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The Foxhole General Stuff / Important notice!!!
« Last post by Starfox on June 20, 2018, 05:40:45 PM »
Please disregard any email coming from commonweb@starfoxweb.com this address was compromised by a recent hacking attempt on the email server of our host that for once succeeded and should not be considered legit anymore in ANY WAY even if you get the impression that the email is coming from the correct email server.

The email indicated above has never been used for communication anyway so any email coming to you from this address could NOT be legit.

The email account for this address will be deleted as soon as we can.

Starfox
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The Foxhole General Stuff / Hacked servers...
« Last post by Starfox on June 20, 2018, 04:31:59 PM »
Apparently the starfoxweb.com account was the target of an attack with the result of one or several (my host wasn't really clear on that) email accounts compromised for the purpose to send spam all over the place. Both my host and myself took step to avoid a repetition of this problem -- which is only internal, users of the site don't need to be alarmed. The problem here you'll realize is that people that will receive those spam e-mails will have the impression that it is coming from a legit source (our own server) because in fact, they were send from there.

So let me repeat here things that I have already said in the past but I feel worth mentioning again.

Neither Starfoxweb.com nor any of the sites hosted here would send you unsolicited email especially of the commercial type or offering virility or sexual advice or any other such crap you can think of. We wouldn't ask you any personal information via email and -- most important -- we wouldn't send you any attachment without informing you first.

So if ever your receive an unsolicited email coming from an address ending in @starfoxweb.com, by all means, feel free to throw it into the trash directly because it won't be legit no matter its original source.
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Off (and insane) Topic discussions / Re: Random Babbling: 2018
« Last post by Starfox on June 19, 2018, 03:11:47 PM »
Well, two unrelated but funny things happened this week (which is rather morose otherwise with my mother Hospitalized... again.

A) I rented a car with a license plate beginning with "EA" and ending with "RL" (Europeans license plates are of AA 111 AA format. So I was quite intrigued. Did the RL stand for Rotten Loosers, Real Loonies... there's quite a few possibilities there and all seemingly correct  :realconfused:

B) I checked my pocket today and found among my coins a genuine Lincoln penny... minted in 2015 (so with the shield on it) and rather quite new (not used a lot I mean) from the look of it. I have no idea how it got in my pocket. I checked though and it appears that the penny has exactly the same dimensions as our European 2 cents coin. So possibly a genuine mistake an American fellow made when paying for something in France and it ended up with me after some tibulations... Hey, I'll keep it as a lucky coin... I have no other use for it anyway  :lol:
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bobdog's Mini-Reviews Corner / Re: Bobdog's Mini-Reviews Thread
« Last post by bobdog on June 18, 2018, 10:09:31 PM »
You’ve got to hand it to the developer of Planet Ancyra Chronicles (PAC) – they certainly know how to reuse their game assets! PAC leverages the game design of Solarix [just reviewed here], but instead of making an action-sneaker, they have opted to create an adventure-walking simulator.

The first part of PAC has you retread ALL of Solarix, but without any foes. So I ran through each map, redid all the same objectives, and finished up in about 45 minutes what originally took 6 hours. The last half of Solarix is a retread of another game the publisher put out called De-Void (which I haven’t played). In this section, you go BACKWARDS, in the sunlight, through everything you just did in Solarix!!! So the game designer used the same general layout, made it sunny instead of dark, and took out the enemies. Brilliant!

But it’s still buggy and overlong in several sections. The worst offender is toward the end of the second half, when you are stuck at the edge of a desert. You’re supposed to mosey all around and find a bunch of recorded messages, but it literally would take an hour, running at top speed to visit each site. That’s when I found the cheat codes “ghost” to go ethereal and “walk” to land back on ground again, and I cut that traveling down to about 25 minutes. The developer has argued that you can simply return back to the forest and skip the whole desert, but when I attempted to do so without visiting the recorded messages, I never got the text to allow me to move to the next objective.

