblivion (http://i4.photobucket.com/albums/y144/silversorrow/zzElvenRough1.jpg). Why, I don't know. It's seeing LOTR again. I've arelady done the Ebony and Daedric...boredom, I think. Lots of boredom. I need a new RPG and fast!)
Title: Re: New Missions...Taffer!
Post by: bobdog on August 23, 2006, 09:08:32 AM
Alright, alright -- I'll send Arx Fatalis your way then.... sheesh!! The things you gotta do around here to keep from having your body zombified, liquified and ostracized!  ::)
Title: Re: New Missions...Taffer!
Post by: John D. on August 23, 2006, 11:15:52 AM
Been a while since I've been here-Hi Nightwalker!  Nice to see you here-just keep a safe distance from Silver Sorrow-I've only recently broke him of his habit of cannibalism via use of an electric cattle prod-NO SILVER DONT BITE! Bzzzzzzzzzzzzzz ;) :turnhappy: :lol:
Title: Re: New Missions...Taffer!
Post by: Nancy on August 23, 2006, 01:03:52 PM
   Thank  you  for  the  " Golden  Book  "   information .   I   was  playing  on   " easy  " ,   and    didn't  have  a  lot  of
   objectives , but  I  still  got  stuck !! :-[     I  wish  the  "  easy "  level   had  the  same  objectives   as  the  harder
   levels...............for  those  of  us  who  are  not  " expert ",  but  love  to  explore.. :purplelaugh:

   I'm  on  to  " Casing  the  Joint "    of   Thief  2  ,   and   now  remember   that  I  really , really ,  REALLY   dislike
   ghosting !!!!   :hammerhead:   .....and   admire  those  who  have  the  patience  to  do  so.

   And  welcome  Nightwalker ......nice  to  have  another   Canadian  here. :onethumb:

   Thanks  again.................. :) :lol:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 23, 2006, 10:23:17 PM
A bouquet of cheap flowers and a cattle prod, the perfecrt evening. Some light entertainment followed by unholy wailing at midnight. Human flesh: it's not just for breakfast anymore!  :evil1:

Bobdog - But you know we only go through those types of entertainment if we like you. ;D  So please, send Arx forthwith and ye shall have what approaches gratitude from me. Perhaps you would like to try out Psychonauts perhaps? Hmmm? I'll even throw in a heavily-consulted game guide as well.

Ahhh. Ghosting. You know, I do admire them...those who have the patience, I mean. Sometimes I just can't take any more of the stompstompstomping all around me and I...quit the game and play something with a little more mindless violence. Like solitaire.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 24, 2006, 09:40:11 AM
For T2, here's Pereiras's Mansion (http://thiefmissions.com/info.cgi?m=PereirasMansion) (37.8mb) by Pedro Quintela. I'm having a lovely time trying to download it, too. Maybe epithumia's having some technical problems. Just repeat to yourself "it's just an FM, I should really just relax." [spin Planet logo, etc.]

EDIT: Downloaded. Caution: buggy, buggy, buggy.
Title: Re: New Missions...Taffer!
Post by: bobdog on August 24, 2006, 11:20:40 PM
At 38 MB, that's HUGE for a T2 FM. Think I'll wait for the updated version, but thanks for being our little guinea hen!  ;D
Title: Re: New Missions...Taffer!
Post by: Nightwalker on August 24, 2006, 11:28:42 PM
Apparently this one wasn't betatested properly and has a hugely oversized music file in it. There should be a much smaller version out soon as Yandros has downsized the file and passed it on to the author to replace the original one. I think I'll wait to see if some of the bugs get ironed out.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 25, 2006, 09:41:21 AM
Beats being a guinea BLT any day of the week. ;D

Thanks for clearing that up. Usually, first FMs are less than 5mb in size (this observation is based on extensive experience...or I just made it up; if I'm wrong, I'll find a way to weasel out of it, trust me), and I wondered why there's a 45mb wav file (!!) in there. Watch Yandros, though: it looks like he's about to snap and mangle someone. :lol:

"TEST!" >thump< "YOUR!" >thump< "MISSION!" >thump thump<
"*gurgle*"
Title: Re: New Missions...Taffer!
Post by: Doc_Brown on August 25, 2006, 10:21:39 PM
Is that the venerable Nightwalker haunting our taffing grounds?! Welcome, welcome !! :onethumb:
And a :happybirthday: as well.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 26, 2006, 10:25:57 AM
We have a birthday? Ah, crud...someone blew out my spandex and I can't find my dance belt. I'll just have to wing it sans Jazzercise this time: happy birthday!

In other news, Pereira's Mansion (http://thiefmissions.com/info.cgi?m=PereirasMansion) has been updated...and now only 8.5mb! Wotta bargain!
Title: Re: New Missions...Taffer!
Post by: Nightwalker on August 26, 2006, 04:58:39 PM
Thank you very much!   :)
Title: Re: New Missions...Taffer!
Post by: Starfox on August 27, 2006, 04:50:39 PM
So, happy birthday Nightwalker. Enjoy your stay in our little asylum  :lol:

Pereira's Mansion is still buggy. Although this time I've been able to go further. As for the 45 Mb wav file, it appears the music is from TDS (it's the ambient for widow Moira's mansion -- can't remember the real mission name right now).

The mission could be ok but some of the bugs somewhat spoil it (the broken window to the music room not the good size, the invisible wall preventing you from reaching the doors to the garden if you don't stick to the wall...). Ahhh... betatesting rules!
Title: Re: New Missions...Taffer!
Post by: bobdog on August 28, 2006, 11:12:45 AM
Is that the venerable Nightwalker haunting our taffing grounds?! Welcome, welcome !! :onethumb:
And a :happybirthday: as well.

Hmmm ... I find it awfully suspicious that Nightwalker happens to join up JUST in time to announce her birthday .... Like perhaps those "other" sites don't recognize her awesome powers and rightfully grant her birthday wishes (happy B'day, BTW!) like our own fine site does.... Makes you wonder....

 ;D
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 29, 2006, 11:30:37 PM
We're all about the love over here. Not like other sites that *say* they love their members. We feel it. We ARE the love. And we are currently restricted by court order from being within 100 feet of anyone. It's a shame. We have so much love to give.

:purplelaugh:

~`~`~`~`~`~

Something new for Thief 2. I plan to rhyme no more today, so you can safely say that I will be watching what I speak. Talk. That thing with the thing? That. Yes.

Bad Blood (http://thiefmissions.com/info.cgi?m=BadBlood) (11mb) by Terry DeLaney. Another first mission, perhaps? Yay! From the readme:

You have business in the sleepy town of Airsdale. Unfortunately, a serial rapist and murderer has been on the loose, and the town folk are demanding the perp be found. The local boys lay the blame on you. Thrown in jail and facing execution, you escape with only the clothes on your back. Alone, penniless, and hunted, you have 3 priorities: get your equipment back, steal the town blind, and find and kill the real perp.

I don't have to tell you to download it, do I? Good. I'm glad we understand each other.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on September 05, 2006, 09:05:30 AM
Gruntings and salivations. New T2 content for your downloading pleasure.

Assault At The Gas Station (http://thiefmissions.com/info.cgi?m=GasStationAssault) (5.2mb) by Sterlino. (Not to be confused with the Texaco Massacre or the Kerr-McGee Coverup.)

Anyway, it's not what it sounds like. At least I don't think it is. It's Karras related, so it's probably not going to involve waiting in lines at the pumps, getting into a fistfight with some SUV-driving moron with a cellphone permanently jammed in his ear and who just will not lay off his damn horn. Oil crisis, my ass.

From the readme, an important message:

To play you need the latest tnhscript154.zip and the script module UsrScriptT2_1x2BugFix.zip. [Available HERE (http://www.thiefmissions.com/scripts/).]

And, for those of you wishing that your thieving was more excrement-oriented (hey, I'm just analyzing the readme here!), A Servant's Life (http://thiefmissions.com/info.cgi?m=ServantsLife) (35.2mb) by John Denison, aka john9818a.

The reason I say "excrement-oriented" is this:

Do not eat while playing this FM. If you have a problem with viewing feces or any activity involving feces then please play on the Censored difficulty. Any other content in this FM is no different than found in the OM or other FM's.

Coprophiles rejoice!

I'm pretty sure that's not the overall theme of the FM, but you never know. I've played some missions that were pretty fecal-y, and they didn't even mention it by name. [rim shot] [rim shot??] [sorry.]
Title: Re: New Missions...Taffer!
Post by: bobdog on September 05, 2006, 07:52:09 PM
I tackled Bad Blood, A Servant's Life, and Pereira's Mansion today, and currently working on Assault at the Gas Station.

Bad Blood is fairly good, although the layout is a bit disjointed. It was challenging to find where the perpetrator is supposed to be, but most everything else worked out. Use the map included to best effect.

A Servant's Life just didn't quite cut the cheese with me  ;), all scatological humor aside. I had trouble figuring out keys for various doors and finally gave up after roaming all over the map.

Pereira's Mansion is a small mansion mission. Not much more going for it.

Probably the best of this crop is Assault at the Gas Station, which has a number of interesting new ideas, such as weighing down traps to open doors, a gas mask, and one of the most challenging AI I've ever tackled in Thief 2. The best way to get rid of all those soldiers? Grab your gas mask and have them follow you into the gas zone. Splurg -- kaff -- choke!! Still working on it, and have no idea if I'll figure out all the "puzzles" for this one....

UPDATE:
I probably got about two-thirds through Assault, but after a SECOND maze, I just said screw it. I supposedly got instructions on how to operate the first maze in the gas chamber, but couldn't work it out and just started randomly hitting levers until a door opened. Then, I get in there, only to find I can't get back out, and (after churning through the second maze) that I require a key I didn't have. This is not fun, not to mention spawning Hammers, super-sensitive AI, and a lack of direction. This one's only for the masochists, I'm afraid.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on September 08, 2006, 01:43:07 PM
Looks like we've been slipped a mediocre bunch this time, although Assault seems to be the better FM...I'm still working on it. I have no idea what I'm doing, so every goal accomplished is like a little triumph.

As for A Servant's Life? I think the author's lost his mind. I played up to the point where Oh Dear ran into an elevator shaft and was slowly crushed by the lift. ::)  I have better things to play.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on September 11, 2006, 10:33:13 AM
Hey! There's a card with this FM!

Dearest friend,

Here is something new
You might have guessed it...
...yes, it's for Thief 2
Hope it was tested.

Love,

[uncertain scrawl: Sally? Silver? Satan?]


Yes, for T2, it's Relics (http://thiefmissions.com/info.cgi?m=Relics) (16.2mb) by Paul D Rotter (eepcat).

The story: You've been commissioned by the Dayport Historic Museum to descend beneath an old Hammer church to recover some lost Relics before the church is demolished.

Oh, and you can get it without without the briefing movie: Relics, No Briefing (http://thiefmissions.com/info.cgi?m=RelicsNB) (3.5mb)
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on September 12, 2006, 07:57:47 AM
More news from Cheap Thief Missions land, where everything is light blue caramel.

Firstly, Assault on the Gas Station (http://thiefmissions.com/info.cgi?m=GasStationAssault) (5.7mb) has been updated to v1.1.

From the readme:
this version was released to fix a couple of final bugs that in the beta stage we didn’t find and to include the scripts modules used to prevent some system defaults problems.

Secondly, Darkloader 4.3 has been unleashed upon the unwary. Look for it HERE (http://thiefmissions.com/darkloader/). This is probably a good time to get the latest versions of the scripts 'n' stuff...a link is provided on the page I just mentioned.

Thirdly,  :sleepy2:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on September 13, 2006, 09:32:41 AM
Bad Blood (http://thiefmissions.com/info.cgi?m=BadBlood) (11mb) has been updated to v2. HERE (http://thiefmissions.com/walkthroughs/BadBlood.txt) is a walkthrough by the author.

Speaking of walkthroughs, here are a couple more:

The Last Page walkthrough (http://thiefmissions.com/walkthroughs/LastPage.html) and Strange Meeting walkthrough (http://thiefmissions.com/walkthroughs/StrangeMeeting.html), both by Nightwalker. Also, there's the T2X walkthrough (http://thiefmissions.com/walkthroughs/T2X.html), by Nightwalker and Freddy Fox.
Title: Re: New Missions...Taffer!
Post by: bobdog on September 15, 2006, 04:02:18 PM
Relics is too short and not much fun.
Title: Re: New Missions...Taffer!
Post by: Nancy on September 15, 2006, 06:12:39 PM
  Anyone  playing  " Assault  at  the  Gas  Station " ??    Wow...so  many  twists  and  turns !! ::)  It  IS  fascinating ,  but

  it's  giving  me  a  headache . :hammerhead:

  I'm  trying  to  get  through  the  gas  maze .......and   can't  seem  to  lure  the   baddies   out  to  a  spot  where

 I  can  use  my  blackjack .    I  can't  outrun  them ......and  if  I  take  off  my  mask..... :disintegrated:

  Noone  at  TTLG  is  having  this  problem !!!!  :-[     so  I  thought  I  would  ask  my  trusty  family  for  help ?? :-*


 I  agree... " .Relics "  is  too  short ,  and  not  as  good  as  his  earlier   ones.........but  I  found  " A Servant's  Life  "

 O.K.  when  played  on  " Censored "  !!! :purplelaugh:

 Any  help  thru  the  gas  maze...................greatl y  appreciated.................. ...... :) :lol:



 Never  mind !!! :-[   I  didn't  think  you  could  " use "  any  weapons  while  wearing  the  gasmask . :hammerhead:  but

 I  found  you  can  throw  bombs.    :funup:      However........I've  spent  an  hour  in  the  maze  and  I  can't  find  the

  "  Y  switch  ".         Any  "  directional "   help?? .......................Thanks ............. :) :lol:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on September 16, 2006, 08:22:07 PM
Sorry I couldn't be of any help...I wrecked my neck the other day and I'm only now able to do stuff on the computer again.  ::)  That did give me a chance to watch five of the six DVDs belonging to the first season CSI set, though. [And the theme song never gets old because I've always loved The Who.] I think I'll wait a month or so for the second season set, because I'm about to strangle certain cast members. Grissom's safe, though.  :lol:

Gas Station: I just got the updated version, and I have yet to install it; I'm guessing I should be prepared for more frustration, since I hadn't even figured out how to find to the maze.

As for the others? Same deal...I am *really* behind. But I have almost finished my Sin review, if that means anything.  ;D
Title: Re: New Missions...Taffer!
Post by: Eshaktaar on September 17, 2006, 12:05:21 PM
However........I've  spent  an  hour  in  the  maze  and  I  can't  find  the "  Y  switch  ". Any  "  directional "   help?? .......................Thanks ............. :) :lol:

I'm in the same situation currently, and I'm starting to believe that the maze remodels itself when switches are pulled. I've been looking for the third switch, walking through every passage at least thrice without finding it. My guess is I've maneuvered myself into a dead end and need to restart the mission.
Title: Re: New Missions...Taffer!
Post by: Starfox on September 17, 2006, 12:35:09 PM
I love the restriction in this FM. You wear a gasmask so you can't use any weapon. Why didn't I told that to my instructor when I was in the Army and that we were training through the NBC thing: "No sir! I'm wearing a gasmask sir! So I can't use any weapon sir!" To what the instructor would have probably answered "And if I kicked your ass soldier? Would you feel in the mood?"

Anyway I'm in the middle of this thing so I will try to give some help although I'm pretty bad at describing mazes and as Eshaktaar pointed out the maze remodels itself when you activate the switches. O and B switches are easy to locate while the Y switch is only available if you activate O then B first. After that:

From the B switch Turn right and right then follow the corridor until it's very end (keep heading West on compass)... The Y switch is in a dead end.

As soon as you activate the Y switch the maze remodels itself again and reveals a door in the North Eastern part of the maze (directly in front of the corridor where the B switch was -- because access to the B switch it is now cut).

After that there will another remodeling maze with more switches but at least you'll be able to lure unprotected guards in gas areas this time... lot of fun. But a little spoiler for the following maze just in case you're puzzled:

Spoiler
Activate the first switch located in the first green gas area you find. LEAVE ALONE the second switch in the second green gas area. Activate the switch in the non gased area then go back and activate the switch that you left alone before. The way will be open. If you activate the second switch before the third one it cuts your way to the third one so the third swicth must be activated before the second one.


Title: Re: New Missions...Taffer!
Post by: SlyFoxx on September 17, 2006, 11:12:49 PM
It's a shame really....sterlino really knows how to work the game engine but his missions just miss the mark for me.
Title: Re: New Missions...Taffer!
Post by: bobdog on September 18, 2006, 07:39:07 AM
Yes, a lot of technical achievements, but not much fun, unfortunately.
Title: Re: New Missions...Taffer!
Post by: Nancy on September 18, 2006, 02:10:39 PM
   Thank  you  guys. :)

   You  were  right .....the  moment  you  pull  the   O switch , the  Y  switch  appears.!!(  THAT  never  occurred  to  me  )  :-[
   I  was  determined  to  find  all  3  switches  before  I  pulled  any. :hammerhead:

   And  thanks  for  the  Maze 2  information .   I  doubt  that  I  would  have  struggled  through  Maze  2 , after  spending  SO
   much  time  on   Maze  1 . :-\

   It's  a  shame............I  love  the  gasmask,  the  new  " pulls "  to  open  doors ,  the  lighted  mouse  hole , and  ALL
   the  other   details................but  the  frustration  level  is  almost  too  high!!! ::)


   And  btw ......Eshaktaar    and   SlyFoxx ...........as  a   FAN......I  am  waiting  with  bated  breath  (  baited  breath  ?  ::) ;)  )
   for  your  next  missions.     Soon ,  I  hope. :)

 
   And  Silver .......glad  you're  better.   Hope  you  were  doing  something  * interesting  *  when  you  " wrecked  your  neck ". ;)
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on September 19, 2006, 09:37:22 AM
I was engaging in my favorite activity...that's right, I was sleeping. And yes, I've done this sort of thing before. My chiropractor looks at me like I'm an idiot, and maybe he has reason. But what should he care? I'm putting his kids through college.

Well, anyway... :lol:

Jinx impression: I hates mazes! I hates mazes to blazes!
Title: Re: New Missions...Taffer!
Post by: Starfox on September 19, 2006, 12:47:24 PM
That's it? You were "just" sleeping? Come on... Tell the truth! There's nothing to be ashamed of if you wrecked your neck because you stuck the Asian Nurse poster over your bed in a weird position.

 :funup:

[Just kidding... Although...]
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on September 19, 2006, 08:41:26 PM
I plead the Fifth (http://caselaw.lp.findlaw.com/data/constitution/amendment05/).  ;D

Here's a tip: when you Google "asian nurse", make sure you have Safe Search turned off. Otherwise, your results will suck. On the other hand, you probably won't get a virus if you do have the filter turned on. Kinda ironic, when you think about it. Which is why I do not think about it.
Title: Re: New Missions...Taffer!
Post by: bobdog on September 22, 2006, 08:41:53 AM
KOMAG has just released the FMs for his new "Water Contest", located at http://www.keepofmetalandgold.com/contestwater.htm (http://www.keepofmetalandgold.com/contestwater.htm). Unzip and place the seven individual zips in your Thief 2 FM folder.

Also, Christine has released a new FM for System Shock 2 called UNN-Nightwalker: thiefmissions.com/info.cgi?m=UNN-Nightwalker (http://thiefmissions.com/info.cgi?m=UNN-Nightwalker). SS2 FMs are few and far between, although by the screenies, it looks extremely similar to the original game.

EDIT -- AFTER PLAYING SOME FMs:
This is a pretty playable bunch, over all. I finished Lost Souls, Sneaking Through Venice, Dangerous Conditions  and AKA Noah  (the best of these four), but I'm having some major challenges with two of the others. For Enlightened Times, I can't figure out the word puzzle to get into the next level; it's supposed to be obvious....  ::)  And for Temple of the Tides, I can't figure out how to get all the mirrors (great effect, BTW), especially the one across from the spike pit, and any extras. I've already found like 6 mirrors and placed them. I notice a Spoiler
lever on the top of the ceiling
where the man fell, but don't see how to access it, as well as Spoiler
a little walkway
. Still have to try What Lies Below.

In all, a real good bunch of levels for the Water Contest.
Title: Re: New Missions...Taffer!
Post by: Eshaktaar on September 24, 2006, 03:22:45 AM
Spike trap:
Spoiler
Have you translated the text? Look at the ceiling and look for a line of symbols that's slightly darker. Follow that path.


Lever:
Spoiler
To reach the lever, go to the corridor that leads up to the suns room. There is a short corridor to the left halfway up. When you enter the light shaft, you'll be turned by 180° (recognizable by the light on the floor). Turn around and you'll find some more suns and eventually a way to reach the lever.


The contest yielded some real gems.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on September 24, 2006, 10:21:24 PM
All of them are exceptional...I don't remember when I've had this much fun with T2. I remember someth--wait, no. Never mind. I can't talk about that. I promised the judge. Let's just say that if you knew what I know, you'd never look at the Mormon Tabernacle Choir and ordinary sliced American cheese in quite the same way ever again.

The last one I'm working on is Temple of the Tides, which is...yikes. Good and puzzle-y, but I must confess that I've never been able to figure out sliding puzzles. That thing rattling around in my skull just doesn't work that way...which is another reason I will never, EVER be able to grasp level design, modeling, or fully understand texture work; I'm not asking for sympathy, mind you...I'm just giving you a valid reason why you should make sure your children avoid multiple head injuries at all costs. Put 'em in a plastic bubble. With a cage around it. Sure wish my parents had done as much for me.

Ahem. Anyway, I hope I don't need to solve the sliding puzzle to finish; I've heard rumors of there being more than enough silver suns to go around, so here's hoping. [Vincent Price]Hopes springs eternal in the human...yeeeessss...[/Vincent Price]

All complaining and self-contempt aside, I like it. I liked all of them, especially What Lies Below and Enlightened Times. Beautiful work, all of 'em.
Title: Re: New Missions...Taffer!
Post by: Starfox on September 25, 2006, 07:24:35 AM
bobdog: sorry I just edited your post to rectify the link so it points to the Water Contest page instead of the file itself. It's just that linking directly to the file may be regarded as bandwidth theft. So let's try to be nice with the other sites and link to download pages instead of files  :lol:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on September 25, 2006, 09:38:48 AM
Forgot - thanks bobdog for pointing out the latest missions. Mr. Absentee over here, wandering into the room and wondering why the hell I wandered into the room in the first place. I gotta get my Zyrtec refilled. :joystickcrazy:

The word puzzle in Enlightened Times, full-blown solution:

Spoiler
MALEZAA


There you go!

Also, Evicted (http://thiefmissions.com/info.cgi?m=Evicted) (14.2mb) by Nomad has been updated to v1.2.
Title: Re: New Missions...Taffer!
Post by: bobdog on September 25, 2006, 09:58:11 AM
What Lies Below was absolutely awesome -- amazing ambience, and loved the upgraded graphics and glyph uses.

For Temple of the Tides, I'm afraid you do have to figure out the sliding puzzle, which I hated. Here's a hint, solve it so that the empty square Spoiler
is in the middle
. The bouncing lights was a great effect, especially for the DarkEngine.

I must have missed something in my reading for that word to work in Enlightened Times, but I'll give it a go. Another nice atmospheric one.

These three were definitely the best of the crop, but overall, all of them were shiners. Great job to all the FM makers, anonymous as they are.  :onethumb:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on September 25, 2006, 11:02:24 PM
Temple of the Tides:

Ha! I did it! I'm a genius! A-hahahahahaha!

Even though bobdog's hint was actually the clue I needed, the fact still remains that I, Wile E. Coyote, am a genius.

*meep meep!*

Whoops. Please excuse me. I must strap on these rocket skates and go to meet my destiny.


I did have something further to note here, but I sorta got sidetracked by the vagaries of the English language and forgot. Stupid communication stuff. I prefer grunts and clicks, myself.

EDIT: I remember now! YAY ME!!  :brainboom:  Evicted (http://thiefmissions.com/info.cgi?m=Evicted), which I mentioned in a previous post, is for Thief 3. No wonder I couldn't get it to work in Darkloader!  ::)
Title: Re: New Missions...Taffer!
Post by: bobdog on September 26, 2006, 07:31:08 AM
I find with those sliding puzzles that I just start randomly moving things around and happen to strike oil every now and then.  ::)

I think Evicted, if I remember correctly, was not very good. Rough sprawling level design that was more akin to Thief 1 than 3.
Title: Re: New Missions...Taffer!
Post by: Nancy on September 29, 2006, 02:31:52 PM
  OK  genius .......or  geniuses ,or  genii [ whatever !!! ]...............I  need  help. :hammerhead:

  I agree that "  Temple of  the  Tides "  is  BRILLANT  , but  I  seem  to  need  some  instructions .  I  know

  there's  an  objective ,  but  my  wanderings ,  aimlessly  [  mainly  trying  to  avoid  the  fireballs !!! ]  aren't

  getting  me  anywhere . :mad1:    I've  made  it  over  the  "  spiked  floor "  and  I've  done  the  " sliding puzzle "  :funup:

  I  really  have  2  questions........how  many  puzzles  are  there  altogether ? ........and  is  there  ANY  way  to

  get  rid  of  the   fireballs ?  :computerfix:

  btw....Noah ,  Lost  Souls,  and  What  Lies  Below  [ love  that  gray ]   are  my  3  favourites.    " Temple  "  is

  SO  unusual..................but  it  doesn't  feel  like  " Thief "  to  me. ::)

  Thanks  for  any  help......................... . :) :lol:


  PS  My  game  has  just  started  to  "  jump ".........any  cure ??  I'm  just  short  1  "  shiny  sun  "  and  I  hate  to quit  :purplelaugh
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on September 29, 2006, 04:30:45 PM
Just don't call me "Jeannie"...I don't look good in a pink harem outfit.  ;D

I'm not sure exactly how many puzzles there are, but if you're playing on Expert, you need all of the suns (13 in all). Most of the puzzles are figuring out which walls you can walk through, keeping your eyes sharp (thus obliterating the whole "eyeball" concept completely), paying attention to your orientation (some hallways can spin you around), and being the owner of the following knowledge: the fireball(s) respawn. There's a respawning water arrow by the doors you're trying to open with the beam, so if you need some peace and quiet that the fiery death of an elemental brings, there's your panacea.

What the hell am I ON??

Anyway, you'll need the fire elemental for at least one puzzle:

Spoiler
There's a room with three doors and a pedestal of some sort in the middle of the room. You need a lit torch (where to get it? In the store and from -- or near -- the body of the archaeologist). Sneaking up on an elemental and hitting it with the torch doesn't alert him, but it does light your torch. You can then swing the torch at the pedestal/brazier and it opens the three doors, introducing a couple of puzzles. Fun!


I hope some of this is helpful, because I'm sure drawing a blank on its usefulness. If I got anything wrong, people...PLEASE correct me.  :lol:

Waitaminit..."jump"? Oh, it's become sludgy and stuff? The author's released a fix, which may help...Nameless_Voice is hosting it, and you can get it through this post (http://www.ttlg.com/forums/showthread.php?p=1505159#post1505159). I installed it and loaded up a save game without any huge problems, other than the game would crash every time I tried to load a save in-game...I guess the idea is to quit the game, then restart, load a save, and play. Repeat every time you need to reload. :computermad:

On the bright side, T1 and T2 usually don't cause a hard lock when they crash...

EDIT: Forgot. Here (http://www.ttlg.com/forums/showthread.php?t=109094) is the TTLG guessing thread, where everyone bets their shorts on who the authors may be. ;)  Nothing tangible so far, although personally, I have a sorta-informed guess as to who made What Lies Below. But I'm not 100% sure, and I'm not a betting man, so...
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on September 29, 2006, 10:32:37 PM
From the guy who made Pereira's Mansion, here's Vadrigar's Prison (http://thiefmissions.com/info.cgi?m=VadrigarsPrison) (21.4mb) by Pedro Quintela. For T2. Looking forward to it.

Oh, and in the exceedingly useful department:

Walkthrough for Assault On The Gas Station (http://thiefmissions.com/walkthroughs/GasStationAssault.html) (Expert), by Freddy Fox and Nightwalker.

Note: "Assault on the Gas Station" has nothing to do with a group of confused terrorists blowing up a Taco Bell. Now you know.

Walkthrough for Golden Book of Keepers (http://thiefmissions.com/walkthroughs/GoldenBook.html), by Nightwalker and Zontik.
Title: Re: New Missions...Taffer!
Post by: bobdog on September 29, 2006, 10:35:32 PM
Nancy, everyone is noting that once you get the fireballs going, the game stutters.

As for that final piece, I was also at that point. What I did, was ...
Spoiler
look out the window where the beam of light will exit -- notice anything there?


Also, the final fire elemental patrols, so simply wait until it goes around the corner, and then sneak behind it. No need to waste a water arrow.

What Lies Below is definitely the best of this great bunch.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on September 30, 2006, 04:52:18 PM
Yup...that patch I mentioned should help, although I'm not sure whether the crashes I experienced after installing it were a side effect or not. People were reporting crashes beforehand, yet I was not, so...

Vadrigar's Prison: What the hell?? Why is my arm skeletal? Am I dead?
Title: Re: New Missions...Taffer!
Post by: Nancy on October 02, 2006, 01:43:34 PM
   Thank  you  both.... :)

   Silver ......my  " jumpiness  "  is  now  fixed. ;D   I  don't  know  how  I  missed  that  link......I've  re-read  TTLG
     many  times, but  I  keep  re-reading  the  parts  I  don't  need.!! ::)
    I  used  a  fire  arrow  to  light  the  urn .....and  open  the  doors .  I  still  don't  know  what  I'm  supposed
    to  do  with  the  flaming  torch!! :funup:

  Bobdog.....I  looked  through  that  window  several  times,  and  saw  a  glint  over  the  door ,  but  thought
   it  was  just  a   glitch  in  the  game !!!!  That  was  the  one  I  needed..  Those  "  adjustable  "  sun  rays
   are  amazing !!! :purplelaugh:

   Made  to  the  end  [  loved !!!  almost  drowning ,  with  the  cracks  in  the  walls   and  the  rising  water ]
   but  since  I  only  have  100   loot  out  of   1500  , I  realize   I've  missed   a  lot .  :hammerhead:
   TTLG  speaks    of  a  room  with  a  marble  floor.......... I  know  this  is  difficult,  but  I  wonder  if  you
  could  point  me  in  the   direction  of  that  room ??   I  thought  I'd  been  everywhere .

   Thanks  again....................... :) :lol:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on October 02, 2006, 01:57:14 PM
I'm not sure about a marble room, but if you go back to the sunbeam room and examine the metal suns laying about...  ;D
Title: Re: New Missions...Taffer!
Post by: Starfox on October 02, 2006, 04:14:26 PM
So I finally found the time to made it through some of the Water Contest FMs. I pick them in the order Darkloader presents them to me so I still have to play Temple Of The Tides and What Lies Below.

We have a good bunch of missions here although one of them has some weird design choices. Tiled floor sounding like carpet, stone floor sounding like tiled... sound completely missing in some places and finally carpets having no effect on your footsteps. For the first time since I was a Thief newbie (back in '99) I actually shot a moss arrow on a carpeted floor thinking it was tiled  :hammerhead: Hmm, this feel like a rushed mission...

I also retreated from Lost Souls and will keep it for later. It's just that I'm not in the mood (and first and foremost I don't have the time) needed to sneak through these guards in a full light environment with lightnings preventing you from using any safe spot to think ahead and with other guards right behind doors apparently just waiting for you to break your skull... Maybe I will find it fun later but not today. 3 reloads in 5 minutes is far too much for my enjoyment especially with my play style. When I play a mission I like to play like real Garrett would do so my objective is to not quickload from the beginning to the end (so to not die). And I always manage to do that except for some Japanese missions that I never seem to get and some big mistakes I occasionally make. So when I have to reload 3 times in the first 5 minutes that really spoils the whole thing for me, but maybe it's just because I'm tired...

For those who are looking for the word for the word puzzle in Enlightened Times read your starting note again. A god is mentioned in it and this is his temple. Actually it's much simpler to figure it out if you complete an hidden objective before that allowing you to gain some additional knowledge about the place and of course the puzzle.
Title: Re: New Missions...Taffer!
Post by: bobdog on October 02, 2006, 05:21:31 PM
When I play a mission I like to play like real Garrett would do so my objective is to not quickload from the beginning to the end (so to not die). And I always manage to do that except for some Japanese missions that I never seem to get and some big mistakes I occasionally make. So when I have to reload 3 times in the first 5 minutes that really spoils the whole thing for me, but maybe it's just because I'm tired...

Dude, you are SOOOO going to eat your words for Temple of the Tides!!  ;)  ;D  If you can make it through the swords in just one rush, you are a Thief extraordinaire!
Title: Re: New Missions...Taffer!
Post by: Starfox on October 02, 2006, 06:20:32 PM
Dude, you are SOOOO going to eat your words for Temple of the Tides!!  ;)  ;D  If you can make it through the swords in just one rush, you are a Thief extraordinaire!


Maybe I will eat my words. If you can hear me cursing from where you are then you'll know what happens :lol: But I don't really count weird trapped puzzles in my "stay alive the whole mission" objective, not on the first run through anyway. The only thing that really annoys me is dying with common stuff like avoiding guards and such...

But I'm currently playing What Lies Below and I'm enjoying it an awful lot... Now that is my kind of mission (but any undead mission is my kind of mission  :turnhappy: ) Well I'm not very fond of the black and white setting but still; it's an undead mission...
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on October 02, 2006, 10:09:29 PM
Ah, Thief Noir. Black and gray and backstabs for everyone. Gotta love it. :lol:

As for the Temple...swords, meaning the blade thing in the hallway? Got through it no problem, first time, not a scratch. But me, hey...I did a little recon before charging into the blades, figured that there was something I should be looking for...  :purplelaugh:

And, just for other-mission kicks:

For T2...from the same guy who gave us the wonderful From Beneath the Sands, here is
A Pirate's Downfall (http://thiefmissions.com/info.cgi?m=PiratesDownfall) (14.5mb) by Nick Dablin (nicked).
Title: Re: New Missions...Taffer!
Post by: Starfox on October 03, 2006, 09:31:37 AM
As for the Temple...swords, meaning the blade thing in the hallway? Got through it no problem, first time, not a scratch. But me, hey...I did a little recon before charging into the blades, figured that there was something I should be looking for...  :purplelaugh:

Just did the same thing... Because I asked myself what kind of morons would build a trap without a mean to pass through themselves?  The only thing I almost missed was stopping before the death trapped ahead :lol: Spent 10 minutes on it though... Five of them I wasted trying to see if the pressure plate in the corridor was not a tri-state thing depending on how you pass on it with the third state revealing a free passage. But it isn't so my next task was to locate the little thing that should be there somewhere, hopefully not very far from the blades.

I did not manage to preserve my survival objective in What lies Below though. One damned undead (probably the strongest and fastest I've seen yet) got me before I could react just because I didn't go the right way to deal with it. If I had gone the other way and found some diary (which I did after my reload)  I would have known what was going on and there's no way I would have opened that door the way I did... My mistake. Generally I'm like Silver, I scout everywhere before proceeding to the next step and in this one occasion I forgot to do it. Stupid me...  :purplelaugh:
Title: Re: New Missions...Taffer!
Post by: bobdog on October 03, 2006, 06:43:51 PM
Oh, is there a switch?  ::)  My Thieving skills have degenerated significantly.... After getting swabbed in half a couple times, I quaffed (or perhaps doffed -- I'm not sure which I did at the time) a speed potion and ran and jumped through.

Yeah, that Zombie got my health good, even coming up from behind and using the glyph on him. I liked how the glyphs were used -- nice job.
Title: Re: New Missions...Taffer!
Post by: Starfox on October 03, 2006, 08:58:16 PM
Spoiler
Yeah indeed there is a switch in a little dark corner on the ground just behind you when you look at the blades. Hard to find because it is not your typical kind of switch but it stops one of the blades which gives you enough time to run through.


As for the zombie well it's because of that the keeper's diary mention that it is best to use the invisibility potion conveniently provided than using the glyph which should be only the last resort. And you're lucky to have made it out alive if the zombie hit you... I was killed with just one hit and I was at full health  :redhot:
Title: Re: New Missions...Taffer!
Post by: bobdog on October 04, 2006, 02:41:41 PM
For that zombie, I had read the book below, and ... not feeling like lurking about, went up the ladder and hit the red glyph there to explode him. I took damage from his zombiefied shrapnel!!  >:(
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on October 04, 2006, 11:00:04 PM
Expert's a real pain in the ass; I had more fun on Normal. That way I was able to sneak into the...um...what was it? Oh, right: the crypt with the Necrowhatsit without too much trouble. On Expert, the tight corridors overlooking the crypt had some ghosty-type Haunts wandering around, making it difficult to sneak by them. So I killed 'em, which alerted every last Haunt in the crypt. As you can imagine, a horde of Haunts moving in unison from one side of the room to the other makes it slightly difficult to pass unnoticed.

Solution? Fortunately, I had quite a few grenades of varying types... :purplelaugh:

As for Brother Reggie? I think you're suppsed to scoot back down the ladder before he explodes. ;)

What else? Hmmm...oh. I finally finished A Pirate's Downfall. Devious work, that.
Title: Re: New Missions...Taffer!
Post by: bobdog on October 06, 2006, 04:13:48 PM
Pirate's Downfall is EXTREMELY challenging. I've collected my four artifacts, and used them on their respective "locks", opening the floor below. I read the scroll, (and have already been through the TTLG forums) and went to the Music Room to try and solve the final quest with the paintings.

From TTLG, I understand the order I'm supposed to proceed. However, I lack the specifics. I visited each of the paintings in the specified order, and then returned to the Music Room, but nothing changed. I read Smith's book in the Music Room, and still nothing changed. I know there are supposed to be some numbers to enter, but how and where??? HELP!!!

Otherwise, a great mission.  :onethumb:
Title: Re: New Missions...Taffer!
Post by: Eshaktaar on October 06, 2006, 06:05:29 PM
All you need is the book about all these artists:
Spoiler
Read their last names aloud in order: "Theck Lewis Forth Ensick Sever Nandet Tafter Wood Scott Uther Musy Krum"
That should give you: "The clue is four, then six, seven, and eight. Afterwards go to the music room."
Search the windows in the music room very closely (or do it like me and just frantically blind-frob them ;)). Enter these numbers and the ones mentioned in the scroll.

That puzzle is nigh impossible to figure out if English isn't one's first language.
Title: Re: New Missions...Taffer!
Post by: bobdog on October 07, 2006, 11:02:33 AM
Thanks Eshaktaar, but how exactly do I read aloud?? I used the book and went to each painting in order, clicked on the gold plate with the painting's description and then moved to the next. Then I returned to the music room. I also looked through the book while in the music room to see if that might work, but still nothing. I figured out the numbers I need to use, but where and on what do I use them??
Title: Re: New Missions...Taffer!
Post by: Nancy on October 07, 2006, 01:24:25 PM
  Yes....that  puzzle  is  nigh  impossible  to  figure  out  even  if  English  IS   one's  first  language !! ::)

  In  the  music  room.......almost  impossible  to  see .........are  2  switches   at  the  TOP  of  each  window .

  Pull  these  switches  and  the  pillar  in  the  middle  of  the  room  moves .......and  away   you  go .......

  down   to  use  your  numbers .  :funup:

  I  loved  this  game  because  there  was   SO   much  difference  between  the  medium  and  expert .....

  the  objectives  were  the  same  ,  but  the  " objects "  were  in  different  places,  and   some  of  the

  readables  were  different  too.. :purplelaugh:    It  must  be  like  creating  2  separate  games .

  Christine  has  a  new  one  out  too.  Not  difficult  but  beautiful  to  look  at ,  and  fun  to  play.. :) :lol:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on October 07, 2006, 04:05:06 PM
From my experience, it was in the upper left corner of the right window...then again, I may be relying upon false memories. I ran all over that place seven hundred times trying to figure that out. Catching the spoken clues was sort of tough for me too, as English isn't my native tongue either...I speak American.  :biglaugh:  [Pronunciation: "uh-mare-kun"...and I'm a civilized Oklahoman. ::)]

Side Note: I know...that's like shaving a monkey proficient in sign language and calling him "human."

Thanks for the info, Nancy...I had no idea Christine's new mission had been released. It hasn't shown up on the ThiefMissions news page yet, but it's available for download. Okay! For T2:

Mountain Monastery (http://thiefmissions.com/info.cgi?m=MountainMonastery) (22.5mb) by Christine Schneider.

From the readme:

Quote
This is an old mission. I started to build it shortly after 'The Night Falcon' then I abandoned it and it slumbered for several years on my harddrive in a folder called 'Various Crap'. One day - while cleaning up my computer - I tripped over it again.
On April 1st I posted a few screenshots of it in the German Thief forum and fooled everyone by saying: 'Look, my new upcoming mission!' :-D
Actually I wanted to delete it but while I was waiting for the English translation and voice files for 'UNN Nightwalker' I was so bored that I finished this mission. It's a nice but simple mission - nothing special, just my usual stuff so please don't expect too much! Perhaps it would have been better to delete it but on the other hand, a few players might like it...

I'd play her shopping list if she set it to Dromed. [Garrett: "Now...if I were a greengrocer, where would *I* hide the kumquats?"] Anyway, you also need Darkloader v4.2 or later to play it, so now's probably the time to upgrade, if you haven't already (and if not, why haven't you??). Btw, HERE (http://thiefmissions.com/darkloader/) is where you can get v4.3, which I was pleasantly surprised to see has SS2 support. Haven't tried it out yet, but I hope it works.
Title: Re: New Missions...Taffer!
Post by: Starfox on October 10, 2006, 05:25:51 PM
Speaking about Darkloader 4.3 it seems that this time around the briefing fix is included (meaning that if you launch a mission with Darkloader, the video codec for Thief is properly registered). Don't remember if it was already the case with previous versions but it's the first time I notice it...

On the other hand it might be the first sign of me going senile too early  :lol:

Well Christine's mission was interesting as usual although the bit of story seems a little "rushed". I should really go and give a try to her mission for SS2. Didn't have time to do it yet.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on October 12, 2006, 09:06:38 AM
The only problem I have with her SS2 missions is some of the voice acting...not that it's *terrible* per se, but...well. Amateur Hour and all that. It's probably just me. For example, I cringed listening to some of Vampire's acting. I was even flinging out disclaimers before long. "I have NO control over what you're hearing!" Interns are just as good as professionals, right? Even better, 'cos they're CHEAP!

Oh, never mind me. I'm just thankful that there's SOMEONE making quality SS2 missions.

Anyway, her new T2 mission isn't her best, but it's enjoyable. Beats some of these dogs coming out lately. Woof. :lol:  Some of the story was a bit abrupt (a quick sneak through a tiny little town, find the high priest...all probably within ten minutes if you're fast) and needed some expansion. For example, I would've liked to wander through one of her insanely detailed towns for maybe an hour or so. But, this release being what it is, it works pretty well. I couldn't help gritting my teeth -- just a little -- at the enemy fish (swimming is bad enough without piranhas), but at least they're color-coded. In short: not as grand as it could've been, but good enough for entertainment value.

DL 4.3: I may have noticed that briefings have been fixed; I'll have to actually pay attention next time there's supposed to be a briefing. I do remember the success/death movies playing even after I had opened something earlier in WMP...

~`~`~`~`~`~`~
New today...for T2, of course...Dark Messiah (http://thiefmissions.com/info.cgi?m=DarkMessiah) (37.1mb) by Schattengilde.

Forgot: I've been meaning to sift through a few missions and see what's good for Halloween. There's quite a few out there, too...so expect to see no activity whatsoever from me on the subject from now on, because my attention span is almost like...like...you know, fruit flies? Them? Whatever. I wonder what's in the fridge...
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on October 18, 2006, 01:30:52 AM
He's done it again, folks! Drag your carcass over to Cheap Thief Missions and grab  Dracula part 3: Traitors of Poienari (http://thiefmissions.com/info.cgi?m=Dracula3TraitorsOfPoienari) (18.1mb) by Szabó Csaba.

I've been giving more thought to Halloween-friendly missions, and I can say that Autumn in Lampfire Hills is a no-brainer in that regard. Frankly, most undead-themed missions would be appropriate. There was one that I was playing today, Having A Ball. It features a castle with scary stuff, and giant orange banners demanding that you have a happy Halloween, etc. I remembered there being something a little irritating about it, but I couldn't remember what. But when I played it today, I remembered: the damned vampire bat in the main room of the castle. It spotted me through the giant gate and went...well...batshit. Later on, I was sneaking carefully through the same area, but the little bastard saw me and my health began decreasing...irritating. If he had just restrained himself from including the stupid bat, it would've been a better mission.

Anyway, you can try it out if you want. It's right over here (http://thiefmissions.com/info.cgi?m=ball), and about 6.8mb. Don't say I didn't warn you.

Other candidates come to mind, and I'll probably keep you all posted. Maybe.

EDIT: English skills decrease with the late hour. Tarooti-for. Muft.
Title: Re: New Missions...Taffer!
Post by: Starfox on October 20, 2006, 04:53:08 PM
Dark Messiah (http://thiefmissions.com/info.cgi?m=DarkMessiah) is a real blast to play. Beware, huge undead mission leading you back to the Old Quarter of the city (those who played Thief TDP/Gold -- i.e. all of you I hope -- will certainly remember things when reading the scrolls and books (plenty of them compared to a lot of other FMs).  A new type of undead (more like a demon actually)... If I had to compare it to some original missions, well it would be a mix of the original mission in the Old Quarter (don't remember the title right now) and Return to the Cathedral (doesn't beat it because nothing can beat RTTC but come close) with Thief 2 graphics. Although the beginning of this FM really doesn't prepare you to what lies ahead (you may actually find it a bit boring). But as soon as you reach the Old Quarter there you're in for the real fun  :lol:

And actually the readables lead you through the last days of the Old Quarter before it was sealed. A little bonus added to the real objective that is completely different.

I don't know at which point I am through the mission but I'm having a lot of fun so far... If the rest is of equal quality this one will make it to my top ten.

 :onethumb:
Title: Re: New Missions...Taffer!
Post by: Starfox on October 25, 2006, 09:30:05 AM
Actually I will beat Silver on that one for once  :evil1:

So new T2 mission available Lord Hammerarse's Manor (http://thiefmissions.com/info.cgi?m=LordHammerarsesManor) by Asgaroth. Give it a try if you want. I did with not so conclusive results. If only the author didn't manage to put in the 3 first minutes all of what I hate in a FM it would have been better.

