December 18, 2017, 06:44:07 AM

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Off (and insane) Topic discussions / Re: Random Babbling: 2017
« Last post by Starfox on Yesterday at 05:58:21 AM »
I hop on my funny soapbox too...

I had somewhere a review of the game Deadpool that I was delaying, I didn't really know why. Then today I checked the status of the game and realized that it wasn't available anywhere anymore. That's right, apparently Activision lost the right to do anything related to Marvel Comics and as a consequence every game digitally published by Activision containing Marvel characters were removed from sale.

Know what guys? Spared me a review. Who cares reviewing a game nobody can buy? On the other hand the copy I own could be worth a fortune, who knows? Except that apparently according to law I'm not really the owner of the copy, I just own the right to play the game (but that's true of music and movies too).

The same thing happened to games pertaining to the Doctor Who franchise a while ago.

So what's to say? Stay away from games having anything to do with comics, movies, TV shows? They could be gone tomorrow.
Off (and insane) Topic discussions / Re: Random Babbling: 2017
« Last post by Silver Sorrow on December 16, 2017, 10:32:53 AM »
And Wyclef Jean. Heard his rendition of "Little Drummer Boy"? The guy should be torn apart by dogs.

And Netflix. "We don't have that movie. How about one that's sort of similar?"

And the entire process of bodily effluvia, including such elements as experiencing it personally AND as a horrified third party, cleaning it up, and worst of all, having incidents of its existence either described to me, or shown to me through the magic of television. In essence: I don't want to see it, smell it, or clean it up.

And sitting under an AC vent with a thermostat set to 72 degrees. Refer to the above paragraph on my bad days. Yaaaaaaaaaaaarp.

And collectibles that are marked 100% above retail on Amazon by third party sellers -- aka, "scalpers" -- just because they can.

And dry skin.

I've been told that I must offset hate with love, which...I don't know. I find it more comforting to wallow in my misery, but okay. I'll give it a whirl. I love:

Mariah Carey from the neck down.

Johnny Cash's version of "Little Drummer Boy."


That's enough love for now. It wears me out. Green plastic watering can...
Off (and insane) Topic discussions / Re: Random Babbling: 2017
« Last post by Silver Sorrow on December 15, 2017, 11:54:55 AM »
I hate glitter.

And Kelly Clarkson.

And Mariah Carey from the neck up.

And the Ariel Winter wannabe at my local Walmarket who couldn't figure out how to make change. Sure, keep my 52 cents, you thieving bastards. See if I care.

And the bewildering, relentless onslaught of commercials that make me think that I just may be having a heart attack after all and I need to jump up right away and race to my local scanning facility and lay out a few hundred bucks for...for...wait a minute. Something fishy there...

And the endless ask-your-doctor-if-______-is-right-for-you commercials with such dire side effect warnings that it'd be far more sensible just to blow my brains out instead of taking the medication. But I wonder: what does it mean if I'm experiencing most of the side effects without ever having taken the pills??

And that Bioware would rather march in the gay pride parade than make good games.

And that my neighbor's dog hasn't died yet.

And the fact that, apparently, everyone in Hollywood subscribes to the Pepe Le Pew philosophy of romance.

To quote Carcass, "we all need someone...someone to hate."
Off (and insane) Topic discussions / Re: Random Babbling: 2017
« Last post by Silver Sorrow on December 12, 2017, 08:57:02 PM »
Random Thought Time

Okay, since Disney owns Star Wars, there is talk that Princess Leia can now be considered a Disney princess. (Although there is some resistance to the notion at Disney, if I'm not mistaken.) All fine and good. I wonder, though, if the same can be said of Julia Roberts' hooker-with-a-heart-of-gold-and-heavily-callused-knees character in Pretty Woman? Disney movie, female cetera.

I know. Apparently, I need a hobby.
Off (and insane) Topic discussions / Re: Random Babbling: 2017
« Last post by Silver Sorrow on December 12, 2017, 12:29:05 PM »
I will admit that Texans have more guns than us, but we're better looking and exhibit far less DNA damage. :lol:

I normally have zero problems with Texas or Texans -- except the ones who come up here and show off their moronic driving skills -- but when it comes to college football, they SUCK. Same deal with Kansas...except, yeah, they blow.