Personally, I feel like PAC is a very lazy retread of two previous games, and just reversing the direction and adding sun doesn’t make the game innovative either. It’s not a bad game on its own, but after having played the original Solarix, I felt the developer was just doing a money-grab by reusing their assets. 6.1 out of 10
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bobdog's Mini-Reviews Corner / Planet Ancyra Chronicles – July 2017 [Score: 6.1]
« Last post by bobdog on June 18, 2018, 10:07:36 PM »
You’ve got to hand it to the developer of Planet Ancyra Chronicles (PAC) – they certainly know how to reuse their game assets! PAC leverages the game design of Solarix [just reviewed here], but instead of making an action-sneaker, they have opted to create an adventure-walking simulator.

The first part of PAC has you retread ALL of Solarix, but without any foes. So I ran through each map, redid all the same objectives, and finished up in about 45 minutes what originally took 6 hours. The last half of Solarix is a retread of another game the publisher put out called De-Void (which I haven’t played). In this section, you go BACKWARDS, in the sunlight, through everything you just did in Solarix!!! So the game designer used the same general layout, made it sunny instead of dark, and took out the enemies. Brilliant!

But it’s still buggy and overlong in several sections. The worst offender is toward the end of the second half, when you are stuck at the edge of a desert. You’re supposed to mosey all around and find a bunch of recorded messages, but it literally would take an hour, running at top speed to visit each site. That’s when I found the cheat codes “ghost” to go ethereal and “walk” to land back on ground again, and I cut that traveling down to about 25 minutes. The developer has argued that you can simply return back to the forest and skip the whole desert, but when I attempted to do so without visiting the recorded messages, I never got the text to allow me to move to the next objective.

Personally, I feel like PAC is a very lazy retread of two previous games, and just reversing the direction and adding sun doesn’t make the game innovative either. It’s not a bad game on its own, but after having played the original Solarix, I felt the developer was just doing a money-grab by reusing their assets. 6.1 out of 10
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The Foxhole Gaming News Discussions / Re: Bethesda at E3 2018... what gives?
« Last post by Starfox on June 14, 2018, 05:59:50 PM »
Quote
Starfield, though? Dunno. If it's Morrowind In Space, I might be interested.

Well if that make you feel better about it, Toddy officially confirmed that Starfield will be 100% single player. So there's that. Still we basically don't know anything about the game which with Bethesda doesn't mean a lot as they always reveal things 3 months before launch.

F76... I'll take a pass, period. I have no interest in the concept described -- even if the words were no said out loud, it's just a MMO like The Elder Scrolls Online; I guess we should have seen that coming -- and I certainly won't fork 60 bucks for something I already know I won't enjoy (I'm particularly amused by the idea of nuclear missiles: you spend 30 hours of your free time building a nice base and then a twelve year old weirdo blow it up in seconds because he got his hands somehow on one of the missiles present in the world -- seriously, what are they thinking? It's their idea of a good time?). There are several petitions running by fans who want Bethesda to turn it into a proper single player game but really... good luck with that. There's only one way to make Bethesda understand that we don't want that kind of crap in the future -- although I imagine some do -- DON'T BUY THE GAME. Companies always act on the loss of money... never on people just talking about it. I can guarantee you that if they didn't recoup their expenses with F76, there wouldn't be a second try.

In fact there's this first try because that did work with TES Online so... hey, why not?
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Quote
yeah but it's meant for multiplayer.

What I was thinking. "We put all these multiplayer aspects into the game, and we worked really hard on them and all that stuff, but you can play it solo if you want. I mean, that's pretty much 100% of what we're focused on, but if you want to be some kind of loser nerd SOLO player, then by all means..."

So not enthused about F76.

As for TESVI, I was...okay, yes: underwhelmed. That could've been High Rock. Or Hammefell. Hell's bells, it could've even been Skyrim with an ENB.

Speaking of Skyrim, I guess they ran out of platforms to sell it on...the FitBit deal probably fell through...although I admit I was a little disappointed that they aren't going to port it to my toaster. So I guess they have to move on to the next installment. But how do they dumb everything down more than they did with Skyrim? Never fear, they'll find a way.

Online, online, online. Everything's mp and online these days...doesn't anyone just get TIRED of dealing with others? Gotta talk to that person when I wake up, gotta talk to those people on my way to wherever I go during the day, gotta talk to people while I'm there, gotta talk to people on facebook even though I keep turning chat off, gotta talk to people on the way home, gotta talk to people to get food, gotta talk to people in my game, gotta talk to...people.