I found myself at one point stuck in a bathroom for good (just under the shower -- betatesting anyone?). And why the hell make a lock pickable in more than one minute when anyway you're in a spot where no one can see you -- removing all the purpose of a long lockpicking with the danger of being caught. Just to annoy the player? Oh and just as a warning, it seems to be one of those missions where your lockpicks are as useful as a vaccum cleaner in the Sahara desert. Keyhunt time guys!

Note to self: remember to not play any of the great old fashioned FM before testing a new one. It only pushes the annoyance rating even higher.

PS: I also updated the list of FM releases so Silver may actually focus on his reviews  :lol:
Title: Re: New Missions...Taffer!
Post by: Nightwalker on October 25, 2006, 09:47:17 AM
HammerArse's Manor isn't  a stellar mission but don't be too hard on him. He's a 14 year old who just built his first mission so overall, if you take that into account, it's not too bad. He shows some promise. Give him a couple of years and if he sticks around, you may see some really good  missions from him.

I LOVED Dark Messiah, by the way. It's T2 but felt SO much like the best of T1 that it was amazing.
Title: Re: New Missions...Taffer!
Post by: Starfox on October 25, 2006, 12:32:58 PM
Ah, ok... I didn't knew he was 14 (not mentioned in the readme  :lol: ) plus I didn't mean to discourage him. So yeah I adjust what I previously said. There are some errors and annoying things but he will certainly learn to rectify the bad stuff and to keep the good one... And to betatest (because the shower sticking bug could have been avoided). Since this is a first mission he will probably welcome player's feedback so my remarks above are still valid but... don't take them the wrong way, just regard them as critics on what could be enhanced for a better experience so everyone can be happy, author and players alike  ;)

As for Dark Messiah yeah it's a great piece. My only complain is that I find it a little weak at the beginning and at the end but the whole Old Quarter part is worth going through that. T1 was such an atmospheric game....

:onethumb:

Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on October 25, 2006, 09:48:12 PM
Since this is his first transgression, we'll let him off easy. But if he does it again...death!  :lol:

Thanks for updating for me...I don't know why I didn't update it mys--oh, wait. Yeah, I remember: because for the past two days, I've been OBSESSED with getting my Oblivion char's face tone to match her body tone (ever heard of "moon over the mountains"?). It's a losing battle. Frickin' Bethesda and their half-assed tools.

Oh, and I've been working on reviews and yada yada yada.  ;D

But yes: Dark Messiah should be considered one of the greats. I shall see to its ensconcement in the hall of fame when I have my first million dumped upon my eager dome by the Oklahoma Gaming Commission. See, I've decided to cash in on the hopeless slot machine addicts out there and open my own Indian casino. It'll just be a scary guy with a pack of cards, but I'm sure we'll have these stupid greedy slobs lining up for miles to lose their cash to Chainsaw. Then I'll pay a cut to my Choctaw boys so I don't wind up like Bugsy Siegel -- you know, being portrayed by Warren Beatty -- and I'll be rolling in cash. They say a fool and his money are soon parted, and Silver "Crazy Ass" Sorrow wants a piece of that action.

Where was I? Oh, never mind.
Title: Re: New Missions...Taffer!
Post by: Nancy on October 27, 2006, 01:39:02 PM

  I  loved  " Dark  Messiah  "  too.............in  spite  of  getting  lost  in  the  Old  Quarter  (  missed  the  way  out ,  in  the

 excitement  of  trying  to  avoid   the  fire  demons !! :funup: ) .  I  never  did  get  the  moss  arrows   to  work  on those 

  demons. :hammerhead:

  But .............has  anyone  played   " Dracula  3  " ??   I   think  it  is   the  best  of  the  3  missions . ;D    The  view  of

  the  castle ,  just  after  crossing  the  bridge ,  is  breathtaking  (  apart  from  figuring  out  how  to  get  in   there !! ) .

  This  mission  ran  more  smoothly , for  me  , than  the  other  2  .    The  atmosphere ,  the  "  action ",  the  music  -

  everything  worked well. :)    And   the  final , evil  room   was  fantastic  (  so  many  details ....especially    Stefan's

  silver  mask. :purplelaugh: ).

  However.........I  still  need  help.!!!       In   " H.'s  Manor " ,  I  have  to   kill   Lord  Bafford's  son ............

  and  I  can't  find   Lord  Bafford's  son  :-[    I  blackjacked   someone  in  Bafford's  house ,  but  he  won't  die !!!!!! and

  I  can  only  find  guards  now. ::)        Any   help ??.....................Thanks.. . :) :lol:
Title: Re: New Missions...Taffer!
Post by: Nightwalker on October 27, 2006, 05:42:08 PM
I had that problem, too, Nancy. He's the guy standing out by the corner of the house.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on October 28, 2006, 08:51:54 AM
Okay, that's why you're on my list of very favorite people.  :lol:  I had no idea that was my target. Time for a brutal beating, young Master Bafford... :purplelaugh:
Title: Re: New Missions...Taffer!
Post by: Nancy on October 28, 2006, 02:10:17 PM

    Me  too................a  double  brutal  beating  !!!! :funup:

   Thank  you  Nightwalker  .............. I  should  have noticed  his  clothes !!!............too   busy  looking   for
    invisible   keys !!! ::) ...................Thanks. :)
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on October 29, 2006, 06:04:00 PM
Forgot to mention: yes, I've played Dracula 3. It's probably the best of the lot so far, I agree.

God, I HATE it when I rhyme inadvertently.

I did it again! Cripes!

The first was...well, reload-heavy, and the second was...again, reload-intensive. But this one's much more player-friendly. And the no-be-seen objective is quite easy, too. That ending was something else...
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on October 30, 2006, 07:58:36 AM
Another T2 mission, this one by a couple of first-timers, apparently.

Nostalgia (http://thiefmissions.com/info.cgi?m=Nostalgia) (29.3mb), by Random_Taffer and Drysils Chosen...apparently, this is the first in a series, the thought of which makes my blood run cold. How many series have ever been finished? Okay, benefit of doubt, right. Here goes:

"This mission is Mission #1 of a series known as Memento Mori."

Did anyone else play the Doom2 megawad Memento Mori? That was a blast. And the second one, that great, too. I mean, you got Mark Klem, Matthias Worch, Adam Windsor and a bunch of other guys all in one place, and...

...eh. Moving on. The story is quite promising, so I hope it's as good as...I...hope. I gotta learn another language. Something obscure and/or dead, like Aramaic. That way, when I say something as blatantly stupid as "I hope it's as good as I hope," but partly in French, partly in Aramaic, partly in Latin, and finishing up in Basque, I'll appear far smarter than I actually am. Are. No, am. *Am*. Either that, or crazy as an outhouse rat. Either way...

...it's too early for me. When there's an acoustic piece by Clapton in there, I'll download it just on general principle. Beats those morons Cradle of Filth any day ("Ooh! We're EVIL! We sound like a goth Carcass on Ritalin!"). Download the thing, already!
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on October 30, 2006, 11:22:19 PM
Really down on the poseur goth death bands, aren't it? They deserve it. Anyway, it turns out that the so-called Clapton piece isn't really Clapton at all...it's one of those strange little 'net things that people perpetuate beyond all reason. For one thing, I don't think Clapton would cover "Classical Gas" For another, it sounds nothing like him. It sounds to me like one of those bargain-bin classical guitarist compilations that, if you're lucky, will not feature the "soothing sounds" of the ocean, twittering birds, gentle rain, or a monster truck rally in the background. Not to denigrate the talent of the guitarist in question, but when you're playing nothing but covers...

...beside the point of this post, which is:


To paraphrase a local business' TV commercial back in the 80's, "it's a cavalcade of T2 missions!"

Ghost Town (http://thiefmissions.com/info.cgi?m=GhostTown) (1mb) by P Forth. "There is no story to this mission. It is just a little bit of creepy fun, for this creepy time of year. That is all. Don't take it too seriously." Will do. I hope.

For A Better Tomorrow - Old Tribe (http://thiefmissions.com/info.cgi?m=FBT-OldTribe) (3.7mb) by Yohny C. Liar. This is the series that I could never get into. Please God make it stop.

Lost Souls v1.3 (http://thiefmissions.com/info.cgi?m=LostSouls) (6.8mb) by TheNightTerror is an update of the author's Water Contest Mission. A few bugs have been fixed, etc., and German language support has been added.


Oh, and Nostalgia? Great fun. A little tricky in places, demanding your powers of observation and puzzle-solving skills to be well-oiled and greasy for a trip 'round the block. I have no idea what that means. I had a little trouble making out what I was supposed to be doing early on, and I wondered if it was a combination of Thief 2's crappy audio system, my right ear filling up, and strange things happening with my speakers. Who knows?  Looking forward to part 2, anyway.
Title: Re: New Missions...Taffer!
Post by: bobdog on October 31, 2006, 07:26:24 PM
For Nostalgia, I got the money from the bank, bought the dinner, got the head, and was told to find my dad at the Hammer house. But I climbed all over, visited every door, and couldn't find any Hammer house. So I quit. Did see a hidden door above the docks, but no idea of how to open........  :P
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on October 31, 2006, 09:12:01 PM
That's where I had problems as well. I ran around the town a few times -- I am so sick of Classical Gas -- but I decided to take another swim.

Under the pier.

;D
Title: Re: New Missions...Taffer!
Post by: Nancy on November 02, 2006, 03:06:27 PM

   I  really  liked  "  Nostalgia " ............the  atmosphere,  story , fog , and  an  occasional   bird 
   overhead  (  an  albatross ,  I  think !!  )...................but   I  needed   MORE   clues  (  loved
   the   "  no  climbing  "  sign  ) ...............so   I    peeked   at   TTLG   for  help  (  thank  you
   Lady  NW     :)    ).     I    DO  hope   there  will  be  more  parts  to  the  story.   ;D

   And  for  no  special  reason !!!   I  am  replaying   " Moth  to  a  Flame  "  .    Had   forgotten
   how  *  great  *  this   mission   is  . :lol:    This  time   ......I'm  taking  my  time  ,  looking
   in   all  the  nooks  and  cranies ,  and   up  and  down  ,  especially  up .     I  am  still
   in  awe   of  anyone   who  can  create    such   beauty ..............details,  details, and   more
   details  (  love   them  ). :love:
   I  don't  see    madwolf's  name   there  anymore .............I  guess  he's  retired  to  RL. :(
Title: Re: New Missions...Taffer!
Post by: bobdog on November 02, 2006, 09:51:06 PM
I just realized I hadn't played Dark Messiah! So I was going through, and got into the old Hammer Haunt seminary, but never found the bush or potion and not sure where to look. When I look outside, I noticed some Haunts roaming around, but can't find out how to get to them. Also had a "Latch" Key that I didn't have any idea for what it did.

I did make my way back to the surface, but without the plant and potion, it's a moot point! Any help?
Title: Re: New Missions...Taffer!
Post by: Starfox on November 03, 2006, 06:48:21 AM
Spoiler
There is a flame demon patrolling a corridor in the compound (if you didn't get rid of it, it's the only one around).  Near the end of its patrol route there is a room inside of which there are double doors locked. You have to get through these. They open on some sort of old conference room. On the right side there is a hole in the floor, this is the only access to the second part of the compound.  Once in the second part, explore it thoroughly. You'll be able eventually to get to a power room full of zombies and after this room you'll find some sort of office with experiment reports to read. There is a secret switch in there that will give you access to the secret lab in which you will retrieve the potion and a security key (beware of the guy in there he's invincible).

Now is time to get back all the way to the starting church because the security key allows you to open the security box in the church to raise the only gate you couldn't open the first time. Behind this gate is the plant.


Hope that helps  :lol: As for the latch key, I never found a use for it myself but it's unnecessary to complete the mission.
Title: Re: New Missions...Taffer!
Post by: bobdog on November 03, 2006, 08:51:19 AM
Well, shoot fire, I was in that ... place. I took the key, but didn't see any ... thing ... leaping out at me. There were a host of grey bottles on the wall, but I didn't grab them. I'll go back and look. And now I know how to get past everything! Grazie!
Title: Re: New Missions...Taffer!
Post by: Starfox on November 03, 2006, 09:18:23 AM
And also to note: there are a patrolling haunt and a priest zombie that you can see but not reach (no matter how hard you try). This is normal they are just there for the atmosphere (I think it's explained in the mission readme).
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on November 06, 2006, 06:45:17 AM
Another T2 FM. You lucky dogs.

Mystic Gems I - Unlucky Soul (http://thiefmissions.com/info.cgi?m=MysticGems1UnluckySoul) (13.2mb) by Wille.

It's been uploaded to Thief Missions, so I've updated the link, as threatened...promised...whate ver. I've read that this mission is quite good.

So there. I've edited the post, blah blah blah. Oh, never mind me. This time change nonsense screws me up completely. According to this site (http://webexhibits.org/daylightsaving/), "some people with sleep disorders find this transition very difficult." You ain't just whistlin' Dixie outta yer ass, pal.

Anyway...

...hey, does anyone else have problems copying and pasting text/links/whatever from Firefox into either a new window's address bar or text docs? It's no huge deal, it just seems that Firefox has been dedicated to making life more and more difficult for the past few versions now. Maybe it's just my sleep deprivation.  ::)

FURTHER BABBLING:

A number of things have been added to Thief Missions, which means that I get to report on them here. The ease of guerilla news-mongering is made incredibly convenient, thanks to copy 'n' paste.

For Thief 2:
What A Drag! (http://thiefmissions.com/info.cgi?m=QuelleGalere) (9mb) by Philou has been updated: an Italian translation and minor bug fixes.

For Thief 3:
Forgotten Stash (http://thiefmissions.com/info.cgi?m=ForgottenStash) (24.5mb) by Bardic; according to TM: "This is the Contest 6 mission, compressed such that is it significantly smaller."

The Bridge (http://thiefmissions.com/info.cgi?m=Bridge) (92.6mb) by str8g8 (Dom Wright), has been upgraded to v1.5, adding "German language support, fixed loading tips and compressed the file by 25MB."

Many thanks to epithumia, who did all the tedious typing typing typing. :lol:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on November 17, 2006, 11:01:03 PM
[wee-wee of joy] Schwaa's back! And he has a brand new T2 FM! [\golden shower of happiness]

Unfortunately, it requires some script-juggling.

Oh, suck it up. Nothing's perfect.

Thru The Lookin' Glass (http://thiefmissions.com/info.cgi?m=ThruTheLookinGlass) (6mb) by Schwaa.

Take a look at the following before installing...save yourself some trouble.

You need (if you don't already have):

Vkscripts - script.osm (UsrScriptT2_1x2BugFix.zip)
[http://thiefmissions.com/scripts/]

and

thnscripts - tnhscript.osm (tnhScript_1.5.4)
[http://thiefmissions.com/telliamed/]

HOWEVER, if you have:

Public scripts - script-T2.osm (pubscripts-test3) [http://thiefmissions.com/telliamed/], they will break the mission...remove them before installing the mission. You can always drop 'em back in the folder after finishing.

I've been following this thread at TTLG, hoping the script issues will be simplified, but...well...there you have it. It's not like you have to edit your autoexec.bat or anything (in many ways, I don't miss the pre-Windows past).
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on November 21, 2006, 12:24:03 PM
*sigh*

I hope a certain issue with a certain footlocker is resolved in the next version of Thru The Lookin' Glass. I have all of the scripts, etc., and I still can't complete an objective because I can't get certain items out of the footlocker that I need to complete the objective. This is hugely irritating, because I have absolutely nothing else going on in my life to counteract this seemingly small issue. Thus, these things are blown out of proportion and I waste others' time complaining about it on forums. To resolve this issue, I am considering the following steps:

1. Random Exercise. At any given moment during a session, I will jump to my feet and run around the room until I faint.

2. Develop An Expensive Addiction. Booze is cheap, and meth can be homemade. No, I'm talking about sandwiches made from the meat of exotic animals. Ever have a ZOT? That's zebra, ocelot and tomato on rye...it's wonderful.

3. Playing More Oblivion. Because God knows I've only played it seventeen million times.

4. Write A Review, Or Something. Hey, now...let's not get nuts.

Or I might just let the issues develop into bleeding ulcers and spend the rest of my life in misery. Until then...!
Title: Re: New Missions...Taffer!
Post by: Starfox on November 21, 2006, 01:05:21 PM
If I were you I would consider #4. It's a pretty good therapy I assure you...

But that's just me...

 :evil1:
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on November 21, 2006, 10:35:01 PM
yeah...review one of mine.  Give 'er hell.  I DARE YOU!!!!!! :hammerhead:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on November 22, 2006, 08:42:34 AM
Sounds like a challenge. Are you sure?  :purplelaugh:   Reviews, then? A novel...novella...idea! I'll see what I can do. You know, instead of just revising what I wrote two years ago.  ;D

---------
Another new one for my simpering lovelies...

...sorry. Add a Scottish accent to that and you have a sardonic Craig Ferguson impression.

Anyway, new for T2:

Ashen Age Pt 1 (http://thiefmissions.com/info.cgi?m=AshenAge1) (22.8mb) by Sliptip.
Title: Re: New Missions...Taffer!
Post by: bobdog on November 22, 2006, 09:14:43 AM
yeah...review one of mine.  Give 'er hell.  I DARE YOU!!!!!! :hammerhead:

How can one review "greatness"? That is the true question....
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on November 22, 2006, 04:14:27 PM
If you want to see greatness follow the Silver's link above!  Makes my stuff look like a kindergarden fingerpainting convention. :P
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on November 28, 2006, 10:55:33 AM
Hey...that *IS* better than anything you've done! (http://i4.photobucket.com/albums/y144/silversorrow/Smileys/whacky111.gif)

No, but seriously...apples and oranges.  :onethumb:


Sideways and backwards:

For T1, here's Gold In Fort Knocks (http://thiefmissions.com/info.cgi?m=GoldInFortKnocks) (1mb) by DarthsLair.

Again, for T1, Return To Bafford's Manor (http://thiefmissions.com/info.cgi?m=Returntobafford) (2.9mb) has been updated, etc.

For T2, Lost Souls (http://thiefmissions.com/info.cgi?m=LostSouls) (6.8mb) by TheNightTerror has been updated yet again.
Title: Re: New Missions...Taffer!
Post by: bobdog on November 28, 2006, 04:42:39 PM
My reply is, it's all good, if it's free and Thief 2. (Well, except for the Japanese missions...)  :onethumb:

But yes, Ashen Age was pretty durn pretty ... and good... and pretty ... and ... oh, never mind....  :P
Title: Re: New Missions...Taffer!
Post by: Nancy on November 28, 2006, 05:24:41 PM
   I  agree.........." Ashen  Age  "  is  gorgeous [  love  that  misty  sunlight  look  ]. :)

   And   I  love   Slyfoxx's  work  [  with  all  the  details ,  and   the  loot  I  can  never find . :hammerhead: ].

   They   are  2   different  styles ........ both  superb. :onethumb:

   And   I  believe ,  we  are  all  :toomany:   waiting  ,  PATIENTLY ,   for  the  sequel  to  " A  Friend  in  Need " . :lol:


   
   btw...Great   voice   too .
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on December 09, 2006, 11:30:10 AM
EDIT:

In the spirit of the season, I will remove my One Word Review of Gold In Fort Knocks to better reflect the love and joy blah blah blah of the season, etc. etc., and replace it with the Single Acronym Review v3.2:

Subject: Gold In Fort Knocks

Review: RFI [Room For Improvement]

Bask in my better nature while you can. Because come January, I'm really giving you guys the business. Jingle bells!

(http://i4.photobucket.com/albums/y144/silversorrow/Smileys/makeitstopjz2.gif)
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on December 13, 2006, 09:03:52 AM
Finally, something new.

For T2, here's The Folly of Youth (http://thiefmissions.com/info.cgi?m=TheFollyOfYouth) (17.6mb) by The_Dude.

Looks to be a good one.

Excuse the brevity. Tired. Not sleeping well lately. Stupid jackasses keep ringing the doorbell, calling...I want a shotgun for Christmas.

EDIT: Yow, this is a complex mission. I like it, even though Hammers appear out of nowhere at times.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on December 19, 2006, 07:21:23 AM
Iiiiiiiiinteresting. I never thought this would be finished. The long (long) (long) awaited sequel to the Sisterhood of Azura (and for Thief 2, natch), here is The Sisterhood of Azura, part 2: The House (http://thiefmissions.com/info.cgi?m=SisterhoodOfAzura2) (8.5mb) by And (aka, Ben Hur). 4.5 years in the making, apparently...

"Captured at the back entrance to the Azura Mansion our hero is being held in the dungeon. Tonight is not his night for the noose, as the mansion is crawling with members of the Asassins Guild. Prophecy must be filled this evening for the hour is near when all man, Keeper, Hammerite, Mechanist and Pagan stand on the knife edge of destruction. A hooded figure makes his way through the secret passages to free an old comrade..."

And just in case you don't remember anything about the first part (I admit to a certain fuzziness of memory), you can get that here: Sisterhood of Azura, part 1: Estheridge (http://thiefmissions.com/info.cgi?m=sofa1a) (3.8mb).

And now, I must prepare for going outside. Next year, I'm just buying everyone gift cards. To hell with what they *really* want. They can buy their joy themselves. On a somewhat related note, I find that I am adapting nicely to the chronic, self-centered apathy that defines the average chucklehead in this modern age.
Title: Re: New Missions...Taffer!
Post by: Nancy on December 20, 2006, 05:21:42 PM

  Is  anyone  playing  " Sisterhood  of  Azura, pt. 2  "  ??
  And  is  anyone  as  frustrated   as  I  am  ??  ::)
  I've   read  everything  I  can  find , and  I've  been  wandering  around  the  mansion
  for  hours...........but  I  don't  know  where  I'm  supposed  to  go. :hammerhead:
  I  feel  that  I've  missed  a  few  scrolls.........or  maybe  just  having  a  dumb  day!! :-[
  I  remember  enjoying  pt. 1  ,  so  I'm  disappointed  ,  so  far , in  pt.  2.

  Questions.....
      Should  I  have  gotten  the  Sword  right  at  the  beginning ??  I  went  down  there
 and  the  "  undead  "  freaked  me  out  so  much  ,  that  I  went  upstairs  without  it
 ........and  now  I  can't  get  back  down  there .

      I  have  a   " Robot  control  key "   and  I  am  standing  in  front  of  a   " Robot  control"
 door ..............but  it  doesn't  work . :computerfix:  I  have  several  keys   with  the  same
 problem !!

       Where   is  Sarah ??   I  thought  I  left  her  in  the  cells...........another   reason  to
 go  back  to  the  basement .  But   one  of  TTLG   " hints "  is   "  Sarah  is  on  ice  "........
  how  did  she  get  there [ the  freezer ?!? ] ?

  Maybe  it's  just  me  ..........I  blame  it  on  the  lack  of  snow !! :purplelaugh: I  think  I'll
  quit  and  try  again  tomorrow...........hopefully ,  smarter  then!! ;)

  As  always........any  help  greatly   appreciated...... :) :lol:
Title: Re: New Missions...Taffer!
Post by: Nightwalker on December 21, 2006, 07:39:28 AM
Yes, you should have gotten the sword right at the beginning but there is one way to get back into that section when you've almost completed the mission. It might be harder to get past some of the "guardians" without it. I've never tried. When you get to the glade and are finished there (you'll know what I mean when you get there :), use the water exit to get out and it will take you to the sewers. From there you can return to the jail and the crypts.

I never had a problem with keys not working properly when testing this mission. Are you sure you're at the right door?? It doesn't open the workshop where you see the spider bot, it opens a door that is labeled "Robot Control". You don't need to get into either of these rooms, though. There is nothing of value in here or anything essential to completing the mission. Which other keys are not working properly for you?

Sarah is in the freezer. Perhaps you've missed reading some critical documents. Have you been into the Library yet? You need to go into the tower part and read the books sitting on pedestals on EACH level as they are important. You get new objectives and find an essential key as well.
Title: Re: New Missions...Taffer!
Post by: bobdog on December 21, 2006, 11:39:27 AM
Perhaps you've missed reading some critical documents. Have you been into the Library yet? You need to go into the tower part and read the books sitting on pedestals on EACH level as they are important. You get new objectives and find an essential key as well.

Aw, man, you gotta read in these games? Sheesh!  ;)
Title: Re: New Missions...Taffer!
Post by: Nancy on December 21, 2006, 12:24:00 PM
   Thank  you  Nightwalker. :)

   Late  last  night  I  decided  to  start   at  the  beginning ,  and  play  it  properly !!!
   I  don't   " do "   skeletons   well ,  but  I  managed   to  get   past  them ,  eventually.  :hammerhead:

   I  had  been  all   over  the  mansion  ,  in  the  library   and  in  the  tower ,  and  I  thought                         
   I  had  read   everything ,   but   I  obviously   missed  a  lot .    I  was  rushing  the  game
   because   R L   was  calling  me  ,  and  I  was  trying  to  ignore  them !!  ::)
   This  time  I  think  I'll  take  a  few  notes .........the  story  seems  quite   interesting ,
   and   I  appreciate  all  the  work   involved..

   Thanks  again......for  your  time  and  your  expertise . :)
   


  Bobdog......reading .....it's  a  good  thing !! ;) :biglaugh:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on December 27, 2006, 09:46:03 AM
Similar to reading, I have problems interacting with people in games (and real life? Psssht. Forget THAT). Why I ever got involved with RPGs is beyond me.  ::)


Some more T2 missions for you all. Watch me dance for joy.

Some Shopping (http://thiefmissions.com/info.cgi?m=SomeShopping) (4.1mb) by T. Nagy Levente.

Freedo Finds One (http://thiefmissions.com/info.cgi?m=FreedoFindsOne) (1.3mb) by CloakedInDarkness.

Mask of Agamemnon (http://thiefmissions.com/info.cgi?m=MaskOfAgamemnon) (13.5mb) by Yandros. I've played this one already, and it's a little...different. His missions are consistently great, so don't let it intimidate you. Give it a try.

And now if you'll excuse me, I have seven more Brisco County DVDs to watch.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on December 27, 2006, 08:15:08 PM
Ooooookay. Another new one for T2.

The Skygem Connection (http://thiefmissions.com/info.cgi?m=SkygemConnection) (35.5mb) by Dyald. (The sequel to Damsel In Distress, dincha know.) There's also a version without a briefing video (http://thiefmissions.com/info.cgi?m=SkygemConnectionNB) (19.3mb), or you could just get the video by itself (http://thiefmissions.com/info.cgi?m=SkygemConnectionVid) (2.8mb)...although I question why you would want to go that route. Unless it features Keira Knightley doing nude pilates, I'm not sure of the appeal... :lol:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on January 18, 2007, 10:38:46 AM
The one thing I like about tiny incremental updates to existing FMs -- such as updating from v1.005e to v1.005f, for example (So you moved a piece of clutter four virtual inches to the right. So what?) -- is that it gives me a chance to complain bitterly about something that doesn't really deserve more than a brief derisive sneer. Case in point, one of the newer FMs has been updated, and normally I would take the opportunity to gripe about how it obscures the wonder of a new FM announced at the same time, and so on and so on, blaaaaaaah.

But I'm not going to do that, because I actually slept well last night for the first time in ages, and I'm in a better mood than usual. So I'm taking a kinder look at updates this morning. Expect this benevolence to last another fifteen picoseconds, so bask in the eye of the Bitterness Hurricane while you can, foolish mortals.

Speaking of sleep, I'd like to take a second here to wonder why people get so excited when they dream in color. "I dreamed in color!" "'Dreamt,'" I say, just to be perverse. I don't understand this. I always dream in color. I also fly sometimes, but I usually end up hitting the dirt at warp speed. No, I don't wake up before I hit the ground, and no, it doesn't hurt. It's my subconsciousness' way of transitioning from one humiliating scenario to another, I suppose.

Anyway, I guess my real point is that people who analyze dreams piss me off. "You don't dream in color! And you can't dream smells, touch," blah blah blah...well excuse ME, Mr. or Mrs. Researcher, but I do all these things. My dreams aren't coherent or anything, but I do dream in color, I do dream smells, and I can feel things. So there. Personally, I think anyone who decides to base a humanity-wide generalization on the experiences of a handful of individuals deserves to be shot in head a few times. Dream a little dream of red, lab coat boy.

Realize I'm speaking here of dreaming. You can debate all you want as to how this might apply to your own personal struggles versus that of the general social consciouness over such topics as your pud or pundenda (or both...or neither...heaven knows you don't want to leave someone out in this day and age), gods, angels and all that happy frilly crap, but it all comes down to this: I've lost my happy mood since starting this post, and you all will suffer appropriately.

I should probably post the news of the latest downloads before I go off my nut and stab someone in the head.

For T2: Secret Breaking of the Pyramid (http://thiefmissions.com/info.cgi?m=SecretBreakingPyramid) (11.2mb) Zmey. English AND Russian language support, which makes me nervous, honestly. Why? Read the description, which I am not making up (with apologies to Dave Barry):

"All the same Garrett has dared to go to girl-friend Zoe home
To Egypt. When it to it has arrived that it to it very much was delighted! They have lived
Together couple of days and here Zoe has told to it a legend about not mortal treasure
Pyramids. ??????? has not kept itself waiting long. Having plundered local small town,
??????? has gone on searches of treasures!"


Help me. This had better play pretty damn great, or I'll be in SUCH a snit...

Again, for T2: The Skygem Connection (http://thiefmissions.com/info.cgi?m=SkygemConnection) (35.5mb) by Dyald, has been updated to v1.02. All bugs have been declared as "fixed," which makes me wonder if I can fit in a neutering/spaying metaphor here. Probably not.

You know, I played this thing a couple of weeks ago, and I don't remember a thing about it. I'm not sure if that's just me, or...
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on January 19, 2007, 11:49:26 AM
For T2: Reflections (http://thiefmissions.com/info.cgi?m=Reflections) (33.9mb) by Terry DeLaney.

I played this yesterday (before it hit Thief Missions), and...I'm not really sure what to think. It's clearly not meant as a serious mission; more like a technology demo to show off "reflective" surfaces and skyboxes and such. Okay, not really a tech demo, since this kind of thing's been done before (as seen in an HL mod and Quake mods, respectively). Oh, well. Enjoy.

On a side note, there seems to be some sort of furor over Secret Breaking of the Pyramid at TTLG (link to thread (http://www.ttlg.com/forums/showthread.php?t=110968)), in which people are absolutely creaming their jeans at the thought of downloading a new mission, and at least one person, bdkl, dared to call a shovel a shovel by saying it was bad. For his heresy, he will be shot at dawn by the "Just Be Happy That People Are Making Missions No Matter How Godawful They Are!" Gestapo. (Insignia: prancing unicorns and rainbows and fluffy clouds surrounding a smiley face with an air of unmistakable desperation in its inane smile.)

Me? I make no further comment. Download it and try it out yourself. Personally, I'm considering avoiding it. Reports of CTDs, tons of frustrating encounters with spiders...no thank you. But I'll try it anyway, because I'm always looking to add yet another author to my list of hatred.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on January 21, 2007, 12:06:30 PM
A new Thief1/G mission. Yay.

To Whom The Bell Tolls (http://thiefmissions.com/info.cgi?m=ToWhomTheBellTolls) (1.2mb) by DarthsLair.

Also, I started a new thread for the new releases of 2007. Please...there's no need to kiss my feet in gratitude. But as long as you're down there, polish my shoes with your hair.
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on January 21, 2007, 04:04:50 PM
Shovel.  Yeah...definatly a shovel. ;D  I don't think the gestapo hangs here...so we're safe.

Oh yeah...I dream in color too.  Who the #%$# doesn't dream in color? 
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on January 27, 2007, 10:12:01 PM
Yes, we have no Gestapo. We have a Cabal, though. It's a lot more sinister...but not as oppressive.  ("I'm from the Cabal and I'm here to humiliate you. Take off your pants. Now dance for me.")

Gypsy: "I dream I fly in color."

I remember a "conversation" I had with my cousin when we were kids. He insisted that he didn't dream. I insisted that he was an idiot. We don't talk much anymore.

As for Pyramid? I finally loaded it up, and I have to agree: shovel.

In update news...well, not *news* exactly, since these are a few days old. So...the olds:

For TDS, The Crypt (http://thiefmissions.com/info.cgi?m=Crypt) (29.6mb) by Norbert Navratil has been updated to v1.2. According to Thief Missions: "The file was made significantly smaller and French and German translations were added."

I'm just waiting for the FM that has support for Aramaic and Authentic Frontier Gibberish.

For T2, A Debt Repaid (http://thiefmissions.com/info.cgi?m=ADebtRepaid) (27.2mb) by Ottoj55 has been updated to v4.0, allegedly the "final" version. According to this thread on TTLG (http://www.ttlg.com/forums/showthread.php?t=88735), "Now updated to version 4.0 with completely new textures and objects. Its a totally new experience."

Speaking of more or less totally new experiences, try out this thread on TTLG: 2007-01-22 English version of "Lord Gibson's Estate" released (http://www.ttlg.com/forums/showthread.php?t=111461). Yup. It's not bad, either. I'll formally add it to the list whenever it's added to Thief Missions. If ever.
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on January 28, 2007, 10:42:05 AM
Quote
Take off your pants. Now dance for me.

Better at least buy me dinner first.
Title: Re: New Missions...Taffer!
Post by: Nightwalker on January 28, 2007, 01:14:58 PM
Fidcal just released his new 4-mission pack The Night Watch (http://thiefmissions.com/info.cgi?m=Nightwatch). I was part of the betatesting team and we've gone through various versions over the 3 or 4 months so I know it well. I think you'll probably enjoy it, though it may have more reading than some of you really like. It has a good, solid storyline, some really interesting missions, good atmosphere and is generally just fun to explore.

One warning: the frob distance is very short on some items so you may have to crouch or lean to get them to highlight. That takes a bit of getting-used-to.
Title: Re: New Missions...Taffer!
Post by: Starfox on January 28, 2007, 01:27:04 PM
The more to read the better for me... I enjoy great storyline and gameplay much more than great graphics  :purplelaugh: Unfortunately too many people are downloading right now so I will give it a try later...
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on January 28, 2007, 03:32:11 PM
Better at least buy me dinner first.

"Welcome to Milliway's, gentlemen."
"Thank you. We'd like a table..."
"For two, sir?"
"Yes, thank you."
"Pants or pantless, sir?"
"Well...pants, if you please. See, I gotta feed the guy first before the pants come off, and...and..."
"Sir?"
"...that didn't come out right. I mean...that is..."
"We do not judge here, sir. There is nothing wrong with what you intend...whatever that may be." [sly wink]
"No! No, no, no! Just to be clear, I mean. I have to humiliate him, and the pants thing is integral to that, and...well, crap. I just humiliated myself in the process. Typical."
"It sounds as if a fun evening awaits you, if don't mind saying so, sir."
"It's all just gone to hell. I need a drink."

On another subject...

Thanks, Nightwalker! I'll add that to the list...many, many thanks.

A caveat, people: it's 91mb. ;D
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on January 29, 2007, 05:21:48 PM
The Night Watch - I have no idea what I'm doing here.
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on January 29, 2007, 09:20:33 PM
Same here.  On part 2 and it just seems to get harder.  Shame 'cause a LOT of fancy dromed knowledge is being used here...just not the "don't annoy the hell outta the player" bit.  I'd suggest reading the spoiler threads at TTLG before playing.

Where the #@#*^  are my pants! :hammerhead:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on February 01, 2007, 07:30:06 PM
I don't normally fly pants from the flagpole, but they make a brisk snapping sound in the frigid wind, don't they?

I finally made it to the fourth mission. And...son of a bitch! I can't kill those guys in the armor? And they're really, REALLY sound sensitive too? [making rude sound] I guess this is one of those missions that I will finish out of sheer bloody-mindedness.

I needed serious help with the first mission, got through a little better with the second one (still needed help, though...Nightwalker was key...ha..."key"...whatta riot I am), and made it through the third mission without any external help necessary. And now I stand upon the precipice -- so to speak -- of the fourth.

Interesting. I moved more-or-less quietly across the wood floors upstairs near the beginning (meaning, I didn't bunny hop down the hall, smacking doors and lamps with my blackjack) and two servants downstairs *freaked*. One of the armored guards decided to check things out and he homed right in on me, even though I was in in shadow and far away from the place where I had crawled across the offending wood. (Odd how they can do that. ::))  That was when I found out that the guards aren't exactly prone to dying. Whoops. So stealth may be the best policy here. Funny, that.

Anyway, I did like the third mission. The first two were...*ahem*...challenging. Still, I am pleased that something so complex is still possible within a game, especially after realizing that guile and motive-trickery were not possible in Oblivion.  ::)

EDIT: forgot. Another T2 mission is up.

Citadel of Douro (http://thiefmissions.com/info.cgi?m=CitadelOfDouro) (42.6mb) by Pedro Quintela. I played this a week or so ago (before it hit Thiefmissions, of course) and I can say that the guy's architecture skills have definitely improved since his first released mission. It's still a little strange, what with the jumpy AI and odd design decisions, but not too shovel-like.  :lol:   As a side note, I didn't *plan* for it to be a slaughter, but it sure ended up that way. Thankfully, the guards weren't all that tough. Neither were the unarmed people.  :evil1:
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on February 02, 2007, 06:27:07 AM
In mission 4 I cheated and had the AI chase me into one of the bedrooms.  Then I ran out and locked them in! ;D
Title: Re: New Missions...Taffer!
Post by: Eshaktaar on February 03, 2007, 06:58:31 AM
That's not cheating, that's outwitting the opposition.

iddqd is cheating ;)
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on February 04, 2007, 11:55:39 PM
I can't count how many times I've...*cough*...accidentally...typed iddqd. And idkfa. And idbeholdl.

-- Hang on, gotta pick up the cat so she can cut the cheese ::)  Stupid cat. Stupid ME for picking her up. Lysol! *gag* Febreze! *choke* A change in diet, that's the key...a definite change in diet. --

I am reminded of the wise words from a certain Malkavian vampiress who was about to win the game: "If I cannot win with effort, I will cheat my way to victory."

~ ~ ~ ~ ~ ~

Since Oblivion has taken the opportunity to show me a nightmarish string of crashes this evening**...ironically enough, during Vaermina's quest...I decided to hit the TTLG FM forum. And to my surprise, Dracula Part 4 is out! It's not at Thief Missions yet, but take a look at the thread HERE (http://www.ttlg.com/forums/showthread.php?t=111999) and you can grab it from a temporary link or a rapidshare link.
[** Is it Fran's mod? It seems that just about every dungeon having a connection with the Fighters Guild crashes upon entry, but is it possible that the Daedric quests are bugged too?? Stupid damn stinking rotten...]

In other news, Yandros' "Realm of the Bone King" seems to be nearing release.

In yet more news, I saw Prince's Halftime Extravaganza...you know, during that football game, or whatever it was. Playing guitar in the rain is possibly the greatest setup for God at the moment. C'mon...prove to a billion people that you exist and FRY the sucker!

Crap. Guess I'm an atheist this week. Still, it was okay. Much better than having to watch the Thanksgiving halftime show with John Fogerty limping through a lifeless medley of "hits" (featuring a couple of white kids milling around the stage), during which my uncle said, and I quote, "This is terrible." And not a Timberlake in sight. Or Britney and Aerosmith mutually murdering a song. Personally, I like "Purple Rain," but that guitar solo...terrible. He said, another quote: "Let's see if I can play this guitar." Answer? No. He did well with the Strat in the previous song, but that weird-shape must suck all the talent (so to speak) out and put it into the dancers. Nice dancers. I wonder if they were twins. Hot dancing twins in pirate boots. To quote Dave Barry: "Wouldn't it be cool if it ended with a giant inflatable nipple?"

The shadow dancing with the guitar was disturbing too. Am I off-topic? I think I am. Too late to stop me now. Off to play another Dracula thing.

EDIT: ...and furthermore! Speaking of nipples, I think Janet Jackson should have been fined not for showing a breast, but for the fact that it was such an unremarkable breast. You got all that money, Miss Jackson...pay for some nice knockers. Where's Dolly Parton when you really need her?
Title: Re: New Missions...Taffer!
Post by: Nancy on February 06, 2007, 02:04:57 PM

  I  just  finished  " The  Night  Watch "  and  I  was   blown  away !!!! :funup:   Didn't  know  what  I  was  doing  half  the 
  time.........but  I  had  a  great  time  doing  it. :purplelaugh:    The  story  ( with   all  those   scrolls)   ,  the  atmosphere,
 and    the  innovations  (  I  played  the  Doggett   suicide   scenario    several  times  :biglaugh: )  ,   made  for   great
  entertainment    through  all  4  parts  .  ........................and  he  said  it  was  his  1st   mission !!!

  Now  I'm  playing  " Citadel  of  Douro ".........which  is  beautiful  to  look  at , but , imho ,  very  tame  by  comparison.
  Which  I  realize   I  shouldn't  do ...........compare, that  is. :hammerhead:     I  found  the  " hand  "  right  away ,  and  now
 am  WANDERING ,  looking  for  loot  (  really  miss  a  compass ).
 Did  you   find  any  water  arrows...........anywhere ..........PLEASE !!!!!!!
 I  have   5  water  arrows , and  I'm  faced  with  about   2000   lit  torches ............and  dozens  of  doors   that  won't
 open...........and  very  alert  guards ..................and  I'm  playing   on  " easy "!!!!!!!

 As  always.......any  help  gratefully  accepted............. :) :lol:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on February 06, 2007, 07:11:21 PM
I'm not sure if I can be of  any help on this one; I found the hand almost immediately too, but decided to reload before I grabbed it to explore some more. I wandered all over the place, but became very, very bored after a while and quit without finishing. Then there was the slaughter at the castle...oh, well.

I wasn't sure if it was just me or not, but just about every torch and streetlight in the mission is out/off. Is it all lit up for you? If so, there may be a problem with MY game. I downloaded the zip again from Thief Missions, but it's the same thing. Hmmm. I'm afraid I don't know where to find any water arrows either, as I wasn't in dire need of them (most of the torches being unlit and all).

I'm incredibly unhelpful today, I know. I did find out that many of the AI are very easy to take down, so I hope THAT helps.  :lol:

[Note to self: Do one thing a day, rather than three things in one day. No sense in robbing myself of something to do tomorrow.]
Title: Re: New Missions...Taffer!
Post by: Nancy on February 07, 2007, 05:21:57 PM

  Yes,  my    streetlights  are  all  unlit   too  ..........it's  the  castle  that's  ablaze  with  torches  (  with  very  alert  AI  !!!!!  ) .
  I  was  trying  to  BJ  in  the  castle , since   my  swordsmanship   is  very  poor !! ::)
  I  thought    maybe     I'd  missed  a  cache  of   water  arrows  somewhere .
  I'm  short   300   loot  , but  am  tired  of  wandering  purposelessly  (  is  that  a  word ?  )   :hammerhead:
   I  find  it's  more  fun  with  a  storyline   to  follow. :purplelaugh:

  Thank  you , Silver ,  for  your  answer........ :)
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on February 10, 2007, 12:59:25 AM
I had definite problems staying unnoticed in the castle...and when I opened a door, a bunch of guards freaked. So I gave up and beat the love of the Builder into them. Even the servants. Because they deserved it.  :evil1:

"Purposelessly" is a word I would approve of, yes. Some grammarians might disagree, but grammarians are, in general, dweebs. As long as the spell-checker accepts it...then again, the thing doesn't like "okay," so I don't what to think anymore.

"Porpoiselessly" is another word I would like to introduce into common parlance. Think about it: you're in a crowded store, and all of a sudden, it hits you: you forgot your porpoise! You panic. What do you do? You are bereft of porpoise! You check your pockets. No porpoise. What to do, what to do!?? Relax! There's a word to describe your predicament. And that's all that anyone needs anymore, anyway: a word to describe that whatever is happening to you exists, and can possibly be termed a "disease" so that your insurance company will pay for whatever treatments your doctor prescribes, be it drinking directly from a bottle of rum on a beach somewhere, or hopping over couches on a talk show, babbling about being in love with one of the Stepford Wives.

[Pay no attention. I'm raving.]