On a side note, totally related: Baker Mayfield, Heisman Trophy. Suck it Texas. Blow us, Kansas. Eat shit and die, Ohio.

In short, good year guys!  ;D

On a completely unrelated note, I've figured out how to solve a couple of serious issues, without having to get out of my chair (aside from frequent bathroom breaks). As you all know, the homeless aren't getting enough to eat and there are animals that are abused and so on and so on. So I put my (underwhelming) intellect on the case and managed to stagger into the light of day, nose bleeding profusely, with this brilliant (or something) solution: put the animal shelters next to the soup kitchens.

The homeless have something to eat, and the animals can exercise their right to be delicious. Problem solved.

Hate mail in regards to the above may be sent to Be sure and type "Death To America" in all-caps.
The Fallout Series & GECK / Re: I crave more quest mods
« Last post by Silver Sorrow on December 12, 2017, 12:02:06 PM »
I've taken to judging all kinds of things by the standards set by The Gate. For example: "Cheez-Wiz is The Gate of processed cheese spreads." Or: "Episodes I through III are The Gate of the Star Wars saga." (In the same vein: "That goddamn Anakin kid is The Gate of child actors." Alternately, "...the Tommy Wiseau of child actors."? Perhaps.) And so on.

My favorite mods are those that break the game so well that a thorough mod purge and a complete restart is necessary...especially when I've put a couple dozen hours into the game to get my character to the point where it's strong enough to meet the mod's requirements. It's not so bad when I can admit that FO4 is pretty much just something I mess with to kill time until something better comes along, but still...irritating.

That's just one reason why I avoid quest mods in general. I have more reasons, most of them directly related to my various neuroses and psychoses, but that one will do for now.
The Foxhole QuickViews / Prey [2017 -- Arkane Studios]
« Last post by Starfox on December 12, 2017, 04:27:32 AM »
I will dissipate any doubt right now: Prey (2017) and the original Prey (2006) have the name in common and that's about it. Those two games might technically belong to the same franchise (which was bought by Bethesda Softworks following the demise of 3D Realms -- the original creators of Prey) it certainly doesn't show. Fans who wished for a sequel will no doubt be disappointed.

Nevertheless, knowing what you get into and what this new Prey is not, the game can definitely be enjoyable even if at times a bit frustrating.

Prey 2017 was described by their creators at Arkane Studios (the Dishonored series and other games) as a tribute to the likes of System Shock and Bioshock. And as a matter of fact there's a lot in common with those games (regarding the atmosphere)... and a lot that is not. 

The story of this new Prey occurs in an alternate timeline in a reality where JFK was never assassinated (there was a failed attempt but he lived until 2030 or so thanks to medical prowess beyond what we're capable of) and his survival engaged a chain of events that accelerated the space race and ultimately triggered a burstin 1963 during which Russians in an attempt to beat everybody accelerated a step too far, launching a deep space probe that made contact with the first extraterrestrial life form humanity encountered. That was a complete disaster and as a result both Americans and Russians decided to jointly and secretly construct a satellite called Kletka (cage in Russian) to contain and study this life form which was clearly a threat. Collectively the said life form was code-named Typhon. There are several forms of Typhons, from the low threat mimic which is however very annoying because it can take any form to ambush you (a box, a coffee cup, a chair...etc) up to very big lethal ones. Thanks to many financial problems occurring within the Soviet Union, Americans were soon able to buy the whole of the Kletka satellite to study the Typhon alone under the name of Project Axiom.

The studies of the Typhon continued under Johnson but was interrupted under Reagan (yep apparently Nixon, Ford and Carter weren't Presidents), after an accident that killed two scientists. Kletka was decommissioned and cleansed in the 80s. the space race was no more and space was left to corporations (Reagan never came up with his "Star Wars" idea because there was no enemy left to fight and space was deemed too expensive).

Your character is Morgan Yu (which can be either female or male though that changes nothing except the voice and appearance), the year is 2035 and the TranStar company own by your parents has bought the Kletka facility from the government and re-purposed and expanded it under the name Talos 1. And this is where (in and around) the whole action will unfold. You know the stuff, experiments turn bad, lots of casualties and so on. You'll have a choice to make to put an end to the problem... Either follow the advice of your brother Alex and try to control the Typhons or follow what is supposedly your own advice and destroy the whole station (I say supposedly because for technical reasons explained in the game you don't remember why you made this decision or when and you're not even sure it's a good one).