Starfield, though? Dunno. If it's Morrowind In Space, I might be interested.
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The Foxhole Gaming News Discussions / Bethesda at E3 2018... what gives?
« Last post by Starfox on June 11, 2018, 04:53:56 PM »
Well, I just watched (delayed) the whole Bethesda E3 Conference and what did we learned? Basically that Bethesda is big on online and phones. In fact they had a conference that started OK with the presentation of several Bethesda published games that will be coming out next year... Among these, Rage 2 Which if it's better than the first Rage will be OK I guess, then following up with DooM Eternal which bring back the same character players played in DooM (2016) and will be available for mobiles and VR, following with an announcement of a Prey DLC Mooncrash that was actually released yesterday at the same time they were making the announcement. As the trailer was pretty much non-descript as far as gameplay features go I can't say much about it. What the heck, I enjoy Prey, I made a review for it so I can as well play the DLC an review it. They also announced that during Summer they'll be releasing a multiplayer component for Prey taking the totally uninspired "One player confronted to 4 other disguised as mimics" as the absolute best thing. What is it with Bethesda and multiplayer these days?

They also talked about the next installment in the Wolfenstein franchise which is called Wolfenstein: Young blood.  And there they had a huge surprise for the fans... BJ Blazckowitz is done, out... he won't be returning, at least as a playable character. I let you imagine that for a few seconds... A Wolfenstein game without BJ. that kind of sounds wrong yeah? Instead you'll be able to incarnate one of BJ's twin daughters he had with Anya (the new game taking place about 20 years after the events of Wolfenstein: The new Colossus in the 1980s). Why twins... because here's another surprise, the game will be co-op, although apparently you'll be able to play it solo.

After that things kind of derailed a bit. There was announcements for Elder Scrolls Online and the release of new content for it (good for them, too bad my interest for MMO in general is subzero). After that there was the big piece with Fallout 76 that I'm sure you heard about the past weeks, at least the hype. Big game, four times the size of Fallout 4 apparently located in West Virginia and a prequel to all other Fallout games (I think the pipboy in there is older than the one from the original Fallout).

Except that... we learned basically nothing about the story or the quests and the story of Fallout 4 without being totally abysmal was one of the weakest points of the game and don't even get me started on the quest radiant system, so Bethesda has a lot to prove there. Also, Todd Howard ran around the issue a lot before finally revealing that yes "Fallout 76 is completely online". Then he continued with "But you can play it solo if you want"...while screaming in his head, yeah but it's meant for multiplayer.

Next came Blades a new Elder Scrolls game that is not TES VI. From what I gathered it will also be online but Howard really put forward another feature, that the game is really playable on a phone with console graphics. In fact he spent about five minutes describing the advantages of playing Blades on a phone.

So of course that leaves two matters: Starfield the new hyper hyped IP that will take place in space and The Elder Scrolls VI.

Well that's when the conference ended in a fizzled firework. Starfield was less than a minute of a generic trailer showing about nothing except for the name and a blowing space station. As for The Elder Scrolls VI all we get is about 15 seconds of a landscape with the words The Elder Scroll VI placarded on it. We could be 10 years from the actual release, they could have done the same thing (that applies for Starfield too). The only insurance Todd Howard really gave... kind of... is that The Elder Scroll VI will be the next thing after Starfield... problem is we don't even know when Starfield will be released (it certainly was not in the trailer meaning that it's probably not this year or in 2019).

And there it is in a nut shell.

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bobdog's Mini-Reviews Corner / Re: Bobdog's Mini-Reviews Thread
« Last post by bobdog on June 11, 2018, 09:20:28 AM »
For some reason, I thought I had already reviewed Solarix, but I guess not! I had originally started the game, and then was having some computer issues and never returned to it. But then I got its “sequel/ancillary” Planet Ancyra Chronicles, and figured I should give the first game a shot.

Solarix does have a System Shock/Thief/Deus Ex feel to it, but never integrates them efficiently. It’s sort of got the horror and dread of System Shock, incorporates sneaking and a light gem a la Thief, and even allows you to use a hacking tool like Deus Ex. But not quite as good as the originals.