ANYWAY, I'd also make an additional objective that tells you to return to your starting location after all your other goals are done. I can't believe that we're rapidly approaching the ten year anniversary of this series and certain people still haven't figured out that this is simply good etiquette.  :lol:

~~~

On a puzzling note: Lord Gibson's Estate still has yet to be added to Thief Missions. I suggest, if anyone likes somewhat strange (yet interesting) missions, to give this one a try. You can get it HERE (http://www.ttlg.de/de/download/dark-project2/fanmissionen/2-l-0009.html). You can find the release thread here (http://www.ttlg.com/forums/showthread.php?t=111461).
Title: Re: New Missions...Taffer!
Post by: bobdog on February 10, 2007, 10:46:12 AM
So I'm a little late to the party.... I've been saving up T2 missions since October, when my graphics card conked out on me. Then I had to finish a couple other games. Then I realized the T2 didn't work automatically on my new Nvidia graphics driver, and that I couldn't roll them back even further. Then I decided to play a couple other games. Then I did some hard research to find out how to get my card compliant with T2. Until FINALLY, I stand before you here today, pantsless, waving my flag (Venus' of course) in the wind, having conquered some of the latest T2 games.

And those are:
Through the Lookin' Glass  -- nice telescope! and pretty fun.
Sisterhood of Azura 2 -- big house, somewhat confusing, but overall fun. Better than most mansion crawls.
Mask of Agememnon  -- Nice tribute to Lara Croft! and pretty fun.
The Skygem Connection  -- challenging, but loved the training session, mocktown, and tunnels. Good story.
The Nightwatch -- Holy Moley -- this sucker is hard! I'm still in the first act, and have spent probably 2 hours real time trying to get up and down the tower without breaking my neck! But it's very engaging, and a lot of work in the system. The part where you lead the girl are pretty hectic, but I managed it. Now just to find a few more pieces and move on to Act 2....

Title: Re: New Missions...Taffer!
Post by: bobdog on February 11, 2007, 11:13:41 PM
Wow, Nightwatch  is pretty intense through it's four acts! Finally made my way (after much review of the TTLG forums -- yes, I saw Nancy and Sorrow there too!!) through the three remaining acts, which were an interesting mix. Overall, very well done, although hard as heck. But it wasn't so bad that I couldn't mostly continue. Pretty amazing for a first-time DromEd-er.

In Part 4, I read about how some people got into the other bedrooms, but I never found that key, so didn't experience something "creepy" or find the sword. But I still managed to trip the successful mission ending, so it's all good.
Title: Re: New Missions...Taffer!
Post by: Nancy on February 12, 2007, 12:09:54 PM

  I  agree.....Night  Watch  is  intense ..........I  loved   all  the  parts   except  # 3  (  which  was  very  well  done .......I  just
  don't  do  well  under  water.......in  real  life  or  in  games. ::) )    I  found  I  was  thinking  about  it  even  when  I wasn't
  playing..............and  I  spent  a  LOT  of  time   reading   TTLG. :purplelaugh:      The  problem  is.........when  you  play
  something   THAT  good  .............it  spoils  you   for  the  next  game  coming  along. :-\

  I  liked   Lord  Gibson's  Estate ...........but  never  found  the  key  to  the   back  door..........and  so  could  not  exit, and
  had  to  do  the   4-key  jump   to   see  how  I  did.

  Do  you  know   where  to  get   Dracula  4  ??  I  enjoyed   the  first  3  (  loved  the  atmosphere )  but  can't   seem  to  find
 the  " game "  .   Every thing  I    download   turns  out  to  be  a  patch ,   but  no  game ,  and  it's   not  up at  " Missions  "
 yet. :(

  btw.....the   "  creepy  "  room   was   just   soft  footsteps  around  you ,  in  a  pitch-black  room ,  with  the  door  closing
  by  itself   (  you  couldn't  keep  it  open  ).    But   Very   well  done..........it  made  me  shiver . :funup:

  Thanks   for  any  info.................. :)
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on February 12, 2007, 01:53:09 PM
Dracula, part 4: Okay, I see: the download available on his site is the split-file .rar version, which is okay if you can handle .rars (I suggest ZipGenius (http://www.zipgenius.it/eng/index.php).). But you can get the entire lump sum HERE (http://rapidshare.com/files/16144353/dracula_4v1.3.zip). It's allegedly been updated. Where epithumia is I have no idea, but isn't it funny how things tend to fall apart when he's not around?

As for Night Watch...yow. I never found the sword in part four either, but I did blackjack the creepy footstep thing in the black bedroom.  :evil1:
Title: Re: New Missions...Taffer!
Post by: bobdog on February 12, 2007, 04:59:38 PM
Normally, I'm fairly adept at this-here new-fangled Thief thang, but I just started Lord Gibson's Estate, and have spent the last 15 minutes trying to figure out how to get out of the Hammerite chapel at the very start!! I found a locked, unfrobbable door at the back of the bottom floor, and see a door outline at the back of the second floor, but for the life of me can't figure out how to work either!! I looked all over and nada.

And there's no way in heck I'm posting at TTLG to get heckled at, since no one else has had this problem. (Well, the only person who did followed up immediately with "Found it!".... Asshole! Tell the rest of us idjits where and how you found it! Man, I hate those guys....)  :mad1:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on February 12, 2007, 07:11:27 PM
Yeah, the "Found it! Nevermind!" people who shall be flayed repeatedly in hell for all eternity, as I laugh and laugh and laugh.

But I...I can help! (For once...)

This may be a spoiler, so into the black it goes:

Spoiler
See the bookcase by the door in the same room as the sleeping Hammer? The ordinary blue vase on the bottom shelf is the answer.


That was a dirty trick. And clever too.
Title: Re: New Missions...Taffer!
Post by: bobdog on February 12, 2007, 07:14:05 PM
Hmmm ... I never touch those because they're always worthless. But I'll give it a shot.

Thanks man!

[EDIT] Oh, never mind!  :smoking:
Title: Re: New Missions...Taffer!
Post by: Nancy on February 19, 2007, 02:09:44 PM

  Am  I  posting  in  the  wrong  place....again ?? ::)
  Just   wanted  to    say   WOW   to  Dracula  4.............unbelievably  beautiful   :love:  and   a  great  story  to  boot . :funup:
  After   you've  played  " The  Night  Watch  "  and  " Dracula  4  "  (   2  fantastic   games   ) ,  it   spoils   you   for   playing
  other  games (  with  perhaps  less  of  a  story  ).   I   didn't  realize    how  important  the  story   is   until   I   played   a 
  few   with   only    "  loot  and  shoot  "  objectives  :-\     The   architecture     may  be   gorgeous, but  without  a  good
 story,  it  soon  becomes  boring!! :hammerhead:
 
 So..........THANK   YOU  ......... to  the  authors   of   " The  Night  Watch "  and  " Dracula  4  " .
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on February 26, 2007, 11:37:30 PM
Interesting question. I'm always posting in the wrong place, but thanks to my ur-Lord status, I can cover my tracks. Not that I do.   :lol:

But no, you're in the right place, this being the place for comments, praise, complaints, death threats, etc. We're just trying to keep things tidy when it comes to needing help. I was supposed to sift through this entire thread and look for posts where help with certain missions was given and start new threads for them specifically, but the effort would keep me from finishing up a couple of reviews I've been meaning to post. And we can't have WORK getting in the way of work when good old fashioned procrastination would do just as well, can we?  ;D

Oh, and I almost forgot: if anyone needs a Thief 2 fix, try out Dr. Sneak's Dirty Business, the link to which can be found in this thread (http://www.ttlg.com/forums/showthread.php?t=112384). Pretty good one, too.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on March 01, 2007, 02:11:18 PM
Nothing downloadable, but here's some news on upcoming FMs. I think.

If anyone's interested in good-looking missions, take a look at the screenshots in this thread (http://www.ttlg.com/forums/showthread.php?t=112147) for SlipTip's latest, "The First Project." Also, take a look at this tidbit (http://www.thief-thecircle.com/shownews.asp?id=1871) at The Circle. Astounding stuff.

And I probably updated about this already, but what the hell: the preview thread (http://www.ttlg.com/forums/showthread.php?t=111391) for Yandros' "Dance With The Dead," which is soon to be released.

I really am getting a good return on my Thief 2 investment, I must say.
Title: Re: New Missions...Taffer!
Post by: Nightwalker on March 02, 2007, 07:57:02 AM
I think you guys might like "Dance with the Dead". I've been betatesting it and it has some really neat new weapons plus you get to choose from more difficulty levels because he has it set up in a rather unique way. I've had a lot of fun with it and I'm looking forward to seeing what the general public makes of it.
Title: Re: New Missions...Taffer!
Post by: Starfox on March 02, 2007, 10:04:25 AM
I really am getting a good return on my Thief 2 investment, I must say.

So true. Thief 1 and 2 are of those games you never regret to have spent your hard earned money on... There are so many games not even close to qualify for this category...
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on March 02, 2007, 09:33:14 PM
Nightwalker's praise of "Dance With The Dead" comes just in time, as it's just been released. Those of you who didn't know about this beforehand will appreciate instant gratification in 5...4...3...2...

Well, peel my tangerines!** A new T2 FM!
[** With apologies to Mr. Blackadder.]

This is EXCITING, isn't it?

*silence*

Look here, people. You'd better be damned excited about this, or I'll...I'll...I don't know what I'll do. I'll think of something. I'll be...creative. You don't want to see me creative.

*wild cheering*

That's better. And now...

Dance With The Dead (http://thiefmissions.com/info.cgi?m=DanceWithTheDead) (55.6mb) by Yandros. There are a couple of versions available, which you can find links to on the download page. There's a no-briefing version, as well as a version with the briefing in .wmv format. There's also a lootlist by Freddy Fox. Very helpful, our boys.

~~~~~~~~~~~~
Re: Thief's longevity: I still can't believe I'm playing Thief after all these years. I know the tricks (most of them; I'm not the type who climbs up to the top of the highest point in the game using only carrots...that's Slyfoxx's job. :lol:), but it isn't boring, not like HL got to be. (Run into room. Shoot everyone. Find exit.) One of the few games that comes close is Morrowind...
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on March 16, 2007, 09:18:50 AM
Apparently this came out several days ago yet no one told me. That's okay, I don't blame you. I blame myself. I haven't been hitting you people enough, which is entirely my fault. ;D

Okay, but seriously: I've been so busy backing up stuff (because sometimes, you just need to backup your junk) that I haven't had time to *think* about Thief, let alone check the TTLG FM forum for new releases. For example: today, I defrag.

But what does this have to do with Thief, you ask? The Librarian, v1.0 thread (http://www.ttlg.com/forums/showthread.php?t=112684). Download and give it a try, I guess. Since epithumia's on a sort of hiatus, we're relegated to downloading from dodgy foreign servers. That was probably a little xenophobic. My apologies to my friends in foreign lands.
Title: Re: New Missions...Taffer!
Post by: Nancy on March 31, 2007, 05:09:05 PM

   Anyone   looking  for  a   weird ,  crazy,  FUN  ride   :funup:.............should  try  " The  Chain  Project  ".
   I  found  it  at  TTLG .      14   different  authors   put  this  together ...........many  different   ways
  to  many  different   places.   :purplelaugh:       Hint.....save   early  and  save  often.[  for  your  sanity's
   sake   :hammerhead:  ].
                 I'm   taking  a  break ...........can't  find  the  key  to   SlyFoxx's   place    [ which  is  guarded    by  treebeasts  !!! ]               
  and   nonone  at  TTLG   has  this  problem. ::)   Still........LOTS  of  fun .
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on March 31, 2007, 09:36:24 PM
Thanks for posting that; I saw it the TTLG thread this morning and completely forgot about it. I'm so diligent. Anyway, the mission is up at the Circle: get it here (http://www.thief-thecircle.com/download.asp?fid=1048). The TTLG thread is here (http://www.ttlg.com/forums/showthread.php?t=113039). I'll add the Circle's download link to the big list, since ThiefMissions is having a vacation. ;)

I haven't had the chance to try it out yet, myself. The last FM I got involved in was The Library, but I got irrevocably stuck at one point, and I don't know why. It's either due to a mistake on the author's part, or I don't have the right scripts, or the latest Nvidia drivers. I hope it was the first one. I guess I'll find out if T2's screwed up in a moment, I suppose...

Btw, there's a new TDS mission, I believe. You can read about it and download it HERE (http://www.ttlg.com/forums/showthread.php?t=113018). I would offer more on the subject, but I uninstalled TDS a while back. Just taking up space, it was. Of course...that means I'm screwed, since my copy is somewhere in Canada at the moment, and I have no hope of ever getting it back. Still, I can just drop $15 on a new copy if I need it...
Title: Re: New Missions...Taffer!
Post by: bobdog on April 02, 2007, 07:18:36 AM
I also tried the Librarian, which was going okay for me, until I went into the water world, snuck past the Haunts and entered the room with the glass walls. After beating on all of them and finding myself unable to break through, I just quit. You can't go backwards, BTW, as it won't allow you to go down the air shaft.

So I started The Chain Project instead. Here's what I did to get the Treebeasts out of the way: use your red potions to run around and bring either the treebeasts to the Hammer robots, or vice versa. Then hide and let the furor pass. When everyone's cleared out of there, go back to SlyFoxx's place, grab the lockpicks on the step (hard to see) and open the door!

I made it through the Prison area -- that was a really cool setpiece. Now I'm either diving into the well at the start, or going on a pirate hunt!
Title: Re: New Missions...Taffer!
Post by: Nancy on April 02, 2007, 11:56:29 AM

  I really  liked   " The  Librarian  "     once  I  got     unstuck  !!!!!!!     I  was  stuck  in  the  glass  encased
  air  shaft ,  and  couldn't  go  up  or  down !!! :hammerhead:  I  learned  that  you  have   to  have  ALL
  3  scripts  ,  and  I  only  had  2  of  them.........add  1  more.........  then  it  was  smooth  sailing. :lol:


   Now  ,  I'm  stuck  in  " The  Chain  Project " !!!!!!   I 'm  in   The  Dude's   part  2 ,  with  the  2  large  angels
  and   3   stone  crosses............and  I've  hunted  and  hunted , but   I  can't   find  a  way  out !!!!!   And  I
  can't  go  back  either  !!!!!! :(   HELP !!!!1
  I  wonder  if  you  are  to  play  this   in  a  certain  sequence ...........because   I  seem  to  have  missed
  some  things.   I  never  read  anything  about  a   ring ,  and  I  never  saw  any    Hammer  Robots !!??
  I  probably  should  start  over........but.........I  hate  that   shoot-an-arrow-into-a-tiny-piece-of-wood-
  quickly-before-the-floor-collapses     section  !! and  I  would  have  to  repeat  that  too.

  As  always....................... ..Thanks :)
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on April 07, 2007, 11:09:50 PM
Oy. I never finished the Chain Project. My framerates went into the gutter...along with my lunch when everything went all slow and jerky.  :lol:

But what I remember: Vlad's Ring is in the area with the zombie pirates, in a sunken ship. That's about it...I got to the prison and then I got nauseous. A too-warm room + sinus problems + jerky graphics = no fun for the player.

I'll have to try the Librarian again: I don't think I have all of the scripts, so that's something I'll rectify when I take a break from Shivering Isles and my Jade Empire review. Busy, busy, busy...and thankfully so!


For anyone who wants a more linear experience without all of the ralphing/script installing/whatever, try out Five Tigers: HBS Iron Butterfly...a grandly-scaled romp that is well done. The TTLG thread and download link is HERE (http://www.ttlg.com/forums/showthread.php?t=113075).

The readme says this is the first mission of a six-part series, to which I said "WHAT!??" Love those series. They can keep you on edge for years. ::)
Title: Re: New Missions...Taffer!
Post by: bobdog on April 08, 2007, 10:28:50 AM
Nancy, frob the center cross and see what happens....

For the rope arrows, lean out from the hallway into the area and shoot an arrow -- you won't fall that way.
Title: Re: New Missions...Taffer!
Post by: Nancy on April 11, 2007, 02:33:51 PM
   Thanks   guys  :)

   I   * did *   find  that   center  cross ,   after  throwing   "  explosive  charges  "   all  over  the  place. :hammerhead:
    I   replayed  the   " Chain  "   to  try  and  find  all   the  bits  I  had  missed...........I'm  still  short  some  loot ,  and
    one  secret.   It   is  interesting   how   they  joined  the  stories  together ,  and  I   love    the  new  " weapons  "
   and  the  humour [  portrait   of   Miss  Piggy ,   and  of   the  Mona  Lisa   knitting  ,   and   The  Lord's  Prayer (  our
   men  )  ]

  However.......I  have   1  question    [  I   *  always *  have  1  question  . :purplelaugh:  ]
  In  SlyFoxx's    section  [  love  the    cannon   ]   ,   there  are    *  musical   stars   *    dancing  around  in  the   forest .     
  I  believe   the  stars  are  there  to  show  you    where   you  are  to  do  something............but  what  ?? :hammerhead:
  Also....I  can  rope   up  into  those  trees ,  but   they  seem  to  go  nowhere.  What  am  I   missing ??

  As  for  "  Iron  Butterfly  "..........lots  of  fun..........but  ,   pack  a  lunch    and  a  compass , and  delegate  a  good  part
  of  your  day  to  this  game. :funup:
  It's  huge !!!........and  the  maps  are  well  detailed ,  but  it  is  almost  too  much   !!!   I  gave  up  on  the  maps  finally,
   and  went   on    by  memory   . ::)

  As  always...............thanks :) :lol:
Title: Re: New Missions...Taffer!
Post by: bobdog on April 11, 2007, 03:06:45 PM
I think the musical stars are just for ambience -- don't know that you're supposed to do anything in that part other than get past the tree-beasts.

For Iron Butterfly, I didn't get enough loot, and had to look at TTLG to figure out where the missing wife was. It's large, but lacks that special ambience that I need for keepers.
Title: Re: New Missions...Taffer!
Post by: bobdog on April 16, 2007, 10:45:07 AM
Yay! I finally get to post something on a new mod for Thief Gold!

The Eternal Candle is now out, available for download through TTLG at http://www.ttlg.com/forums/showthread.php?t=113256 (http://www.ttlg.com/forums/showthread.php?t=113256).
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on April 18, 2007, 02:00:07 AM
Thanks, Nvidia. Sadly, my days of playing T1 are over, at least until I can get that older system that my dad threw together for my older games. That is, if he ever sees fit to letting me have it, instead of using it as his own personal recording studio, all the while *claiming* he's working on it...oh, the wonders of being the technodolt son of an engineer.

:hammerhead:

I must be tired. It took me ten minutes to compose that.

Careful, though: that FM is by Zontik. Count on a few weeks' worth of wandering around, clueless.  :lol:
Title: Re: New Missions...Taffer!
Post by: bobdog on April 18, 2007, 09:07:45 AM
Well, I didn't realize until after I dl'd it that is was for T1Gold! So it's worthless for me, at any rate....   :'(
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on April 24, 2007, 06:16:04 PM
I know...I can't play T1/G either, not until I get that other system set up.

For General Consumption

to a pretty girl walking by:

Say...you're not doing anything tonight, are you? How about su--

to the ER intern sewing many of my important things back together

I meant *Dracula*, damn it. Why is it everyone misconstrues what I say? Dracula sucks, right? I mean...oh. I see. Well. Color me red, I suppose. Say, uh...aren't you supposed to use anaesthetic, or something? No, no...I'm not telling you how to do your job, but I was quite sure there'd be some sort of deadening that didn't involve necrosis. Anyway, I gotta tell my peeps about this thing. Try not to sew my arm to my head, will you?

That's right, Sensut has finished the Dracula series and combined all five missions into one huge campaign (with fixes and tweaks for the first four missions). Details can be found in this TTLG thread (http://www.ttlg.com/forums/showthread.php?t=113499).

The full campaign, with briefings, is around 110mb -- excuse me a second while I start the download *now* and not after I finish this post -- and the version without is around 80mb.

34%! Love that digital cable.

Or, you can download the final mission separately.

80%! It helps that I spend most of my time composing just staring into space.

And...

Done! Yay! Now I can post this. And now I'm toddling home. Little bastard sewed my arm to my head. This is going to make opening the peanut butter jar a little awkward.
Title: Re: New Missions...Taffer!
Post by: bobdog on May 07, 2007, 07:12:27 AM
Here's a new T2 mission: "Temple of Death" now available from the following three sources. It's getting some interesting flak from the TTLG forums:

http://www.yousendit.com/transfer.ph...cG9UWUEwTVE9PQ (http://www.yousendit.com/transfer.ph...cG9UWUEwTVE9PQ)
http://rapidshare.com/files/29646864/TD.zip.html (http://rapidshare.com/files/29646864/TD.zip.html)
http://www.southquarter.com/fms/data/TD.zip (http://www.southquarter.com/fms/data/TD.zip)


UPDATE:
... and now I see why it's getting so much flak -- it's a kill-the-skeletons brawl, and challenging as all get out. I made it past the first room, but used up all my health. Not our normal Thief-iness, that's for sure. Also, architecture is reminiscent of Quake 1.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 08, 2007, 01:06:49 AM
I read most of the thread -- I skipped over the nauseatingly gushing posts by the ubiquitous ass-kissers** -- and I believe I'll just skip this one. I already have a couple of shooters installed, so if I feel the need to rampage, I'll play those.  ::)
[**"OMFG this is teh best fm EVAR!!!!" and so on. *shudder*]

After his last FM...well. Maybe one of these days he'll figure out what Thief actually is.
Title: Re: New Missions...Taffer!
Post by: Starfox on May 08, 2007, 11:03:09 AM
Hmm... well, yeah... the readme sure qualifies for a funny read. I wonder exactly where is the relation between the Thief universe and Mars and... Why the Hell do the words "Unreal Tournament" keep flashing before my eyes?

 :hammerhead:
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on May 08, 2007, 08:57:46 PM
A few random thoughts...

I made a UT mission but it only took a few hours and I titled it accordingly.  ;)

I played TD today....successful Ironman. :funup:

Thing is, cardia shows promise...brush work is decent, textures OK....but Thief is more than a map.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 10, 2007, 11:58:37 PM
Thanks to Oblivion, my combat skills are a bit lacking of late...but I may give this a try later on when I'm in a more sadomasochistic mood. Expert is still Hurt Me Plenty mode, right?  ;D

Successful Ironman? GET OUT OF THE HOUSE MORE, MAN!  :biglaugh:  Wait, no...I did that once, regretted it severely. According to the Plaintiffs...well, never mind that. Still, I can't show my face in little Korea anymore...there's something about being chased through narrow back alleys and deserted parking lots at 3AM by several very large, very angry men waving meat cleavers, that...you know, it sort of gets one down. And they don't listen, nooooooo. I tried to tell them I was teaching her English, but it's hard to prove your innocence when you're holding your pants up because you left your belt...again, never mind.

Okay, but seriously, folks...

I was bored this evening. Not as bored as usual -- CSI wasn't all that fantastic, but there's promise of a CSI who dies in the season finale, and I hope it's Sarah (wouldn't be surprising, since she reportedly wants off the show) -- but I've run out of things to play that aren't RPG-related, and I'm tired of waiting for the next version of OOO [yes, that Oblivion overhaul mod] to be released, so...

Hey, why not see if there's anything new at TTLG?

Holy Jumpin' Gelati! Lord Alan's Factory has been released!

Get the details (and the download) right here (http://www.ttlg.com/forums/showthread.php?t=113886). It's roughly 73mb in size, so grab it before his bandwidth is used up.  :lol:

But if that happens, scroll down the thread some...there are a couple of alternate dl sites available.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 11, 2007, 09:02:21 PM
Stirring the pot: In response to this thread (http://www.ttlg.com/forums/showthread.php?t=113890), I thought I'd mess with some heads...at the same time, shaming some of the more reactionary responses to the original poster's concerns. I'm curious as to how many people will 1) flame me, 2) spit on me, 3) send me death threats, 4) petition the management for my immediate banishment.

Okay, I exaggerate -- I once told one guy to shut the f*** up (he deserved it, the little commie bastard), and Nightwalker merely busted my kneecaps out of kindness ;D -- but I was a little disturbed at how badly the OP was treated, just for complaining about the dearth of good FMs and the prevalence of twitch-intensive missions (the audacity of someone criticizing Our Most Holy Authors?? BURN HER!!!). Strange. Reminds of a while back when someone failed to praise a mission and they had him shot. They're a little touchy over there in the FM forums.

No replies as of yet to my ostentatiously confrontational post...we shall see. I'm guessing nothing will happen, other than someone completely misunderstanding da engrish i speaky.

UPDATE:

Awwwww...they don't like me!  :biglaugh:
Title: Re: New Missions...Taffer!
Post by: Starfox on May 12, 2007, 10:55:08 AM
The best of all is that you don't really see the purpose of this thread. Because if you look at this thread (http://www.ttlg.com/forums/showthread.php?t=113898), particularly the post from a Stony... he describes most of what is wrong with a wide array of FMs and really I think authors should be inspired by this and some other posts in the same thread.

People that were attracted to the Thief series in the first place were attracted for a bunch of reasons, mainly because they were true stealth game, because of the rich storyline and because of the atmospheric settings. If some authors want to change these settings to turn Thief into some kind of  Quake 4 style game then fine but in this case let's go for a total conversion with no reference to Thief whatsoever (or as SlyFoxx did with UT, let warn people that it's quick fun not to be taken seriously). Let me tell you when I see in a read me something about Garret being jailed after a trap was set for him by the otherwise dumb city guards and being sent to a prison on Mars so he has to run everywhere to escape... I don't even want to play the mission, period. Where would be the immersion for me in that? Unless of course the author goes through great length to explain how the hammerites or mechanists (or even a new order) successfully developed the first interplanetary ship. But that would require a whole set of missions, not just one with the premises that all of this already happened out of nowhere. If one really wants to go for Mars, why not make a System Shock 2 FM, that would make more sense to me?

The only thing I have to say is: stay true to the basics of the series. One may experiment with variations of gameplay, sure, but unless one wants to go for a completely different character, in a completely different town at a completely different age then one has to follow the guidelines and atmosphere that were set by the original games otherwise it's just a complete betrayal of the Thief spirit.

Beyond that it's a matter of taste. I hate the "kill this guy" objective. I simply can't imagine Garrett willing to be hired to take out someone in cold blood -- this is not the Hitman series and people who follow that trend just confuse thief and assassin --  although I can imagine him killing to preserve his own life, hence I don't like the "kill no one" objective either -- because I want to be able to fight back (or at least to try) if things suddenly turn really bad. Only thing I never ever did in a FM (or the original games for that matter) was to kill a civilian, not even by mistake. Of course the goal (the way I see it in any mission I play) is to do my stuff without killing anyone... But sometimes the shit hit the fan pretty quick and in this case I prefer to defend myself if I have no choice like Garrett would do if he was real rather than hitting the reload key. That is due to the fact that there is a supplementary objective I impose myself in each and every FM: Do not be killed even once (never hit the reload key if you prefer) during the course of the mission. I just like to experience Thief like Garrett would do for real, and Garrett wouldn't have any reload key.

That reminds me -- completely unrelated topic but it is popping out of my mind right now -- I was replaying Dark Messiah Of Might And Magic the other day and didn't noticed until then the description of the Master Thief outfit you find at one point: "These garments are tailored of soft black leather that makes no sound when it moves. There is a scarlet "G" embroidered inside the collar." G? What is it for?  :lol: Not to mention that DMoMM has already what it takes (except for the blackjack) to make some pretty Thief-like missions. A pity that it requires so much resources to work right.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 13, 2007, 02:04:50 AM
They should definitely read Stony's post. He makes sense, and I hope designers learn from that thread.

I'm willing to try just about any mission -- depending on mood, pain, irritation, etc. -- and I'm even willing to overlook bizarre storylines, but...well, again, it's all based on the moment. And at this moment, I'm not interested in full-on combat in my stealth game. Not to say that I rule it out entirely, because sometimes it can be fun. But while I believe that fun is fun, there are so many other games out there that do the same thing where that is their *purpose*. It's like stealth in certain HL mods: there was ONE map that I recall stealth working, and it was kept short and interesting. Everything in its place, in other words. Rampage? UT. Stealth? Thief. Crashing? Oblivion.  :lol:

There was one T2 FM, Ymochel's Resurgence: The Ancient Crown (http://thiefmissions.com/info.cgi?m=Resurgence), which took place in a completely different setting than Thief; I tended to think of it as Thief in a future analogous to our present, but that's a big nevermind. The thing was, it was so totally different to the normal Thief experience, and yet, it was so much like Thief. Strange stuff, but it worked. That's one of the rare examples, I guess.

I play pretty much the same way: I only kill in self-defense, and that's only if running away and losing my pursuer isn't possible. I dislike resorting to the sword (except in the case of undead and beasts) in most cases, since it's so much more fun to sneak up on someone and thwack 'em on the skull. Also, having no gas arrows or mines and being chased by an un-KO-able guard is one of my most unfavorite scenarios...they deserve a backstab because it's just rude, you know? :lol:  But usually I avoid them...so messy, so noisy...

If you recall the Calendra series, Purah thought of Garrett as a grittier character, much like Mel Gibson in Payback (still one of my favorites). While it was fun to work like that, I usually imagine Garrett as a slick professional who does things with panache; he may have to send someone a message, but I think he'll do it in an imaginative way (such as in Lorgan's Web, where you're tasked with tossing a guy into the sewers with the spiders). That's much more fun than resorting to murder, which is messy and unprofessional.

I'm glad they did that. It's always a pleasure to see a Thief reference.  :onethumb:  Man...I wish I could get DMoMM running, but I'm still waiting on a couple of upgrades. I was supposed to send my copy to bobdog a while back, but I haven't had the chance. (No transportation, etc.)

TTLG UPDATE:
I got tired of playing the foole, so I clarified myself. Plus, I unintentionally insulted cardia...whoops.  :-[  Being an oblique jerk was fun for a day, but I don't anyone got my point, which was: lighten up!
Title: Re: New Missions...Taffer!
Post by: Starfox on May 13, 2007, 04:19:34 AM
I'm glad they did that. It's always a pleasure to see a Thief reference.  :onethumb:  Man...I wish I could get DMoMM running, but I'm still waiting on a couple of upgrades. I was supposed to send my copy to bobdog a while back, but I haven't had the chance. (No transportation, etc.)

I bet the "G" was Anthony's (Purah) idea...   ;) As possibly was the return of the famous rope arrows. When you designed that long in Dromed you can't leave without sequels  :lol:

And yeah it's a shame you can't play DMoMM because I'm sure you'd like it. Not that everything in it is like Thief, because it is not, but there are definitely these moments when you feel like it could be and you experience that little thing going down your spine just like when you entered the "Bonehoard" or "The Cathedral" for the first time... or when you approached the Cradle attic door in TDS  :evil1:

As for TTLG, I don't know... I get the feeling that some of the guys lack a sense of humor. On the other hand, 99% was really pushing a bit far from you  :purplelaugh: Sturgeon always pushed a bit far... I get the feeling that's what really got them a bit upset after you, wanting to burn you on the public place to make an example... and such...

As for Cardia from the many posts I've read from him (which is strange because the thread does not even address him in particular although he makes himself constant references to his latest mission) I think that SlyFoxx put it the right way. He needs to learn that Thief is not just about maps. I mean if as an author he likes to go crazy and make players kill people everywhere for a warrior's challenge, why not mapping for Quake, or Half-Life or even DMoMM (if medieval is more like his thing). No one would find anything bad to say if there are plenty of things to kill in his maps. Killing is just NOT Thief, period. Garrett is weaker than any AI in the game, except for civilians, so he's clearly not a warrior gameplay wise.

Maybe Cardia got the wrong idea from both intro movies from Thief 1 and 2 where you clearly see at one point in each of them (if you remember) Garrett killing some guard without being chased or provoked. I guess Looking Glass did that back then to make a point that you could play the game the way you wanted, even as a downright bastard -- but it was nevertheless denied by the no-kill objective on expert mode in both games so they could have dropped the unnecessary killing from the movies as well. Such killing isn't seen in TDS intro.

Great Thief missions to me have 3 main components (not an exhaustive list but these are the most important):

a) stealth is the key
b) storyline is interesting and keeps the player wanting to know more (preferably through a lot of readable)
c) the atmosphere is so thick that it is almost suffocating you and still is believable so you are sucked in it

Frankly speaking I don't even mind about poor loot. You can even put a symbolic 500 gold total in the map if the three components above are there I will still enjoy the FM. But of course, I'm exaggerating... I won't work for 500  :lol:

P.S.: And as a note, one original mission from Thief Gold is almost crappier than the worst FMs I've ever played: "Guilds". Can't even understand how they dared to put such a piece beside some gems like "Down in the Bonehoard" or "Return to the Cathedral". I don't know, the design, the settings... everything seems to cry out loud "RUSHED" in this mission.
Title: Re: New Missions...Taffer!
Post by: bobdog on May 13, 2007, 04:31:22 PM
Man...I wish I could get DMoMM running, but I'm still waiting on a couple of upgrades. I was supposed to send my copy to bobdog a while back, but I haven't had the chance. (No transportation, etc.)

Do I need to send you a postage-paid envelope?  ;D  Because I will!!

Yeah, the 99% is what got you in trouble. You should have instead stuck with "My, there certainly are a preponderance of FMs recently that I won't be keeping for later play...." Then you could have addressed the sucky recent releases without damaging all those precious feelings over at TTLG. My, but they're a tender bunch....   ::)
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on May 14, 2007, 01:22:44 PM
Ya did fine SS.  I would have chimed in but it would have made no difference and you don't need me to fight your battles.  Some folks just can't seem to read between the lines. 

BTW Lord Alan's Factory Rockz teh BiG 1111
Title: Re: New Missions...Taffer!
Post by: bobdog on May 14, 2007, 02:02:18 PM
The Factory is a bit on the large side -- I'm having trouble keeping an idea of what to do....   ???
Title: Re: New Missions...Taffer!
Post by: Nancy on May 14, 2007, 05:42:39 PM

   Me  too !!    I  wandered   for  hours   before  finding   enough  readables   to  explain  what  I  was  supposed
  to  be  doing.    ::) Also  I  get  lost  easily  :hammerhead: ......between  that ,  and   gazing   at  everything
  in   AWE ,   I  am  now  in  my  5 th  hour !! :embarassed:    The   turbine  and  altenator   section   blows  me  away :funup:

  As  usual......I  need  help........and  noone   at  TTLG   has  mentioned   it  [  so  it  is  obvious  :hammerhead: ]
  I  can't  find  the  exit !!??!!??   We  came  in  through  the  sewers  [  with  waterfalls  ]  and   I  don't  see  any  way
  out......................help!!.....................thanks  :)
Title: Re: New Missions...Taffer!
Post by: bobdog on May 14, 2007, 07:17:49 PM
Sorry Nancy -- it's just TOO rambling for my tastes. There's just no "meat" to the story, such as it is. So, I'm moving on to something a little more approachable....

Also, Happy (late) Mothers Day to you!!  :love:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 14, 2007, 08:33:25 PM
Bobdog - Yeah, I think my error was in assuming that everybody has reading comprehension skills.  ;D

Thanks, Sly...you know, I did find it a little strange that You-Know-Who (initials "BR") was so adamant and hostile in clarifying what *I* think about FMs.  :brainshocked:

Man, that factory. The sheer size of the machines and stuff reminded me of...Quake 2? A mod...I don't know. It's been a long time. I did find myself INCREDIBLY frustrated in shutting down the sensor/bombs, because I just couldn't get to them! I wandered around for the longest time looking for ladders, increasingly furious, until I remembered something in one of the readables that explained how to got to the maintenance areas. So I found the note again, and...whaddaya know. Tears of blood, my friends.  :hammerhead:

I also went in on Hard, as I didn't NEED no stinkin' hints! I'm just glad I didn't try Expert first. I got lost a lot, and it was tough to get oriented, but I think that by the time I finished, I knew where I was going, sorta.  :lol:

Nancy - I've read that there are at least two exits, but the one I used was on the 3rd level of the aboveground complex, in the cooling section. (That is, the furthest northern point.) Door 7733 has a lockbox, and a guard has the key...this screenshot (http://i4.photobucket.com/albums/y144/silversorrow/dump073b.jpg) should give you a general idea of the area I mean. (or not...I'm not sure of the quality of my screens, since my monitor is so dark)
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on May 14, 2007, 09:10:14 PM
@Nancy...to exit, use the front door....remember where Lord Alan's office was?  Past the machines in the floor and out the doors.
Title: Re: New Missions...Taffer!
Post by: Nancy on May 15, 2007, 02:40:49 PM
  Thank  you  all, for  your  answers. :)

       Bobdog...thanks   for  the  Mother's  Day  wish............nice  quiet  day!...........NO  COOKING   and   lots
 of  chocolate !!!!!! :lol:

       For  some  unknown  reason ,   I   missed   the " intro  " to  the  Factory...........which  explained   the
 aims  of  the  game.   Once  I  got   half  way  in    ::)   I  understood   better  what  I  was  to  do !!.........
 and   so  continued   on ................  SO   impressed  by  the  size     and  the  workings   of  the  machines. 8)

 
      Now  I'm  really   :embarassed: !!    I've  been  out  those  2  doors    several  times ,    and  wondered  why
 I  was  there [  no  loot   or  guards !? ] ...........especially   the  little  park  with  the   barking  dogs. :hammerhead:
 I've   been  trying  to  open    those  big  green  doors,  at  the  main  gate !! :computerfix:

      Silver...your  screenshot   came  through   loud  and  clear.....thanks.  :)

     SlyFoxx....I  know  you've  heard  this   hundreds  of  times.....but.....1 more  time........great  voice.   8)

 Thanks  again. :purplelaugh:
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on May 15, 2007, 11:18:08 PM
Quote
SlyFoxx....I  know  you've  heard  this   hundreds  of  times.....but.....1 more  time........great  voice.

Glad to be of service and thank you.  HUG

Just in case anybody is interested I don't cut and paste audio when doing a long briefing so the intro was take 18 and the end was take 35.  I'm still not totally happy with the end.  I had never done something quite like that ...I was a bit taken aback when I saw the preliminary video footage and the accompanying text as it was a bit IN YOUR FACE.  So I did my best at trying to sound ominus without sounding cheesy or too dramatic.  I don't think I quite made it but hey...you get what you pay for! :hammerhead: :hammerhead: :hammerhead:
 :)
Title: Re: New Missions...Taffer!
Post by: bobdog on May 16, 2007, 07:44:37 AM
Ya know, if I were Silver, I'd say I like 99% of the mods that SlyFoxx does the voices for!  :funup:  [Sorry, a little play on SS's latest TTLG ramblings....  ::) ]
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on May 31, 2007, 07:25:58 AM
(Silver is asleep at the switch again! :P)

New mission:  Jewel Thief brings us "A Dark NIght."  It's small..good for about 15-30 minutes of gameplay.  It's the first release from the author and he shows a lot of promise.  I recommend ghosting as much as you can.  TTLG thread link below.

http://www.ttlg.com/forums/showthread.php?t=114214


Link to Southquarter DL

http://www.southquarter.com/fms/data/DarkN1.zip
Title: Re: New Missions...Taffer!
Post by: bobdog on May 31, 2007, 07:57:31 AM
(Silver is asleep at the switch again! :P)

Ahh, he's just cranky -- they switched his meds again, and now he's under orders not to reveal the location of his super-secret hideout. [Like I can't SMELL where the dumpster is? C'mon -- I'm not an idiot!!   ;D  ]  My theory? That the dumpster gets moved whenever the trash truck comes by, but that doesn't explain why it was in France latest.... Or was it moved to the Orlop-deck? I don't know....   ???

Sly, I guess I didn't hear the intro you did for Lord Alan's Factory, and I admit that I didn't finish the game, so didn't hear your outro either!! Any way you can provide the sound files as an MP3 link?

A Dark Night is very quick, so I guess the only way to make it challenging would be to ghost it. But I'm not a ghoster, unfortunately, so that doesn't make it overly fun in my opinion. [I remember this one FM where you had to scoot like a literal inch at a time to get past some robots on the front door -- man I hated that!!] But design was pretty good, so we definitely want to encourage further works from him. Especially since it wasn't KILL!!KILL!!KILL!!   :smoking:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on June 01, 2007, 06:36:35 PM
"Cranky" is the word for it; I finally find a Chinese restaurant that has no-MSG policy, and...well. Let's just say that if any of you have an adverse reaction to MSG, avoid eating rice cooked in soy sauce.  :mad1:

Asleep at the switch? I can't deny it.  :onethumb:  Still, I think it was quite the coup to move my dumpster to Antarctica just in time for summer. What with all the global warming, it's a balmy 75 degrees in the shade. The little wahinis come out and shake their money-makers, and the pina coladas are...okay, so the "wahninis" are penguins with grass skirts glued on, and the pina colada is really just a glass of whatever came out of my snowcat's radiator. But it's shaping up into quite the resort. Just needs a few more palm trees and someone to clean out the decomposing Elder Ones that Lovecraft left here back in the 30's.

Fun Antarctica Fact! Did you know that most of Antarctica's mass was actually an enormous alien spacecraft buried under the ice? Thanks to the efforts of a couple of intrepid FBI agents who deported the aliens back to the Pleiades, Antarctica is now roughly the size of Texas, which is in turn still a lot smaller than Alaska.

Anyway...Dark Night was fun for a quick, straightforward romp. I was expecting something really horrible to happen once I got down into the basement, but nothing like that occurred. Looked good, though. And it was fun for a CLUB! CLUB! CLUB! time.  :lol:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on June 04, 2007, 08:48:07 AM
2007 Masters Of Horror Contest

I can make you play, I can make you vote, I can make you play, I can make you vote, if you want me to. If you're in the mood, that is. Intensive details are right over here (http://www.ttlg.com/forums/showthread.php?t=114320). I heartily recommend wandering over there and reading that thread. Four missions. Boo-yah.

Btw, the downloads are at South Quarter, so PLEASE don't kill their server. ;)

[In the TTLG thread, Bikerdude provided the correct link for Dead of Winter. I've provided that link below.]

The Island (http://www.southquarter.com/fms/data/island.zip) (23mb)
Torn Apart (http://www.southquarter.com/fms/data/tornapart.zip) (44mb)
The Dead of Winter (http://www.southquarter.com/fms/data/thedeadofwinterv1.zip) (44mb)
Last Caress (http://www.southquarter.com/fms/data/lcaress(2).zip) (59mb)

Enjoy.

P.S.: Sorry for the Robert Plant reference...you know, just in case it gets stuck in your head and you start hurting people just to make it stop. Otherwise: ba-da-bum, ba-da-bum...
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on June 06, 2007, 11:31:09 AM
This thread (http://www.ttlg.com/forums/showthread.php?t=114395) will give you the download for Shadows Of Eidolon. Waitaminit...flashbacks to Hexen II...

...and speaking of flashbacks [\lame segue], Apache has just released Tipping The Scales, which has been in development since before time began. This thread (http://www.ttlg.com/forums/showthread.php?t=114386) has the info, but you can get it from the Southquarter mirror (http://www.southquarter.com/fms/data/SSDD1_TippingtheScales.zip), or Komag's mirror (http://www.komag.net/missionst2/SSDD1_TippingtheScales.zip).

I might point this claim by Apache, though: "Now just a reminder that this FM is for the most part complete. You may still find a few bugs or readables not playing nice. I might in the future fix everything if time permits."

Caveat downloader.
Title: Re: New Missions...Taffer!
Post by: Nancy on June 11, 2007, 07:18:35 PM

  Just   wondering.................... ..have  you  played  any  of  the  Masters of  Horror  contest ??

  I   have   avoided  them   because     the    undead    un-nerve   me  ::)    and   I  presume   they

  are  the  main   characters .    However,   if  there  was  a  good  story   I  might  try  them.

  Just  in  passing..................I  really   enjoyed   both   "  Tipping  the   Scales   "  and   " The  Radiant  Garden "  :onethumb:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on June 11, 2007, 07:56:05 PM
Oh, the Masters of Horror? I forgot to follow up on that, didn't I...  :hammerhead:

The Island was the first I played, and it was probably the best of the lot. Maybe. A sprawling (somewhat confusing) outdoor map complete with a ruined city, shadowy monsters (Haunt wannabes), a tomb, a puzzle or two, a frantic endboss fight...it's good if you like that sort of thing.  :onethumb:

Torn Apart was next, and it's...not overly fantastic, but it did provide a couple of solid "dah!" moments. I enjoyed it, despite it being a little rough around the edges. Some really good moments to be had here.

Last Caress was somewhat different. It's done in a grayscale noir-ish style, which may have made some of us a little queasy when it came to depth perception. No real enemies to speak of (on Normal), except for one's ability to notice and/or evade traps. A nicely enigmatic story and an ending that makes you wonder. My only problem with the mission was that it was a little too cramped; plus, I had a hell of a time getting across the canal in the beginning. Once the contest is over, I hope the author is able to polish it up so that it shines.

Now, I haven't finished The Dead Of Winter yet. The setup is unique, yes, but from my own stuck-ness and reading the comments of others, it's a freaking key hunt. I'm stuck because I missed a key somewhere, and now there's a ton of bad guys where I want to go. I might have to start over completely, and I'm currently busy with something else. To quote someone named Sticky Fingers, "This is a beautifully-designed mission but I'm giving up on it - just sick to death of pixel-hunting for badly-placed keys."

And in other non-Masters of Horror stuff:

The Radiant Garden...oh, yes: the German-language FM. I've been waiting for an English version, and it seems now that there are a couple of language patches available. The thread is HERE (http://www.ttlg.com/forums/showthread.php?t=114317), while the post with the link to the patches is HERE (http://www.ttlg.com/forums/showthread.php?p=1605280#post1605280) (English, Italian, and Russian). The updated zip will be forthcoming. Apparently.

Tipping The Scales was something of a departure. Apart from the pleasant surprise of Apache returning full force (his T1 mission pack is a favorite of mine), I had a blast with the mission. And I managed to miss three of the secrets...huh. I'm getting rusty...

Shadows of Eidolon didn't involve Hexen II's giant demon-thingy, but it was good despite this unfortunate oversight.  :lol:  Atmospheric, story-iffic. Nicely done.

Wow. You caught me in a type-ative mood. Good work!  ;D
Title: Re: New Missions...Taffer!
Post by: Nancy on June 15, 2007, 01:22:01 PM

   Thank  you  Silver, for  the  reviews. :)

   I  tackled  " Last  Caress "  first  [ I like  black  and  white  ]  .   I   enjoyed   it   but   I  had  a  real  struggle
    in  some  places,   and  what  a  strange  ending !!! ::)

  Right  now  I'm  wandering  ,  lost  ,  on  " The  Island  ".  :purplelaugh: It's  beautifully   done ,  but  apparently
  I've  missed  an  opening  or  a  tunnel  ,   as   I  end  up  in  the  same  place  every time !!!   :hammerhead: I  notice
 that  I  have  trouble  " seeing  " in  the  green  tunnels.............one  game  had   black  and  grey   tunnels , and 
  I  found  it   MUCH    easier  to  see  the  edges  , corners,  caves, etc.   In  the  green  tunnels , everything  looks
  flat  to  me  . ::)       However,  I  shall  go  back  to  my  wandering........maybe  if  I  darken   the  room ........or
  lighten  the  screen. :computerfix:

  Thanks  again......... :)
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on June 15, 2007, 10:50:16 PM
Yeah, these are pretty dark missions. Today I started on Radiant Garden, and it was darker than usual too...I wondered if my computer's telling me something, but others have mentioned the same thing. All I know is that I have to mess around with increasingly drastic color profiles just to be able to see in the newer missions.
Title: Re: New Missions...Taffer!
Post by: bobdog on June 16, 2007, 09:45:07 AM
Nancy, don't forget the map included with The Island.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on June 19, 2007, 06:35:33 PM
Here're a couple of new ones you may have seen already.

Teddy Bear's Curse thread (http://www.ttlg.com/forums/showthread.php?t=114565). By cardia...playable, and somewhat strange. I liked it...up to a point.  :lol:

The series that refuses to end! john9818a's A Love Story 3 thread (http://www.ttlg.com/forums/showthread.php?t=114564).

And then...sluggs' The Bestest FM II thread (http://www.ttlg.com/forums/showthread.php?t=114552).

And now I turn you over to Ann Curry, who has a small mammal on her head. Ann?