Either way to achieve your goal you'll have to battle a lot of Typhons with a good amount of strategy involved (this is not DooM and going your way blasting everything off won't work -- unless you want to die quickly).

The story of Prey is a good one but you have to let yourself swept by it, to get into the mood and above all to not try to constantly compare the game to similar titles like Bioshock or System Shock. Arkane might have said that it was tribute to those old games, but Prey is NOT those games. Don't forget that and you will have a pretty good time with it. It's one of the few games that managed to keep me guessing the truth until the very end (and when I say the very end I mean after the end credits).

The atmosphere is good all along the game even if at the beginning I found that there was too much light compared to other titles in the same vein. Then I quickly realize my error. Talos 1 is an orbital station and as such revolves on itself as well as around the Moon and the Earth. If you stand in a location with big windows or glass bays open on space for long enough, the Sun will start to flood the room and then as the station continues to rotate will disappear. So the over-flooding of light in some situations is quite deliberate and actually realistic. Once I grasped what was happening I was able to accept the fact and put out of my mind how much light there can be at times.

Regarding gameplay, Arkane is bringing to Prey a lot of the expertise they acquired on their other well known franchise Dishonored albeit in a totally different setting and with quite a few new tricks. The first thing you might want to re-adapt yourself to when playing Prey is thinking "vertical" (that is if you haven't played the  Dishonored games or the original Thief trilogy in quite a while). There are a lot of ways to go "up there" in this game and generally an equal number of reasons to. The freedom to do as you see fit is there too and experimentation is the key because of the many possibilities offered to you regarding the way to deal with the problems on your way. Ignoring the vertical dimension in this game is an error because you'll miss a lot doing so. Arkane even crafted the "Gloo" cannon, a device that propels blobs of "gloo" sticking almost everywhere (except on glass) and which has several purposes, one of them being to create means to climb always higher. So even if you think a place is out of reach the question you must get used to ask is "Can I Gloo my way there?".

But Gloo is far to be the only gameplay device available to the adventurous player. Because Morgan's suit is actually a space suit in disguise, one can also find a lot to do in space around the station (far enough from the station even, the only limit there is that if you go too far you'll start to take a lot of radiation, because the station is around the moon, outside the protection of the Van Allen belt, which is the game reminding you that you shouldn't go this far)... and some dangerous enemies. Testing is a huge part of the gameplay in this game and two different gamers with two different sets of skills should always be able to find a solution to a same problem (not quite the same solution, but both will work).

Prey is a RPG and as expected you'll have a three sets of skills (science, engineering and combat) your can acquire to enhance your character using what is call a neuromod (which is a truly horrible device plunging two big needle at the corner of you eye... yuck). As usual, players at the beginning of the game will read the skills descriptions, test what is to be done in the game and plan some sort of road map for taking skills -- at least it's my way -- but then at around a quarter of the game or less depending on your play style and the order in which perform tasks Morgan will put their hands on a gameplay device that will extend the total skills available by another three sets making for quite a lot of stuff and the previous planning will go down the drain because one needs the same neuromods for both the basic set as well as the extended one (I'm trying to be vague to prevent spoilers). Neuromods come in short supply at first then at one point in the game they can even be crafted if you have the plans and the sufficient materials to do it. Everything you can loot in the game can be scrapped (even the important stuff like weapons, medpacks and the like) which give a certain amount of different materials (you know what an object will generate before scrapping it). Recombining those material at a crafting station with the correct plans can literally produce anything, medpacks, ammo, grenade -- several kinds available -- and everything that can allow Morgan to survive the adventure.

Prey is also one of the few games giving you the feeling that you can get cocky in all impunity. It will come a point in the game when you have acquired so many abilities and powers that you'll be telling yourself "I'm so awesome, do I really need to check every corner for mimics?" And BAM, the second after you're dead. So no, unlike Dishonored in which some gamers thought that some powers available were giving them an unfair advantage, Prey abilities are there to give the player a bit of an edge but not so much that they can get careless without consequences. And still, you'll want to get cocky, an still this will be an error.