Your name is Walter and you awake in your room. Several voices start talking to you: A.M.I. – the artificial intelligence overseeing your colony; and Betty – a crass, brash woman. Upon leaving your room, you see the results of a horrific killing spree, with blood and bodies everywhere! You need to escape your dorms, but the power is down. Betty indicates where a battery can be found, and then A.M.I. counsels you about a doomed soul walking the hallways. Since you don’t have a weapon, you have to sneak past, hiding in the shadows until you can make your move to the elevator. If you’re seen, your foe will take you down with several swipes.

After escaping the dorms, you enter a series of compounds guarded by infected soldiers. You eventually retrieve a stungun (or “electronic blackjack”), which allows you to take out soldiers if you sneak up from behind and tag them in the back of the head. Most of the time it works, but occasionally, I would get too close, or they would start turning around, and then it’s curtains.

The basic story is that your colony found a crashed alien ship, and inside was an object that researchers called the “EYE”. Not long after its discovery, people started acting funny, with several getting murdered over silly arguments. An infection sprang up and ran through the colony in a matter of weeks, killing and disabling most everyone. And a group of mercenaries arrived to make things even more intense. Your goal is to find out what happened, try to stop the infection from reaching Earth, and get past the mercenaries.

Graphically, the game looks pretty good in the Unreal 4 engine, but there are some niggles here and there. Level design is sometimes sprawling and hard to know where to go, even with a map that you can pull up. But I was especially impressed with the creative design of the settings and buildings.

The voice-work of the main characters is very well done, and the story – as told through several main characters, and by reading many different private messages – is pretty intense overall.

Although it was annoying to get caught by the infected, and sneaking past them in the darker corners was slightly tense, I never really felt the horror coming through as a game like Dead Space or Outlast offered. Regardless, Solarix is a solid game with some interesting concepts. 7.2 out of 10
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bobdog's Mini-Reviews Corner / Solarix – April 2015 [Score: 7.2]
« Last post by bobdog on June 11, 2018, 09:16:11 AM »
For some reason, I thought I had already reviewed Solarix, but I guess not! I had originally started the game, and then was having some computer issues and never returned to it. But then I got its “sequel/ancillary” Planet Ancyra Chronicles, and figured I should give the first game a shot.

Solarix does have a System Shock/Thief/Deus Ex feel to it, but never integrates them efficiently. It’s sort of got the horror and dread of System Shock, incorporates sneaking and a light gem a la Thief, and even allows you to use a hacking tool like Deus Ex. But not quite as good as the originals.

Your name is Walter and you awake in your room. Several voices start talking to you: A.M.I. – the artificial intelligence overseeing your colony; and Betty – a crass, brash woman. Upon leaving your room, you see the results of a horrific killing spree, with blood and bodies everywhere! You need to escape your dorms, but the power is down. Betty indicates where a battery can be found, and then A.M.I. counsels you about a doomed soul walking the hallways. Since you don’t have a weapon, you have to sneak past, hiding in the shadows until you can make your move to the elevator. If you’re seen, your foe will take you down with several swipes.

After escaping the dorms, you enter a series of compounds guarded by infected soldiers. You eventually retrieve a stungun (or “electronic blackjack”), which allows you to take out soldiers if you sneak up from behind and tag them in the back of the head. Most of the time it works, but occasionally, I would get too close, or they would start turning around, and then it’s curtains.

The basic story is that your colony found a crashed alien ship, and inside was an object that researchers called the “EYE”. Not long after its discovery, people started acting funny, with several getting murdered over silly arguments. An infection sprang up and ran through the colony in a matter of weeks, killing and disabling most everyone. And a group of mercenaries arrived to make things even more intense. Your goal is to find out what happened, try to stop the infection from reaching Earth, and get past the mercenaries.

Graphically, the game looks pretty good in the Unreal 4 engine, but there are some niggles here and there. Level design is sometimes sprawling and hard to know where to go, even with a map that you can pull up. But I was especially impressed with the creative design of the settings and buildings.

The voice-work of the main characters is very well done, and the story – as told through several main characters, and by reading many different private messages – is pretty intense overall.

Although it was annoying to get caught by the infected, and sneaking past them in the darker corners was slightly tense, I never really felt the horror coming through as a game like Dead Space or Outlast offered. Regardless, Solarix is a solid game with some interesting concepts. 7.2 out of 10
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