(http://i4.photobucket.com/albums/y144/silversorrow/anncurryfriend.jpg)
Title: Re: New Missions...Taffer!
Post by: bobdog on June 20, 2007, 09:17:24 AM
While I applaud Cardia for moving beyond KILL!!KILL!!KILL!! objectives, Curse of the Teddy Bear  was a not-fun keyhunt in my opinion. The music got stale quickly, and the whole atmosphere was schmaltzy. I know the TTLG crowd expects to insert themselves into everything they produce now, but it's a bit much.

Love Story 3 was slightly better, but just lacked ... something ... to make it special. I like that there were many avenues to go about the city, but it lacked atmosphere like many of the City-based missions we've played previously. Additionally, the final "puzzle" was nonsensical to solve.

I'm looking forward to Sly's upcoming mission. Hope it has some rooftops!!  :onethumb:
Title: Re: New Missions...Taffer!
Post by: bobdog on July 16, 2007, 09:53:08 PM
Kind of slow for Thief 2 FMs recently, but here goes (all available from KOMAG at www.keepofmetalandgold.com (http://www.keepofmetalandgold.com)):
- Snowstorm (Schneesturm) -- A rob-the-town-blind mission, but nothing real unique in it. Except all the blowing snow. And the German.
- Rebel  -- A mediocre level intended as a demo for the author to flex his DromEd muscles again, but with promise for future levels.
- Escape from the Planet of the Robots  -- Normally I strongly dislike Thief FMs that aren't in canon, but in this case, the end result is spectacular. The author has created a futuristic mission with believable robots and security measures, complete with mini-games and vibrant textures. Definitely the best of this bunch.
- Obligatory Prison Mission  -- A challenging but ultimately unsatisfying "escape" map. I would have liked a bit more meat to the finale, which is somewhat of a surprise from the rest of the mission.
Title: Re: New Missions...Taffer!
Post by: bobdog on July 28, 2007, 09:43:54 AM
YEAH!!!  ;D  A new Thief 3 mission at last called Bad Feeling. It's Russian, but I think we'll be able to figure it out. See the thread on TTLG right here for info and download: http://www.ttlg.com/forums/showthread.php?t=115385 (http://www.ttlg.com/forums/showthread.php?t=115385).
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 01, 2007, 12:11:49 PM
I guess I'd better find a copy of TDS, then...too bad mine's STILL IN CANADA.  :lol:

EDIT: Well, crap. Thought I had said everything that needed to be said for the moment, but apparently not. Read on.

What the...? A new T2 campaign!

This thread (http://www.ttlg.com/forums/showthread.php?t=115463) is for Dancing With The Dead (2 missions). I guess it's better than dancing with myself. Or dancing in the dark. Or dancing with the Kinks. Or wolves, for that matter. However, I will not believe that it is better than Dirty Dancing. I'd mention dirty dancing with Sofia Vergara, but I think everyone understands where I'm going with the thought anyway, so no need to cross my i's and dot my t's. Or whatever.

Also, for want of more news, a thread showing off some screens for Elizabeth Bathory Part 1 can be found here (http://www.ttlg.com/forums/showthread.php?t=115419). You remember Sensut and his incredible Dracula campaign, right? Same guy. Sort of a "continued adventures of" thing with the main character.

And, for those of you who like adding a little brown acid to your moonshine, sluggs has released Bestest FM 3. The thread is right here (http://www.ttlg.com/forums/showthread.php?t=115430). From what I gather, I'd recommend avoiding it if you dislike experiencing strobe-induced seizures.

*sigh* I hope epithumia comes back soon. I hate linking to threads.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 02, 2007, 01:17:18 PM
Re: Dancing With The Dead

Boy. Sure seems to be an awful lot of undead, huh?
Title: Re: New Missions...Taffer!
Post by: bobdog on August 02, 2007, 08:43:20 PM
It's one of the toughest missions I've ever had to start. Took me probably three hours real time just to get a blackjack. And the map's location is not self-evident -- should have been a clue dropped somewhere about how someone left it somewhere while they were dusting, or somesuch. Also a clue re: opening the vault would have helped, especially after you used the only appropriate tool in fending off the undead. Nevermind the BATH scenario -- could you at least tell me what room I'm looking in? Finally, why can't I open up the green door of the beast? There's supposed to be a couple more rooms to access....

And yes, there ARE a lot of undead....
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 02, 2007, 11:14:07 PM
This is one is confounding. Even though I found the map, I'm at a loss for motivation to figure out what I'm supposed to be doing. I could try and find the vault and so on, I guess, but...oh, well. It's interesting, but a tad overwhelming.

I'm really starting to hate those skeletons with horned helmets...click...clop...clic k...clop...you see 'em in almost every stinkin' undead mission now. The worst thing is, they really don't fit in with the other undead in a stylistic sensibility. (If that makes any sense...it's been a strange day.) I'm also beginning to tire of the whole unethical-experiment-goes-wrong-undead-are-killing-everyone-help-us-Garrettman! thing.

Anyway, I have no idea about most of it. I'm still wandering around, trying to get my bearings. Maybe I should go back and try the easiest skill. Probably won't make that much of a difference, but I'm willing to try.

As for the first mission, I still can't figure out where all the secrets are. I got ONE out of three. I was just hustling through it though, so further leisurely examination may turn up the answers.  :lol:

However, if I MUST say something nice about the second mission -- my skin is crawling just thinking about saying something positive about anything -- I do believe the solution to getting out of my cell was perhaps one of the most creative methods I've seen in an FM yet.  :onethumb:

But in a more postitive outlook -- skin CRAWLING! -- I'll give this one another shot very soon.
Title: Re: New Missions...Taffer!
Post by: Nancy on August 06, 2007, 06:32:50 PM

     Well........I'm  glad   someone   else   is  having   difficulties   with  " Dancing "  !!! ::)    I  finally   *  threw  in
 the  towel *...............just  TOO  many   undead  :computerfix:

    I've  been  looking  for  some   good  Thief   FMs.............. we  are   having  a   HORRIBLE    summer   up  here......
 it's   either    90  degrees   and  Humid,  or   50   degrees  and  raining   [   there  doesn't   seem  to  be    anything                                               
   in  between   ] :hammerhead:..............I've   hardly   been   out  of   the  house ,  and  so   I'm  playing   more  games.
 
   
     I  asked  your   opinion    about  games   before,  but  that  was  at  * Hangar  * ,  and  I  don't  remember  the
 answers..............so...... .......if  you  have  time  ,  I  would  love   to  know   your  favourite   Thief   FMs :love:

   I  think  I'm  posting  this  in  the  wrong  place !?!?!?    Blame  it  on  the  weather. :funup:          Thanks.... :)
 

 
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 06, 2007, 08:06:09 PM
The wrong place? But no! This is the repository for everything! Ask away, and we shall endeavor...endeavour...whatEV ER...to answer! Or die trying! This gives us incentive.

Well. Recommended FMs:

Anything by Purah, Christine, Slyfoxx, John D., Shadowspawn, Eshkataar...maybe you want specific titles. Then again... I'd probably be doing you a bigger favor by linking you to this page (http://thiefmissions.com/search.cgi?search=%2Brated=7&sort=rating#m), which lists the most highly-rated missions.

They aren't separated into T1 or T2 only, so watch out. Also, some of them I thought were sort of terrible and not worth the time, so you have to watch out for that, too: we're dealing with a community that thinks that everything that someone squeezes out of Dromed is the cat's ass, and the ratings reflect that. But for the most mart, the highly-regarded ones are worth the designation.

With that said, some of my all-time T2 favorites are:

Ominous Bequest (http://thiefmissions.com/info.cgi?m=OminousBequestV3) by Eshaktaar
The Inverted Manse (http://thiefmissions.com/info.cgi?m=invman) by Sledge
The Karrassinian Threat (http://thiefmissions.com/info.cgi?m=threat1.1_b) by Paul Buckley
John D.'s Island of Iron series
Christine's various series

And so on. Now that I think about it, some of my favorite FMs involve the undead in a big way. I wonder...

EDIT: Btw? I've put Dancing with the Dead aside, myself. Too many undead. I have other things to do, such as finishing up that Overlord review...
Title: Re: New Missions...Taffer!
Post by: Nancy on August 07, 2007, 08:22:49 PM
 
   Thank  you  Silver  :)

  A  full  page  of  missions !!!     that'll   keep  me  off  the  streets    for  a  while !!! ::)

  I've  just  replayed    Gaetane's    missions..........    fantastic ,  in  every  way. :onethumb:
  And  I  love  " Ominous   Bequest " .   I  wish   Eshaktaar   would  hurry  and  finish  the
  sequel...........while  I'm  still  able   to  play!!! ;)    And  Slyfoxx   too .......I  believe that
  there  is  a  sequel  missing. :-*

  I  tried  " Inverted  Manse  "   a  while  ago  ,  but  (  I  don't   know  why  )  the  undead
  really  spook  me  !!! :hammerhead:   I  prefer  the   blackjack   to  the  sword .   I  may
  try  again.

  But  thanks  again ,  for  the  recommendations. :) :lol:
Title: Re: New Missions...Taffer!
Post by: Eshaktaar on August 07, 2007, 08:58:34 PM
I  wish   Eshaktaar   would  hurry  and  finish  the  sequel...........while  I'm  still  able   to  play!!! ;)
I'm trying, I'm trying! ;D One half is almost finished while the other one still needs a lot of work. I've given up estimating any release dates, as my past predictions proved to be slightly off target ("hopefully before Thief 3 comes out" :lol:).

As for FM suggestions: I do like Transitions in Chaos, Part 1: Conspiracies in the Dark (http://www.thiefmissions.com/info.cgi?m=TransitionsInChaos1) very much. Its detailed architecture is just gorgeous to look at.  And it's a hot contender for longest FM name ever.
Title: Re: New Missions...Taffer!
Post by: Starfox on August 08, 2007, 10:09:33 AM
I'm trying, I'm trying! ;D

Try even harder otherwise we launch Silver to track you down and spank you to death  :lol:

Inverted Manse was great, indeed. I particularly liked the originality to have three missions in one. Depending on the difficulty level you played the mission in different ways and you only got to learn the full story after playing all three levels. Well, that requires a lot of work in development but the final result was awesome.

Ominous Bequest of course is my second all time favorite even though I still hate somehow beginning my journey after stupidly falling down and loosing most of my equipment  ;) That said, the blackjack replacement was great (although a bit noisy)  :purplelaugh:

I immensely enjoyed both the Island of Iron and The Trickster Gold Mine series.

Rowena's Curse keeps a special place (I still remember how bad my blackjack looked after this one  :onethumb: )

There are many others, unfortunately titles escape me right now...
Title: Re: New Missions...Taffer!
Post by: bobdog on August 08, 2007, 10:17:41 PM
Well, Calendra's Legacy for one! I loved the second mission especially, but the size and scope of the pack is pretty amazing.

I have to differ over Christine's missions, however. The vast majority are all too much the same, and it felt like I was playing the same mission over and over. She's very talented, and apparently likes donuts, but that's okay.

I don't remember the name, but it's a slightly different take on the Angel Watch mission from the original T2 missions, where you start from the ground floor and make your way through the City. That's a good one....
Title: Re: New Missions...Taffer!
Post by: bobdog on August 21, 2007, 08:35:14 PM
Slow Thiefing summer, eh Taffers?  :P

Finally, a T2 mission to end the drought -- Bane I: Keep of Deceit, which apparently is a heavily modified version of Immortal Thief's earlier "A Keeper's Betrayal". Find the thread on TTLG here: http://www.ttlg.com/forums/showthread.php?t=115902 (http://www.ttlg.com/forums/showthread.php?t=115902).

There's also a German mission called Ultima Ratio  (http://www.ttlg.com/forums/showthread.php?t=115679 (http://www.ttlg.com/forums/showthread.php?t=115679)). Latest news says the English translation should be forthcoming, and warns non-German speakers from playing it before the translation.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 21, 2007, 10:09:27 PM
Ah, good. I was tired of squinting at indistinguishable clipart items to fulfill some madman's vision of gameplay (the hidden object games are addictive, but tough on the peepers).

I can wait for the English translation; German FMs tend to crash my game, anyway...all those words that attempt to incorporate every single consonant, such as "Einsteingartenbentenfluten meine lieber ach du kleine hund." (Translation: "Please have your papers in order or we will shoot you.")
Title: Re: New Missions...Taffer!
Post by: bobdog on August 22, 2007, 07:37:28 AM
I started through Bane I and it's pretty good so far -- nice design and whatnot. I'm sure I've played A Keeper's Betrayal in the past, but nothing looks familiar, so that's good news. I've just entered the Keeper compound, so we'll see if anything strikes a chord with the ole memory bank.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 30, 2007, 07:34:46 AM
I remember the barracks in the Keeper compound, and a couple of other things seem familiar, too...it played pretty well, anyway.

~`~`~`~`~`~`~`~`~`~`~

It's been a while, hasn't it?

This thread (http://www.ttlg.com/forums/showthread.php?t=116317) gives you access to the new Sensut FM, Elizabeth Bathory, Chapter One (35mb). Two mirrors (although the Southquarter link is the most reliable), a link to the v1.1 patch, and a link to screenshots.

...wait. Was this released Monday?? Yeek. Time flies when you just don't care.

And here's another one (http://www.ttlg.com/forums/showthread.php?t=116260), called Ura (13mb). It's by Turi Robert, so you should probably just ignore it. What's interesting is the justifiable outrage over the leeching of a zillion custom resources without crediting the authors of those resources specifically. OTOH, he lists all the bands whose music he used. ::)

These are both for T2, by the way.
Title: Re: New Missions...Taffer!
Post by: Eshaktaar on August 30, 2007, 12:11:25 PM
I finished Elizabeth Bathory yesterday and enjoyed it quite a bit. The city is fun to explore and includes some roof climbing while the second part has some well done spooky bits.

The only nuisance are the numerous wooden textures where rope arrows  won't work - and the one place where you have to use a rope arrow in order to progress doesn't look like wood. To spare you from searching the entire town: Look for an antenna above a window.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 30, 2007, 11:52:45 PM
That's good to know!  :lol:  I just started this one; good so far, but I got distracted by the season 1 DVD of 'Til Death. Joely Fisher? Brad Garrett? I'm there, man.

Note To Self: get a life.
Title: Re: New Missions...Taffer!
Post by: bobdog on September 03, 2007, 08:22:33 PM
Ura  is ... crap. Felt like a bad T1 mission with its awful textures and characters, no direction on the story, and just plain boring.

Elizabeth Bathory, on the other hand, was very good, although the antenna that allows you to progress on the map was not self-evident as a rope arrow spot. A little better elucidation to that end, thank you. Otherwise, it flowed nicely.

Two additional new ones: Arac Attack  (http://www.ttlg.com/forums/showthread.php?t=116484 (http://www.ttlg.com/forums/showthread.php?t=116484)) and Scepter of Dor Am'al (http://www.ttlg.com/forums/showthread.php?t=116529 (http://www.ttlg.com/forums/showthread.php?t=116529)).

Arac Attack is okay, but not a keeper in my book. However, Scepter is absolutely huge, with so many diverse and interconnected paths. Just when you think you've figured out something, you enter a completely new area. Graphics are well-done, multiple routes to and through objectives, and storyline is well done. Many kudos there!
Title: Re: New Missions...Taffer!
Post by: Nancy on September 04, 2007, 02:37:54 PM

  I'm  glad  someone  else  didn't  like  " Ura ".................I  thought  it  was  just  me !! ::)

  But  I   really  enjoyed   " Bane  1  "  .  Quite   different  from  "Betrayal  "........especially   the  ending . :funup:
  I  want  to  do  the  end  scene  again........" They "  say   if  you  don't  kill  the  treebeasts  ( but  who  can  resist ),
  that  they  help  you  in  the  final  scene.!?!?

  And  I  love   everything  about  "Elizabeth Bathory  " .  Sensut   does  such  great  atmosphere  along  with  a great
  story   etc..............the   all  gray  scenes  with  a  few  bushes  in   colour   seem    even   *  darker  *   than   Th.3 ( which
  was  all  gray ).  Surprisingly !?  I  only  had  one   trouble-spot.........I  couldn't  kill  the  heart  :hammerhead:, but  I
 believe  that's  been  fixed  now,  so  it's  easier.

  And  " Scepter "  is  amazing  too........and  a  first  mission!!   Love  the  variety (  altho  I'm  no  good  under  water.....
  in  games  and  in   RL .............and  I  get  lost  easily  :hammerhead: )   I  dragged  Bennett  back  to  his  house,  and 
 I  have  the  key,  but  the  door  won't  frob (  so  the  mission  doesn't  end  )
 One  thing  I  missed  is  the  factory  office  ...........can  you  tell  me  where  it  is,  generally ??
 I've  been  hunting  for   it   for   1/2  hour   with  no  results. :computerfix:

 Any  help ,  as  always,  is  greatly  appreciated.................. ... :lol:
Title: Re: New Missions...Taffer!
Post by: Nightwalker on September 04, 2007, 04:02:07 PM
The mission ends at his door. You don't actually get in so I expect you just need to do a few other things and then come back. The mine office is along the track that's near the waterfall just outside the mine door. I thoroughly enjoyed exploring this mission yesterday and I'm going back for seconds later on.  It's an excellent first effort.
Title: Re: New Missions...Taffer!
Post by: bobdog on September 06, 2007, 09:58:56 AM
New T2 mission Bloodmist Tower  -- http://www.ttlg.com/forums/showthread.php?t=116667 (http://www.ttlg.com/forums/showthread.php?t=116667)
Title: Re: New Missions...Taffer!
Post by: bobdog on September 10, 2007, 11:25:32 AM
New T2 mission Mystery at the St. Anne Inn  -- http://www.ttlg.com/forums/showthread.php?t=116690 (http://www.ttlg.com/forums/showthread.php?t=116690). It's a little sprawling and worth a play-through, but ultimately forgettable.
Title: Re: New Missions...Taffer!
Post by: Nancy on September 10, 2007, 05:39:56 PM

   Thank  you  N W  ............for  the  *  factory *   help.   I  was  able  to  finish   the  mission  :)
   I  hope  he    completes   part   2  ,  as  I  really  enjoyed   part  1  .  There's  a  real  talent  there :onethumb:
 

   And  thank  you   Bobdog,  for  the  link  to   * Bloodmist   Tower *.    What  a   wonderful ,  imaginative
  sense  of  humour   she  has. :purplelaugh: I  hope  she  does  more   too.  :lol:
Title: Re: New Missions...Taffer!
Post by: bobdog on October 16, 2007, 03:24:55 PM
Wow -- has it really been a month since we've been here!  :o  Some of those taffers need to get going and making us more missions!!  ;)

Okay, here's one -- Thork  (www.ttlg.com/forums/showthread.php?t=117563 (http://www.ttlg.com/forums/showthread.php?t=117563)) -- a combination of Zork meets Thief. Now, I loved me some Zork when I was a kid, played the interactive text adventures on my Apple, and then later the graphical adaptations set in the Zork land. This is similar, I suppose.

However, I admit to being lost early on. I managed to get a Reservoir Key, but I can't find where it goes! I'll take straight-out spoilers, please, none of that TTLG "I don't know where this goes -- oh wait, there it is!!" If I want smarmy, I can look in the mirror, thank you.  :redhot:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on October 17, 2007, 12:14:43 AM
I haven't gotten the Reservoir key yet, but I think it goes to a gate at the bottom of that canyon...the one where there's a niche with a spider and a speed potion (and a Dwarf at the very top by a fire). I'm not 100% sure, but that's a lead, anyway.

A mailbox with a note by a white house. Reminds me of "sick" days (really, I was just sick of school and teachers and the horrible monsters that passed for "peers") when I'd go to work with my dad, who was working as a government contractor at the time; his office was in a former barracks (I *think* it used to be a barracks...you never know with the Air Force) at Tinker AFB. It was either play Zork and Zaxxon on the office Apple or spend hours launching myself up and down the hallways on a govt-issue rolling chair.

Is it sort of strange that those were my only good memories of being seven??
Title: Re: New Missions...Taffer!
Post by: bobdog on October 17, 2007, 07:33:35 AM
I can absolutely 100% say that I have seen no such niche, spider, speed potion or dwarf. I have rounded the corner that overlooks the river, with the dam on the left, climbed down the ladder above a box, went back around the stream to the waterfall, and then climbed over the stone embankment to knock out some dude standing guard over a locked door. I took the key off him, went through the door down into a mechanical area with three patrolling bots and one human. I took the Reservoir Key off him, looked all around inside that area for a door, and went back up top. Upon climbing the ladder again, some archer is now posted on some cliffs across from me and starts peppering me with arrows, which I can now take. I go back through a little tunnel, knock out a thief standing guard, and then knock out 3 additional guards who have now appeared in the vicinity of the white house. Inside the white house, there is a locked latch (which doesn't work for my new Reservoir Key), and a locked gate, which requires an egg from the nest to the north.

And that's where I'm stuck!!!  :mad1:

You were 7 once?!  :o  I thought you sprung full on from Satan's loins!  :angel:


EDIT:
Finally, the English translation of Ultima Ratio for T2 is available!! People at TTLG have been griping nonstop for months for this sucker, so it better be good! http://rapidshare.com/files/63139453/UltimaRatio.zip.html (http://rapidshare.com/files/63139453/UltimaRatio.zip.html)

Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on October 17, 2007, 10:27:48 AM
Well...true. Wham-spang, and there I was (causing a certain Evil Entity unimaginable pain and suffering...but mom's okay now). I was speaking in chronological "human" terms, however ; I am, after all, ageless and omnipresent when I'm not in my current form, a deplorably sickening punishment that an overly kind observer would call "human, in a way. Sort of."

Anyway, I think if you go back to the white house and move the chair (secret button alert!) and climb down to the maze, you'll eventually stumble across a giant; run to the right to find a large round room with a hostile bat (who can take care of the giant for you, if you like) and a couple of exits (one goes to the river, one goes to the cathedral, one goes to the canyon, and so on). Entering the room, the left exit leads to the canyon...the dwarf is on the far end of the canyon ledge. There's an obviously frobbable** crouch-tastic exit from the room, so that doesn't need any spoilage cover. I think by following that exit you'll eventually reach the dwarf and the vines. I'm not totally sure, as it was yesterday and my memory reaches only to the last thing I've eaten (as in, "Goober H. Condiment why oh WHY did I order the SPICY chicken??").
[** Hmmm..."frob" is entirely appropriate here! Yay!]

Ultima Ratio. Isn't there an axiom about such things? Something like, "the playability of a mod is inversely proportional to its demand"? I hope not.
Title: Re: New Missions...Taffer!
Post by: Nancy on October 17, 2007, 12:07:47 PM

  Yes .... what   S.S. says ............and  the  exit  to  the  reservoir   is  at  the  * bottom*  of  the  canyon  , well    hidden  by  an  orange
 
  bush .   I  found  I  could   *  hop  *  down ,  instead  of   taking  the    vines  ,  or  just  falling !! :hammerhead:

  Did  you  find  a  use  for  the   "  nasty-looking  knife  "   ??    I  played  on  medium  difficulty, so  maybe  I  didn't  need  it.

  I  hadn't  heard   of   Thork .  I  take  it   that  you  played  this  in  your  youth !?? :curiouslaugh: :)    It  was  an  interesting

  game ,  but  it  didn't  feel  very  " thiefy "  to  me.  :)
Title: Re: New Missions...Taffer!
Post by: bobdog on October 17, 2007, 05:50:57 PM
Yes, it was the Spoiler
lever
in the white house that I never saw in 30 minutes of searching....  ::) After that, I was able to get through it all. I never saw a use for the nasty knife either, but in the original Zork (not Thork, Nancy -- that's the combination of Zork designed in Thief; i.e ThOrk), you use the knife for the Grue, I believe. After the three original text adventures (no graphics -- just words, and you had to make a map yourself to figure out where you were in the game), there was a whole series of 3-4 graphical adventures set in the land of Zork, including Return to Zork, ... and some others   :P

Unfortunately for Ultima Ratio, I can't get it to play for me!! I dl'd it twice from two separate servers, it shows up in DarkLoader, and goes through the booting motions, takes me into Thief proper, and when I click on New Game, and then Expert -- it crashes to desktop for me!! I tried starting at the other two difficulty levels, but no luck. I'm pretty certain I've got Telliamed's scripts installed, so I don't know what it might be!
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on October 17, 2007, 06:34:30 PM
It did something odd when I tried, too. I installed, ran it from DL, and after choosing difficulty and continuing, T2 minimized to the desktop. But T2 was still running, so I tabbed back to T2, and it showed me the objectives screen with the whole start mission thingy. (Adjectives and words in general fail me right now.) So I started the mission and I was able to play...I wonder...ah, well. If it isn't one thing, it's another. :computerfix:
Title: Re: New Missions...Taffer!
Post by: Nancy on October 18, 2007, 01:46:45 PM

 Thanks  for  the  Zork  information...........learn  something  new  everyday!  :lol:

 I  have  the  same  problem  with  Ultima Ratio   as  Bobdog.   If  you  figure  out  a  solution ,
 will  you  let  us  know ??       
    Thanks.. :-*

 
Title: Re: New Missions...Taffer!
Post by: bobdog on October 19, 2007, 10:30:57 AM
Someone mentioned the crash problem for the English version on TTLG and the response was either: 1) try a new download, loser!!; or 2) delete the two movies from the file, which did work for the person in question. I, however, tried opening the ZIP, removing the two movie files, re-ZIPping and playing. Still a crash. So I went back and removed the whole Movies folder and re-ZIPped. Same crash. Maybe I'm not doing it right, but I think I'm pretty good at this sort of thing.

I don't know, but any game this hard to play must be really good, right?!  ;D
Title: Re: New Missions...Taffer!
Post by: Nancy on October 19, 2007, 01:16:33 PM

 Thanks  Bobdog .............but  since  I  am  NOT  good  at  that  sort  of  thing , I  think  I'll  wait

 and  see  if  there  is  another  way.  :computerfix:

 In  the  meantime.....I  found   his   prequell, " Mysterious  Invitation ",  which  I  shall  try , just  to

 see  his  style.

 Thanks  again   :) :lol:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on November 02, 2007, 11:09:44 AM
Well, THIS one works, at least.  :lol:

Bane II - Cult of the Damned (a.k.a. A Keeper's Betrayal 2) (http://www.ttlg.com/forums/showthread.php?t=117815)

I'm in the middle of the thing, I think; I just clubbed a servant sleeping on the floor of a storeroom, so I guess everything's going typically well.

Also, darthslair has released a new FM for T1, called In the loom of Doom (http://www.ttlg.com/forums/showthread.php?t=117768)...but since I can't run T1, to hell with it.
Title: Re: New Missions...Taffer!
Post by: bobdog on November 12, 2007, 08:00:16 AM
Finally, someone is attempting to list the new mission releases "somewhere" rather than have to mine through the clutter that is TTLG!! Pavlov's Cat is doing so at Thief-The Circle (www.thief-thecircle.com (http://www.thief-thecircle.com)), and has listed the following with DL links (some of which were listed here previously):

September 01, 2007 - Scepter of Dor Am'al Part 1: Shipwreck  for T2 by Jesps
September 05, 2007 - Bloodmist Tower  for T2 by Kfort
September 06, 2007 - Mystery at the St Anne Inn  for T2 by eepcat
September 17, 2007 - Murder In Featherstone V1.1 for TG by Sluggs
October 01, 2007 - Doschtles Beginn  (German) for T2 by Doschtle
October 15, 2007 - Thork  for T2 by Ricebug
October 19, 2007 - Podroz do Krainy Biedakow  (Polish) for T2 by Kapitan Smith
October 27, 2007 - In the Loom of Doom  for TG by darthsLair
October 30, 2007 - Bane II - Cult of the Damned  for T2 by theImmortalThief
November 3, 2007 - Silence Pt 1 for T3 by CrackedGear
November 5, 2007 - The Wedding of Lady Dark (formerly Theker's Castle) v1.1 for T2 by Theker & SinisterShadow
November 10, 2007 - The Lost Crusade  for T2 by Spoonman, Forum Discussion Thread

Thank you, little kitty!!  :onethumb:
Title: Re: New Missions...Taffer!
Post by: bobdog on November 13, 2007, 09:20:54 PM
I really, *REALLY* enjoyed The Lost Crusade. It's got a lot going for it, including rooftops, cavern crawls, Indiana Jones stylings, and more. I noticed that many of the jumps are extremely difficult to make. I also noted a number of areas on the rooftops where the graphics go haywire and you're able to see through all the buildings. But besides these few foibles, the rest of the game is spot on.  :onethumb:
Title: Re: New Missions...Taffer!
Post by: Nancy on November 17, 2007, 01:09:44 PM

  I  agree ........loved   " The  lost  Crusade  "  ................everything  you  mentioned............especial ly  the  muted
  sunshine   in  the  town  ,  and  the   slanted,  fall-off   ledges !! ::)   I  was  sorry  when  it  ended .

  Also   really   enjoyed   " Bane   2  " ...........it  was  interesting   to  see  how   he  has  progessed   from  " Bane  1  ".
  More  to  come,  I  hope. :)

  Found   " The  Way  of  the  Sword  "  at   TTLG ..........with  a  different   oriental   theme  ,  and   a  lot   of  reading  .  I am                                                  enjoying       this    too    although   I  am  only  half  way   through,  and   COMPLETELY   lost  [  have   to  take
 a  course  in  map  reading !!!!!]

  Also  ......it's  almost   " turkey  time  "  down  there ??   I  hope    SlyFoxx    comes  through   with   his   sequel.
  I  love  his  work. :love:      Waiting...........waiting.... .........waiting. ;)
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on November 17, 2007, 06:04:39 PM
Make sure you have the latest version of Way of the Sword, which is the version as of this post (http://www.ttlg.com/forums/showthread.php?p=1668719#post1668719), which was Nov. 15th at 3:30p, local Okie time.  Here is the Circle link (http://www.thief-thecircle.com/download.asp?fid=1265). He hasn't named the files with version numbers, but the readme should state v1.1 at the top, if that's what you have. Why? There was a problem with the objectives ticking off in v1.0.

I really liked the visual style of this mission; though it might be labeled as "non-lore" by other, less intelligent communities (which I won't name here) if it occured in their game franchise, I think the FM crowd tends to be more forgiving (in general) of missions that are thematically different for a number of reasons...whatever those are.  ;D

The design style, on the other hand...okay, I liked that, too. For once it made me study and memorize my surroundings.

Plus, it goes with my standard HUD. A cropped example:

(http://i4.photobucket.com/albums/y144/silversorrow/zzT2hud2.jpg)

...by which I meant the health shields and vis gem. I had to recopy MY vis gem textures over the new ones, because I like mine better.  :lol:

Ah, yes: Thanksgiving. It's a strange holiday for me; parts of my heritage wish to give thanks, while other parts wish we had never let those buckle-wearing honkies off the boat...the majority of the parts, however, aren't interested in quibbling and wish someone would just pass the cranberry sauce.   :onethumb:
Title: Re: New Missions...Taffer!
Post by: bobdog on November 23, 2007, 03:31:03 PM
Way of the Sword is definitely one of the most beautiful missions I've ever seen in T2. Fun to play, too.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on November 26, 2007, 08:34:00 AM
Never did find all of the ingredients for the potion, but I've never chained myself to optional objectives.

Two for T2:

Hammerite Deathmatch (http://www.ttlg.com/forums/showthread.php?t=118136) by Yandros.

The Box (http://www.ttlg.com/forums/showthread.php?t=118266) by ghost_in_the_shell.

Now if you'll excuse me, I'm off to do nothing important.
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on November 26, 2007, 04:14:53 PM
@ Nancy...It shouldn't be too much longer.  I was shooting for Thanksgiving day but I missed the mark by a bit.  Now it's Monday and I STILL HAVE IN-LAWS IN MY TAFFING HOUSE and can't get any real work done. :'(   :mad1:
Title: Re: New Missions...Taffer!
Post by: bobdog on November 26, 2007, 07:55:54 PM
I'm still waiting for SlyFoxx to give the Foxhole an exclusive!  ;)

Oh, and you want to get rid of the in-laws? Leave your dump in the toilet, turn off the water to all the faucets, let the dishes pile up, spray the guestrooms with some nasty cologne/perfume, have your neighbor honk at the house late at night/early in the morning, let rabid dogs run rampant through your hallway, pack up their bags, and put them out on the curb. Sometimes that gives them the hint. Otherwise, tell them you've checked them into the local Extended Stay Hotel and ask them how many nights they want to pay for.  :onethumb:
Title: Re: New Missions...Taffer!
Post by: Starfox on November 27, 2007, 11:31:50 AM
Yeah, about that Slyfoxx, once you're mission is  ready, shoot me a PM if you want to arrange an hosting of the file (not that I doubt that you already have some place to host you but hey, one more never hurts  ;D -- and that would allow me to check what cost in bandwidth it would be to host more FMs in the future).

Ah, relatives, they always get in the way when you least expect them...
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on November 28, 2007, 06:15:04 PM
Got much done today (besides waving bye-bye to the in-laws... :turnhappy: )  and link to beta 5 has been sent to the testers.  I'm pretty sure this one is the real deal. :-X

@ Starfox...I've been using rapid share for beta testing and I'll put the release version up there too.  From there anybody who wants to grab it and mirror it...well that would be very kewl! :)  I'll post the link here, TTLG and Eidos.
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on November 29, 2007, 03:44:51 PM
SlyFoxx enters the auditorium and approaches the podium.  The crowd falls deathly silent in anticipation of the announcement to come.

After nearly two years of procrastination and work on another project I'm pleased to announce that the sequel to "A Friend In Need" is indeed finished.  (Well, as finished as it's going to get anyway!)  pause for much laughter from the audience...  It's called "Unnecessary Risk."  Garrett finds himself away from the city with plans to yet again relieve Lord Bafford of some of his precious baubles. 
 
Pay attention and listen!  As with "A Friend In Need" I suggest that you use as little gear as possible, try and remain undetected and resort to no violence.   But for those who must get bloody there is the Too-Easy difficulty. 

Most of all, have fun!

Any mirrors are much appreciated.  :)


http://rapidshare.com/files/73180788/UR_V1.zip
Title: Re: New Missions...Taffer!
Post by: Starfox on November 29, 2007, 04:47:25 PM
Mirroring done. The file can be obtained from

http://thief.starfoxweb.com/UR_V1.zip (http://thief.starfoxweb.com/UR_V1.zip)

Well, I'm about to go to sleep so obviously I won't play right now but it's the next thing on my list  :onethumb:
Title: Re: New Missions...Taffer!
Post by: bobdog on November 29, 2007, 06:52:08 PM
Sweet! I look forward to playing this one. Thanks SlyFoxx   :onethumb:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on November 29, 2007, 07:54:17 PM
Right over there are nine million Indians!

...sorry. I thought I was watching Tim Thomerson's version of Stagecoach...never mind.

Before I had to crash for my mid-afternoon marathon nap (so-called 30-minute "power naps" are for those napping amateurs who are not committed to seeing this sleep thing through to its natural conclusion; if I drop off at noon and when I wake up it's not full dark outside, then I haven't napped, man), I got up to the break in the wall, heard a conversation, slipped past the guards, and that's where I stopped for the moment. If I were to judge the quality solely on my progress thus far, I'd have to have my head examined for excavation tools sticking out of it. So I shall sally forth...and probably Mary Worth and Luann, too.  :thumbsup:
Title: Re: New Missions...Taffer!
Post by: bobdog on November 30, 2007, 10:22:54 AM
I got freaked out when the burricks actually came up the slope after me!!  :o  Not sure if that was intentional to allow them to climb, but it worked.

On expert level: My problem is that I've grabbed all the loot I could find in the house and outbuildings, but it's not enough. I haven't tried hushing the lights in the courtyard corners where the guards are, so I suppose I can try that. You're not even able to BJ on expert however, so a definite challenge.

VERY FUNNY lines though  ;D . From the conversation between the two guards where one explodes, to the chuckles when Garrett reads the plaques downstairs -- good job Sly Foxx!!  :onethumb:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on November 30, 2007, 11:46:53 AM
The part where the guard just goes off on the other guard...I couldn't stop laughing. I had to sit in a dark corner until I could go on.  Then I went into the basement and Garrett reminisces about that opera...thank YOU for the sore ribs.   :thumbsup:

Oh, and the rest of the mission's pretty good too.  :lol:

That reminds me: I put together a few weird guard conversations a while back; remind me to inflict them upon all of you again when I get the chance.
Title: Re: New Missions...Taffer!
Post by: Starfox on November 30, 2007, 11:55:50 AM
Ah the two guards... Cracked me up too: "So what's your problem? Why are you always talking to me (long blow of fury)... So shut the Hell up!". Good times.

Now I'm in the process of locating the secret room that is certainly somewhere in the house (I can feel it... Well that, and the two guards mentioned something about it...).

But so far so good. Nice job Sly... as usual  :lol: The graphics are nicely done, so nicely in fact that it's like if I had AA enabled even though it's not the case...
Title: Re: New Missions...Taffer!
Post by: bobdog on November 30, 2007, 03:51:49 PM
OH -- I forgot the guards mentioned the secret room, and I've been all over that sucker! Clue me in, someone!  :o
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on November 30, 2007, 04:16:29 PM
Bobdog....that chimney sticking out of the ground near the small cottage...humm :hammerhead:

Oh, and about the loot.  Well, me and the testers went round a bit about the loot requierments especially for Garrett mode.  Peter wanted to make it higher but in the end I stuck with what is in plain view.  No deviously hidden loot need be found to win the mission on any difficulty level.  Now finding it all...well that's another story.  If anybody comes up 5 short of the 2991 total don't feel bad.   :turnhappy:
Title: Re: New Missions...Taffer!
Post by: bobdog on November 30, 2007, 06:03:22 PM
Thanks Sly!

"I'm going to get a set of encylopedias and strap them to your ass just so you'll shut    the    hell    up!!"   :purplelaugh:


Now, one thing I missed was the weird singing? that went on down by the trophy room -- what was that about?
Title: Re: New Missions...Taffer!
Post by: Nancy on November 30, 2007, 08:06:17 PM

  Thank   you   Sly.........for  a   fantastic   mission................now  I'll  stop  nagging  you. :purplelaugh:

  Always   loved   Bafford's  "  decor " ...............now  also , the  fir  trees   you  can  walk  under,   the  "  Opera",
  the   "  Shut  up    "   conversation ,  the  " Mexican  whooping   Lama " ,  the  different  book  titles , and  all
  the  little  details.    :biglaugh:          :onethumb:

   
   BUT !!!  I  need  help.   I  can't  find  the  key  to  the  wine  cabinet ........or   is  there  a  key  at  all ??  I've
   checked  all  the  outside  guards ( according  to  the  book  )  but  noone  has  the  key ?? :hammerhead:
   Also....I  can't   find   Dewdrop.........large  hint   please :-*   I've  been  on  every  roof .........found something
    nice     but  not  Dewdrop. . :(

   I  HAVE   to  ask   this  question  !!!   If  the  growth  is  getting  larger ,  does  this  mean  a  sequel  ?? :funup:
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on November 30, 2007, 08:52:02 PM
The wine key is deviously hidden in the most obvious place imaginable.  And depending on where you stand it can be in plain sight.  You can blast/bash the doors open...but what fun is that?  Dew Drop is in plain view too...but a LOT harder to get to.  Yeah, I know.  I'm a bastard.  :turnhappy:

Glad you enjoyed it Nancy. 
Title: Re: New Missions...Taffer!
Post by: Nancy on December 01, 2007, 01:59:37 PM
  I  agree..........you  are..........but  a  nice  one ! ;) :biglaugh:

  What  a  dastardly   devious  plan ,  to  hide  a  key  in  an  obvious  place !! :funup:
  I  * thought *  I  had  looked  there  before.
  However...having  had  3  hours  sleep,  I  had  another  look  for  Dewdrop.
  Guess  I  need   4  hours  sleep because  I  still  can't  find  her!! :hammerhead:
  So  I'm   going  to   lurk  around  TTLG  for  a   while , for  some  hints. ::)

  But  thank  you  again......for  ALL  your  work........which  gives  great  enjoyment . :) :lol:


 
 I  see  her !!!   I  see   her!! :crazybounce:  Now  for  the  Hard  part !!! :purplelaugh:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on December 08, 2007, 09:10:29 AM
Mission roundup. Yee-haw, cowboy.

Three Crowns (http://www.ttlg.com/forums/showthread.php?t=118526) by bbb. Approx. 31.38mb.

Thief Trinity (http://www.ttlg.com/forums/showthread.php?t=118378) by Theker. Approx. 28.7mb.

Unknown Treasure (http://www.ttlg.com/forums/showthread.php?t=118496) by GORT. Approx. 32mb.

As always, skim the threads to see if there are updates to the original release; those are not always mentioned in the first post. ::)
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on December 10, 2007, 02:37:23 AM
...and even more!

Elizabeth Bathory, Chapter 2 (http://www.ttlg.com/forums/showthread.php?t=118545) by Sensut (~36mb).

Love Story IV (http://www.ttlg.com/forums/showthread.php?t=118548) by john9818a (~7mb).

And this is interesting. I think. this thread (http://www.ttlg.com/forums/showthread.php?t=118556) gives a link to a demo mission by Christine, showing off some new T2 weapons. The YouTube video shows exactly what it's all about, but it's essentially a crossbow that doesn't suck.

Been playing Three Crowns for three hours now. slepe? hoo need teh sleeps???
Title: Re: New Missions...Taffer!
Post by: Nancy on December 10, 2007, 04:14:18 PM
 
  Only   3  hours ??!!   It  took  me   6  hours  to  finish!!!!!  6  hours  straight .......I  couldn't
 
  stop. :funup: .........of  course  I  got  lost  a  lot , and  I'm  stubborn   about  finding  my own

  way.   What  a  great  mission  ........not  too  hard,  but   challenging  enough  to  be  fun

  and  interesting..............I  wonder  how  long  it  took  him  to  create  it ? :onethumb:

   I  had  to  take  a  break  from  " Unknown   Treasure ".........I  know  Gort  is  a  good

   creator,  but  * I * need  a  little  more   direction , or  hints  in  the  readables  to  make

  it  fun.  And   FUN  is  the   name  of  the  game...........right !! ;) :funup:

         After   the  summer   drought  it  certainly  is   Raining   FMs  :love:   And  with

 Bathory 2  and  Love  Story 4  ,  there's   no  time  left  for  Christmas  shopping !! :biglaugh:
Title: Re: New Missions...Taffer!
Post by: bobdog on December 14, 2007, 08:46:59 PM
The tech demo was pretty cool, and the plants were indeed purty.

Love Story 4 just seemed to lack ... something. I don't know -- I just wasn't feeling it. The city was a bit haphazard in design and couldn't find John after all of that.

Haven't played Bathory, but am currently worrying away at Three Crowns. It's almost a bit TOO much. There's a number of routes in the City to worry over, and then when you get to the Hammer safe, it's almost anti-climactic because you have too MANY choices. It should have been a bit better structured and just seems to go on and on. I'm not sure if I need to turn around after getting the blue crown, or trudge ahead....
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on December 17, 2007, 08:25:38 AM
I haven't had that much time to play T2 much myself, but I did get through Christine's demo yesterday. That crossbow is quite nice...

I'm not sure it's due to my lack of patience or what, but I've noticed that I haven't been finishing some FMs lately. Three Crowns, however, I *did* finish...it's a miracle. This is one of those "does it ever end??" FMs that pop up from time to time. I was getting a little exasperated for a while there, but it ended eventually.  :)

You get to experience almost everything Thief has to offer, both in floor materials and enemies...ah. Listen! Stone. Metal. Wood. Grass. Dirt. Coal. Look! Guards. Hammers. Ratbeasts. Bugbeasts. Spiders. Fire elementals. I was wondering if I'd run into a Haunt or two before the end. The "throw everything in the pot and hope for the best" philosophy doesn't always work, but I rather enjoyed this one. I can believe six hours. I might've spent that long due to reloads...my bow aim has gotten REALLY bad lately.

A Love Story 4, however...okay, I haven't played it yet. I didn't play #3, either; why, I don't know. Well...for one thing, why would Garrett give a flying flaming doughnut about these people? For another, does the sotryline deserve this sort of obsessive attention? No, no...I'll play them and give the series a fair shake...but geez.

I've been saving Bathory 2 for when I have no demands on my time, and hopefully that will be today. I'm almost done squirreling around with my little OB Daedric texture project (all those pixels!), so one can dream...

Unknown Treasure...huh. I don't even know if I finished that or not. Probably not. I can't remember...wait...okay, yeah: no, I haven't finished it. I'm on a ledge, wondering what to do next.  :lol:

Nancy - Christmas shopping? Oh, I finally gave THAT up. (I'm not too fond of people.) I just buy everything online now.  :onethumb:

~`~`~`~`~`~`~`~

There's a new FM out:

Bad Debts (http://www.ttlg.com/forums/showthread.php?t=118713) by Melan (roughly 35mb). There are two versions, one featuring new items, the other sticking to the old stuff. Me? I'm all about upgrading my experience.

Anyway, excuse my stilted language: it's way too early for me to be awake, and yet I am for some reason.  :redhot:
Title: Re: New Missions...Taffer!
Post by: bobdog on December 17, 2007, 11:36:35 AM
For Three Crowns, it does finally pull itself to a halt. I liked how the author left a note near the end stating "You're almost there -- thanks for being patient", so he at least realized the challenge of the game. I thought for sure I'd have to wend my way back through all those corridors, back up the girders, etc, so when the time came to turn in my crowns, I took it!! Actually, what would have been "perfect" would be for you to leave the crowns in the second room, and then get trapped by the Keepers for all your meddling; you look out of bars, and fade to black.... My total playing time: 2 hrs 25 minutes -- although it seemed much more when I was playing.

Bathory  is very attractive (and the game's nice too!!  ;D ). A LOT of custom work in this one, from the new hands and bow, to the picture of a woman dragging a man around, to the female's voice. I missed a doorway and had to traipse around forever and actually visit the TTLG forums to find out where the Captain's keys went, but afterward managed to make it the rest of the way. A great mission.
Title: Re: New Missions...Taffer!
Post by: bobdog on December 18, 2007, 06:52:52 AM
It took a while, but I'm finally liking Bad Debts. When I first started the game, I felt it was too sterile, and all those buildings were merely window-dressing. And for the most part, they are, but there were some "Angel Tower" type moments where you're jumping from the gargoyles to the next building, etc.

I am stuck, however. I need keys to the shop of Marcus (near the river), and also the the back balcony across from the Hammer Temple. Also, don't know where the key is to open the gate -- apparently a cat walked off with it....
Title: Re: New Missions...Taffer!
Post by: Nancy on December 18, 2007, 02:27:14 PM
  I'm  stuck  too..............but  right  at  the  beginning !!! :embarassed:

  I  went  down  a  coal  chute ,  into  a  building  with  a  W  on  the  front............I  poked
  around  down  there (  in  the  water , etc. ) ,  then  up  the  ladder  to  the  bedroom and
  out  on  the  ledge  with  the  gargoyles .  But  I  can't  get  down   without  dying !!!!!!
  I  have  rope  arrows ,  but  as   usual,  there's   no  wood !! :mad1:

  I'm  having  trouble  with  the  map  too !??   My   North  doesn't   seem  to  be  the  same
  as  his. :hammerhead:..............HELP

 
  I  loved   Bathory  too.  Sensut  always  gives  us   beautiful   missions. :onethumb:


 
  Never  mind !! ::)    I  found  a  way  down   to  a  pipe ...................I  never  found   any
   wood (  for  an  arrow !! )  though   :hammerhead:
  I  think  something  is  wrong  with  my  map .  It  looks  like   roads  and  buildings , but
  no  place names.............just  smears  that  lyou  can  * almost *  read   :computerfix:
  The   readables  tell  you  where  to  go ,,,,,,,,,,but  the  smears  are  NO  help !!
  Onward.......to  the  next  parapet... :funup:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on December 18, 2007, 07:25:18 PM
I just started, so I don't have any info on keys to shops yet, but I did find a way to get down from those ledges, Nancy:

Across the way from the building with the W is a building with a lone guard in front of the door (it faces east, sort of). Stand facing east-ish (yes, right above the guard, who doesn't seem to mind the fact that there's someone with REALLY LOUD BOOTS stomping around on the ledge above his post) and see the building with the wooden shutter that's sort of open. Unfortunately, you'll lose your rope arrow if you hit it with one.  :P  However, the other wooden-shuttered windows nearby will take rope arrows. I aimed for the lowest shutter, took a leap of faith, snagged the rope, and was close enough to the ground to recover my arrow. Take THAT, sadistic mission guy!  :lol:

So far this one's interesting. The readables are well-written, and that ladder getting out of that cellar made me bite almost all of the way through my lower lip, but it hasn't made me want to kill anyone. Yet.
Title: Re: New Missions...Taffer!
Post by: bobdog on December 18, 2007, 09:08:44 PM
Alternately, from the gargoyle immediately above that stationary guard, jump across to the next building's ledge. You'll see a lamppost at the corner, and simply jump on it.
Title: Re: New Missions...Taffer!
Post by: Nancy on December 23, 2007, 03:21:01 PM
  Thanks  guys.............I  did  make  it  down  from  a  ledge   to  a  pipe  to  the  ground,
  without  dying. !!    But  my  map   isn't  helping  much . ::)
  I  never  found   Markus'   keys,  and  I  can't  seem  to  find  the  "  appropriate authorities"
  either  :hammerhead:    I  love  the  climbing  around , but  there  are  several  doors
  that  I  can't  open...frustrating !!!!!
 Also,  I  have  a   pub  key ,  but  can't  find  the  pub !!!  So  I think  I'll  take  a  rest ( after
  3  hours  !! ).  :purplelaugh:


  Had  a  look  at  " The  Suffer  Catalyst "  .   Lots  of  undead  and  NO  SWORD !!!!!!!!
   Think  I'll  leave  that  one  to  you  all. :funup:

  Thanks  again........ :)
Title: Re: New Missions...Taffer!
Post by: Nightwalker on December 23, 2007, 10:49:41 PM
Lady Rowena has given a fantastic Christmas gift to Taffers everywhere. She just released her 7 Sisters Campaign. It consists of a small prologue mission followed by 3 full missions that are all part of one great storyline. I alpha and betatested them and never, EVER got bored exploring them. Make sure you read the Darkloader readme page before starting as it has some important information on it and be prepared to put several days of play into finishing them all unless you don't need sleep.  ;D

You'll find the download links in the  thread  (http://www.ttlg.com/forums/showthread.php?t=118849) at TTLG. Enjoy and Merry Christmas to you all!
Title: Re: New Missions...Taffer!
Post by: Starfox on December 24, 2007, 03:24:20 AM
Great news indeed. I loved Rowena's curse, one of my top 10 FMs. Chances are that I'll love this one too...

I mirrored the file so you can also download it here (http://thief.starfoxweb.com/The7Sisters.zip) (95 MB).

And yeah, that should do for a Merry Christmas  :xgrin:
Title: Re: New Missions...Taffer!
Post by: bobdog on December 26, 2007, 11:45:17 AM
Seven Sisters is ... absolutely amazing -- a masterpiece of design and story. This is perhaps the best Thief 2 FM I've seen since Calendra's Legacy. The City is a breathing, living entity, much more so than some of the recent examples that have come out. The fact that you get to access different areas each night builds upon what you learn over time, and the idea that you get only one lockpick the first night is brilliant. This is an absolute must-play in every sense.

I do have to admit that I could only find 4350 gold in Night 2 (out of a required 4500), but accomplished everything else requested, so I forced the next mission. In Night 1, I couldn't find the Sewer 1 key, but I think I know perhaps where it might have been -- luckily you get it automatically in Night 2! I'm just starting Night 3, but expect it to be just as brilliant.
Title: Re: New Missions...Taffer!
Post by: bobdog on January 02, 2008, 10:19:36 AM
Here's a nice little wrap-up on TTLG of 2007's best Thief FMs: http://www.ttlg.com/forums/showthread.php?t=118980 (http://www.ttlg.com/forums/showthread.php?t=118980).

If you too happen to fawn over any Cardia mission, you shall receive a mission dedicated in your honor ... the word escapes me, but I think it rhymes with "game" and the first letter is between "K" and "M"....  ::)
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on January 08, 2008, 05:35:51 PM
I think my Fawner is broke, so I won't be on the receiving end of any klmame-ass missions.  ;D

Some new stuff for Thief 2. Hooray.

Time For Culture (http://www.ttlg.com/forums/showthread.php?t=119118) by cardia1. Don't miss the quick patch by Sensut in this post (http://www.ttlg.com/forums/showthread.php?p=1689625#post1689625).

Doschtles Labyrinth (http://www.ttlg.com/forums/showthread.php?t=119075), which is German-only at the moment; there is an English translation in the works.

As nancy mentioned, The Suffer Catalyst (http://www.ttlg.com/forums/showthread.php?t=118802) is an undead mission that (my words) "should have been euthanized." More comments below, as such.

Don't forget DooM - The First Two Missions (http://www.ttlg.com/forums/showthread.php?t=118944) by Ricebug. See below for comments.

~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~

Okay! I've finally been able to dedicate some time to the more recent FMs.

A Love Story IV
I think this is the the only one of the series I've actually finished since the first one came out. It's not an astounding mission, but it has its good moments. The only thing I had issues about is the "stretchedness" of the Hammer compound (as well as some other places). Of late, where design style tends towards a high level of detail, this mission seems almost a throwback to the big-structure-stretched-texture style of a few years ago. I'm not entirely enchanted by the design, but there are plenty of other interesting things to consider here, distracting one from the minuses.

The Seven Sisters
Full review coming soon...thanks to Nightwalker for letting us know about this one!

DooM - The First Two Missions
The first two maps -- e1m1 and e1m2 -- of Knee Deep In The Dead for your thieving...um...pleasure. Actually, there isn't that much thieving going on here, I don't think. There *are* plenty of opportunities to die most messily, so have a blast. Though I usually don't like mixing my genres, I welcome the nostalgia trip.

Bad Debts
This town is a freaking maze! It has a nice Thief 1-ish vibe, so I'm happy with that. I decided to first focus on the loot goal (because I had no idea where I should go first), but there were quite a few fun distractions along the way. I would normally complain about my lack of focus here, but I had too much fun just climbing all over the place. I'd recommend this one to anyone with a functioning nervous system.

The Suffer Catalyst
Blech. Irritating terrain work, nasty framerate issues, inane story...run away.
Title: Re: New Missions...Taffer!
Post by: bobdog on January 09, 2008, 09:10:52 PM
Ha ha -- I thought I heard Sorrow say the word "review" -- very funny!  :lol:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on January 11, 2008, 08:13:12 PM
So I figured, hey, why break into the writer's job market? I'd rather recycle tired old observations on third-party modifications to an eight-year-old game than *work*, y'know? And where would I be right now, anyway? Yes, I'd be freezing my ass off in a picket line while I held a stupid (and possibly misspelled sign) while I chanted tired old slogans that no one cares to hear. On the one hand: free donuts from sympathetic joke writer groupies. (Yes, I misspelled "doughnut" deliberately. Bite me like a donut. I'm glazed.) On the other: there's the feeling of power that comes from knowing that I'm holding thousands of entertainment industry jobs hostage for a lousy six cents raise on royalties. You gotta love America. Someone has to.

(Yes, the issue is a little more complex. Yes, there are idiots on both sides. No, I don't care, because it sorta ruins the joke.)

Where was I? Oh, yes: because I'm NOT employed by a union, I can go ahead and write a new review. Does that make me a scab? No.

Oh, well. I guess I'll have to irritate through craft than through existence.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on January 12, 2008, 01:06:17 PM
The Unknown Treasure
I've been taking shots at this one a chunk at a time...see, I have to stop before I utter my final pronouncement on a mission: "This is unbelievably stupid." I'm not too thrilled about the guys with dog heads walking around, or the goofy animations given to some AI, but I can do this. I just have to keep telling myself that it will all be worth it. I'm just glad I have that NoKillGoalCheat thing activated, because I absolutely hate it when someone drops no-KO AI in the soup. And so far, this *is* a sort of soup; just what kind of soup remains to be seen, but I'm leaning towards something beet-based.
Title: Re: New Missions...Taffer!
Post by: bobdog on January 14, 2008, 07:20:24 AM
I don't recognize The Unknown Treasure  -- is it older?

I see there are a couple new ones out:
- (T1/TG/T2) Thief Enhancement Pack  (http://www.ttlg.com/forums/showthread.php?t=118999) -- How about a new look for Thief 1/Gold/2 ? This patch is a simple install that improves the look of every day Thief objects such as doors, boxes, barrels, food, plates, goblets, weapons and many other items. This patch will work with most FMs because it changes the stock textures. Custom textures should override the patched textures. This means that the patch does not interfere with highly customized missions.

- (T2) The Book of Prophecy (http://www.thief-thecircle.com/download.asp?fid=1015) -- a German language mission

- (T3 !!!) Cabot (http://www.thief-thecircle.com/download.asp?fid=1283)

- (T3 !!!) Hearts and Minds (http://www.thief-thecircle.com/download.asp?fid=1285)

Quite a few T3 missions at one time, considering we've only had 4 come out in ALL of 2007. I think there are less than 12 total Thief 3 FMs! I wish more people would mod for it, but it appears to be too challenging to create for. However, word is, The Dark Mod (http://www.ttlg.com/forums/showthread.php?t=118975) is ready to release a demo this month -- TDM being a "Thief" conversion in the Doom 3 engine. The creators have been working with other modders to create maps at the same time as the background engine, scripts and graphics are tweaked in a Thief vein.
Title: Re: New Missions...Taffer!
Post by: Nightwalker on January 14, 2008, 08:29:58 PM
Hold off on playing The Book of Prophecy for just a bit. I've got the English texts to edit and they'll be going back to the author within the next day so the English version should be released before long.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on January 27, 2008, 12:58:53 AM
A much-belated "thanks!" I gotta stop obsessing over recoloring textures...it's making me forget about Thief. ::)

Okay. The Book Of Prophecy, Part One (http://www.ttlg.com/forums/showthread.php?t=119298), in English. It's pretty good, too! One of those "that's it?? Noooooooooooooo!" missions when it's over.  :onethumb:

I was going to post something else, but I can't remember what it was. Here's to a childhood full of head injuries.  :hammerhead:

On a side note, I've been revising my review of JohnD's Island of Iron series, but apparently he's asked that all of his missions be pulled from the various sites. According to Those Who Know, they're being worked on by someone who is intent on improving them (is that possible??) and he's asked for their removal so as not to cause confusion, or something (I know: my gleaning of the facts impresses you, doesn't it?).  So I ask you, the People: should I continue with my revision or just dump the damned thing and wait? I don't mind reposting the review, but I'd hate to throw it up without some sort of download to reward the reader for suffering through my literary minefield.  :lol:

I have a similar problem concerning my HL reviews: since most of the mods I reviewed either can't be found or probably won't work anymore, I decided not to kill myself reposting them all on the Foxhole. It's not a decision based solely on practicality, but also one concerning (a lack of) aesthetics: I can't stand to look at some of those reviews anymore.
Title: Re: New Missions...Taffer!
Post by: bobdog on January 28, 2008, 10:30:28 AM
I say, if the game is playable now, leave a link up. If someone wants to redo it, that's a second version, but don't deny those who'd like to play it now during the wait. If you find out that the "new" version will be significantly different via level design, storyline, etc, then I'd wait, but if it's just enhancing some features or graphics, no big whoop.

(And some of your HL reviews are classic -- they need to be posted -- maybe just the ones you love the best....  :onethumb: )
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on February 06, 2008, 08:52:52 PM
Okay, I'll go ahead and repost the Island of Iron review. This whole thing irritates me, since I've been trying to get these revisions done within my lifetime, and now there's no download for one of them. So to hell with it. I'll just post the review for entertainment value.   :hammerhead:

After I get the T2 reviews posted, I'll look at some of my old HL reviews. Since I'm my own worst critic -- even my harshest dumbass critics from the Hangar days couldn't get near how much I hate my own writing at times -- what result may be slim offerings.  :lol:  Still, I wonder exactly what I was on when I was writing some of these things. Take the Inverted Manse review, for example. I took a short break from the Curse of the Falcon and looked at that thing again...it was dumbfounding how scattershot it all was. I was all over the place! So I've taken it upon myself to rewrite most of it, as well as adding new screenshots. I just hope the others don't require as much attention. The Curse of the Falcon, meanwhile, only needed *some* attention, something for which I am grateful.

...wait. I just remembered:  the Lord Fishkill's Curse review needs MAJOR work before I'll be happy with it.  :'(
Title: Re: New Missions...Taffer!
Post by: bobdog on February 06, 2008, 09:28:30 PM
Or ... you could do reviews of more recently released maps, like Seven Sisters.... and not have to revisit your worst writing nightmares.

 ;D
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on February 08, 2008, 03:23:07 PM
That's right folks...it's the moment that none of you have been waiting for! It's bold. It's bad(ly made). It's a test of your fighting and sneaking ability and almost as much of a waste of time as Sluggs' Bestest series! It's.....

Sly's UT Arena 2

You have been tossed into a pit of DOOM. (No it's not made with the Dark Mod you silly goose!) You have been robbing and stealing from the nobility for too long. They have finally caught you and devised a fitting punishment for your sorry behind! Get ready! It's a L--O--N--G way down but even a L---O---N---G---E---R way back up again!  Mwaahahhahhhaaaaahahaa!!!!

 

http://rapidshare.com/files/90408165/Sly_UT2.zip
Title: Re: New Missions...Taffer!
Post by: bobdog on February 08, 2008, 09:21:10 PM
Holy hopping sweet mother of potato cakes -- I'm on it like a flea on Bill Clinton! Oresome!!  :onethumb:
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on February 08, 2008, 09:30:19 PM
I predict Silver will put all thief reviews on hold and dedicate 48 pages to my latest creation.  Or maybe he's just a leeeeettlebit smarter than that. :P :funup: :turnhappy:
Title: Re: New Missions...Taffer!
Post by: Starfox on February 08, 2008, 10:04:28 PM
Hey, thanks to share with us Sly... generally we always need to crawl through TTLG to find the new releases so sweet  :ok: If you want an additional mirror for your FM just shoot in my direction  :lol:

And why is that bobdog starts to talk like Sam? Too much S&M recently bob? er... wait that sounded weird... Let me rephrase it... Too much Sam & Max recently bob?

 :funup:

Update: don't bother asking, I already mirrored the file. Can grab it from there too:

http://thief.starfoxweb.com/Sly_UT2.zip
Title: Re: New Missions...Taffer!
Post by: bobdog on February 09, 2008, 10:54:21 AM
And why is that bobdog starts to talk like Sam? Too much S&M recently bob? er... wait that sounded weird... Let me rephrase it... Too much Sam & Max recently bob?

That did sound very Sam, didn't it?! Well, I suppose I am the more sane one, and Silver could be Max.  :ok:
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on February 09, 2008, 02:15:52 PM
I F'd up and had to make a tiny change. :hammerhead:

New file @

http://rapidshare.com/files/90408165/Sly_UT2.zip
Title: Re: New Missions...Taffer!
Post by: Starfox on February 09, 2008, 02:50:42 PM
New version uploaded. A luck that it is not a TDS map  :lol:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on February 15, 2008, 04:32:42 PM
I predict Silver will put all thief reviews on hold and dedicate 48 pages to my latest creation.  Or maybe he's just a leeeeettlebit smarter than that. :P :funup: :turnhappy:

48 pages is no problem...if you don't mind forty-seven-and-a-half of them being chock full of repeated t's. Example:

"ttttttttttttttttttttttttttttt ttttttttttttttttttttttttttttt ttttttttttttttttttttttttttttt tttttttttttttttt..." [etc.]

It's astounding, but I actually survived. I NEVER survive these kinds of things! Of course, I was playing on the easiest skill and was really patient, but still...  :ok:

Btw, here's a curious thought: if this *were* done for TDS, how much would the experience suck before it crashed? On a one to ten scale, I mean. I can't imagine any T1 or T2 FM playing well in TDS. That's probably just me, though; playing TDS exhausts me physically. My shoulders tense up to the screaming point and I grind my teeth...mostly due to Garrett's lurching gait, which feels like he's running underwater. So...back cramps and tension headaches! Yay Ion Storm! You leaking genitals!

Hmmm. I suppose I *am* Max. There's no fighting it. I embrace my destiny and find it warm to the touch. Maybe I should put on some Barry White...

WAIT! Don't go yet! There's a new version of JohnD's Brawl In The Tombs! Really! Check it out! (http://www.ttlg.com/forums/showthread.php?t=119740) By Dark Assassin.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on February 22, 2008, 09:27:25 PM
I know I should be doing other, more important things -- such as trying out the new site voodoo Starfox has whipped up in his Laboratory Of Miracles -- so I'll keep this brief. I mean, even though I'm almost totally focused on getting that OB mod thingy done (...almost there...stay on target...almost there...), once in a while I yank my brain out of the CS and look for new Thief news.

Like anyone actually read all that.

So! For T2, we have the next installment in Dark Assassin's continuing revamp of JohnD's missions: Dark Beginnings (http://www.ttlg.com/forums/showthread.php?t=119921). This one encompasses "Burglary In Blackbrook" (first it was a T1 mission, then remade for T2 by John, THEN revamped here), "Shadows of the Past" (now "A Spooky Interlude"), and "Quick Cash." There are mirrors all over the thread, but I found that Komag's mirror was fastest. And most convenient, since it's in the first post. ;D

Oh, and Rowena's Curse (http://www.ttlg.com/forums/showthread.php?t=119962) (perhaps you remember it? I have fond memories) has been updated to v3. Info in the thread.

Back to the salt mines...
Title: Re: New Missions...Taffer!
Post by: bobdog on February 25, 2008, 10:22:29 AM
I must admit I DL'd Brawl in the Tombs, and I found it too sprawling and disconnected to be fun. If the original was like that, my, how my tastes have changed! I will try the Dark Beginnings pack and see if it's a little more focused.
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on February 29, 2008, 12:54:54 PM
Morrgan has released a small mission.  Good for 15-45 minutes of play depending how sneaky/thorough you want to be

TTLG link with the necessary info....

http://www.ttlg.com/forums/showthread.php?t=120067
Title: Re: New Missions...Taffer!
Post by: Starfox on March 03, 2008, 02:08:32 PM
Thanks for the info and link Sly... I mirrored the file in case anyone is interested.

http://thief.starfoxweb.com/nightssleep.zip
Title: Re: New Missions...Taffer!
Post by: bobdog on March 15, 2008, 11:02:02 AM
Sterlino's new multi-mission pack The Flying Age (http://www.ttlg.com/forums/showthread.php?t=120288), has just been released, after a year of pimping on the TTLG forums.


BOBDOG'S MINI-REVIEW:
Well, I played this 5-map set last night in about 3 hours. Sterlino should be congratulated for doing some very innovative things in the Dark Engine. There are many new graphical ideas that have never been seen before in the Thief games, and are implemented well here. The gameplay is spot on, with Garrett on a timer to steal a new invention that could force the world into a new technological age.

The maps include a variety of designs, including sneak-aboards, prison escapes, mansion grabs, and a plethora of "adventure game" type activities. Oh, and you get to fly ... in Thief ... how cool is that?!   :ok:

I had several problems with some really hard-to-find switches in the mansion level, and it was not intuitive how to take out an assassin, but otherwise this map-pack really succeeds. 4.75 out of 5
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on March 24, 2008, 11:00:20 AM
Just finished. Some things are a bit obscure (...mission 2...), but it's a great pack. The updated version (1.17) links can be found in this post (http://www.ttlg.com/forums/showthread.php?p=1714200#post1714200).

My only real complaint is this: since I don't have my sound set up just right yet, the bass-heavy sounds (you'll know 'em when you hear 'em) caused just about everything in the room to rattle like crazy. No joke. Gotta find that CD with the Creative mixer...
Title: Re: New Missions...Taffer!
Post by: bobdog on April 03, 2008, 09:59:57 AM
Two new first-time-author releases for Thief 2:

 – Counter-Thief (http://www.thief-thecircle.com/download.asp?fid=1295)
 – We Miss You, Bob! (http://www.thief-thecircle.com/download.asp?fid=1296)
Title: Re: New Missions...Taffer!
Post by: bobdog on April 07, 2008, 01:04:46 PM
Another new release: Five Tigers (http://www.ttlg.com/forums/showthread.php?t=120652), sequel to Iron Butterfly.

EDIT:
This is quite the huge sprawling mission, mostly a mansion-rob mission, but pretty good overall. I don't know where the "mystery" exit is, however. Any hints?
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on April 08, 2008, 01:16:55 PM
You've probably found it by now but...

Spoiler
Get thee down into the tunnels and find a series that steps down as you go.  Follow thee nose from there...  Sorry I can't be more specific but damn it's confusing as it all looks the same down there.
Title: Re: New Missions...Taffer!
Post by: Nancy on April 08, 2008, 02:11:41 PM
   I  need  help  too. :hammerhead:   

   Can  you  tell  me  where  the  clockworks  room   is ??   I   thought  I'd  been  everywhere,
   but  I  can't  find  it  ,  and  my  feet  are  tired !!!
   This  is  a  tough  game  for  one  who's   directionally  challenged. ::)

   btw....I   loved   Sterlino's    " Flying  Age  "......building  and  flying   those  aircraft was
   a   blast,  and  FUN !! :ok: :ok: :ok:


         edit.....Found  the  clockworks    room   :lol:......now  I'm  hunting  for  that  " mystery "
  exit.........too  many  tunnels........tired  legs........time   for  a  rest!! :happydrink:
Title: Re: New Missions...Taffer!
Post by: bobdog on April 08, 2008, 08:27:48 PM
You've probably found it by now but...

Spoiler
Get thee down into the tunnels and find a series that steps down as you go.  Follow thee nose from there...  Sorry I can't be more specific but damn it's confusing as it all looks the same down there.


I haven't gone back yet. The tunnels were muy confuscious. Is it near the dungeon area?
Title: Re: New Missions...Taffer!
Post by: Nancy on April 09, 2008, 07:17:54 PM

  Since  I  just  finished   I'll   write   this   down, quickly  ,  before  I  forget ...............those  tunnels
  are  TOO   MUCH. :hammerhead:

  From   the  torture  room ,  I  went  N    and  up  the  ladder, and  followed   the  tunnel.
              Turn   S   at  the   first   junction  (  easy   to  miss  )  and  follow   along.
              Turn   S  at  the  next   junction
              Turn  W  at  the  next....then
              Turn  N  at  the  next.......and  you're  almost  there   :funup:

  Hope  this  helps (  and  hope  I  got  it  right  ::)  )
Title: Re: New Missions...Taffer!
Post by: bobdog on April 09, 2008, 09:47:25 PM
Found the exit, but because I was 300 gold short, wouldn't let me end. Screw it -- I can scrape up 300g when I head toward home....  ;D
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on April 11, 2008, 10:11:58 AM
Loot (expert) almost got me too...found the necessary extra in the bar....gold bottles well hidden behind the colored bottles object. ;)
Title: Re: New Missions...Taffer!
Post by: bobdog on April 19, 2008, 09:58:31 AM
New Thief Gold release Castle of the Dead (http://www.ttlg.com/forums/showthread.php?t=120861) now available.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on April 26, 2008, 09:23:24 AM
...and now some good news for those of us who haven't been able to run T1/G in months (;D), there's a brand new T2 mission for your I-can't-play-T1/G-anymore-because-Nvidia-can't-do-anything-right enjoyment.

The Mirror (http://www.ttlg.com/forums/showthread.php?t=120933), by Zontik.

And a new one for TDS:

Lord Julian's Labyrinth (http://www.ttlg.com/forums/showthread.php?t=120996) by massimilianogoi.
Title: Re: New Missions...Taffer!
Post by: bobdog on April 27, 2008, 08:44:04 PM
Well, unfortunately, The Mirror stuck me in a camvator sequence with some drunk guard and never released me. I was not very impressed with the FM up to that point any way. It's gone.

The new T3 FM has pulled forth some bug announcements, so there may be a patch for it in the not-too-distant future. Now I just have to boot up T3 again!
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on April 27, 2008, 10:46:51 PM
It was when I was installing The Mirror that I remembered what missions Zontik has done (Golden Book of Keepers, etc.), and I felt an overwhelming sense of dread.

This dread was confirmed when, right after the drunk guard/camvator sequence you mentioned -- which I had to search for a hint to trigger (stupid damn nonintuitive gameplay) -- that I entered the building and was informed that I shouldn't use my blackjack.

Well, crap.

Okay: cram a building full of non-KO guards, then tell the player that they shouldn't KO anyone for some strange reason that no one can figure out...I think Bill Murray had the answer, though: the author was drinking vodka made with water tainted by Chernobyl.

So at this point I got rid of it. Maybe later when I have a greater tolerance for this sort of mission.

As for the TDS mission...I have to reinstall TDS, too. It's not like one comes out every week or so.
Title: Re: New Missions...Taffer!
Post by: bobdog on April 29, 2008, 07:10:59 AM
RE: T3, there are about a dozen FMs that have come out in the past year that I hadn't played before, and KOMAG indicates about a dozen more in the near works. Probably in a couple months I'll boot up T3 and see where we're at.
Title: Re: New Missions...Taffer!
Post by: Starfox on April 30, 2008, 02:50:07 PM
Lord's Julian labyrinth: Well, it appears that I have T3 installed and I managed to grab GarrettLoader in order to do something else than OB for a change and to see if T3 missions quality has increased and well...

On the good side it's only a 11.8 Mb download... On the bad side: how about everything else? i mean two minutes inside the mission I didn't even want to bother playing further. I'm fed up with the "don't be seen even once or the mission is busted" objective. It has been used and used and used again and again and again in Thief FM and it's just... At that point I need to censor myself. So no loadout, not even a tiny blackjack (but what's the point of having one since "you must not be seen").

So one quick word: absolute fans of ghosting only. Sadly it's not my way to do things in Thief. I always try to remain undetected but I WANT to have the option to be able to fight back or to flee then to resume normal operations after a while if the need arise. Come on! How such a thing would happen for real? First alarm you trigger and "game over"? If that was true the level of criminality in our world would be at the absolute zero.

As for the premises behind the "don't be seen" thing: Garrett became an absolute hero in the city after saving it from Gamall and must not be found in a compromising situation. Yeah, right... When did he ever care before?
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 02, 2008, 09:06:32 PM
See, that's what gets me: TDS' gameplay is so awkward and irritating already that putting fail-on-see restrictions on the player is just dumb. No, I won't play those types of missions; there has to be a REALLY good reason, one that I agree with, not one the author *thinks* is a good reason.

In actual good new, there's a new FM for T2:

Chat Noir (http://www.ttlg.com/forums/showthread.php?t=121085)...it's only 345k, so we'll see how good it is.

UPDATE:

It isn't. :P

[If you like boxy, simplistic architecture and erotic poetry in equal amounts, then this is the mission for you. Personally, I have the horrible impression that the "author" was Dromeding with one hand, if you know what I mean. ::)]
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 10, 2008, 01:10:30 PM
A couple of new ones.

For T1/Gold, there's The Kill For Life (http://www.ttlg.com/forums/showthread.php?t=121149) and Plot (http://www.ttlg.com/forums/showthread.php?t=121200), both by Dront.

For T2, it's Sir William's Keep (http://www.ttlg.com/forums/showthread.php?t=121155), by Wille, which is pretty good for a small-ish mission.

Small missions. *sigh* I miss Komag's mission contests. I don't know which moron banned him from TTLG, but I hope he's happy with himself and all the damage he's caused for the sake of petty spite and jealousy. Stupid asshole.
Title: Re: New Missions...Taffer!
Post by: bobdog on May 10, 2008, 04:55:33 PM
Hey, KOMAG was "Selling" CDs and DVDs without FM authors' permission!! He's a bad, bad man!! He was trying to help the masses of unkempt taffers in the less-fortunate parts of the world still on dial-up!! And he was paying for the postage out of his own pockets!! And maintaining links to all missions!! And offering fun and insightful missions!! Let's stone him!!   ::)

Yeah, I saw the missions, but I just couldn't be bothered. Yet another T2 mansion crawl....   :sleepy2:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 11, 2008, 09:24:32 PM
No good deed goes unpunished, taffer!  :lol:

Sir William's Keep was *okay*, nothing exciting or out of the ordinary. :P  Hopefully, the current dry spell will be over...what we need is another work of art like Seven Sisters or...

...wait: I hear that Ominous Bequest is set for a re-release soon, and perhaps even another chapter in that story soon after *that*.  :ok:

In the meantime, Dark Assassin has re-released JohnD's Your Last Breath and Island of Iron parts 1 and 2 (http://www.ttlg.com/forums/showthread.php?t=121207)...according to the first post,

"these are simply repackaged releases, not updates (no new textures, etc)"

To which I wonder, "what's the friggin' POINT, then??" Okay, yes, you can download them again, but...really. ::)
Title: Re: New Missions...Taffer!
Post by: bobdog on May 11, 2008, 09:31:08 PM
Henh?! Re-packaged?! What the heck does that mean?  ::)  [NOTE TO STARFOX: CAN WE GET A SHAKING HEAD "NO" SMILIE? I MISS HAVING ONE]

Yes, we are definitely in the dog days of T2. Even though a few missions continue to come out, they seem to be rehashes of mansion robs, which I generally find boring. We need another Angel Tower mission! Someone work on one of those, where you can't go down to the ground or you'll die! Now THAT'S a mission!  ;D
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on May 14, 2008, 05:39:43 PM
OMFG this 1 rawks the big 111.   DRK has released another gem..Rocksbourg III. 

http://www.keepofmetalandgold.com/

Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 14, 2008, 11:46:50 PM
This deserves a squee with bouncy green guys.

:bouncygreen: Squee! :bouncygreen:

This has been your Unofficial Squee Provider, providing squees when they may or may not be necessary. Remember: a freelance squee is a happy squee! Squee where you work or worship! Squee!
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 15, 2008, 10:10:27 AM
Squee™ #2:

Ominous Bequest Gold (http://www.ttlg.com/forums/showthread.php?t=121276)!

Squee™ #3 is reserved for the moment I figure out why Windows Explorer is resized to default every time I open it AND find a way to stop it from doing so. :mad1:
Title: Re: New Missions...Taffer!
Post by: Starfox on May 15, 2008, 01:41:48 PM
It seems like ages since I reviewed Rocksbourg I and II... WOW, more than 3 years ago already? Anyway loved the two first so I expect this one won't disappoint.
Title: Re: New Missions...Taffer!
Post by: bobdog on May 15, 2008, 04:59:46 PM
See ... I KNEW that if I started whining about the lack of good missions, something would come up! So, bow down to me, you proles!  :funup:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 16, 2008, 01:04:49 PM
The proles haven't stopped bowing to me yet, but if you take a number, they'll be bowing down to you within a reasonable amount of time. Please don't wander off. Your Obsequious Fulfillment is important to us!

[Muzak: ELO's "Turn To Stone"]

Rocksbourg #3: I had the infamous (so to speak) book-dropping bug happen to me. See, there's a book you're supposed to filch for someone important (Book of the Names), and you're supposed to drop it in the guy's quarters. But the objective doesn't tick off if you don't have certain scripts installed.

Now, if you're using the current version of Darkloader, I believe telliamed's scripts are installed anyway (no, please...correct me if I'm wrong; I live for that). But I think Gaylesaver's scripts are required, too. I installed those and the goal ticked off and I was able to eventually finish the mission and move on with what's left of my life. So!

Custom Scripts Packages for Thief (http://thiefmissions.com/scripts/) at Thiefmissions. You'll likely need "UsrScriptT2_1x2BugFix.zip" under GayleSaver's Custom Scripts.

As for the mission itself: yow. This is one convoluted mission with a kajillion interesting things that I'd like to expound upon in more detail, but hunger intrudes.
Title: Re: New Missions...Taffer!
Post by: Starfox on May 16, 2008, 02:49:45 PM
Quote
Now, if you're using the current version of Darkloader, I believe telliamed's scripts are installed anyway (no, please...correct me if I'm wrong; I live for that)

You're Wrong! (hey you said that you lived for that, I wouldn't want to make you unhappy  ;D )

In fact I don't really know. Darkloader 4.3 (http://www.thiefmissions.com/darkloader/) indeed installs some scripts (if you download the Full version of the installer but i think that these are really the very basic ones (gen.osm and convict.osm) and none of the elaborated ones (Telliamed's, Gaylesaver's and Nameless Voice's)  So I think it's probably safer to go and download all the scripts from the page you gave and to stuff them where appropriate.

I didn't played Rocksbourg 3 yet but I think I already have Gaylesaver's scripts installed since at one point another mission had weird things happening without them.

Quote
See ... I KNEW that if I started whining about the lack of good missions, something would come up! So, bow down to me, you proles!

You see that's a problem because lately I made a pledge that I would bow to no one anymore, not even Silver. Yep, that's official, from now on I'm just a stick in the mud  :purplelaugh:
Title: Re: New Missions...Taffer!
Post by: bobdog on May 16, 2008, 03:45:40 PM
As for the mission itself: yow. This is one convoluted mission with a kajillion interesting things that I'd like to expound upon in more detail, but hunger intrudes.

Hmmm ... did I hear the possibility of a Silver Sorrow review for this? Nah ... Silver hasn't reviewed anything in ... geez, how long's it been?  ???  Well pahdnur, that's too long!  :ok:
Title: Re: New Missions...Taffer!
Post by: Joshua-kun on May 16, 2008, 06:15:12 PM
I think I did catch a review of his breakfast the other day.  The part about the stale toast and lukewarm orange juice was especially fascinating.

 :lol:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 17, 2008, 12:26:56 AM
True story: the other day I drank orange juice.

...what?

Oh. That needs more. Okay: the OJ was three months past the sell-by date, as I found out afterwards. It tasted...odd. But *hic* verra, verra refreshin'. *urp*

As for the toast, let's just keep that our little secret. No one needs to know about the toast. Ever.

A review? Of this? Huh. If you want it within the year, then...maybe. :lol:  For the moment, I'm still finishing up the Seven Sisters review AND I gotta dust off the Ominous Bequest revision before the sequel comes out.

Maybe I should grow peas instead.
Title: Re: New Missions...Taffer!
Post by: bobdog on May 18, 2008, 12:31:37 AM
I played Ominous Bequest first. Man, I totally forgot where everything was!

Rocksbourg 3 ... hmmm ... very, shall we say ... dark? I think the two tones of color are grey and darker grey. I'm still wandering through the first area, filching what I can. I'll see where it goes.
Title: Re: New Missions...Taffer!
Post by: Nancy on May 19, 2008, 01:34:11 PM
  Just  for  the  books...................I  love   Rocksbourg  3.................all  7  hours  of  it !!! :funup:
  Taking  into  account   my  poor  short-term   memory  ,  I  got  lost  A  LOT  !!!! :embarassed:
   South  Star   is   beautiful  (  architecture    and  details ), but  North  Star  is  more  interesting ,
  with  quests   and   great  puzzles .  Again   his   attention  to  detail  is  amazing. :clapclap:
  But  the  Dark  Zone............I  found   it  scarier  than  the  Cradle  .............I   am   not  a
  *  screamer  *,  but  I  did.......3  times  :purplelaugh:
 I  enjoyed  R.  1  and  2 ,  but   I  think  3  is  even  better.............wonder  what  6  will  be  like??

  Hint..some  of  the  doors  have  signs  beside  them  (  although  VERY  hard  to  see ) . I  had
  trouble  finding  the  door  to  the  Tower. :hammerhead: :embarassed:


 Forgot....the  voices  are  great.....crisp  and  clear......so  you  hear  ALL  the  instructions :ok:
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on May 19, 2008, 04:39:29 PM
ENOUGH TALK ABOUT MISSIONS! :redhot: :redhot: :redhot: :redhot: :redhot:

I WANT...NEY,  I DEMAND INFORMATION ABOUT TOAST! :redhot: :redhot:
Title: Re: New Missions...Taffer!
Post by: bobdog on May 19, 2008, 05:15:15 PM
You know what would be cool.... Slyfoxx doing his best Garrett impersonation, reviewing a mission.... Now THAT would be cool as toast!  :ok:
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on May 19, 2008, 07:47:23 PM
So I came around a corner...Aww Fuck..another Haunt...how...original... :hammerhead: :hammerhead:

Don't let this little diversion....


I WANT THE TOAST SCOOP!!!!!!!!!!!!!!!

Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 19, 2008, 09:26:38 PM
Well...you know how scientists have proven through countless clinical trials that toast always lands butter-side down? And Bill Plympton once illustrated the notion that toast, dropped butter side down on a dirty floor, may actually be quite tasty?

Uh...okay, in my case it was cheese toast -- which lands cheese side down too, btw -- and...hey!

HOLY CRAP IT'S BAI LING

(http://i4.photobucket.com/albums/y144/silversorrow/bai_ling.jpg)

COVER YOUR HEART INDY! COVER YOUR HEART!

Heh, heh, heh. Lost 'em again. Didn't have to flash Joely Fisher's goodies at 'em this time, either.  :lol:

Nancy - Took me almost that long as well...I kept missing doors in the dark. A map would've helped ("Oh, and btw, Mr. Garrett: here's a map showing a rough layout of the place, because I like you as a friend and someday I may have to borrow money or a kidney from you..."), like an automap that fills in. Oh, well. But I liked it quite a bit. A bit DARK perhaps, to the point that when I took a break, everything seemed really, really bright for a while.

There must be something wrong with me. Okay:

This is the ideal me: "It was good, and even though there were some bad parts, I'll ignore those because I'm perfect in every way."

This is the actual me: "It was good, but it was also bad in ways that may seem minor to everyone else, but to me they're causing me to lose sleep and my hair and my mind."

I try to keep it somewhere between the two, but this is not always possible. :joystickcrazy:

Anyway, I may have jumped a couple of times in the Dark Zone...uttered a startled "nyah-ah-ah!" when one of the guardians ran into me...spun around a few times in utter panic...said a few choice words when something kept killing me as I ran for the exit (Stone Skin Potion: ask for it by name! :ok:), but I survived...somehow...

What the hell is this place?!?  :ok:
Title: Re: New Missions...Taffer!
Post by: bobdog on May 20, 2008, 06:46:34 AM
I've just finished getting the Light Gem, but have three questions:
1) where is the Ice room?
2) Is there anything supposed to happen in the "secret" hallway Spoiler
inside the Legends room
where you find the glyph and the statue pointing to/touching it? (Those statues freak me out BTW)
3) I think I have to get past the critter on the bottom level, Spoiler
where the pumps and presses are
, and which was talking to Gimal (sp?), but keep getting killed -- try to draw it off and sneak around behind it, but no luck.
Title: Re: New Missions...Taffer!
Post by: Nancy on May 20, 2008, 02:55:15 PM

   Yes....I  was  squinting  for   quite  a  while , after  playing  R-3  !!!   It  was  too  dark, and  yet  I
   couldn't   stop  playing. :purplelaugh:   Had   some  trouble   creating  the  keys !!!!  Didn't  know
   salamanders   went   with  fire  !!!   Live  and   learn !!!
   I'm  glad  I  don't  have  to  make  a  map  of  R-3...........there  are  so  many  levels ........I  spent
  an  hour  looking  for   Thales'  quarters.........I  forgot  about  the  upstairs  part!! ::)


  The  Ice  Room......I  *  think * .....is  just  as  you  enter   North  Star..........beside  the  guy  sitting
  at  a  table  , looking  at  a  book  you  can  frob .   The  light  over  the  door  is  a   bluish-white.......
  I  didn't  match   the  keys   and  the  door  lights  very  well  :hammerhead: I  kept  mixing  up  the
  colours  of  Fire,  Light,  and  Earth.  ::)


 That  secret  hallway  with  the  glyph .......I  didn't  find  anything  there  except  the  door  to  the
  lower  level.    I  only  saw  3   glyphs ....and  only  1  I  could  * use *.   Those  white  eyeballs  are
  something   else . :amazed:

  And  you  can  steal  Kimal 's(  sp.?)  key    quietly  , and  then  sneak  down  to  Workshop  3 ....in  there
  is  a  switch   behind  a  crate ,  which  opens  a   passage   to  the  room  behind  the  monster.....
  the  key  to  that  room  is  IN  that  room  ( of  course),  but  you  can  sneak  out  again  and  not
  deal  with  the  monster . :funup:

  This  is  all  according  to  my  poor  memory  ...and  if  asked.......I'll deny  it  all  ;) :lol:  Hope  it  helps.
Title: Re: New Missions...Taffer!
Post by: bobdog on May 20, 2008, 10:52:08 PM
Thanks Nancy! That helped heaps! And yes, the Dark Zone was wiggy.

Also tried Cardia1's new one called John Dosio's Compound. Surprise! It's another kill-kill-kill mission set in a Quake-esque series of metallic hallways where you have to try to kill all the Mech guards. Now, I'm sure Cardia1 is probably a nice guy in person, but I've got to say that I hate-hate-hate his missions. Every single one of them!  :redhot:  Even the dancing with my Teddy one with all the key hunts. They just seem like tasteless excuses to suck up to anyone who's been on the TTLG boards for more than a month ... "hey, everybody gets a mission named after them!" Well, if I had a mission named after me that was this utter and complete crap, I'd be pretty pissed, that's all I have to say. I hated the mission so much I'm not even going to highlight the name or provide a download link -- you can thank me later!  :mad1:   :computerfix:   :blowingpmad:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 22, 2008, 06:01:18 PM
I don't even bother with some authors anymore. I know I'll hate their missions anyway, so I can save myself a lot of frustration -- as well as sparing my long-suffering peripherals the inevitable damage -- by simply ignoring them.

I guess all the crap has a purpose, though: it makes the good missions, even the standard mansion-robs, that much better.  :ok:

I might as well add a couple of links to others, even though I'll likely not play them for reasons which shall become clear:

For T2, we have The Legends of the Four Elements (http://www.ttlg.com/forums/showthread.php?t=121364) by Theker. It reminds me of The Monster Squad, where Sean says, "This is great! ...this is German." :P  Yup. German only. I suppose efforts are being made towards an English translation, but I can wait. I have other games that I can play, after all.

And Dront has released Captured By Beasts (http://www.ttlg.com/forums/showthread.php?t=121373) (as opposed to "Captured By Breasts"), which is -- TYPICAL! -- for T1/G.

In actual good news, Christine's making a new T2 mission.  :ok:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 28, 2008, 12:42:24 PM
Late news -- "olds"? -- but notable nonetheless...for others. You'll see why in a moment.

For those of you who can still run T1/G missions:

Holy Hammer (http://www.ttlg.com/forums/showthread.php?t=121430)

...and...

Returning The Lockpicks (http://www.ttlg.com/forums/showthread.php?t=121415)

...both by Dront.

Me? I'll be over here, sitting quietly (more or less), waiting for someone to release a good T2 FM.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 29, 2008, 10:58:58 AM
The Legend of the Four Elements (http://www.ttlg.com/forums/showthread.php?t=121482)...English-fied.  :ok:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on June 01, 2008, 12:04:28 PM
*yawn*

Oh, well. Another day, another T2 mission.

[size=9] :bananaparty: :heavym: :shakinhappy:Broken Triad (http://www.ttlg.com/forums/showthread.php?t=121515) :partying: :pirate: :bananaparty:[/size]

by Eshaktaar

(I wake up -- yes, I just woke up and no, I don't sleep that well, thank you for not asking why -- and see this at TTLG. Six pages already.  :lol:)

EDIT: It needed more pomp and fanfare. Thank your filthy deity of choice that I'm not allowed to use sound clips.

EDIT #2: I don't think there's ever an occasion that couldn't stand a dancing banana or two. Funerals, for example.
Title: Re: New Missions...Taffer!
Post by: bobdog on June 01, 2008, 03:03:43 PM
hummmm ... if only someone would release a sequel to Ominous Bequest -- now THAT would be worth screaming about!  :ok:
Title: Re: New Missions...Taffer!
Post by: bobdog on June 01, 2008, 11:41:59 PM
Wow!!  :o  The ending of the first mission is bloody brilliant!! I absolutely didn't see that coming. And I've just now opened the Necropolis for the second mission and have to say how beautiful it is -- especially the "Lost City" feel. The new lighting effects are pretty cool, like the whirlpool when you touch a glyph.... Good stuff, and look forward to finishing it up.


FINAL THOUGHTS!
I finished it and am EXTREMELY impressed with what Eshaaktar has done with this mission -- lots of cool effects that I've never seen in T2. I managed 7 of 8 secrets in the second mission, some of which are very obscure to gain entrance.

However, I couldn't get into the palace's treasury. I did manage to find the code to open the secret entrance, but was blocked at the end, and apparently only the dead king on the throne knows the answers. So, anyone manage this feat?

Regardless, my complete appreciation to the author for an awesome, amazing set of missions!!  :ok:
Title: Re: New Missions...Taffer!
Post by: Nightwalker on June 03, 2008, 09:26:38 AM
I'm glad to hear you enjoyed these mission so much. Betatesting this pack was great fun because the missions are of such a high quality. Congratulations on getting 7 secrets in the second mission! Some of them are pretty hard to spot.

As for the Treasury, all you need to do is Spoiler
open the gate that blocks the hallway entrance to the Emperor's throne platform before you put in the code. The Palace door closes and you can go back down the hallway, onto the platform then flip the lever to close the hallway gate and open the one into the Palace.
Did you find a certain useful item in a secret in Mission 1? Spoiler
If you did, you can bypass the Palace door lock right from the beginning. Just use the Staff of Far Reach to flip the lever on the Emperor's platform from the other side of the lava and the hallway gate will be accessible.
I hope that all makes sense!

 
Title: Re: New Missions...Taffer!
Post by: bobdog on June 03, 2008, 10:53:02 AM
I hadn't thought to use that tool, but you're right! I did use the code to initially open the palace door, then went around and threw the lever to get back and forth. Then I entered in a code about bunnies and dawn, etc, and a hole opened in the palace area. When I went down, it curves, and then ends in a sealed door with hieroglypics. No idea how to open it though -- that's my question.

As for the secrets, you need to know that you can jump on the lampposts, and also onto the awnings scattered around. And if you see a ledge, try to follow it wherever it might lead.
Title: Re: New Missions...Taffer!
Post by: Nightwalker on June 03, 2008, 04:05:22 PM
There's a trick to the Treasury passageway. Did youSpoiler
take a shower in the baths waterfall so you can see the bugs? If you did, you'll see them in the treasury passageway and they are actually a clue on what to do down there.
If that doesn't help, here's an outright spoiler: Spoiler
Once you go down the ladder, turn the first corner and walk down to (but not around) the next corner then start backing up slowly. Watch the light in the corridor around the next corner and after you've backed up a few steps, you'll see it will change. Now walk forward and around the corner. You'll end up in a passageway above the Palace throne room that leads to the Treasury entrance.
Title: Re: New Missions...Taffer!
Post by: bobdog on June 04, 2008, 05:31:54 PM
Thanks Nightwalker -- there's no way I would have figured that out on my own. I guess I didn't take any baths, other than the crawlspace to open up the Long Path.

What he should have done is what he did (or I think it was him) in that pyramid contest map, where if you walk forward, you get automatically redirected to your starting point. If I rounded that corner and kept finding the ladder, I would know that something was up and try to figure out what it was.

But regardless, thanks for the assist. A really great set of FMs.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on June 05, 2008, 02:10:53 AM
\thief2

Yow. I've been through the first mission twice already (I rarely do that anymore), and I've only managed to find 5 secrets. I did complete a couple of interesting bonus objectives -- so that's why I kept finding that silly Horn everywhere I went! -- so that soothes the embarrassment a bit.

Something I wondered, though. [This may be all spoily and stuff, but I'll take that chance anyway.] When I played through the first time on Normal, I blackjacked almost everyone. After completing the mission, it said that I had killed something like 21 people, though I killed no one. Huh. This made me somewhat suspicious. So on my second go-round, I avoided blackjacking most of them (although everyone in the casino deserved what righteous kabonkings I meted out to them). So after it was all over, I was informed that I hadn't killed as many people as in the first playthrough. What my non-technical peanut mind wonders is if KO's and kills are linked to each other. If I hadn't KO'd anyone, would I have avoided a murder rap? Hmmm.

Spoiler
(Btw, the unconscious folks in the casino? Not dead. I checked.)


Overall? A true masterpiece. From the little ingenious touches to the big ingenious touches, I was enthralled the whole time. The only problem I had was the result of being less than observant in the first three hours of play, as a consequence running all over the place trying to find out how to progress past a certain point. Frustrated, I drifted over to TTLG and saw a couple of references to a western manhole cover. The only manhole cover I can find, I growled through gritted teeth, is behind an unfrobbable gate! Imagine my reaction when I actually looked at the ground nearby.

It wasn't a moment of epiphany, with heraldic angels proclaiming hallelujah, no. It was more of an abashed "...oh." moment.  :-[

Still, GREAT fun. I'd recommend it to anyone with Thief 2 on their hard drive, and even some who don't.
Title: Re: New Missions...Taffer!
Post by: bobdog on June 05, 2008, 09:47:25 PM
Wow! New Thief 3 FM Valley (http://www.ttlg.com/forums/showthread.php?t=121563). Apparently a cross between a Pagan and City landscape.
Title: Re: New Missions...Taffer!
Post by: Eshaktaar on June 06, 2008, 01:19:24 PM
If I hadn't KO'd anyone, would I have avoided a murder rap? Hmmm.
Quite right! The game treats every AI that you've blackjacked as if you're the one responsible for what happens to it afterwards (that's why a blackjacked body that you throw into the water is counted as a kill caused by you). When Nyarsal went on a killing spree, the game blamed the deaths on you. There are ways to prevent this, but the first mission was about to burst at the seams, so I left it as it was.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on June 07, 2008, 02:35:05 AM
I'z figures it outs! Yayz0rz, me!  (http://i4.photobucket.com/albums/y144/silversorrow/Personal%20Avatars/hugh100.jpg)

It makes perfect sense: they can't defend themselves and thus, they die. Normally I'd KO everyone, but I felt a little guilty about it this time. But not TOO guilty.  :purplelaugh:  Nice touch, there. I am impressed.  :ok:

Btw, how's that new TDS level, dogface Bobbo? Worth a reinstall of TDS?
Title: Re: New Missions...Taffer!
Post by: bobdog on June 08, 2008, 08:44:11 PM
I've got a backlog of about a dozen newer TDS levels over the past 2 years, but it's a couple games down the line for me before a replay. When I DO happen to play it, I'll do them all in the review thread. You may get to it before me!  :computerfix:
Title: Re: New Missions...Taffer!
Post by: bobdog on June 30, 2008, 10:30:07 AM
Some new T2 levels:

Lord of the Thieves: Attack of the Orcs (http://www.thief-thecircle.com/download.asp?fid=1337) by Cavalorn

Strife (http://www.thief-thecircle.com/download.asp?fid=1338) by Ricebug with English & French support. This sounds interesting as it is based on the old PC game Strife. If you check the readme, there is a link to a game play video of the original. In the original game, the first mission is designed to be a hub to other missions, so you will find several doors marked "This door opens to future missions." Ricebug's plans are to make those future missions.
Title: Re: New Missions...Taffer!
Post by: bobdog on July 18, 2008, 11:59:03 AM
All taffers here have probably noticed that TTLG and Thief-The Circle have been down for several weeks due to server issues. However, a temp forum has been set up for TTLG, with the announcement of a new T2 FM: The Univited Guest (http://www.awesomeexpress.com/ttlgforums/showthread.php?t=178) with several download links.
Title: Re: New Missions...Taffer!
Post by: bobdog on July 22, 2008, 10:05:01 AM
TTLG and Thief-The Circle (celebrating 10 years!!) are now back online.

New T2 FM The Horn (http://www.ttlg.com/forums/showthread.php?t=122127)
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on July 23, 2008, 07:41:52 AM
The TTLG thread on The Uninvited Guest can be found right here (http://www.ttlg.com/forums/showthread.php?t=122088).

Haven't played T2 in a while...'course, there hasn't been a lot of *motivation* to play T2. Such as...oh, a remake of Strife?? I wasn't interested when it first came out, why would I be interested now?  :lol:
Title: Re: New Missions...Taffer!
Post by: bobdog on July 23, 2008, 12:12:41 PM
Well, of the recent bunch, Lord of the Thieves, Strife and Univited Guest are all good, but The Horn sucks great gonzos -- it's a tiny mission where you break into a house made of tile floors. You CANNOT blackjack anyone (because you aren't given it, or any other items either to start), and you only find three moss arrows to cover certain key areas. This is for masochist taffers and is NOT Thief-y fun at all.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on July 25, 2008, 12:41:04 AM
Forcing the player to live without a blackjack, except in exclusive context, should be punishable by something pretty damned horrible. Hmmm...something repulsive. I think it's time we brought back Big Bertha.  :purplelaugh:

Short Impressions (this is NOT the part where I hunker down and call myself "Mini-Me"):

Lords of the Thieves: Attack Of The Orcs: Big, but very easy, even on expert. Maybe it's just me.

Uninvited Guest: Nice, but...not just earthshakingly special. Some good moments, though.

But enough of that.

Hey! A new one! For T2, Turcaill's Evirath's Misery (http://www.ttlg.com/forums/showthread.php?t=122185). :ok:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on July 26, 2008, 01:12:36 AM
Evirath's Misery: Not to be critical (::)), but I don't really see why people are creaming their jeans over this one. It's not a bad mission at all; it has a plot, at least. But looking at some of the initial reactions, you'd think Christ returned with infinite candy and a brand new FM by Purah. Geez, people...play some other games for once.

Anyway.

My major problem with the mission: the awkwardness of the German-to-English translation. There are about a zillion people of the TTLG forums; it should be easy to find someone who has a good command of the English language, who is willing to edit your readables for syntax, etc., after translation.

Otherwise, it's an okay mission. Sometimes it really isn't too clear how to accomplish some of the objectives; part of this is the oddness of the readables (not to mention some of the text is cut off in the books). I commend the author on releasing a playable mission, but if it came down to deciding between this mission and, say, Seven Sisters, I'd recommend the latter.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on July 26, 2008, 08:23:47 PM
Well...for T2, here is Theker's The Legend Of Four Elements 2: The Last Hope (http://www.ttlg.com/forums/showthread.php?t=122194). If you don't like dealing with Rapidshare (and who does, really?), try the link in this post (http://www.ttlg.com/forums/showthread.php?p=1751207#post1751207).

I played a minute or two of the thing and the rearrangement of the HUD threw me off somewhat. I'll go back to it when I have the time, but I don't like the new...well, it's not so much a vis-gem anymore, but a light meter of some sort.  :redhot:  My inventory items are jacked almost up to the middle right of the screen, too. It very much blows.
Title: Re: New Missions...Taffer!
Post by: bobdog on August 07, 2008, 10:13:40 AM
Some new Thiefiness:

Keeper Investigations (http://www.thief-thecircle.com/download.asp?fid=1347) for T2
Bloody Flounder's Inn (http://www.thief-thecircle.com/download.asp?fid=1346) for T2 (still in German)

Lord Bafford's Manor 3.0 (http://www.ttlg.com/forums/showthread.php?t=122361) for TGold
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on August 13, 2008, 03:30:14 PM
Just a heads up folks.  Unless something major bad happens Digital Nightfall is set to release CoSaS: Mission X this Friday.  It will weigh in at about 250MB with movies...about 150 without.  We've been testing most of the summer. 

I've got to say it's the best Thief yet and yes I'm including the original games in that statment.  So head over to TTLG base camp this Friday!  (Oh yeah and clear your weekend schedual!) ;)
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 13, 2008, 06:44:45 PM
Major Bad? I loved that show! The dad was a Special Forces guy who had a tenuous hold on his sanity, made worse by a zany family that threatened, with each episode, to push him right over...the...the edge...

...okay, maybe I'm thinking of something else...something else that never happened. Why is TV so BORING??

ANYWAY.

Thanks for the heads up. This will distract me nicely from Mass Effect and its myriad crashes. :ok:
Title: Re: New Missions...Taffer!
Post by: bobdog on August 13, 2008, 08:21:08 PM
COSAS? Mission X?? Que es???

 ;)
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on August 15, 2008, 01:33:54 PM
It's out!
 :smoking:

http://www.ttlg.com/forums/showthread.php?t=122490
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 15, 2008, 01:46:33 PM
Mission X? Uniquement es der extnay missionblaung la thiefamente del CoSaS! Banzai!

(http://i4.photobucket.com/albums/y144/silversorrow/Smileys/ymca.gif)(http://i4.photobucket.com/albums/y144/silversorrow/Smileys/hobbes_ani.gif)(http://i4.photobucket.com/albums/y144/silversorrow/Smileys/cal_ani.gif)(http://i4.photobucket.com/albums/y144/silversorrow/Smileys/whacky111.gif)(http://i4.photobucket.com/albums/y144/silversorrow/Smileys/xplayrewindvneckzq7.gif)

And for the registered members...

 

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Title: Re: New Missions...Taffer!
Post by: bobdog on August 15, 2008, 02:37:19 PM
Sly, thanks for posting so we didn't have to wade through all the ... "interesting" ... people at TTLG.  ;D
Title: Re: New Missions...Taffer!
Post by: bobdog on August 17, 2008, 10:57:06 AM
Hot on the tail of Mission X come these new FMs:

One new & one remastered T3 missions: Avoiding Mistrust and Lord Raven's Mansion (http://www.ttlg.com/forums/showthread.php?t=122505)
For T2: A New Place for Ghosts (http://www.ttlg.com/forums/showthread.php?t=122498) by Cardia1 (I'm sorry to say I haven't liked any of his FMs yet, but I'll give this a shot, I suppose)

Now, on to my first play of Mission X. Overall, I'm a bit ... disappointed. I guess I was wanting more for as overly-hyped as it is ("It's professional quality!!"). Well, yeah, maybe for a game that came out 10 years ago. Don't get me wrong, it's a lengthy and interesting take on Thief gameplay, but other than some nice notecards (which I'm sure took a lot of work to implement into the engine), some interesting level design, and some great voice-acting (especially Slyfoxx -- I totally agreed with Raputo that Lady Antonette had nothing substantial to pay for the inn!  :ok:), it's at most a very good example of a T2 mission. I don't know, it just doesn't seem like it should have taken 4+ years to develop.

Maybe it's because I'm slightly biased against mansion crawls .... And maybe it's that I couldn't end the mission, even though I completed my one main objective (turn off power to elevator) and 4 optional objectives (3 copies and dust the mistress' door).... And maybe it's because I didn't hear anything else from any of my other team after they supposedly got into the elevator TWO HOURS EARLIER.... Maybe it's that I couldn't get into some locked areas (Ambassador's room, Raputo's room) and was missing a dozen keys and had every single light turned off and couldn't find a key on a guard anywhere.... Maybe I broke the scripts.... Or maybe I'm just a twit. I don't know -- it could be any of these. At any rate, I praise the work that the team did, but just find myself wishing there was something ... more.
Title: Re: New Missions...Taffer!
Post by: Nightwalker on August 17, 2008, 11:29:31 AM
It sounds like you hit a bug that's been plaguing some people since the mission was released. It didn't show up during betatesting. The members of your team should have had a lot more to say to you (Only one of the people who get on the elevator is on your side. The rest you only hear but never see.). They are working on a fix for the problem you ran into. There is a lot more to do than you probably came across since you didn't hear the things you should have or get the objectives you would have in that case either. You might want to check out the main thread at TTLG for information about the bug.

One of the big deals about this mission is the number of different things that can happen if you do things differently, choose different tasks, etc. and you never got to experience that, obviously.

By the way, did you ring the front desk bell multiple times? That sequence is really funny IMHO.  :onethumb:
Title: Re: New Missions...Taffer!
Post by: bobdog on August 17, 2008, 04:44:51 PM
Yay!! I managed to find a bug! I'll keep an eye out, but interesting to know there was more to hear from my team. I wonder if I went with the other main objective if that would throw off the bug differently....

And yes, I kept bugging the front desk -- I thought she was going to come out and kill me!  :lol:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 18, 2008, 01:25:39 AM
I haven't had the chance to *really* get involved -- although I did put in some quality time getting ddfix working (I'm naming my firstborn "Timeslip" :ok:) -- but it's...a little overwhelming. Of course, my GP is rotating my antihistamines, so EVERYTHING is overwhelming at the moment. :lol:  I swear, the other day I almost had a panic attack when I was deciding which mp3s I wanted to play.  :P

But I'm determined to be impressed. If I have to slam my pinkies in a drawer, I WILL be awestruck and appropriately reverential.  ;D

From the album Thieftrot, an excerpt from the 23-minute epic "Loot's Ready," 'How Dare I Be So Stealthy?':

We watch in reverence, as Garrett is turned to Dante.

Dante?

[EDIT: The source material for the reference (http://www.sing365.com/music/lyric.nsf/Supper's-Ready-lyrics-Genesis/2E83F9E74F4A4CF64825696000131E98), and the wikipedia entry (http://en.wikipedia.org/wiki/Supper's_Ready). You're welcome.]

Anyway! I did replay GATI in preparation; I look forward to this, just as soon as I get a few other things out of the way. One thing after another...it never lets up...
Title: Re: New Missions...Taffer!
Post by: Nightwalker on August 18, 2008, 08:17:35 PM
One of the things that's been mentioned about the bug with not getting the conversations is that you MUST have auto-equip turned on so the masks pop up in your inventory when required. Do you have that feature turned on, bobdog?

Has anybody played Christine's new 4-mission pack, Pirates Ahoy! I've done the first one and part of the second one and they are gorgeous. The first one has several hidden bonus objectives that are a nice touch.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 18, 2008, 11:56:25 PM
A new Christine pack...!! Hey, I have an alternative to slogging my way to level 60 in Mess Affect Mass Effect tonight! Yay!  :ok:

EDIT: The thread. (http://www.ttlg.com/forums/showthread.php?t=122515)
Title: Re: New Missions...Taffer!
Post by: bobdog on August 19, 2008, 09:45:06 AM
One of the things that's been mentioned about the bug with not getting the conversations is that you MUST have auto-equip turned on so the masks pop up in your inventory when required. Do you have that feature turned on, bobdog?

Yup, it's on. See, that's the deal, I heard maybe a dozen conversations back and forth between me and the others, and then it stopped when one of them reached the elevator, and one of them supposedly reached the camera room. I'll try a different objective next time and see if that helps.
Title: Re: New Missions...Taffer!
Post by: bobdog on August 24, 2008, 11:24:51 PM
Pirates Ahoy is a great four-pack FM for T2, and Christine has created some really good work here. That is high praise from me, who has never really liked many of her T2 missions, and felt they were too sterile ... of the "mansion-grab" variety. But here Christine has created a beautiful and interesting City map plus three island plunder maps, the last which features some interesting level design and traps. Although I would have liked more interactivity within the City (i.e. lots of places to crawl about using my rope arrow), the optional and side objectives were well done. And the overall storyline, especially how each map continued pieces alluded to earlier, made it all more realistic. Great job, and a lot of fun. (Also, one can see how her work from her most recent System Shock 2 FM was used here for the caverns, beaches and ocean wildlife.)
Title: Re: New Missions...Taffer!
Post by: bobdog on August 26, 2008, 08:50:05 AM
New T2 FM: Mystic Gems 2: Heart of Bohn (http://www.thief-thecircle.com/download.asp?fid=1361) -- some reports of a crash bug, but others unaffected; bug patch coming soon

And speaking of bugs, they are still finalizing a bug patch for Mission X.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 30, 2008, 01:18:01 AM
Finally finished Mission X...a somewhat frantic and frustrating experience the first time (leavened considerably by the fact that I could kill some of the guards...mu-hahahahaaaa....), but now that I know the layout of the place, I can replay it with a bit more confidence. Ambitious and gorgeous. I had a few problems here and there, but overall I liked it. So I guess we'll see the next mission sometime in 2013, eh?

Pirates Ahoy proved to be very good; my favorite mission was the first one; the rest had their own special charm. The snakes were sorta confounding (one broadhead each!), and the crunchy ground had me spitting blood in aggravation more than once, but the wahines with the lovely coconuts made up for that. :lol:

[Strange idea: "Mission Ahoy"...where Dante infiltrates an inn filled with pirates. I need sleep.]

Tried to play Legend of the Four Elements 2 again...you know how there's one seemingly inconsequential thing that doesn't bother anyone else but it's a game-breaker for you personally? The culprit in my case is the stupid "light meter" that replaces the vis gem, as well as the fact that all of my inventory items are halfway up the right side of the screen. No thank you. NEXT!

Brand new for T2:
Sensut's Elizabeth Bathory Chapter III - On All Souls' Day (http://www.ttlg.com/forums/showthread.php?t=122710)

UPDATES:
Wille's Mystic Gems II - Heart of Bohn v1.1 (http://www.ttlg.com/forums/showthread.php?t=122632)...the crash bug has been fixed, apparently.

Theker's Legend of the Four Elements (http://www.ttlg.com/forums/showthread.php?t=122590) has been updated. (Scroll down the thread a bit for mirrors.)
Title: Re: New Missions...Taffer!
Post by: Nightwalker on September 04, 2008, 09:36:13 AM
I've been playing Mystic Gems II and it's really a lot of fun! Nicely laid out, good clues, plenty of ways in and out of areas...all the stuff a good FM has. If you haven't given it a try, you should!
Title: Re: New Missions...Taffer!
Post by: bobdog on September 17, 2008, 06:54:03 PM
CLASSIC CONTEST MISSIONS - 6 released
--------------------------------------------------------------------------------

Baffords Town House
http://downloads.ttlg.com/thieffms/CTE_Baff_Tn_Hs.zip
http://www.southquarter.com/fms/data/CTE_Baff_Tn_Hs.zip

I heard through the grapevine that my old friend Bafford had moved house, apparently there was some embarrassment regarding a recent burglary at his old place and he wanted to be nearer to the city watch as his own guards didn't seem to be enough ... or something like that heh. The Watch had established a special high security area in town, completely walled in, a "gated community" they called it you even paid a toll to enter and leave the area. Unfortunately they cut off some of the services in their haste to build the place so they have lights but no running water ... the price of security I guess ... and this was where bafford has moved to .. well I've faced worse. Anyway I decided to pay my old friend a visit, as I'd also heard he had regained possession of the jewelled sceptre I relieved him of last time .. another "old friend", how can I resist.

The Plot Thickens
http://downloads.ttlg.com/thieffms/plotthickensv1.zip
http://www.southquarter.com/fms/data/plotthickensv1.zip

The rent is due soon, and the landlord doesn’t accept stolen goblets. I’m heading off to see a fence tonight to unload some loot. Farkus Jr.’s shoppe is near the docks in a seedy corner of town, and he’s requested that I come unarmed. This should be an easy night.

Shadow Moon
http://downloads.ttlg.com/thieffms/Shadow_Moon.zip
http://www.southquarter.com/fms/data/Shadow_Moon.zip

The Keepers want me to retrieve an artifact for them,...the 'Horn of Shadows', which is somewhere in a place called Old Hammergrove. The gate to this place has been sealed for years, but, maybe I can find another way in. The Keepers heve told me they want to 'study' this artifact, but for why, I don't know. Anyhow, all I want to study, is the nice big bag of loot they are going to give me for getting it for them. Here I go...........

A SIMPLE JOB PLANNED FOR THIS EVENING
http://downloads.ttlg.com/thieffms/SimpleJob.zip
http://www.southquarter.com/fms/data/SimpleJob.zip

At first, you might think "what the hell is this?!!". This is not a serious mission. I wanted to recreate the bizarre, distorted feel of "The Sword" (e.g., upside down rooms, etc.) And I wanted to combine this weirdness with the goofiness of Blooper Reel. From Blooper Reel, I liked the idea of nonserious and comical gameplay with the intentional showing off of mistakes and errors in mission design.

Unbidden Guest
http://downloads.ttlg.com/thieffms/Unbidden_Guest.zip
http://www.southquarter.com/fms/data/Unbidden_Guest.zip

Sometimes living in this city is more trouble than it's worth. There is a new sherrif in town, and he is waging his own personal war against crime. Dodging the law is part of the game, but Sherrif Gorman Truart's changed the rules... His men are on the hunt for suspicious individuals, and they are asking no questions. It was only by a hair's breadth that I escaped the ambush they set for me; this has left me without my usual contacts or a permanent address... Fortunately, with so many of the smaller wards empty after the recent calamities, there are vast areas to hide in as long as you don't venture into districts under guard so often.

Sheriff Truart has enlisted the aid of a separatist sect of the Hammers called "Mechanists" - every bit as fanatical as Hammerites, and twice as industrious. They've been supplying the sherrif with some really nasty contraptions... mechanical eyes that seek out anyone his spies consider a threat to the safety of the City... Word has it that there are also plans for a new creation; so deadly it'll bring every honest thief in the City to his knees.

Fortunately, I found some unlikely allies in these dark times: the Hammerites, more bitter about the schism in their ranks than the few small sins I have committed in the eyes of the Builder... and as their high priest outlined to me in the Old Quarter of all places, we have certain interests in common. Tonight, the Mechanists are throwing a posh banquet for the City nobility in their seminary to win supporters and hold a demonstration of their most recent invention, a beast of iron invincible and untiring... if they can get these things into production, I might as well find a new line of work.

The Unsung Villain
http://downloads.ttlg.com/thieffms/villain.zip
http://www.southquarter.com/fms/data/villain.zip

Recently you were hired by a merchant to steal a valuable gem from a nobleman, Lord Sodbury. The job went well, and now it’s time to collect your money. To avoid drawing attention to himself, the merchant has arranged for a jeweller to meet you, and he will pay you for the gems, which he will then pass on to the merchant. The jeweller will be waiting for you outside the weaponsmith’s shop, but don’t leave him waiting for too long, or he’ll think something’s gone wrong.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on September 28, 2008, 02:01:43 AM
For T2, Ricebug's Strife (http://www.ttlg.com/forums/showthread.php?t=123143) has been updated to v1.1

The Classic Contest Missions:
I played through all...well...MOST...of them and tried really hard to be objective. It didn't always work. My notes on each follows. Yes, I know everyone's been waiting on MY opinion before moving on with their lives. ::)

Bafford's Town House
Playable on Normal; a little bit of the ol' "I'm not giving YOU any hints" style of gameplay. On Expert, it's downright unfriendly. [As in: "He's being downright unfriendly with that assault rifle."] Worst part: all that TILE in the Watch station. Irritating. Damned if it doesn't remind me a bit of Thieves' Guild, though. Pretty good...on Normal.

The Plot Thickens
3 missions. Somewhat non-intuitive in places, but good nonetheless. Play the third mission on Normal, as the blackjack isn't available on Expert. At least, I don't think it is. One of the better entries.

Shadow Moon
Good (if somewhat derivative in places), but the loot goal sucks. Cool name for a mission, though.

A Simple Job Planned For This Evening
Unbelievably stupid. Fortunately, that was intentional. That doesn't mean it's playable, however.

The Unbidden Guest
One of the best of the lot. Very rooftop-y. It put me in mind of a cross between The Uninvited Guest (duh) and Autumn In Lampfire Hills.

The Unsung Villain
Not bad. A bit of Assassins-style gameplay...yet again.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on October 03, 2008, 11:18:33 PM
I had some sort of elaborate reference to Zorro: The Gay Blade planned (if you haven't seen it, you really should. NOW, goddammit! Yes, the internet will still be here when you get back.), but since my memory has been swiss-cheesed by various factors (genetics, head injuries, toxic preservatives, etc.), I can't remember shit. The only reason I remember why I'm posting right now is because I have the reason open in another window. So.

CoSaS Mission X has been updated (http://www.ttlg.com/forums/showthread.php?t=123244), patched, fixed...whatever you want to call it. Also, there's a ton of interesting stuff in addition to MX, so you'll have plenty of reading material as you download.
Title: Re: New Missions...Taffer!
Post by: bobdog on October 04, 2008, 10:14:08 AM
Bafford's Town House
Playable on Normal; a little bit of the ol' "I'm not giving YOU any hints" style of gameplay. On Expert, it's downright unfriendly. [As in: "He's being downright unfriendly with that assault rifle."] Worst part: all that TILE in the Watch station. Irritating. Damned if it doesn't remind me a bit of Thieves' Guild, though. Pretty good...on Normal.

I unfortunately tried on Expert, and it took WAAAAAAAAAYYYY too long to make any progress -- the tile floor in the police station being a major culprit. Move an inch, stir up the hounds. That kind of ridiculous challenge doesn't warrant a play through.

The Plot Thickens
3 missions. Somewhat non-intuitive in places, but good nonetheless. Play the third mission on Normal, as the blackjack isn't available on Expert. At least, I don't think it is. One of the better entries.

I barely skated by with enough loot to finish the last map. The main challenge lies in gathering the lockpick replacements, which are scattered to the ends of the map. Otherwise, pretty good. The second map was my fav in the list.

Shadow Moon
Good (if somewhat derivative in places), but the loot goal sucks. Cool name for a mission, though.

Agreed on the loot goal -- couldn't come up with enough on Expert.

A Simple Job Planned For This Evening
Unbelievably stupid. Fortunately, that was intentional. That doesn't mean it's playable, however.

Also agreed.

The Unbidden Guest
One of the best of the lot. Very rooftop-y. It put me in mind of a cross between The Uninvited Guest (duh) and Autumn In Lampfire Hills.

Also my favorite mission in the group.

The Unsung Villain
Not bad. A bit of Assassins-style gameplay...yet again.

Agreed -- that was interesting that two of the six missions had you tail someone.

Overall, a great six missions for the contest.
Title: Re: New Missions...Taffer!
Post by: bobdog on October 04, 2008, 04:37:21 PM
Some more T2 FMs:
Balfour's Secret (http://www.thief-thecircle.com/download.asp?fid=1372) by DarkShadow
Balfour, another member of the Thieves' Guild, has gone missing. It is rumored that he found a crypt hidden under the City. Find Balfour & get some loot.

IMPRESSIONS: This was a smaller, but fairly tightly packed map. Not bad at all.

Batman Demo (http://www.thief-thecircle.com/download.asp?fid=1371) by Independent Thief
Gotham City has been translated into the Dark Engine, allowing you to play as Batman. Most of Batman's weapons and equipment are missing, so he must sneak through Gotham while avoiding confrontations.

IMPRESSIONS: This is a very large map, with limited interactivity. Since it lists itself as a demo, I will give it some flexibility. You can climb up and down and inside certain buildings, and floating down with your Batcape is cool (it's an unlimited freefall potion). New imported graphics for T2 bring a modern city to life. I do wish Batman had some additional objectives to investigate the city environs (perhaps to take out certain foes like in the sewers, warehouses or other places), but I suppose that could be tightened up in future level design. I also wish he had at least some of his gear, like a Batarang that can be used for long distance takedowns. I suppose he could also be equipped with a type of rope arrow to pull him higher. Overall, a pretty good setup for future work in the Batman universe.

And also a T1Gold FM: Plot for TG (http://www.thief-thecircle.com/download.asp?fid=1317) by Dront
This campaign for Thief Gold includes three missions: The Jewelled Sword, To the Meeting and The Kill For Life. Dront has improved several things in this updated release, including better quality voices, a working store, and bug fixes.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on October 14, 2008, 10:57:59 PM
Proabably a bit late, but here are a couple more for T2:

Heading Out (http://www.ttlg.com/forums/showthread.php?t=123371) by Camus.

Redemption (http://www.ttlg.com/forums/showthread.php?t=123424) by Brynolf. (Warning: Christian allegory at work. I don't mind so much, but some might get their panties in a wad over such things.)

Both are pretty good missions, so have fun or something.

Title: Re: New Missions...Taffer!
Post by: bobdog on October 31, 2008, 07:23:26 AM
Some recent T2 FMs since the last update:

Mechanist Facility (http://www.thief-thecircle.com/download.asp?fid=1394) by Cardia (whose missions I generally dislike, but I'll give it a shot)

Heist at Night (http://www.thief-thecircle.com/download.asp?fid=1395)

Carkess' Escape (http://www.thief-thecircle.com/download.asp?fid=1398)


And for The Dark Mod, a new demo called Tears of Saint Lucia (http://www.thief-thecircle.com/download.asp?fid=1396) has been released; you must have Doom 3 installed, although I still haven't played the Thief's Den (http://www.thief-thecircle.com/download.asp?fid=1287) demo.
Title: Re: New Missions...Taffer!
Post by: bobdog on November 13, 2008, 07:14:19 AM
Yay !! New T2 FM: Keeper Investigations (http://www.thief-thecircle.com/download.asp?fid=1399) -- a three-mission pack by Intruder, with a rooftops level (previously released but updated for this campaign), one along the docks, and one inside a boat.
Title: Re: New Missions...Taffer!
Post by: bobdog on November 14, 2008, 10:52:21 PM
I'm now playing through the second of the three Keeper Investigations  missions, which is located in the docks. Unfortunately, you can't BJ any guards or you miss an objective, but, it is planned well to allow you to get through with patience and skill.

Additional new maps out:
Rust Belt Prison (http://www.thief-thecircle.com/download.asp?fid=1403) -- I assume for T2
Dracula Reloaded (http://www.poienari.extra.hu/dracula_main.htm) -- a revision of Sensut's Dracula series for T2
And a new T3 FM!!! The Keeper (http://darkfate.ru/?show=files/fan-missions/Thief3/Keeper)
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on November 15, 2008, 01:52:02 PM
And hey! Just in time for Halloween Thanksgiving is Deceptive Perceptions 2: Phantasmagoria (http://www.ttlg.com/forums/showthread.php?t=123977) (~93mb), begun by William the Taffer and finished by Yandros.

For the sake of completion, Deceptive Perception (http://thiefmissions.com/info.cgi?m=deceptiveperception) (3mb) by William the Taffer.
Title: Re: New Missions...Taffer!
Post by: bobdog on November 16, 2008, 09:11:11 PM
Quick reviews:
- Keeper Investigations, parts 2 and 3, are pretty clunky, and I was unable to find the right things to finish the missions. I feel like I'm an excellent Thief player, so these niggling faults nag at me.
- Rust Belt Prison  has a few difficult key searches, but overall is pretty good for such a large, sprawling mission. I loved the last jump to escape.
- Deceptive Perceptions 2 is pretty frightening, but it offers several unique "missions" within its vast story. Some good scares, and a wallbanger of an ending.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on November 30, 2008, 09:37:38 AM
I've been a little too distracted of late to play most of the new missions (Sunday is usually the day for catching up, so hooray for them), but I did get to DP2. I may be a jaded, bitter misanthrope, but there were a few...startling...moments.  :ok:

But enough about me. How about news of a new mission? That's what we need, news of a new mission...oh, wait. Here you go:

nicked's Memoirs of a Dead God (http://www.ttlg.com/forums/showthread.php?t=124172) is out. A two-mission pack, I hear.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on November 30, 2008, 11:41:29 PM
Got through Keeper Investigations...meh. I'd already played the first mission, and I skipped the second (sneak through the docks area, avoid the guards -- don't want 'em getting suspicious, even though I may never come back this way again! ::) -- I get it, okay??), and the third? Uh...well, it was pretty good, style-wise.

Just finished Memoirs of a Dead God (Costello: "His grandmas??")...the first mission is a Casing The Joint-type affair. But suffer through it. The second mission is worth it (even though the way the plot transitions is a little weak).

Now. The Thief Anniversay Contest [TAC] missions have been released, and and be found at Komag's site, right here (http://www.keepofmetalandgold.com/contestTAC.htm). Want an explanation? Sure, we all do! (I sure did.)

Quote
The Thief Anniversary Contest is for Thief 2 FMs, made using Dromed. The build time was from September 23, 2008 through November 30, 2008. The most important thing about this contest was just basic good Thiefy gameplay. Contest entries had to focus on what made us fall in love with Thief in the first place, good classic Thief sneaking, pillaging, exploring, and escaping!

There were 13 missions entered and the rules restricted the building area to a Dromed 64 cube (262,144 cubic Dromed units). Authors had about two months to build their missions.

The missions are...

The Affairs of Wizards (30.8mb)
Ashes and Dust (24.4mb)
Bad Intentions (4.8mb)
Falling Down (11.8mb)
Flowers for a Friend (1.5mb)
Homeless Dude, The (0.5mb)
The Kindred Vault (9.0mb)
An Old Friend (13.1mb)
The Tower (20.7mb)
Vampire Skull (0.5mb)
Weak Links (2.8mb)
A Weekend Getaway (40.6mb)
Yume No Rozen (23mb)


EDIT: added Yume No Rozen, deleted Redemption, changed the color, modified my own edit because of a transposed "m" and "e" in "Redemption"...why am I enabling my own insanity??
Title: Re: New Missions...Taffer!
Post by: bobdog on December 01, 2008, 07:43:00 AM
And here's ANOTHER new one: Green Bay (http://www.ttlg.com/forums/showthread.php?t=124191) by Dr K -- it's a direct sequel to "Vol de nuit" and "Chasse a l'homme", from the "15 days" campaign.
Title: Re: New Missions...Taffer!
Post by: Starfox on December 01, 2008, 02:41:43 PM
The Thief Anniversay Contest [TAC]

Interestingly enough, TAC is the French equivalent for KIA... Let's not that be an omen...

But that's true. 10 years of Thief already. It seems like I was taking my first steps yesterday. And 10 years later the community is as alive as ever. Which tends to prove one thing: good concepts never die, even when Eidos tried to make them to  :purplelaugh:
Title: Re: New Missions...Taffer!
Post by: Nightwalker on December 02, 2008, 09:41:28 PM
Green Bay is tons of fun to explore. A really unexpected little gem plus some of the contest missions are turning out to be really good as well. By the way, Redemption was included as a contest mission by mistake. It's no longer included but another one has been added "Yume No Rozen" that came in just a bit late.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on December 05, 2008, 11:10:02 AM
I was wondering about Redemption. :lol:  I loaded that up and thought, hey now, wait: 1) I've played this before, and 2) the hotel where I'm starting is bigger than the contest parameters.

But Yume No Rozen is a bizarre, yet fun little treat. Thanks for the heads-up; I probably wouldn't have noticed, otherwise. The name threw me for a moment; I was expecting a tribute to the Japanese FMs... :madscientist:

Green Bay is one of DrK's wonderful little romps with the requisite twisty architecture...the guy uses space like it's a contest mission. This gives the mission a very T1-like feel, but with incredible textures. :ok:

TAC...KIA...okay, maybe a couple of them seem that way. ;D

Sometimes I wonder if my own fake initials -- SJS** -- are a foreign language equivalent of FUBAR, somewhere.
[** Sylvester J. Stallone? Slymenstra J. Seuss? And does the "J" stand for "Jesus" or "Jerk"? Depends on the moment, folks. Sorry!]


Man. Ten years of Thief. Never thought I'd actually like it, but I did. Now, every game I play that features stealth (in some capacity) MUST be compared to Thief. They never benefit from the comparison, I'm afraid.
Title: Re: New Missions...Taffer!
Post by: OrlopRat on December 05, 2008, 11:25:42 AM
SJS?

Quote
First described in 1922, Stevens-Johnson syndrome (SJS) is an immune-complex–mediated hypersensitivity complex that is a severe expression of erythema multiforme. It is known by some as erythema multiforme major, but disagreement exists in the literature. Most authors and experts consider SJS and toxic epidermal necrolysis (TEN) different manifestations of the same disease. For that reason, many refer to the entity as SJS/TEN. SJS typically involves the skin and the mucous membranes.

 I don't understand a word of that, but there it is... ???
Title: Re: New Missions...Taffer!
Post by: bobdog on December 05, 2008, 12:13:50 PM
I know -- 10 freaking years and I still enjoy playing this game. I don't know what captures the attention so much, and why is it so different from other games, especially FPS's? For example, HL got old after 3-4 years (I still remember fondly attempting Migandi's piece of crap and then immediately uninstalling HL in frustration!), and HL2 is leaning toward that direction, although I still think it has some mileage through the Valve episodes updating the engine every so often.

So what is it specific to Thief 2 that STILL has us playing it? I welcome your ideas, because I don't think I could properly encapsulate the feeling. Maybe Doc can chime in, as he's such a wordsmith!  ;)
Title: Re: New Missions...Taffer!
Post by: Starfox on December 05, 2008, 02:41:05 PM
SJS? Could be also any of those (http://acronymes.info/s/sjs.shtml)  :turnhappy:

As for Thief... Well I would say Atmosphere; Atmosphere; Atmosphere; True Stealth Gameplay; The idea of getting rich in an unlawful way  ;D ; plus an outstanding community that keeps delivering the goodies and find ways (well, in a lot of cases anyway) to enhance the experience on an engine that is 10 years old.
Title: Re: New Missions...Taffer!
Post by: bobdog on December 07, 2008, 11:10:33 PM
One of the big things I noted in the Thief Anniversary Contest FMs was the preponderance of "don't be seen" directives -- it felt like half of them required you to sneak around without raising a fuss.

My favorite was The Tower, which was just a great use of space, as well as being super atmospheric with an underlying story to it. I dug it.

Probably second for me was The Weekend Getaway, which featured the continuing adventures of Basso and Guinevere. I like how each level gave you new tasks to accomplish, although I admit I couldn't figure out how to end the last level.

I didn't like a few, but some had some good scares, like Flowers for a Friend  and the one where you try to find the red gem in the attic of the house, only to find out ... well, creepy, at any rate.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on December 26, 2008, 09:45:43 PM
Regarding HL: Migandi's piece of crap, I agree...then that OTHER piece of crap (you know)...tell ya, that was the end of my enjoyment of HL mods. Couldn't stand 'em after that. :P

The TAC...KIA?...missions were mostly good; a couple were sort of godawful, but you get a couple of those in every contest...the fun is in figuring out which of the zips house the biggest waste of time... :lol:

As for The Weekend Getaway, I had some problems, myself. Unique, yes, but I thought the Sudoku puzzles were a bit much...I'm not *terrible* at it (honestly, the only time I play Sudoku is in certain FMs by certain authors...uncadonego, f'rzample), but when I have to sit down with pencil and paper, a line has been crossed. Anyway, in the last level: I killed everything that moved with the magic scepter...happily, you can just frob the scepter through the door of the safe without having to figure out the combo. The only thing that kept me from completing it was that I forgot to make a blessed sword after I had done everything else. "Oh," I said, and turned around, found the sword, blessed it (like I need it NOW), went back to the room, and that was the end.

Hey, a couple of new ones for T2:

Ricebug's Strife II (http://www.ttlg.com/forums/showthread.php?t=124568).

Yandros' Off The Record (http://www.ttlg.com/forums/showthread.php?t=124573).
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on December 30, 2008, 07:33:57 PM
'Twas the week after Christmas and all through the house, not a gift was unopened...not even the mouse.

...bleh...

The cat had strung the mouse's guts with care, all over the mantlepiece and part of the chair. I in my leathers and my wife with her gun, hunted the little bastard until the rising sun. We cornered it in the shed at a quarter past dawn, and later we buried it 'neath the front lawn. The ASPCA wasn't too nice, until we pointed our guns at them and fled o'er the ice. They never had a cat do this to them, so "to hell with those dirtbags!" we chuckled over our gin.

...*sigh* Not very good, I'm afraid. This is why I don't dabble in Christmas themes. It all goes so wrong. And the lawsuits...oh, the lawsuits...

Anyway, my miserable attempt to extend Christmas cheer is joined by a T2 Christmas FM that came out *after* Christmas, due to unforeseen Dromedstances.

Christmas Present (http://www.ttlg.com/forums/showthread.php?t=124578) by Naks & P Forth.

I haven't finished it yet, but I thought I'd drop in and give the thread link...you know, just in case anyone wants to play a Christmas-themed FM after Christmas...and Christmas isn't complete without a tired-sounding woman with a mild sinus condition butchering "Silent Night," so this is your chance to stock up on resentment for next year. Y'know, I was doing okay before this -- plugging up my ears at the first sign of Mariah Carey's soul-shredding shriek, carefully avoiding Kenny G's opportunistic sax (he's Jewish! But I guess there's not as much money in playing Hanukkah songs)...but this... It's no wonder the suicide rate skyrockets this time of year.

EDIT: Succinctness.
Title: Re: New Missions...Taffer!
Post by: bobdog on February 04, 2009, 03:04:45 PM
What's his name has another (I'm assuming) kill-kill-kill mission out in a castle, dedicated to some fawning TTLGer, but I can't be bothered to post a link to an FM that I have no interest in playing.
Title: Re: New Missions...Taffer!
Post by: bobdog on February 24, 2009, 10:30:09 PM
Some recent FM releases:

Tales from the Cleft: Vandal (T2) (http://www.ttlg.com/forums/showthread.php?t=125288)

Amoral Dilemma (T2) (http://www.ttlg.com/forums/showthread.php?t=125309)

The Lost Castle (T2) (http://www.ttlg.com/forums/showthread.php?t=125095)

The Hotel (T3) (http://www.ttlg.com/forums/showthread.php?t=125345)
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on February 26, 2009, 08:01:02 AM
I've played Amoral Dilemma...a better than average mission with a nice twist.

Tales From the Cleft is well above average.  It has it's own unfolding story in a kind of 7th Crystal way.  Highly recommended.  Just nab a few crates early to avoid getting wet.  It's what I did and from what I read in the TTLG thread I'm glad.
Title: Re: New Missions...Taffer!
Post by: Nightwalker on February 26, 2009, 09:47:41 AM
I'll second Sly's recommendation of both those missions. I've played Amoral Dilemma twice and I'm on my second time through Tales from the Cleft. It's my favourite of the two but they are both well above average. The Lost Castle is another of Cardia's missions and I very rarely play any of his stuff anymore. Not my style at all.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on February 28, 2009, 09:54:09 PM
Amoral Dilemma
Very nice...although I was confounded a few times ([dangerous tone of voice] "...and where is the key, my friend?") and had to resort to the thread once in a while, it's a lot of fun. One of those missions where you're wandering around (looking for a certain key, no doubt) and look up and ask yourself, hey, I wonder if that window opens?

Tales From The Cleft
Another huge chunk o' fun, and one of the better missions I've played in a long time. (My recollection of such things is faulty however, so take that as you will.) (For the benefit of those who are a little distracted by real life and have a tough time getting unstuck from the locked gate in the stream at the beginning: look down, just inside the gate.)

As for cardia's newest...well. Same here. Thanks, but no thanks...if I need to go on a bloody rampage, I'll fire up Oblivion or a shooter. :P

There have been a couple of (supposedly) quality TDS missions lately, but I haven't had the time nor inclination. Garrett's movement in TDS makes my back hurt (I'm not kidding), and then I'd have to deal with GarrettLoader. Maybe later. :lol:
Title: Re: New Missions...Taffer!
Post by: bobdog on March 16, 2009, 10:41:50 PM
A number of new Thiefy goodness lately:

- Ice Base 1 (http://www.ttlg.com/forums/showthread.php?t=125558) (for T2) -- Mechanist-themed
- Wicked Webs We Weave (http://www.ttlg.com/forums/showthread.php?t=125711) (for T2) -- apparently a redo of Mission 7, but with 20 new objectives
- His Own Medicine (http://www.ttlg.com/forums/showthread.php?t=125568) (for T2) -- Hammerite-themed
- Mine Affairs (http://www.ttlg.com/forums/showthread.php?t=125625) (for T2) -- NOTE: contains Nudity!!
- The Hideout (http://www.ttlg.com/forums/showthread.php?t=125679) (for Thief Gold)
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on March 21, 2009, 08:55:47 PM
Has anyone else had any problems with His Own Medicine? It crashed on me several times, just in the beginning of the mission (first one at the very beginning: select rope arrow, look up at wooden beam, admire desktop. :P). Something to do with the mp3s, perhaps?
Title: Re: New Missions...Taffer!
Post by: bobdog on March 21, 2009, 09:54:12 PM
I thought I had just played all the recent crop, but looking at the screens, I guess I haven't. So no, I haven't had ANY crashes!!  :hammerhead:
Title: Re: New Missions...Taffer!
Post by: Starfox on March 22, 2009, 07:49:32 PM
I didn't have any problem myself at the beginning (other than casually dying after falling from high places later on but that was because I just resumed my thief-y activities after a loooong string of "other things to do" and I need a couple more missions to really get back in shape). So no, no problem for me and the mission doesn't seem to be particularly taxing when it comes to hardware. MP3s are particularly heavy though. Make sure that you don't have a weird MP3 sound codec installed.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on March 23, 2009, 01:23:47 AM
Weird stuff.

THE OVERLONG EXPOSITION
I thought it may be an mp3 codec, but I put it aside for a couple of days. I looked at my codecs this evening and didn't see anything out of the ordinary, so I reinstalled the FM and started a new game. It crashed every time I hit my rope arrow key (that would 8). But then I got to thinking and

CUTTING TO THE CHASE
I concluded that I had too much stuff going on (as is usual ::)). I have custom bowsights, graphics, etc., plus the Enhancement Pack. I took out all of my custom textures (leaving the EP), and I had no problems after that. Could be also that one or more FMs may have left crap behind...I found a lot of junk in my obj folder that *I* didn't put there. :madatwall:

I wonder if I clear that stuff out, I can have my bow back? Hmmm...well, that's for tomorrow. I have to get up early and go back to sleep.

Now, the only problem is getting by that stupid archer on the wall without alerting her. Not that I care about ghosting or anything, it just seems that I *should* be able to get by her without attracting attention.
Title: Re: New Missions...Taffer!
Post by: Starfox on March 23, 2009, 04:50:54 AM
Well, you can do it this way:

Spoiler

Choose the wooden beam just beneath her, rope-arrow to it then stand there. The trick here is to jump on the stone ledge on the right. It's not an impossible jump but it must be timed right and you have to stand at the outside edge of the wooden beam. I suggest landing a moss arrow  so the stupid archer stays quiet (she's looking to the opposite direction so remaining unseen is not a problem but noise would be). After that you just have to reach the highest part of the tower where she's standing and to land in her back to club her (not as awful as it sounds...). It's the way I did it. cost me two moss arrows and I'm not happy about that but well... You could do without clubbing her but there is a lever in the other tower to rise the main gate and I expect that you'll need to reach it sometime within the mission and since it cannot be reached without her being alerted, better to get rid of this problem first...
Title: Re: New Missions...Taffer!
Post by: bobdog on March 25, 2009, 07:10:51 AM
New T2 FM: Cold Feet (http://www.ttlg.com/forums/showthread.php?t=125836) -- sequel to the just-released Ice Base 1
Title: Re: New Missions...Taffer!
Post by: Nightwalker on March 25, 2009, 07:57:07 AM
Don't get too excited about Cold Feet. It's a tiny little mission by Independent Thief, created in the most part so people could see the icebeasts mentioned in Ice Base. It took me 6 minutes to complete the first time through and 2 minutes the second time.  ;D
Title: Re: New Missions...Taffer!
Post by: Starfox on April 20, 2009, 02:03:08 PM
Apparently, Thiefmissions.com (http://thiefmissions.com/) is back. There has been a frantic activity during the last two weeks, mainly updating the database with FMs that were published during the time the site was left unattended.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on April 27, 2009, 07:07:47 PM
...and to honor that most worthy effort, this post contains a link directly to ThiefMissions...FINALLY.  :lol:

That is...for T1/GOLD:

Lord Beilman's Estate (http://thiefmissions.com/info.cgi?m=LordBeilmansEstate) (25.9mb) by VladMidnight.

...thus proving that maybe the TTLG FM forums isn't just about happy birthday wishes, brain teasers, recipes, and swapping pics of their extended families.  :evil1:

But I kid the thriving community.  :ok:

EDIT: It's for Thief Gold. Whoopee.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on April 29, 2009, 11:41:58 AM
Lord Beilman's Estate was okay, until I stumbled across a couple of rooms with a bunch of conspiracy theory bullshit (on gramaphones, no less; there's nothing I like more than hearing demented, rambling sound clips from demented, rambling websites) that turned the whole thing sour. "They planned the economy to be this bad! An American company engineered a virus! I'm going to quote from Revelations!"

On the other hand, there was a toilet nearby so I could make highly appropriate flushing sounds in counterpoint to the freakshow babbling.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 06, 2009, 09:52:56 PM
Three for T2:

Walkin' On Mars (http://thiefmissions.com/info.cgi?m=WalkinOnMars) (730k) by BG Taffer (Svetlio)

Hunting Treasure (http://thiefmissions.com/info.cgi?m=HuntingTreasure) (72.4mb) by cardia1

Garrett's Young Years (http://thiefmissions.com/info.cgi?m=GarrettsYoungYears) (94.5mb) by Zappenduster

Don't forget to drop by Cheap Thief Missions (http://thiefmissions.com/) to catch up on what you may have missed.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 21, 2009, 01:27:10 AM
For TDS:
Blue Rose (http://thiefmissions.com/info.cgi?m=BlueRose) (48.5mb) by Savar.

The TTLG thread is here (http://www.ttlg.com/forums/showthread.php?t=126780). If you have any technical problems, refer to the thread. Don't blame me if your computer suddenly starts spewing Russian at you.


For T2:

Seven Shades Of Mercury (http://thiefmissions.com/info.cgi?m=SevenShadesOfMercury) (187mb) by the Hammerite Imperium Team.

You can get the version without movies here (http://thiefmissions.com/info.cgi?m=SevenShadesOfMercuryNB) (94mb).

You can read the TTLG thread here (http://www.ttlg.com/forums/showthread.php?t=126831).

Any and all speculation on what the hell the readme is babbling about can be discussed in this thread.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 24, 2009, 02:10:14 AM
Seven Shades Of Mercury (http://thiefmissions.com/info.cgi?m=SevenShadesOfMercury) has been updated to v1.1. There's also a patch available right here (http://thiefmissions.com/info.cgi?m=SevenShadesOfMercuryPatch) (4.9mb), so you don't have to download all that again.

Quote
Changes in this patch:
 - Fixed primary bug which made the biggest secret area inaccessible.
 - Made a few gameplay tweaks and preventative changes to make the spell scrolls more useful.

Me? I'm just downloading it again. You owe it to yourself to play this mission!  :ok:

Some screens:

Outside the cathedral (...duh...):
(http://i4.photobucket.com/albums/y144/silversorrow/zz7som1.jpg)


Inside the cathedral (...double duh...):
(http://i4.photobucket.com/albums/y144/silversorrow/zz7som2.jpg)


With the new version, I'll be starting on my third go-round with this one. (I played first on Normal to see what I was getting myself into...) I didn't know about the bug with that one secret until I was halfway through my Expert playthrough. This time, however, I'm going in with better equipment.


No more polite blackjacking for THIS thief, nossir!
(http://i4.photobucket.com/albums/y144/silversorrow/zzF3reaper9000.jpg)


Those Gold Team bastards won't know what killed 'em.
(http://i4.photobucket.com/albums/y144/silversorrow/zzF3reaper9001.jpg)


Oh, well. Whatever.

Also, The Blue Rose (http://thiefmissions.com/info.cgi?m=BlueRose) has been updated as well.

*sigh* One of these days, I might even reinstall GarrettLoader and see what's been going on in the TDS world.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 25, 2009, 10:34:09 PM
For T2:

Whispers In The Desert (http://thiefmissions.com/info.cgi?m=WhispersInTheDesert) (39.3mb) by nicked.

Quote
This mission is a sequel/complete remake of my earlier mission From Beneath the Sands. The basic plot is essentially the same, but it's a whole new level with a totally new layout, new puzzles etc.


Wicked Webs We Weave (http://thiefmissions.com/info.cgi?m=WickedWebsWeWeave) (12.3mb) has been updated...again. This one is First Bank & Trust revisited, essentially. I'll give it a whirl.


For Seven Shades Of Mercury, there's now a walkthrough (http://thiefmissions.com/walkthroughs/SevenShadesOfMercury.html) and a lootlist (http://thiefmissions.com/lootlists/SevenShadesOfMercury.html).
Title: Re: New Missions...Taffer!
Post by: Nightwalker on May 26, 2009, 01:47:58 PM
I just finished Whispers in the Desert and it's a blast! Really great atmosphere, creepy and scary as well as fairly open exploration. The puzzles are fun and not too hard. I highly recommend it.

I also loved The Seven Shades of Mercury. I was on the testing team so I've played it a few times and I still enjoy it.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on June 01, 2009, 04:24:49 PM
While I objected to one thing in Whispers in the Desert (the long fall down into the fire guardian area that nearly killed me no matter how I landed), it was a lot of fun; the spikes and the rising sand, the escape from the mummies...all great set pieces.  :ok:

I haven't yet started my third replay of 7SoM -- I've been catching up on a few that I had put aside, like Strife 2 -- but I am looking forward to it. Then maybe I'll take a trip back to the KotP series...that cathedral! :love:
Title: Re: New Missions...Taffer!
Post by: Nightwalker on June 06, 2009, 07:08:04 PM
Ummm...You can get down to the bottom of the place where you find the book (which is where I presume you mean) without taking any damage at all! You need to use the clumps of snow to cushion your landing on each crossbeam.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on June 19, 2009, 12:13:05 AM
Son of a...! Why do I do things the hard way?? Why? Why!?  :madatwall:  :lol:

For T2:

Disorientation (http://thiefmissions.com/info.cgi?m=Disorientation) (54.7mb) by Melan (Gabor Lux).

This is an excellent mission for those of you who like to explore the CRAP out of a large, incredibly detailed, non-linear mission. For those of you who hate performing a series of tricky acrobatics/mundane running for long distances only to arrive at a locked door for which you haven't found the correct key to open, this may prove to be kind of anger-inducing.

Speaking of discouraging, I guess that the only way down into the Keeper Library area is stacking items. No thank you.

From the readme:

Quote
It is recommended that you play this mission in dark conditions. Finding your way through the gloomy cityscape of Darksmoke District and navigating its shadow-covered byways is a major part of the experience.

Viva la eye strain! Again, no thank you.

Quote
Also note that the updated items of the [Enhancement Pack] may look out of place in an environment that was consciously designed with a classic visual experience in mind.

Translation: The higher-res textures of the EP will make the original cruddy low-res textures look even cruddier.


For T1/DP:

Das Artefakt (http://thiefmissions.com/info.cgi?m=Artifact) (919k) by Mayar. It's in German. Only German. Yup. German.

Quote
Mein Freund Isaak war auf der Suche nach einem mystischen Artefakt, als ihm jemand zuvorgekommen ist.

Google Translation: "High on a hill was a lonely goatherd, layee odl, layee odl, lay-ee-o"

[DISCLAIMER: I write seemingly insensitive and provocative things about the Germans and Germans periodically...not because of hate, but because my German relatives have a sense of humor.]
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on June 26, 2009, 12:56:38 AM
Yes, I know The Sound Of Music was set in Austria. It's my intentional dismissal of fact that makes me so freaking delightful.

For Thief 2:

Five Tigers: Claw of the Tiger (http://thiefmissions.com/info.cgi?m=FiveTigersClawOfTheTiger) (13mb) by Catman. The third in the Five Tigers series.

Wicked Relics, v1.1 (http://thiefmissions.com/info.cgi?m=WickedRelics) (57.2mb) by Kfort.

ADDED, for T2:

Strife III (http://thiefmissions.com/info.cgi?m=Strife3) (33.2mb) by Ricebug.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on July 08, 2009, 10:46:54 AM
I have this appaling feeling that I should catch up, or something.

Strife III (http://thiefmissions.com/info.cgi?m=Strife3) has been updated to v1.4.

Also, I thought I should mention:

The Golden Project - First City College (http://thiefmissions.com/info.cgi?m=FirstCityCollege) (5.5mb) by BG Taffer.

This FM is based on an unfinished Thief 2 Gold mission. That's right, Thief 2 Gold, which was never finished. IIRC, some of the T2G work was given to the community (also something to do with design notebooks given to someone by none other than Emil Pagliarulo?)...I don't remember, exactly. My memory is like swiss cheese: full of holes and kinda stinky. Anyway, enjoy.

Btw, has anyone finished Claw of the Tiger? Did you have to use illegal stimulants to get through it? :P
Title: Re: New Missions...Taffer!
Post by: bobdog on July 08, 2009, 12:08:26 PM
I regret that I haven't touched T2 in about 4 months, since my last computer conked out and I got the new one. I should find my T2 disc first, I suppose....
Title: Re: New Missions...Taffer!
Post by: bobdog on July 09, 2009, 11:07:57 PM
Okay, can someone help me in installing T2 successfully on Vista? I looked thru the TTLG forums but didn't see any tricks on how to make it work....  :computerfix:
Title: Re: New Missions...Taffer!
Post by: Starfox on July 11, 2009, 06:33:12 PM
I had problem myself trying to run T2 on Vista (on my laptop) although in my case I know why and I can't fix it (it's a matter of NVidia drivers of the 9x.xx range).

What problem are you having?

If it's installing that doesn't work, try to copy the content of the two CDs to one folder on your HD and start setup.exe from there.
Title: Re: New Missions...Taffer!
Post by: bobdog on July 13, 2009, 09:12:13 AM
Well, the first problem I fixed by installing the ancient Intel Indeo video drivers, which the cutscenes have run on. Fine. Got into the main menu, made my changes and started the 1st mission to test. Basso comes over, tells me about the door and walks away. I'm able to move for a few seconds, jump, crouch, the whole shebang, and then as soon as Basso enters the door, I get lock-up.

I tried it about six times, and each one ends in a lock-up within 5-15 seconds. Once I made it into the keep, took a few things, opened and door and WHAM!! -- lock-up.

Video drivers? I do have an ATI card this go around with the new computer, but when I had it in the shop several weeks back, they installed the latest video drivers. If not, where would I look?
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on July 13, 2009, 10:43:32 AM
T2 won't run with any card made after the Golden Age Of Steam. ::)  You need Timeslip's ddfix, which you can get from his site (http://timeslip.chorrol.com/ddfix.html). Quote:

Quote
ddfix - A patch for running Dark Engine games on modern hardware

With each new graphics driver release from nvidea and amd, more and more old games are breaking. The dark engine games (i.e. Thief 1, Thief 2 and System Shock 2) have long been a victim; Thief 2 first lost its stars, had issues with fogging and then lost all colour detail in shadows. On DX10 hardware from both nvida and amd, it appears to be rendered in 8 bit colour due to removed dithering support, and since the 169.xx driver revision it has become completely unplayable. nvidea or amd are utterly uninterested in spending manpower on fixing older games, so it's seems its fallen to me to get thief looking like its old self again. The current list of fixes include:

    * Worked around broken dithering by forcing rendering to a 32 bit render target
    * Fixed the issue with missing star textures
    * Removed the resolution switching between the game and menus
    * Fixed the texture corruption and crashes caused by nvidia forceware drivers newer than 169.xx
    * Fixed the issue with multi core processors
    * Fixed the issue with the video codec becoming unregistered
    * Adds options to use a higher bit depth z-buffer or to disable the windows key

This patch is mainly designed to support Thief 2, and when used with the standard v1.18 exe some additional features are available.

    * Fixes any issues with the driver incorrectly reporting free vram
    * Adds a 32 bit texture loader, to allow the use of 32 bit textures instead of the usual 8 bit paletted images

Requires windows 2000 or above and a graphics card that supports 32 bit render targets. The GUI version also requires .NET 2.0 or a recent version of mono. Copy protected versions of the games may require downloading an unprotected version of the exe.

...and then various download options.

It also works for T1/Gold.
Title: Re: New Missions...Taffer!
Post by: Starfox on July 13, 2009, 10:19:59 PM
The freezing problem you have is not related to the video card, it's a multi-core symptom. When you attempt to run T1, T2 or even System Shock 2 (in short, anything based on the Dark engine) on a dual or quad-core system the game freezes after a few minutes.

ddfix will indeed solve that.

As for ATI drivers you can find them on the AMD (http://www.amd.com) site.

Vanilla Thief 1/Gold and T2 appears to be broken starting with Catalyst 9.5 (they were working perfectly well before that). Latest version of working Catalyst (meaning that doesn't need ddfix to be applied) is 9.4. Unless ATI corrects the problem in a later set of drivers, ddfix requires to be installed in order to run these games with Catalyst newer than 9.4. And the problem is: I can't patch my copy of Thief Gold with ddfix because it is the downloadable version from Eidos site. I guess I'll have to dig my old TDP disc.

I feared the day when ATI would start to follow NVidia's trend... that may be it...  :redhot: Although it occasionally happens. Last time they broke something in an old game I have and it was fixed three driver sets later.

Post heavily edited due to the enlightenment to have tried to run unpatched Thief 2 after installing the Catalyst 9.6. No ATI you won't have my congrats on that.
Title: Re: New Missions...Taffer!
Post by: Starfox on July 22, 2009, 09:39:35 AM
Forget what I said above... Thief 1/Gold/2 support is broken with Catalyst 9.5 and 9.6 (and a new ATI card of the HDxxxx series) even if you are using ddfix! The last set of compatible drivers is 9.4.
Title: Re: New Missions...Taffer!
Post by: bobdog on September 11, 2009, 11:32:06 PM
Okay, I'm just getting around to this -- other gaming priorities, donchaknow? ddfix needs me to open the Thief2.exe in a hex editor -- any suggestions on what to use?
Title: Re: New Missions...Taffer!
Post by: Starfox on September 14, 2009, 03:04:32 AM
ddfix tells you to open Thief2 in an hex editor? Well, that's odd. May be due to the fact you're using Vista 64 bits. Anyway...

Here's the hex editor I use:

http://www.hhdsoftware.com/Products/home/hex-editor-free.html

It doesn't have the advanced features of the pay version but it's enough to get the job done.

Oh and I need to clarify my previous post that I just remember now that I see it... Catalyst support for Thief 1 and 2 is broken on XP starting with version 9.5 but is still operational on Vista... Go figure...

Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on October 02, 2009, 02:15:47 AM
I'm probably to blame for that. See, the empress of all creation, Evil Sadistic Cruel Heartless Bitch, has a personal vendetta against me. She found out that I was about to buy an ATI card, so She decided to screw it up for everyone, especially me. She loves to hear me cuss a blue streak. Unfortunately for Her cruel joke, I switched gears at the last moment and bought a tolerably-incompetent Nvidia card. (The joke's on Her this time, but I'm confident She'll kick me in the jubblies later on to make up for it.) Still, that does leave a bunch of ATI owners' cheese in the wind, and for that I am sorry. I think. I may be too self-centered to be truly regretful of anything that doesn't directly affect me. And for *that*, I would be sorry...again, if I weren't a raving sociopath. ;D

Anyway, here's a large-ish update to the released FMs, seeing as how I didn't care about updating since...uh...July?? Well. In my defense, there hasn't been much of interest released since then. I, for one, am wary of FMs under 5mb in size (unless they're contest missions), as I've been stung far too often by simple, unadorned blocks posing as "architecture". Oh, well. Let's see:

For T2:

Garrett's Young Years II (http://thiefmissions.com/info.cgi?m=GarrettsYoungYears2) (83.8mb) by Zappenduster

City Conflict (part 1) (http://thiefmissions.com/info.cgi?m=CityConflict1) (3.5mb) by Silencium18

City Conflict (part 2) (http://thiefmissions.com/info.cgi?m=CityConflict2) (3.1mb) by Silencium18

City Conflict (part 3) (http://thiefmissions.com/info.cgi?m=CityConflict3) (1mb) by Silencium18

Vagabond (http://thiefmissions.com/info.cgi?m=Vagabond) (27.7mb) by Random_Taffer

Updated: The Power Of Suggestion v1a (http://thiefmissions.com/info.cgi?m=PowerOfSuggestion) (8.5mb) by Uncadonego

Updated: Requiem For A Thief v1.1 (http://thiefmissions.com/info.cgi?m=RequiemForAThief) (6.3mb) by Yandros


For TDS:

Updated: All The World's A Stage v1.1 (http://thiefmissions.com/info.cgi?m=AllTheWorldsAStage) (44.9) by Rantako


That's all for now. See you all back here in December, when I round up links to the next pitiful handful of minor updates and tiny little five-minute missions. ::)

[Psychological warfare against Empress ESCHB (pronounced "Hoda Kotb"): the more I turn everything into a dolorous dirge, the better the chances of truly spectacular missions being released. Me so clever. Now all I gotta do is wait for those great FMs...and then Gong Li will appear from nowhere to whisk me away to a life only dreamt of.]
Title: Re: New Missions...Taffer!
Post by: bobdog on October 02, 2009, 07:31:38 AM
Although I've managed to get vanilla T2 working, I haven't bothered to try installing DarkLoader. I think I'm finally over T2....  :'(
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on October 13, 2009, 09:56:19 PM
It's a sad thing, I know. I've played almost every FM out there over the course of almost a decade, and by Loki's nutsack, I'm a little burned out on the whole thing. Have been for a couple years now.

But I'll point out a couple of new missions anyway, for all the good that will do.

For T2:

To Send A Message (http://thiefmissions.com/info.cgi?m=ToSendAMessage) (265k) by Haplo.

For T1/G:

Looking For Info (http://thiefmissions.com/info.cgi?m=LookingForInfo)** (10.3mb) by DarkMax.

[** Not to be confused with a very young Mr. Gabriel (and friends), who was "looking for someone."***]
[*** Yeah, I know: I live in the past. Whatever.]

And now, if you'll excuse me, I'm off to resume my fascinating hobby of staring at my keyboard. :sleepy2:
Title: Re: New Missions...Taffer!
Post by: Starfox on October 18, 2009, 03:54:00 PM
Some times, I wish I was fed up with Thief (because of the occasional struggle to make it work right) but it's not the case yet. OK, I don't play as much as I used too but I enjoy the distraction now and then from the mass of stupidly idiotic games some publishers come with these days.

As a notice: support for Thief 2 under XP with the newest ATI cards has been restored with Catalyst 9.9; support for Thief Gold is still somewhere but not in the current drivers  ::) there's hope though. It just took them 5 months to restore Thief 2 support after all...

Another notice: I just discovered by chance (or rather lack of) that Thief 1/Gold and the Windows Media Center under Vista do not play well together. As long as you don't launch the Media Center, everything is fine but if you dare watching a DVD or something then try to play T1 after, you're in for a big crash when loading a mission. Don't ask me why, it happens, that's all. The Media Center must load some libraries that are not cleared when you close it and these libraries must interfere in some way with T1/Gold (just a guess). Thief 2 is not affected. Solution if that happens: reboot Vista and make sure to stay away from the Media Center before playing Thief 1.
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on October 31, 2009, 08:02:05 PM
I'm a bit late but please forgive....the beer has been tasting rather good 'round here as of late.

First off is a lovely bit of work that I had a small part in.  You might remember a bloke called Saturnine.  Well he's finished off a bloody masterpiece called Rose Cottage.  Now I've clocked a speed run of this puppy at eaxctly 15 minutes but you be sure and take your time.  I imagine the first 15-20 will be spent picking you jaw off the floor because you never thought it was possible to make something so beautiful with the dark engine!  

 http://www.ttlg.com/forums/showthread.php?t=129393

Also seems HipBreaker has been busy too.  I only did some fvoice work for the AVI but Yandros says the mission is T and A and a bag of chips to boot.  Well that's enough for this taffer!


http://www.ttlg.com/forums/showthread.php?t=129374
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on November 01, 2009, 01:02:25 AM
See? Thanks to my unwavering pessimism, we now have exceptional FMs to play.

Yes, you're welcome.

Anyway, I'm still moseying through Rose Cottage, and...pardon the vernacular, but...holy humpin' hell! This is a beautiful mission. I'm experiencing some slowdown in places, but I don't really care. I'm a little slow on the uptake tonight, thanks to the sugar crash (oh, the sludgy synapses misfiring...but totally worth it), so I'm a little stuck at the moment. But never fear...I'll figure it out fifteen seconds after I mention that I'm stuck. ::)

[Slight spoiler that's only tangentially linked to the FM: I picked up the Hanged Man tarot card...and immediately heard Lee Dorian growling he's got those midnight circles and he's drawn the Hanged Man. That meant a Cathedral flashback and I HAD to track down Soul Sacrifice/Statik Majik (http://www.amazon.com/Soul-Sacrifice-Statik-Majik/dp/B000VIWIBA/ref=dm_cd_album_lnk?ie=UTF8&qid=1257057302&sr=1-1) and make it mine again. (In case you've suffered a head injury and are interested, the track I was referring to is "Autumn Twilight"...there's even a sample.) Of course, the rest of the cards caused Hackett's entire Voyage of the Acolyte (http://www.amazon.com/Voyage-Acolyte-Steve-Hackett/dp/B000AM1TGC/ref=sr_1_2?ie=UTF8&s=music&qid=1257058378&sr=8-2) to blast in my head everytime I found another one. Hear that? It's "Ace of Wands". (Personal note: every time I climb stairs, I hear the second half of "Shadow Of The Heirophant." Quite appropriate to any epic struggle. By the way: it's hell in my head.)]

Also, there's a third FM out: Bonds Of Mine (http://www.ttlg.com/forums/showthread.php?t=129396). For T2, just like the other two.

Thanks, Sly!  :ok:  I wouldn't have known about these...and right now, I'd be slogging through the Therese/Jeanette standoff and wondering how the hell anyone's supposed to get through VTMBloodlines without cheating like a bastard. :lol:
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on November 01, 2009, 05:12:20 AM
And for that rambling yet slightly coherent responce Silver Sorrow wins more cookies!

(http://i20.photobucket.com/albums/b202/DromEd/cookie4sm.jpg)
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on November 01, 2009, 04:21:30 PM
Yay! Christmas cookies!

[horrific feeding frenzy]

*burp* Okay! All aboard the Insulin Express!

*toooooooooooooooot!*

"Medic Alert bracelets, please!"

No, I don't have a Medic Alert bracelet...with me, I mean. Yeah, that's it. Um...I think I...I think I ate it...right, I know! Silly me, huh? Ha-ha, what can ya do, huh? Know what I mea--you wouldn't. You WOULDN'T!

IIIIEEEEeeeeeeee! >thump< rollrollrollrollrollroll clankclonkclink BONG >thud<

Wow. It's like I was writing a baby names book for Thai children...

This one-act farce was brought to you by the American Health Care System, which reminds all Americans that they can all just !@#$ off and die.

Egg nog. Egg nog, please? Thank you.  :lol:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on November 03, 2009, 12:46:51 AM
Rose Cottage: Missing cards #6 and #18...I'll keep looking. I'd drop a comment over at TTLG, but I always end up stirring up trouble somehow. (http://i4.photobucket.com/albums/y144/silversorrow/Smileys/Smile-disbelief.gif)  Maybe it's because I'm an idiot.

EDIT: But to my credit, at least I'm not an asshole like ZylonBane.
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on November 04, 2009, 09:35:09 AM
#6 library
#18  behind a shutter along the roof
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on November 06, 2009, 01:28:11 PM
Aha! Thanks...still having trouble finding the one in the library, though; I haven't had the chance to really look for the last couple of days (self-inflicted busywork), but I'll give it a shot later today.  :ok:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on November 07, 2009, 11:10:22 PM
A clarification on my ZylonBane remark, for those wondering: for me, it's like looking into a mirror. ;D

Anyway, for T2, here's...

4th Planet (http://www.ttlg.com/forums/showthread.php?t=129500) (~47mb) by The Independent Thief. Looks really interesting. Scroll down that thread for non-Rapidshare mirrors.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on December 31, 2009, 10:55:56 AM
Not sure why Cheap Thief Missions hasn't been updated in a while...then again, I haven't been to TTLG in a long time, so I may have missed something.

Since I am thoroughly sick of Dragon Age Origins -- you can hot up your character (http://i4.photobucket.com/albums/y144/silversorrow/zzDAO9001-002.jpg) all you want, but it's still going to be the same game every time -- I thought I'd see what I've been missing Thief-wise of late.

For T2:

Tribal Breeze (http://www.ttlg.com/forums/showthread.php?t=130101) by ticky and scarykitties...possibly the best combination of collaboration names since Tango & Cash...Turner And Hooch...Country Joe And The Fish...Hamilton, Joe Frank & Reynolds...  :ok:

The Within And the Sun Without (http://www.ttlg.com/forums/showthread.php?t=130260) by qolelis.


Uncadonego's No Pressure (un)Contest Missions (http://www.ttlg.com/forums/showthread.php?t=130131) are ready to download and play and enjoy, I think. I've only played Haplo's Unholy Vivid Innocence so far, but it was a nicely confounding bastard of a mission. I recommend it to anyone who needs to get away from those horrid wretches masquerading as human beings (aka, "relatives") this bedamned fine holiday agony marathon season. Anyway, there are six missions I believe, so...


For TDS:
The Secret Room (http://www.ttlg.com/forums/showthread.php?t=129586) by Savar.


For The Dark Mod:
Trapped! (http://www.ttlg.com/forums/showthread.php?t=130370) by RailGun.

...in fact, here's the link (http://modetwo.net/darkmod/index.php?/forum/57-tdm-fan-missions/) to the TDM FMs page. There's more there, of course.


That's all I care to post...there may be more, but I'm hungry and starting to hallucinate owls again.
Title: Re: New Missions...Taffer!
Post by: Doc_Brown on December 31, 2009, 01:14:01 PM
While I've played a few Dark Mod FMs, none of them have really felt... substantial enough.  I have high hopes for TDM itself, but the fact that no one yet has been able to realize that potential troubles me.
Title: Re: New Missions...Taffer!
Post by: Starfox on January 02, 2010, 05:58:44 PM
I don't think there's a particular reason to be troubled Doc. First, a lot of authors have been used to Droomed for many years and I assume that there are a lot of authors that are still working on projects they had started before TDM was publicly available and will want to finish those first before attempting anything new and second TDM is pretty new and still in development and it always takes some time to get the bearings right with a new tool. Some of the first FM released with Droomed were not particularly shiny when compared to what have been achieved after that. So I'm confident that if the TDM team continue the support without failing authors will finally come around. Just a matter of time.

Personally I give it a year or two before things starts to get really interesting.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on March 25, 2010, 11:53:22 PM
Being thoroughly burned out on Mass Effect 2, I went back and played a few FMs that I had set aside. I realize now why I had set them aside. Mostly. Anyway:

The Sun Within And The Sun Without - Fairly complex, and not really for anyone looking for a good thiefy time. Sure, there's plenty of loot (some of it so very well hidden that I wanted to stab myself in the eyes repeatedly out of sheer, unbridled despair joy), but the only opposition you'll face (on Expert) involves a few frogs, more than a few spiders (most of which can be taken care of by a friendly -- sort of -- ghost), an apparition, and this giant angry thing in the sky that shoots fireballs at you until you appease it somehow. While I found the design to be impeccable and clean, the gameplay was more puzzle-based than anything else. As the author implied (perhaps even stated...I'd check for myself, but I gotta get those towels out of the dryer...paint the cat, water the roof...SO much to do today!), the mission's based around his rope arrow crates -- that is, crates that you can shoot rope arrows into and they work -- so I can't really judge what's essentially a large proof-of-concept demo.

There's also supposed to be a huge, insanely interesting easter egg to be found, if you have the time and patience for figuring out such a thing. ::)

I'm not saying that I didn't like the mission, but I couldn't say that I was overjoyed about it, either. The v1.4 thread (http://www.ttlg.com/forums/showthread.php?t=131294) gives a Mediafire link, and don't miss out on PotatoGuy's walkthrough (http://www.ttlg.com/forums/showthread.php?p=1950341#post1950341), useful for when you've just had as much as you can stand.


A T2 campaign, Mine Saga (http://www.ttlg.com/forums/showthread.php?t=131383) (141mb), by Antmatter_16, is a collection of three small missions and one large-ish mission. Despite their size, they do manage to be memorable. Probably.

The first, Darkstone Mine, is a fun little romp through a small section of a pitch-black mine; using flares is recommended, and you'll have plenty. Just remember that flares can light torches. The second, Mine Affairs, is a visit to a mansion, of sorts. Only two guards, but plenty to do here. The third, Bonds Of Mine, you've probably played before as a standalone mission. It's the large-ish mission, with plenty to do, see, and get killed by/in/whatever. The fourth, Mine Saga's End, is intriguingly confounding in the way that only small missions can pull off: lots of back-and-forth between various points while you avoid the two guards (a stationary archer and a lantern-bearing cop on a tight patrol schedule) and one noble who's all over the place (do these people ever get tired??). You start out with no equipment...

...of course...

...and work your way through the thing. I was in such a rotten state of mind that day that, just as soon as I got the sword, I slaughtered everyone. So...bring plenty of patience. A good mission pack, all told.

Another one for T2, john-the-beggar's Defense Assassination 2 (http://www.ttlg.com/forums/showthread.php?t=131296) (~5mb) (scroll through the thread for the download mirrors) puts you in the loud boots of a mercenary infiltrating a stronghold, or something. I wasn't really paying attention. Plenty to keep someone busy, though. Solid mission.

Yet another for T2, Monastiri's Whatever Happened To Sir Agutt? (http://www.ttlg.com/forums/showthread.php?t=130798) (~16mb) really isn't all that great, but it's way better than her previous effort, We Miss You, Bob! (which made me want to go on a bloody rampage). Still, it has its merits...I think. I may be relying on false memories. Oh, relax...it's a playable mission.

I also finished up Eclipsed, which is easy if you have your gamma turned up. :ok:

I finally dragged out T2 The Golden Project: First City College, which was almost, but not quite, a complete waste of time. :-\

Again, for T2, intruder's A Journey Into The Underdark (http://www.ttlg.com/forums/showthread.php?t=131321) (~16mb) is a different experience altogether, combining Thief and D&D, I guess. If you like such things, give it a whirl. I dropped it in my Later folder.

That's it for the moment. I'm off for my annual flea-dip and deworming, and they're going to give me Snausages for being such a good boy! Yes I am! Yes I am!

Or maybe I'll just widdle on the carpet and hump the tech's leg. She's cute, for a human.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on April 09, 2010, 12:43:14 AM
Hell's Bells, there's a new T2 FM.

King's Story (http://www.ttlg.com/forums/showthread.php?t=131684) (283mb) (yes, that's 283mb) by Zontik. It's based on King...uh...Ludwig II of Bavaria, who already has an entire game based around his quaint antics, Gabriel Knight II: I Could Watch Grace Put Her Coat On Again And Again. Although I prefer lurking in the shadows to squinting at grainy FMVs featuring brutal werewolf attacks as a punishment for not getting a puzzle exactly right.

Quote:

Quote
Important: you need fast computer to have pleasure while playing. Mission is very complex, and even on fast computers framerate can be low. Recommended to start playing on fresh reboot; also it would be wise to save game immediately after starting mission 2 and reboot the game before you continue.

Joy.

Well. Despite my tone, I am looking forward to this. Just as soon as it downloads. Any day now.

On another note, I finally got around to updating the Dark Mod, going through the training mission, and trying out an actual mission. I know: I'm way behind. But at least I get more sleep than I need. Anyway, I loaded up Melan's Return To The City (http://modetwo.net/darkmod/index.php?/topic/10509-fan-mission-return-to-the-city-by-melan-20100110/), which was the winner of some contest. Whatever. It was funny -- and by that I mean "exasperating" -- when I was dogpiled by guards within a minute of starting. I waited until a guard walked away, then I crossed the street quickly...and a bunch of 'em poured out of the woodwork and killed me.

I wondered if this was the part where I was supposed to be having fun...

So no TDM FMs for me until I work out several issues -- holy crap this thing is dark ::) -- and get over my disappointment.

Oh, and I'd like to make another of my rash, belligerent statements that have made me the darling of many a forum: TDM's combat blows. Move the mouse to the right as you click your attack button...I hate that shit.

However, perhaps I'll look more kindly upon it when my neck doesn't hurt like a bastard.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on April 09, 2010, 06:36:37 PM
Re: King's Story

Tried to sneak by a werewolf. A cheesy a-whoooo! issued from somewhere and a camvator chase ensued, with me -- with full access to my weaponry -- following it up a mountain path while Ride Of the Valkyries blared (never been a fan of Wagner, myself; I think that particular piece is more suited to dogfighting biplanes...Snoopy being shot down by the Red Baron...that sort of thing**). I was then dropped into a waterfall. I ask:

What the bleeding fornication just happened there??

The first time, the camvator glitched and I ended up stuck on a rock. Then I was informed I failed the "stay on the path!" objective. I theorized that the werewolf running away was some sort of alert-the-guards problem, so I tried to snipe the bastard; he a-whoooo'ed and started running up the path. I shot him three more times from my lupine-spective position, and I was chucked over the waterfall with no mission failure message. So I tried it again without pincushioning the slavering beast...same result: waterfall.

I wonder...how the hell did I get to the waterfall?? Did I chase the werewolf up the path and through a cavern and then jump into the waterfall? If so, why did I do that? Chase a werewolf: Garrett wouldn't do that. *I* wouldn't do that...unless I had a few fire arrows and contempt for the game mechanic. I didn't find any answers when I read the TTLG thread, and I get the impression that the rest of the ordeal is just as weird. So, for the sake of all people playing this (cricket chirp), remember the following saying that will put it all into perspective:

What the hell just happened??

And you can quote me on that.

**Curse you, Red Baron!

EDIT: I hate English. All those rules! Rules! RULES!
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on April 12, 2010, 09:59:47 AM
I finished King's Story yesterday.  I loved map and the story and all the technical wazzooerey.  It made for quite possibly the most unique Thief experience to date.  But man oh man were there some bad design choices that could just leave you clueless as to what to do next.  They didn't ruin it for me but the mission could have been SO much more enjoyable had I just a few more hints to keep me going in the right direction.

Along the way I was confounded/frustrated by.
Spoiler
1)A chasm that was just wide enough not to jump and a tree.  Solution?  Use a rope arrow?  No, ropes stick to other tress but not this one!  Reload.  Pull out sword to see if the thing is even solid...wack...tree falls over and is now a convenient bridge.  Nice idea but it was only my frustration that won the day.

2) A door that I must obviously go through and that I'm 99.9999999999% sure I hold the key for but it does not frob.  Solution...find the tiny keyhole instead.  Open door and ooohhh look at the pretty red light up there...that can't be good...alarm...fail...reload.  Try again...oh another tiny lock-box...quick F4...damn nope F5...OK now we're getting somewhere...oh you silly thief..not fast enough...FAIL...reload.  WOW third time's the charm.

3) Now back round to the front door...Wow...shoot an arrow  at a big lever that I can't see.  Brilliant!

4) Ohh look...another lock-box...but watch out somebody decided to use the DromEd advanced lock picking system.  Lucky me I had the security cameras turned off.  Woe was the thief who attempted this feet in 2 second windows of time with guys carrying pointy swords coming and going.

5)Touching a telescope in daylight is dangerous to your health.  Hey man, I just touched it.  I didn't point it at the sun and look though it for 5 minutes!  But perhaps you thought that's what I was doing so SLAP SLAP dummy a few ticks off your health for being smart enough to rob a king in broad daylight but too dumb to know not to stare at the sun.

6)I mean really...you leave a key bit of info under the elevator platform?  Do you think this is fun?

7)If I enter a room that is only accessible from an air shaft is there a reason you force me to exit same only to be confronted with a maneuver that requires Jedi-like keyboard antics?  How about you just put a key in there so I can use the door.

8)When standing in the middle of the obvious scene of a homicide my initial reaction is to leave quickly lest somebody comes along and wants to pin the dirty deed on me.  I am here without invite after all and my pockets lined with everything of value that was not nailed down so it would not be much of a leap to think I'm not above spilling six quarts of blood and painting the room with it.  But now it seems this is a good time to hold a conversation with my buddy.  OK...I'll stand in the bathroom where it's dark and try and get this over quickly...yep here comes a few guys with swords...hey dude don't hide in here too...find your own spot!  Oh great...now you're blocking the door so I CAN'T LEAVE!  Reload.

9) Why set up situations where for once a scouting orb would come in really handy....you guessed it!  You don't get one today!  Alternative...50% chance for success....50% chance of being hacked to death.  I don't know about you but that's when I go home early.

10) Did you know that some castles only have one entrance to the wine cellar?  "Well yeah Sly," you say.  "It's not uncommon."  Well what if I told you the entrance was via a flower box elevator triggered by a secret switch that opened a hole in a wall 12 feet off the ground?  Yeah that's right.  You owe me an apology and I mean right now!  Cookies are good.  Money would be better.  Sandra Bullock in a bikini would be best.



So be prepared to be frustrated a lot but also be prepared for some seriously cool stuff too.  By now the TTLG thread should contain enough clues to keep you moving when you get stuck.  Oh yeah...don't leave the room with the hamster on the wheel without finding a map to the place.  You might need it before you...I dunno roam around without it for 5 hours!
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 07, 2010, 05:48:49 PM
Spoiler text:  :funup:

I salute you, sir. You have WAY more patience than I ever will.  :ok:

...but. Dude. I tried. Honestly, I did. But as someone who has very little patience at the moment and is, in fact, a raw bleeding nerve wrapped in rusty barbed wire, I've decided that it is not in my best interest -- nor in my keyboard's best interest -- to continue with this one right now. I'll give it a try some other time, when I'm better-inclined towards form over function. :lol:

I still have no idea how I ended up at the bottom of a waterfall after the camvator followed that stupid werewolf up the path. I really don't.

In less melancholic news, epithumia's picked up the slack again and has been updating like mad, or something. He's even put up a few missions I had no idea about, and a couple I knew about but gave not a fig for. So I'll link 'em here:

For T2:

Crooked Town (http://thiefmissions.com/info.cgi?m=CrookedTown) (43.1mb) by Ricebug. Apparently it's his farewell mission. I haven't finished it yet.

After Dark (http://thiefmissions.com/info.cgi?m=AfterDark) (54.8mb) by Shadowhide. Didn't care for it. Not even a smidgeon. I hated the ambient wind sounds more than anything else in the world. Then I watched the news and my rage was refocused onto more appropriate subjects.

Garret's Young Years XTra (http://thiefmissions.com/info.cgi?m=GarrettsYoungYearsXTra) (123.6mb) by Zappenduster. Supports a few languages, one of which appears to approach English, in a way. Seems interestingly quirky, but we all know that "quirky" is usually an optimistic way of describing schizophrenia.

Keeper Investigations (http://thiefmissions.com/info.cgi?m=KeeperInvestigations) (163.6mb) by intruder. Five mission campaign. Only thing for it is to download and be disappointed! (VOICE IN HEAD: Oh, give it a chance, stupid.)

Rose Cottage (http://thiefmissions.com/info.cgi?m=RoseCottage) (168.2mb) by Saturnine. One of the most beautiful missions ever, if not THE most.

Third Time's The Charm (http://thiefmissions.com/info.cgi?m=ThirdTimesTheCharm) (48mb) by Ottoj55. The winner of the Vertical Contest...started by the author himself  :lol:...but very much deserving of the prize. The best-looking Hammerite mission in all of existence...well, for T2, anyway.  :ok:  (Btw, I had no clue about this contest until the missions went up on thiefmissions. Doing a little digging, I understand that the contest was held last year??)

When Angels Refuse To Die (http://thiefmissions.com/info.cgi?m=WhenAngelsRefuseToDie) (8.7mb) by Balboa. Another of the three missions submitted to the Vertical Contest. This one's a lot of fun.  :ok:

Lady Mossy (http://thiefmissions.com/info.cgi?m=LadyMossy) (2.4mb) by Marzec. The third mission in the contest, and...okay, the nicest thing I have to say about it is that I haven't finished it, nor do I plan to do so.

City Conflict 4 (http://thiefmissions.com/info.cgi?m=CityConflict4) (1mb) (!?!) by Silencium18. I have no idea about the series -- although I suspect that it'll be a series of four-sided shapes of varying sizes posing as "architecture" -- and I am comforted by my complete lack of curiosity in the matter.

League of Grim Thieves part 1: On the Way to the League of Grim Thieves (http://thiefmissions.com/info.cgi?m=LeagueOfGrimThieves1) (8.4mb) by The Niggster (who should really change his nick before some easily-offended brutha caps his honky ass). The title alone makes me want to shriek "JESUS CHRIST NOOOOOOOOOOO!" until the orderlies taze me into sweet, sweet unconsciousness.

Oh, L'Amour (http://thiefmissions.com/info.cgi?m=OhLAmour) (7.9mb) by Rufus. Another one I haven't tried yet. For some reason, I'm suddenly more interested in fiddling with a character sheet than experiencing someone's first mission EVAR! experience.

Melancholy In Porto (http://thiefmissions.com/info.cgi?m=MelancholyInPorto) (57mb) by cardia1 RUN AWAY JUST RUN THE FRIGGIN HELL AWAY

Eclipsed (http://thiefmissions.com/info.cgi?m=Eclipsed) (117.7mb) by HipBreaker. I mentioned this when it came out, but it bears repeating now that it has a permanent home. (My spoilerish advice: never turn on the lights in town!)

King's Story (http://thiefmissions.com/info.cgi?m=KingsStory) (283.9mb) by Zontik, has a less-than-fantastic walkthrough now...but it still doesn't explain that thrice-damned werewolf thing.

I'm sorry, it just irritates me, is all.

Insanity's Crescendo (http://thiefmissions.com/info.cgi?m=InsanitysCrescendo) (39.1mb) by Haplo. This is a sequel to Unholy Vivid Innocence, for which you can find a link in this thread (http://www.ttlg.com/forums/showthread.php?t=130131). There's been an update since I started it, which means I have to start all over again.

Yaaaaaaaaay.

Btw, if you get stuck, you can refer to the mission thread (http://www.ttlg.com/forums/showthread.php?t=131978) and witness people trying to be wittily vague (or is that "vaguely witty"?) due to the author's insistence that no outright spoilers be given. All I can say to such a request is: FUCK THAT. And that's my spoiler.

Ah, me. Well. My fingers hurt, so I must be done typing.

EDIT: I sometimes wonder if English was indeed my first language. ::) [<--- EDIT 2: Check that: "native," not "first". I speak no other language. (Of them all, Mrs. Smith's International Language Of Love is far more foreign to me than, say, Welsh.) On a reflective note, I wonder if English is a language I speak at all.  :madatwall:]
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on May 08, 2010, 10:01:26 AM
Silver...Just so you know....everybody but you got the werewolf thing.  Feel better now?  I didn't think so. :funup: :turnhappy: :P
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 08, 2010, 05:13:54 PM
I knew it!! It's a vast both-wing (or the whole friggin' bird) conspiracy that exists only to confuse the hell out of me! Not only does it go all the way to the top AND the bottom, it also covers everything in between. All planes of movement/existence are rallied against me...

...kinda makes all you guys feel insignificant, doesn't it? Then again, maybe there IS no conspiracy. Maybe I'm not important enough to be conspired against...

...holy crap...maybe THAT'S the conspiracy: the no-conspiracy conspiracy!

(http://i4.photobucket.com/albums/y144/silversorrow/Smileys/ahhh.gif)   (http://i4.photobucket.com/albums/y144/silversorrow/Smileys/makeitstopjz2.gif)   (http://i4.photobucket.com/albums/y144/silversorrow/Smileys/ahhh.gif)

[hitch in voice]

iN oTheR newwwwwsss...

[shaky rambling]

For T1/G, Lighthouse Shed (http://thiefmissions.com/info.cgi?m=LighthouseShed) (5.1mb) by Dront is ready to be downloaded for your downloaded Thiefatrical pleasure.

[gentle sobbing]

EDIT: Corrected which game is needed for Lighthouse Shed: T1/G. Some people just can't embrace the awesomeness that is Thief 2. ::)
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 08, 2010, 08:28:13 PM
Tried Insanity's Crescendo again. Kept getting stuck in that maze with the overpowered haunt chasing me into dead ends. Over and over and over. This one goes into the circular file--

--EDIT--

--it figures that I'd find my way out seconds after complaining that I couldn't do it. Lost some health, but I finally got out (yeah, I know: retrace my steps...but taking the route backwards is difficult enough without some idiot haunt chasing me). I still want to beat the guy senseless with a baseball bat.

EDIT 2: Finished. Thought I did pretty well until I discovered that I missed three secrets and 5400 loot. :redhot:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on May 20, 2010, 02:36:11 AM
For T2:

Darkstone Gem part 1: Looking for Info (http://thiefmissions.com/info.cgi?m=LookingForInfo) (37.2mb) by DarkMax. [This confused me for a moment, as there was another (relatively recent) mission called "DarkStone Mine."]

City Conflict 5 (http://thiefmissions.com/info.cgi?m=CityConflict5) (1.2mb) by Silencium18. [I just gave this one a quick look-see, and it looks pretty good for a 1.2mb file. (Filesize isn't everything; a bigger footprint usually means a bunch of textures/custom stuff and a movie or two.) I'll give the rest of the series a try when I have the time. :ok:]

Also, Freddy Fox has written a walkthrough (http://thiefmissions.com/walkthroughs/InsanitysCrescendo.html) for Insanity's Crescendo...you know, if you're into getting all the secrets and loot and stuff.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on June 15, 2010, 10:15:22 PM
Since this section of the forums is really burnin' up the ol' bandwidth -- ::) -- I thought I'd at least post something.

epithumia has collected all (probably) of the Crap Contest missions together, and you can see them all here (http://thiefmissions.com/search.cgi?search=%2bseries=Crap%20contest).

A new campaign for T2 is available; When Still... (http://thiefmissions.com/info.cgi?m=WhenStill) (107.2mb) by Eternauta is the delightful tale of...oh teh noes!! teh ebil chrissjans r killing ebberyones!!...or something like that. The storyline and most (or all) of the readables look like they were written by someone suffering from a mild concussion.

Seriously: I dislike FMs where real-world religions are dragged into the Thiefverse...there's a lot of allegory readily available, why not use it? Make up your own religious sect. But no. Here we have the Hammers -- already an allegory for medieval Catholicism -- being edged out by Christianity. Tons of crosses all over the place...frescoes...stained glass...mentions of the Vatican...I don't know. And goddammit, I'm out of gummi bears.

There are several high-quality missions where the art of the Hammers is actually Christian iconography, and it's utilized splendidly; I have no problem with the art or the religion itself, understand. I just lament the fact that the author just doesn't appear to be clever enough to invent his own allegorical sect.

With that said, the first mission looks great, but...well, it's neverending. This "manor" must exist in a dimension of its own, because I don't think there's enough landmass anywhere in the mundane to provide it a stable foundation.

Anyway, I look forward to editing my post with apologies once I play through the rest of it. I wonder how ol' head wound's gonna pull it off? ::)

EDIT: My RetardSpeak is a little rusty. Corrected.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on June 16, 2010, 09:05:30 PM
When Still...:

Map One
Visually edible, but geographically improbable. Room after room after room after room...one opens into another, which opens into another area with several more doors to...ugh. The author really should look into tightening up his architectural ambitions. Many of the rooms serve no real function, and with all the spinning around in circles, it's easy to forget which locked door was where; I spent most of my time looking for this or that door, and so on. This is like the Winchester Mystery House (http://en.wikipedia.org/wiki/Winchester_Mystery_House), but with less purpose. If you can get through this one, the second map is easier to navigate.

Map Two
More of the same, but this time in some sort of water treatment plant/sewers/haunted bingo parlor (or not). Not quite as twisty and turny as the first map, but still...kind of brutal.

Map Three
The neverending abbey. Door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door after door...you might get the idea, but let me maker it clearer: there are a lot of doors.

And he's really stingy with the water arrows.

Also, "most" lights can be interacted with (either through frobbing, water arrows, or a switch)...the others cannot. These untouchables are usually in areas where you NEED to be able to turn them off. Well, there's always growing corn for a living.

So that's where I stopped for the moment, as I felt it vital to the human race as a whole that all of you are kept up to speed with what I thought about this campaign so far. So now you can go back to your boring, pointless little lives with renewed vigor. Or you could just give up, realizing the hopelessness of it all. Either way, whatever.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on June 19, 2010, 12:43:02 AM
Astounding. I finally got to the point where I erase all memory of these mediocre little sneakfests almost immediately after uninstalling. I can't remember what the third map was even about, but from what I posted last, there was a LOT of doors. Huh.

Of course, should I load the offending FMs up again, it all comes crashing back before I take two steps. It's times like that when I wish I had access to all kinds of illegal candy.

But I still vaguely recall Map Four, because it's a disappointing knock-off of The Cradle, albeit without the atmosphere. I went through a hell of crappy caves and bad pagan architecture to get to the orphanage...and it wasn't all that great. Everyone at TTLG seems to be having thiefgasms over the whole thing, which means that I'm totally wrong, once again. Well, fuck it. I'm calling this one a shovel.

However, A Visit For The Knights (http://thiefmissions.com/info.cgi?m=VisitForTheKnights) (17mb) by DarkMax is available for your T2-ing tendencies. I hope it isn't one of those...

Quote
The story takes place after Thief: The Dark Project.

I have a bad feeling about this...  ;)
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on June 21, 2010, 12:53:11 PM
It's not just you SS.  The brush work and lighting were VERY impressive.  But the sprawling and confusing nature of the maps and the long winded readables really detracted from the experience.  Shame really. 
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on June 23, 2010, 10:21:28 PM
Hola, people. I'm back from a delightful vacation of necessity...that is, holing up in a hotel for a few days until we got the air conditioner fixed. Just basic cable (:throwup:), a couple of books (David McCullough's 1776 (http://en.wikipedia.org/wiki/1776_%28book%29) and the two latest James Rollin's Sigma Force installments**), my ipod (the friggin' battery juices fast, dude), and a sore neck and numb legs because the mattress was made by Klingons.
[** I was thinking about who should play Seichan if the Sigma Force books ever made it to the big screen, and Lucy Liu crossed my mind...but at 42, she may be a little too old for the role by the time the Gray/Seichan installments were made...even the otherwise excellent choice of Michelle Krusiec (http://www.imdb.com/name/nm0472891/) would be too old for the role in a conservative estimate of ten years. ::)]

Anyway.

When Still...: I agree: I liked the lighting and the shapes of things (soon I hope that I will find...thoughts deep within my mind...that won't disgrace my kind), but it was damned hard to keep from just abandoning the whole thing. I did like the orphanage in general (and choosing the wrong ending was funny), but it could've used more attention: decoration, etc. Seemed a little too close to the Cradle for my liking. Overall an impressive effort, but not without navigation problems...and my crude GPS didn't help a whole lot.  :lol:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on June 28, 2010, 02:31:43 AM
[insert sarcastic witticism here]

Three FMs of note, each one for a different game.

For the Dark Mod, there's The Beleaguered Fence (http://thiefmissions.com/info.cgi?m=BeleagueredFence) (10.9mb) by Sotha.

For T1/G, there's Projekt Hammer (http://thiefmissions.com/info.cgi?m=ProjektHammer) (1.1mb) by DarkThief; the mission's been out for a year or so apparently, but this update adds an English translation.

And for T2, there's The Bodysnatchers (http://thiefmissions.com/info.cgi?m=Bodysnatchers) (7mb) by DarkShadow. Sounds promising. :ok:

[insert tiresome sign-off here]
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on July 10, 2010, 01:39:39 AM
Summer Vacation Contest (http://www.ttlg.com/forums/showthread.php?t=132616)...four missions (probably), download links in the first post, other mirrors available by scrolling down and looking for them.
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on July 12, 2010, 05:40:09 PM
I really enjoyed all four SVC missions.  My fave was A Night's Profit...got my ghost on and almost made it bust free....1 bust around the half way point....DAMN! 

BTW...what ever happened to bobdog?  Can't remember him posting in here recently...
Title: Re: New Missions...Taffer!
Post by: bobdog on July 14, 2010, 06:14:52 PM
I still live ... but I haven't played Thief 2 in nigh on a wildebeest's hump. My new computer just doesn't run it properly and to be honest, I got kind of bored with all the sub-par T2 missions wasting my time.... I know, heresy!!  :hammerhead:  I do aim to give the Doom 3 conversion a spin (The Dark Mod??) and T3 and its few add-ons, but don't intend to return to T2 at this time.

Of course, when T4 comes out, I'm all in on that mutha!!
Title: Re: New Missions...Taffer!
Post by: bobdog on August 26, 2010, 06:39:55 AM
... and too bad I'm not playing T2 anymore -- this actually looks really cool! Tales of the Penitent Thief (http://www.ttlg.com/forums/showthread.php?t=132311) is built in the Dark Engine, but with cel-shading graphics. It's an adventure game rather than regular T2 gameplay, built by Digital Nightfall and Sliptip. Check out the trailer for more info.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on September 04, 2010, 08:29:28 PM
So while I was looking the other way...

For T2:

T2 Bathory Campaign (http://www.ttlg.com/forums/showthread.php?t=133145) (~257mb) by Sensut.

Horns Of Canzo 2: The Dragon's Claw (http://www.ttlg.com/forums/showthread.php?t=133130) (~135mb) by sterlino.

Okay...Sensut encourages the use of the NV Enhancement pack, while sterlino warns "This mission is not compatible with the NV enanchement pack, unistall it before install this mission" [sic]...so try not to get confused. ::)

Oh, and Anthony Huso, aka Purah, has released a novel. The Last Page (http://www.amazon.com/Last-Page-Anthony-Huso/dp/0765325160/ref=wl_it_dp_o?ie=UTF8&coliid=I28CLLS62DS05I&colid=3EYGD6AC2MP76). Use Amazon's nauseatingly happy "Look Inside!" feature and find the second mp of the city. Now. Do any of those names look familiar? Hmmm? :lol:

Much of this is old news. But since my interest in the outside world is minimal at best, that's what you're going to get.
Title: Re: New Missions...Taffer!
Post by: bobdog on September 05, 2010, 10:46:00 AM
Lampfire Hills...

Who is Purah working for now?
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on September 05, 2010, 05:19:45 PM
I'm not sure he's working for any studio at the moment; his site (http://www.anthonyhuso.com/) doesn't mention being currently employed by a studio (he mentioned his work with Arkane as lasting a year), so maybe writing is his full-time gig now.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on November 19, 2010, 10:24:29 AM
For T2:

Fables Of The Penitent Thief (http://www.ttlg.com/forums/showthread.php?t=133840) (43mb) by Sliptip and Digital Nightfall.

Mech Angelo (http://www.ttlg.com/forums/showthread.php?t=133869) (64mb) by Ricebug.

Among Two Storms (http://www.ttlg.com/forums/showthread.php?t=133658) (10mb) by Haplo.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on December 03, 2010, 12:09:29 AM
Finally got around to trying Fables of the Penitent Thief. I didn't play too much of it, as the dumbass cartoony textures made me nauseous...AND, like kicking someone in the head as they're tossing their cookies, the music sucked ass. Okay, perhaps that's unfair. But who gives a crap, anyway?

Title: Re: New Missions...Taffer!
Post by: bobdog on December 03, 2010, 08:01:33 AM
I know -- I haven't touched T2 for maybe 2 yrs now. At some point I'll do a replay of T3 and what few mods it has, but more realistically, I'll just wait for T4 to come out....   :'(
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on December 06, 2010, 04:45:41 PM
The only really good FM I can remember playing was the Bathory campaign, so I guess that's not a bad way to end it. T2 is all I have installed...the Dark Mod just didn't impress me, so it's just T2 until I get my OS upgrade, and then I'll see if T2 will run for me at all under 7. :P

But there are still a couple of T2 FMs dribbling out once in a while:


Horror in St. Urbain (http://www.ttlg.com/forums/showthread.php?t=133522) by Jordan_Maf. Has support for French, English, and German.


La fęte du voleur (http://www.ttlg.com/forums/showthread.php?t=134074) also by Jordan_Maf. The title translates to "The Party In My Happy Place." No. Google says "The Feast of the Thief," or...if I take it one step further..."The Thief's Feast"? Probably not. Is "the" intended to stress "feast" instead of "thief"? Is it constructed specifically to point out THE feast of the thief? Perhaps it should be spoken with gravity: "The Feast...of the Thief." [ominous kettle drums pounding out your doom as a bass line goes right for your unprotected central nervous system with a pronouncement as final as the creak of a coffin hinge: "dum dum DUUUUUUUUM!"]

Or not. It all depends on Google at this point.

By the way: it's French only, until someone translates it. Personally, I foresee myself being too busy stringing colorful lights to care about playing it. I also understand that this may be misconstrued as holiday festivity on my part, but rest assured that I only decorate as my loathsome masters direct me. It's not because I like the pretty, twinkling lights. No.

...anyway...

Ladytaker (Tales From The Cleft) (http://www.ttlg.com/forums/showthread.php?t=134042) (39.28) by Balboa.

"Tales from the Cleft," eh? Kinda like the Vagina Monologues, but with a distinctive homespun charm and a speech impediment, I suppose. Hey!

[rimshot]

I was talking to my friend Jimmy, I said Jimmy, why you talkin' like a pussy? He said I can't help it, I ran into some guys from Texas and you know how I pick up accents!

[rimshot]

I was dodgin' rapid arms fire from pissed-off Texans all the way here, and boy are my stumps in need of cauterizing!

[rimshot]

That's all I got, folks! Let's give the Texans a big hand for being such good sports! Don't forget to tip your waiter!
Title: Re: New Missions...Taffer!
Post by: Starfox on December 07, 2010, 02:36:34 AM
La fête du voleur

Well, the translation could be several things, really. "The feast of the thief" would be good. "A thief's party" would be good too... That's why in translation there is this thing called "context".  Google ignores context.  :lol: So after reading the (French) briefing for this one, I find that the translation given by a member on TTLG is adequate. That would be:

A thief's holiday

As you may guess, this is a seasonal effort. "Merry Christmas... thief!" would work too.

And Thief Gold and 2 run ok on win7 (better than in Vista at any rate as you don't have to turn off UAC) provided that ddfix is installed. Beyond that it's all a matter of the video drivers you have. Current ATI/AMD work. For NVidia I have no way to test.

Switching to 7 will require an adjustment time however, particularly when coming directly from XP. The new taskbar for once is... peculiar, although once you're used to it you wonder why Microsoft didn't think about that earlier. That's all such little things combined that make people say that Vista was the latest equivalent of Windows Millenium... A stopgap, nothing more.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on December 10, 2010, 03:59:42 AM
Context...curses! Undone once again by that grinning devil! :lol:

I forgot that it was a Christmas-themed FM, and I probably wouldn't have made the connection if I had... :hammerhead:

(If I were still unaware of the theme, I would've gone with "The Thief's Party," as "fete" is one of those words that have been accepted as-is in this baffling quagmire we call the English language.)

Quote
And Thief Gold and 2 run ok on win7 (better than in Vista at any rate as you don't have to turn off UAC) provided that ddfix is installed. Beyond that it's all a matter of the video drivers you have. Current ATI/AMD work. For NVidia I have no way to test.

That's good to know. As long as TG and T2 will run, I can suffer a new OS. I'm thinking about video cards again, too... :computerfix:

Quote
Switching to 7 will require an adjustment time however, particularly when coming directly from XP. The new taskbar for once is... peculiar, although once you're used to it you wonder why Microsoft didn't think about that earlier. That's all such little things combined that make people say that Vista was the latest equivalent of Windows Millenium... A stopgap, nothing more.

My dad has Win7, so I'll ask him if I could try it out before making the leap. I ask first, because it's never a good idea to crack open someone else's Windows Explorer and start rooting around. ("Son, why are you crying?" "I thought you loved mommy!!" "What the hell are you talking about?" "Wait...oops. I logged into my *own* e-mail account. Sorry. Never mind!")

As for the FMs, I'd like to personally recommend Ladytaker, as it's one of those great FMs that only pop up occassionally now.
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on February 08, 2011, 10:37:06 AM
Some new contest missions.  I've played three of the five and so far things are very nice.

http://www.ttlg.com/forums/showthread.php?t=134784
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on February 09, 2011, 02:56:15 AM
Ah...good! Thanks for the info.

There are five...or so...missions, and they're all for T2. For the record, "Snowball Fight" seems perfect at the moment, seeing as how all the snow ever has hit this filthy rancid armpit of a state...or so the local ABC affiliate would have us to believe. Rick Mitchell can rot in hell, for all I care. The guy pisses his pants every time there's a light drizzle, and I think he shit himself during the blizzard conditions a few days ago. (And we had some snow tonight, so I'm surprised the asshat hasn't slit his wrists on-air yet.) "Snow? Sleet? We'll tell you all about it...at 10!" Why don't you tell me about it *now*, you drooling retard? Dramatizing the weather. Idiots.  :P

Anyway. Some new missions. Huzzah!
Title: Re: New Missions...Taffer!
Post by: Starfox on February 09, 2011, 06:41:21 AM
I played the two first on the list.

The Deadly Triangle was nice enough.  Well at first the beginning was not impressing me (What? Locked in a cell... again? Without any equipment... again?) but past this first bit it kicked up gears pretty well. Nice use of scripting, good design (for those who like the bit of nostalgia... Fortunately  I do). Took me a good 3 hours to complete too.

The Revenge of Lt Hagen... I didn't like but that's a thing with me. Even as a fan of the Thief series, there are those original missions that I loved (Return to the cathedral, Down in the bonehard, Life of the party) and those (fortunately rare - like 2 or 3) missions that failed to impress me in any way... The original Shoalgate mission was one of them (I'm still having a hard time trying to figure out why exactly LG thought that this mission was necessary to the story and how it does fit exactly in the Thief universe especially regarding Garrett -- a planting job? For a master thief... yeah right; if only he had a real motive to do that, a bone to pick with Hagen but no, he didn't even know the guy). So replaying Shoalgate even with new twists and from Hagen's point of view is not something I particularly welcome which makes me biased.

I'll be testing the others later
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on February 09, 2011, 06:48:36 PM
The Hagen mission was a bit of a let down..played it today.  It's not bad but there are many scripted events and it seems the bolts didn't get tightened enough on this one so some issues could crop up.  So if you are trying to do "A" you might want to try and do "B" instead as some events lead to others like dominoes falling.  Plus the not so well translated French voices and texts are a drawback.  Like I said, if the bolts just got tightened down a bit it would be a much better mission.
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on July 01, 2011, 08:40:42 PM
Just played a nice gem of a mission for T2.  If you haven't put your taffer shoes on lately I highly recommend you do.  Nice game-play and a wonderful looking map, so go grab it.

This is the link to the ttlg thread.  I hope somebody hosts this soon at one of the more reliable thief DL sites but I had no trouble nabbing it from where it is.

http://www.ttlg.com/forums/showthread.php?t=136120&page=1
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on July 02, 2011, 09:34:57 AM
Actually...think need break from Oblivion. Haven't played T2 in months. Even dropping pronouns and articles. Civilized taffing answer to Daedric-swinging nutjob. Back later to talk. First need more pudding. Pudding good. Not make tummy hurt. Oog.
Title: Re: New Missions...Taffer!
Post by: Starfox on July 03, 2011, 11:24:17 AM
Good one Slyfoxx. Not the easiest there is to get back into the Thief saddle after so many months not playing but still, pretty entertaining and well design with some imaginative scripting.
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on July 04, 2011, 11:51:57 AM
Some people don't like scripted missions at all.  But I feel there's a place for them if done well.  If you leave everything open then it's a lot harder for the designer to let a story unfold as the player progresses.  As a player you also have to let some things go for the moment and have confidence that something you want to solve now will come into play later.

The Tales From the Cleft missions had some wonderful scripting too.

http://www.thiefmissions.com/info.cgi?m=TalesFromTheCleftVandal

and the sequel...

http://www.gamefront.com/files/17591592/Ladytaker.zip
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on July 13, 2011, 09:48:07 PM
Day-Worker: There must be something blindingly obvious about how to proceed ("Find Lloyd Duncan") that I'm just not getting. This one goes in the "Fuck It" file for now.
Title: Re: New Missions...Taffer!
Post by: Starfox on July 14, 2011, 05:26:54 AM
Spoiler
In the approximate spot where you're supposed to meet this Duncan, look up for a window with a wooden frame and two closed wooden flaps. more precisely, pass the gate to enter the new area that was closed before, walk until you reach the wooden beam that hangs between the two walls, make a full 180° and look up. That's the window you want to reach. Need a rope arrow for that.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on July 19, 2011, 01:51:17 PM
Ugh...I think something went wrong, as there aren't any freshly-accessible places after I stole the painting; I think I'm playing the latest version, so that can't be the problem. I'll check more into it later. Thanks for the hint.  :ok:

I've been trying to catch up on some of the more recent FMs (that is, between February and now) I've been putting off in favor of messing with Oblivion or simply staring into space, and I've been mostly unimpressed so far, except for Sensut's Being Thief (http://www.ttlg.com/forums/showthread.php?t=135759).
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on July 22, 2011, 03:24:39 AM
Day-Worker: I really do think I screwed up the mission somehow, no idea how or why. But I have no interest in restarting, and will thus consign this FM to the circular file.

It does mention being beta-tested in the readme, but I think that's just an inside joke.
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on August 09, 2011, 03:17:26 PM
New mission by R Soul, "Stones and Glass Houses".   It's the sequel to "All Torc"

TTLG thread with DL links.
http://www.ttlg.com/forums/showthread.php?t=136507

The Keepers are back trying to pull Garrett's strings.  Plus you get lots of characters voiced by yours truly! :D

It's a four mission set but none of the missions are overly large or complicated.  Lots of new territory to explore plus you'll also revisit some familiar OM territory.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 11, 2011, 04:20:19 PM
An excellent campaign.  :ss-fonzie

Not the least of the benefits is a working automap, because I get lost. A lot. Even in the simplest missions. Never could get used to the compass...phhhht. Technology.  :ss-meh

The biggest problem I had was in the very last mission, where I had to get by that one archer in the beginning. Of course, I could've just ran by him, but how would I have gotten the KO?  :lol:

And yes, I did get the bonus objective in that mission. ;D  I would've liked to have seen a "...and toss his ass out the window!" update...

So...uh...yes! A very good campaign. And for YOUR contribution o this FM, Sly....Red Velvet Cookies:

(http://i4.photobucket.com/albums/y144/silversorrow/red-velvet-cookies_s4x3_lg1.jpg)
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on February 07, 2012, 10:41:13 AM
OMFG!!  It's been so long my cookies have gotten stale! :(

Anyway...another gem has cropped up.  The first release of 2012 is here.  Can we really still be playing new stuff for T2?  Hell yeah we are.

Are you "Better Off Dead" ?  Well play the thing and find out for yourself.  It's a two mission set.  About 3-6 hours of game-play depending on your style.  I'll just say this.  In mission one don't leave the church until you find some keys.  I missed them first time around.  It was the only point where I got frustrated and it was my own damn fault.  So don't be like me.  Write that down so you don't forget.  Now most of you will just find them right off. "Really Sly...I mean dude they were right there!"  "Wadda you? Stupid or something!?"  Yes I am. So F off! :hammerhead:

TTLG thread with DL links.

http://www.ttlg.com/forums/showthread.php?t=138277
Title: Re: New Missions...Taffer!
Post by: bobdog on February 07, 2012, 10:50:22 AM
Great to hear from you Sly!
Title: Re: New Missions...Taffer!
Post by: Starfox on February 07, 2012, 12:54:15 PM
Quote
The first release of 2012 is here.  Can we really still be playing new stuff for T2?  Hell yeah we are.

That will probably be even more true now that the Thief series (at least T1 and 2 so far) benefits of a renewed commercial exposure -- it'll probably attract some people who never played Thief and will want to try out FMs after that. Oh yeah, for those who missed that GOG just released Thief 2. That said, I would still go to TTLG to learn how to run it properly. Like Thief Gold I don't think they included ddfix... (whatever reason they had not to).
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on April 16, 2012, 06:59:24 PM
Do not know how I forgot this.

Gaetane has released "The Black Frog".  It's so bloody brilliant ...I give it the coveted gold Hammer award.  Old timers know what that means.

http://www.ttlg.com/forums/showthread.php?t=138590
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on April 17, 2012, 09:03:17 AM
She finally released it!

(http://i4.photobucket.com/albums/y144/silversorrow/parade.jpg)

Or, if you prefer glitter to ticker tape:

(http://i4.photobucket.com/albums/y144/silversorrow/13985-rio-carnival.jpg)

Or, if you prefer cookies to glitter and/or ticker tape:

(http://i4.photobucket.com/albums/y144/silversorrow/pacmansugarcookies14.jpg)

Cookies, please. Parades drown out my speakers.
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on April 20, 2012, 04:00:44 PM
OMG those cookies look great.  Takes me back to me childhood and having memorized the game up to like the 3rd or 4th key.
Title: Re: New Missions...Taffer!
Post by: bobdog on April 21, 2012, 11:15:27 AM
... I had that book!  :ok:
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on April 22, 2012, 11:37:44 AM
I've been playing a few FMs I've either missed or put off; I'm so sick of Skyrim that I want to throw up, and I have no desire to play ME3 a second time, because: what's the point? So I fired up Darkloader in hopes that I'll find something that doesn't lead me by the hand (Bethesda) or make me think that I've wasted a huge amount of time and money on an ultimately futile experience (Bioware).

I'm also playing through VTMB again. That's always fun.

Anyway, a couple of quick thumbnails:

The Black Frog (http://www.ttlg.com/forums/showthread.php?t=138590), by Gaëtane. (~200mb)
(Thanks to SlyFoxx for alerting us (http://forums.starfoxweb.com/index.php?topic=32.msg13328#msg13328).)
A five mission campaign for T2. I liked this one...outstanding. There are some tough spots and What Now?? moments, so you'll be relieved (or not) to know that the various missions have their own threads in case you get stuck, although I warn you that the "nevermind i found it" crap is alive and thriving like never before.

I'd be more specific about what I found in the FM, but it's all a blur to me right now. Enjoy!


Better Off Dead (http://www.ttlg.com/forums/showthread.php?t=138277), by Sensut. (~84mb)
(Another gem reported by SlyFoxx (http://forums.starfoxweb.com/index.php?topic=32.msg13177#msg13177)!)
Instead of dealing with Dracula or Elizabeth Bathory, Sensut's put together a two-mission romp set either before or during T2's storyline, before Garrett runs into Viktoria. The first mission takes place in a Hammer compound where something has gone horribly wrong. The second is a trip to Pagan Wonderland (aka, "The Maw") for several reasons. My first thought was "Oh, nooooooo. Not pagan crap!", but I got over it. Not bad at all. :ok:


Lingering Whispers (http://www.ttlg.com/forums/showthread.php?t=136833), by ScaryKitties. (~18mb)
Despite the author's cute-ass name (I. HATE. CUTE.), I've tried to slog my way through this thing on at least three separate occasions, and today (4/22/12) was the farthest I had ever progressed...which isn't saying much, as by the time I gave up I still had a bunch of goals that really didn't inspire me to throw off my neverending melancholy to gaze enraptured at the wonders before me. To summarize, this mission is a disaster. It's cramped and weird, and throws just about everything in there (burricks, ghosts, lava, a bewildering mine, subterranean crypts with lava, etc., ad nauseum) and stirs nastily, resulting in what I concluded, before quitting in disappointment, "a huge goddamn mess."

I quit for the final time with a solemn oath to never again bother myself with missions produced by anyone calling him- or herself something like "ScaryKitties." Cookie Dough, for example.

(Note: should anyone find this assessment unfairly harsh, I entreat them to play it for themselves and form their own opinion. I may not know art, but I know what I don't like. This depends on the day, usually.)

EDIT: Ouch. The mission isn't as bad as I paint it -- I think -- so take my negativity for what it was: the bitter influence of a severely aching knee...connected to, in a downward direction, a swollen calf, and in the upward direction, a spasming thigh, and further, a hip with what feels like a rusty knife jammed into the socket. :sickbay:  In better circumstances, I'm sure that ScaryKitties is a perfectly admirable individual with a quirky and delightful sense of fan mission style.

Let us hope that is indeed the case, and not merely a dire observation of circumstances as they are.  :lol:


A Sorrowful Farewell (http://www.ttlg.com/forums/showthread.php?t=137194), by Haplo. (~50mb)
The author has been "retiring" from FM-making for several years now, so I don't know quite what to believe anymore. All I know is that he probably should've hung up his jock instead of releasing this mission. Now, don't take that the wrong way...unless you think that I said it because I didn't like it. In that case, you're taking it the right way. Now, although I never finished it, I intend to try it again, just in case the note I made in Darkloader (and I quote, "Complete shit.") was unfairly colored by real life circumstances. In the interest of fairness, I will undertake this task.

In the interest of self-preservation, however, I am prepared to drink an entire bottle of Maalox in a single gulp.

Oh, and one thing that's always bugged me about Haplo's missions:

Quote
Just like my previous missions, I'd like to ask you not to give out outright spoilers when helping the others on the forum. Either point them to the clues they might have missed or elaborate more on the clues if they have trouble understanding them.

That's great for people who have a wealth of free time, but for those of us who count their free time as precious, it's a pain in the ass to sift through fourteen pages of fuckheads mincing around a freaking hint, when they could simply provide the info and slap a spoiler tag over it. Jesus Christ, people.


So. More to come, probably. :ss-nuts
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on October 22, 2012, 03:27:11 PM
Just saw this. Life has been godawful. I have an excuse.

T2 FM - Cryptic Realms updated for NEW DARK - 14/10/2012) (http://www.ttlg.com/forums/showthread.php?t=140005). Sensut, of course, has updated his mission by making it NewDark friendly. There's also a colorized version, This is just in case you're one of those people -- like me -- who hate missions in black & white.

EDIT: Actually, the thread is all about the new colorized NewDark-friendly version. I edited myself (over and over again YES I LOVE YO DIPTHONGS SISTA GIRL) to show both the correction AND what an idiot I am.
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on November 13, 2012, 10:19:21 AM
Whoo hoo.  DrK (the guy behind the most excellent "Rocksbourg" series) has released a scary treat for Halloween.  Yes I know it's a little late and the forum skin is back to normal but don't blame me, I was only a tester.  Geeesh you people are hard to please!  So sod off!  :P :-*

http://www.thiefmissions.com/m/BetterTomorrow


EDIT...oh yeah...TTLG thread in case you're interested....

http://www.ttlg.com/forums/showthread.php?t=140422
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on January 27, 2017, 01:32:49 PM
Oh bother it's been a while has it not?

This just in....I'll write it in all caps in case some of you are hard of hearing. 

RANDOM_TAFFER HAS BEEN BUSY AND WE NOW HAVE A NEW FOUR MISSION CAMPAIGN!!

Should keep your blackjack warm for a while eh?  All the perts @ TTLG

http://www.ttlg.com/forums/showthread.php?t=147454

Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on January 28, 2017, 10:04:16 AM
Finished the first mission with some difficulty...note to self, don't play these things at 3am and expect to do well. :hammerhead:

Some notes:

- Conall sounds like Sean Connery experiencing "intestinal distress."

- There were a couple of rooms that reminded me very much of Thief 1.

- Even though I pored over this thing like crazy, I still missed 355 loot.

- It wouldn't be a proper FM without downwinder getting lost and asking a dozen questions. I think the guy would get lost putting on his own shirt.

- I'm a miserable bastard, aren't I?
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on January 28, 2017, 10:41:08 AM
I'm holding off on it for a few days.  Plenty of stuff to do this weekend...lots of cooking and bread making...well and beer. 
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on January 29, 2017, 08:20:37 PM
So far the second mission's about to drive me to drink, so beer sounds like a good idea at this point. :ss-disbelief
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on February 15, 2017, 07:51:18 AM
I keep forgetting to post this (since my life is a nonstop cascade of epic events ::)), but nicked has a new one out: Behind Closed Doors. Grab it at Cheap Thief Missions (http://thiefmissions.com/m/BehindClosedDoors), or simply read about it at the forums (http://www.ttlg.com/forums/showthread.php?t=147498).
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on February 15, 2017, 10:15:06 AM
BCD is excellent.  I took my time with...got seven hours of serious fun.  Practice your high diving from the roof of the bank if need your sphincter tightened.   
Title: Re: New Missions...Taffer!
Post by: Doc_Brown on February 17, 2017, 08:51:49 PM
Sly, since you offer something of an outside opinion, what are your favorite FMs?  It's been awhile since I browsed through the myriad selections, and I'm just wondering if there's anything I've either missed or that has come out since. 

For what it's worth, the ones I found to be my favorites were CoSaS 1 and 2, Equilibrium, Ominous Bequest, and Saturio Returns Home.
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on February 17, 2017, 09:24:33 PM
Well...good question ...but it's late tonight and the beer has me mind a bit foggy.  Lemme get the time machine up to 88 mph with morning coffee and I'll check my way back machine records.

EDIT: coffee's almost ready....

Well the two missions just mentioned here are obvious choices.  As for some older stuff I've enjoyed every mission from the following authors.  Melan and Skacky....make great city missions.  So many nooks and crannies to explore you'll think it's an English muffin. 

Morbid Curiosity by pukey brunster is another great city map. 

Coaxing The Spirit is a nice super natural deal...by Dale_ . 

Look for campaigns by DrK, Gaetane and Lady Rowena.  Play their stuff in order of release. 

If you played Ominous Bequest and haven't played the sequel,  "Broken Triad" then do so NOW!

Saturnine's "Rose Cottage" has you playing as a paranormal investigator.  Not a Thief mission but a unique experience that will have you saying, "How did anybody build something this pretty with the dark engine?" 

Make sure your Thief installs have the latest version of "New Dark" installed and that you have "New Mantle" engaged.  New Mantle is necessary for many recent missions...makes Garrett much better at getting around...like getting through all those open windows.  Check Thief Gen at ttlg for Taffer patch and Tfix for T2 and T1 respectively.  Those will get you the most recent updates.   
Title: Re: New Missions...Taffer!
Post by: Doc_Brown on February 21, 2017, 02:32:51 PM
Ah, sorry I didn't see this sooner; I was watching for the new post indicator, so I didn't think to look for an edit.

I'll have to do a little research to figure out which of these I've already played and which I missed.  But I can say with certainty that I've tried Broken Triad, Rose Cottage, and at least some of Melan's stuff (funny you should mention him, as I'm quite fond of his Dark Mod work).

Broken Triad was good, I just think I liked Ominous Bequest a little better.  And as impressive as Rose Cottage is, it's a little lacking in terms of replayability compared to more tradtional FMs.


Edit:
Where does one even go these days for FMs?  Both the Circle and the Keep of Metal and Gold are kaput, and while Cheap Thief Missions is still around it doesn't seem to have everything you mentioned, Sly.

Incidentally, I should have mentioned that I actually own the original Dark Project as opposed to Thief Gold.  So that would explain why I've never played, say, any of Skacky's offerings.
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on February 22, 2017, 07:57:14 PM
I'm sure you can find gold on steam for a few bucks.  As for FM DL's and other info check the stickies at TTLG FM forum.  Southquarter has pretty much picked up where Jason at Thief Missions left off.  http://www.southquarter.com/fms/
Title: Re: New Missions...Taffer!
Post by: Starfox on February 22, 2017, 09:23:57 PM
As far as getting a new copy of Gold though, I would rather recommend GOG over Steam. Steam doesn't really gives a crap to the translation of old games to new hardware. The GOG version already comes with a version of the New Dark engine and widescreen support included so it's pretty much just install and go... plus no DRM.
Title: Re: New Missions...Taffer!
Post by: Doc_Brown on February 22, 2017, 11:17:15 PM
But you see, there's a problem--I don't like Thief Gold.  The new missions remind me of The Metal Age's style of mission design, which I don't care for as much as The Dark Project's. In point of fact, I own TDP for the official missions and TMA for the fan missions.

I'm weird, I know.

And if you really want to go down the rabbit hole, I prefer Uninvited Guest over Life of the Party for much the same reason: the demo feels more like the original game.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on February 23, 2017, 12:15:34 AM
The beauty of it is that you can have both TDP and TG installed; just point Darkloader to TG for FMs.
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on February 23, 2017, 07:17:27 AM
Ahh yes...Starfox with the rebound!  I've never steamed or GOGed...I just know they exist.
Title: Re: New Missions...Taffer!
Post by: Doc_Brown on February 23, 2017, 09:15:47 AM
The beauty of it is that you can have both TDP and TG

Ehhh... now we're getting into my OCD.  I can't justify having multiple versions of the same game, and it's hard to imagine there are enough great TG FMs to make up for its OM shortcomings.

I've never steamed or GOGed...

Okay, let's pivot away from my quirkiness for a second to focus on yours.  Really?  Never?  Granted, I haven't used GOG either, but I was under the impression that Steam was pretty much ubiquitous these days. 
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on February 23, 2017, 10:12:27 AM
I just don't really play many other games.  I did the first few splinter cell games...they were ok but 3rd person makes me a bit nuts.  From long ago "Return to Castle Wolfienstien" was pretty good.  For a silly diversion I did some of  the Need For Speed games many years ago.  Between playing Thief FM's, building them and doing voice acting for them, I pretty much get my gaming fix.  Oh yes...I loved the first 2 Zelda games from way way back.  I still fire up my SNES and Zelda for a few hours every year or so.  It just hard now to play after getting so used to quick saves.  I also did the Doom that they did the dark mod with but only because way back when you had to have it, so I figured I'd give it a go.  Lordy Lord it was cheesy but I could see right away if modified how it would work well for a thief like stealth game.
Title: Re: New Missions...Taffer!
Post by: Doc_Brown on February 23, 2017, 02:15:32 PM
Understandable.  I tend to assume most Thief fans would be into the Immersive Sim (https://www.youtube.com/watch?v=kbyTOAlhRHk) genre as a whole, but to each their own.

Speaking of Mark Brown (author of the above video), and seeing as you mentioned both Zelda and level design, you might be interested in not only his latest piece (https://www.youtube.com/watch?v=KHbQ6ti5BQ0)
(an analysis of what made the original Legend of Zelda great) but also his ongoing series (https://www.youtube.com/playlist?list=PLc38fcMFcV_ul4D6OChdWhsNsYY3NA5B2) breaking down each Zelda game's dungeon design.
Title: Re: New Missions...Taffer!
Post by: Starfox on February 26, 2017, 09:53:26 AM
Quote
But you see, there's a problem--I don't like Thief Gold.  The new missions remind me of The Metal Age's style of mission design, which I don't care for as much as The Dark Project's.

I tend to disagree... The new missions in TG are far worse than TMA's  :lol: Except maybe the one with the mages (title escapes me right now) that is more in line with TDP quality and atmosphere. The Guilds is especially awful.

However, when I replay TG (which I do from time to time mostly for the TDP missions) I just skip the missions I don't like... Ctrl+Alt+Shift+End (during a mission)
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on August 13, 2017, 08:50:21 PM
What in the name of...?

Christine has a new mission pack out! Raven Creek (http://www.ttlg.com/forums/showthread.php?t=148117) (~296mb).

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3 missions, first Mission is an intro mission. Languages are German, English, French and russian.

...also...

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Please note:
- you Need NewDark 1.25
- if you use FMsel activate "convert ogg to wav"
- read your diary in your inventory

I don't keep up with FMs like I used to, but this seemed important. :lol:
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on November 03, 2017, 09:15:07 PM
Just in case you missed it....

Yandros has released DCE.....

13 years in the making and it's a good ride.

(on another note...photobucket has gone tits up and wants money so my avatar has gone tits up with it.  I need to move it to imgur or some other such place)

http://thiefmissions.com/m/DeathsColdEmbrace
Title: Re: New Missions...Taffer!
Post by: Starfox on November 04, 2017, 07:03:57 AM
Thanks for the info.

I've made a change to permissions so you should now be able to upload an avatar to our server via your profile. Tell me if that works for you.
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on November 21, 2017, 10:29:35 AM
Death's Cold Embrace, Mission 7..."Waking The Dead."

Indeed.  :ss-disbelief
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on November 26, 2017, 08:24:58 PM
F' yeah ...the avatar of slyness has been restored!  Thanks Starfox.
Title: Re: New Missions...Taffer!
Post by: SlyFoxx on December 03, 2018, 09:58:27 AM
Mo bunch of new TG missions.  20th anniversary contest.

Contest thread....   http://www.ttlg.com/forums/showthread.php?t=149369

If your Thief installs are outdated check the Thief Gen stickies for info about New Dark and the newer mission loaders...

 
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on December 05, 2018, 09:14:39 PM
All right...a new project: getting all my Thiefs running again under Win10. Then I'll play all these missions. :lol:

(Moment of heartbreak: realizing that your installs of FO4 and Skyrim have used up half of your brand new SSD.)
Title: Re: New Missions...Taffer!
Post by: Starfox on December 06, 2018, 10:04:39 AM
Well Silver, normally when you have a SSD, as they are generally small unless you are rich, you keep it for the OS and the programs you use the most (the things you really want to see load very fast). You use normal HD for games and stuff like that especially if you intend to keep them installed for a long time... Old games like TG or TMA don't really gain anything by being installed on a SSD as they are already light and should load fast from a conventional HD.

Hell, I'm not even sure that FO4 gains anything from being installed on a SSD so heavy the engine is  :lol: Do you see a difference in loading time compared to a normal HD?
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on December 06, 2018, 09:41:34 PM
I see that now... :madatwall:  I've since begun installing games on the 2tb drive; I did notice that, compared to my old system, FO4's main menu loads up REALLY fast when installed on the SSD (and that may also be due to a much better video card, etc.), but I have yet to compare how it loads elsewhere. I'm going to move it over there anyway, since it's a buggy, creaky old engine and from what I've read, an SSD really doesn't help it anyway.

Speaking of buggy and creaky, Skyrim loads...enh. Not a huge improvement, but okay. I have run into limitations with the engine though, and I'm interested to see how much better SSE does with 2K textures everywhere.

With all that said, I'm pretty sure Witcher 3 is going to run beautifully no matter what drive I use. :lol:

(When I get the chance, I'll pop in over at the tech thread I started to let you know what the deal is with my new computer...it didn't go as planned, but it turned out well anyway.)
Title: Re: New Missions...Taffer!
Post by: Silver Sorrow on December 21, 2018, 04:14:39 AM
Due to...circumstances...I haven't been able to play much of the FMs, but I have tried a couple so far.

"An Enigmatic Treasure with a Recondite Discovery" and "Catacombs of Knoss" (that pagoda!)...I haven't finished yet. If you've tried them, you'll understand how a limited store of patience will be detrimental to progress.

"The Sound of a Burrick in a Room" I did chance to finish. I thought it was pretty good.

I'm in the middle of "Darkness Walk With Us!" which is pretty interesting...

My biggest gripe is the insistence that I disable the graphic improvement mods.  :P
Title: Re: New Missions...Taffer!
Post by: Doc_Brown on December 21, 2018, 08:43:43 AM
"An Enigmatic Treasure with a Recondite Discovery"... "Catacombs of Knoss"... "The Sound of a Burrick in a Room"... "Darkness Walk With Us!"...

Of all the modding scenes, I think Thief may have the most... how should I put this... florid people making content for it.
Title: Re: New Missions...Taffer!
Post by: Starfox on December 21, 2018, 04:59:46 PM
Of all the modding scenes, I think Thief may have the most... how should I put this... florid people making content for it.


I think that's always been the case, yes  :lol: That's a part of what makes this community unique... I mean... taffer.

Oh and yesterday I learned that "people" was a verb too. One can people an area. I had my doubts as I read it first in The Witcher 3 (you know Polish/English, might have been an error especially because it was the first time I saw people employed as a verb in 30+ years of learning and practicing English) so as always when in doubt I searched the dictionary and what do you know... not an error.

Anyway, a day when you learn something is not a day wasted as they say. Fear not, I won't start to use people as a verb everywhere I can. It's nice to know that you can though... Don't know if it makes you pass for an erudite or a moron though. It's unclear.