Technically speaking, The only trouble I had with the game was a screwed up audio. More precisely, I'm using 7.1 headphones but the audio in Prey was clearly in stereo with the volume acting weirdly. It appears that the problem was due to the game being unable to choose the relevant audio device for playback and systematically picking the wrong parameters. That happened on my system because as a lot of people I have several declared audio devices in the computer (the motherboard chipset, the HDMI channel from the video card and my 7.1 headphone). Normally only one of those devices if configured as "default" and this is the one every game picks to set the playback parameters... every game except Prey it seems. This problem was never officially addressed but there is a workaround that I'll give you for free: right-click on the volume icon in your taskbar, click on "Playback devices" in the menu and then in the list of devices deactivate every device except the one you are actually using. This is the only way to force Prey to see the right device and ignore the others. Once you're done with Prey you can of course activate your devices again if you wish.

Ignoring this annoying technical setback and in this time of the year, Prey 2017 is definitely another game I would happily put up for considerations to stuff inside the Christmas socket if somehow you're missing a little bit of System Shock vibe. The offer might even be more enticing with the Holidays sales coming in which means that you should be able to find it at a fraction of the initial $60 price tag greedy Bethesda originally put on it.

Bethesda is weird these days... in 3 years they issued 5 games all originally priced at $60. What do these games have in common to justify the same price? I don't know but I let you be the judge; Fallout 4, DooM 2016, Dishonored 2, Prey 2017, Wolfenstein II. The most troubling though is that of all those games the best are the ones that Bethesda didn't develop. But I'm going outside of the scope of this review so I'm going to shut up now.
bobdog's Mini-Reviews Corner / Re: Bobdog's Mini-Reviews Thread
« Last post by bobdog on December 11, 2017, 11:32:01 AM »
Disoriented is a first-person 3D puzzler that requires you to navigate constantly changing perspectives to reach the exit. Set as a series of mostly interconnected walkways, Disoriented requires constant thought, especially in the later levels, to see how to reach the next walkway. Key to this disorientation is the use of curving right corners, which constantly change your ups and downs.

You’ll need to pull levers to change certain walkways, sometimes multiple times. You also may need to switch off the light, which turns various walkways on and off. And sometimes you have to hop in a hole to reach the next objective. Along the way, don’t forget to water the plants and get some easy achievements.

Graphics are clean and each map is set in an open space. Music is soft and ambient to minimize distractions. Overall gameplay at a relaxed pace was around 4 hours.

Short and sweet, Disoriented is a fun, thought-provoking puzzler. At $4 on Steam, it’s probably at the max on its pricing, but definitely pick it up if you enjoy games like Portal, and if the game is on sale. 7.6 out of 10
bobdog's Mini-Reviews Corner / Disoriented – November 2016 [Score: 7.6]
« Last post by bobdog on December 11, 2017, 11:31:16 AM »
Disoriented is a first-person 3D puzzler that requires you to navigate constantly changing perspectives to reach the exit. Set as a series of mostly interconnected walkways, Disoriented requires constant thought, especially in the later levels, to see how to reach the next walkway. Key to this disorientation is the use of curving right corners, which constantly change your ups and downs.

You’ll need to pull levers to change certain walkways, sometimes multiple times. You also may need to switch off the light, which turns various walkways on and off. And sometimes you have to hop in a hole to reach the next objective. Along the way, don’t forget to water the plants and get some easy achievements.

Graphics are clean and each map is set in an open space. Music is soft and ambient to minimize distractions. Overall gameplay at a relaxed pace was around 4 hours.

Short and sweet, Disoriented is a fun, thought-provoking puzzler. At $4 on Steam, it’s probably at the max on its pricing, but definitely pick it up if you enjoy games like Portal, and if the game is on sale. 7.6 out of 10
The Foxhole QuickViews / Wolfenstein II: The New Colossus [2017 -- Machines Games]
« Last post by Starfox on December 06, 2017, 02:22:42 PM »
More, More... MORE.

If there was one word to speak about Wolfenstein II: The New Colossus (hereafter TNC) that would be it. Take Wolfenstein: The New Order (hereafter TNO) and add more of just about everything. There are novelties regarding gameplay mechanics, quite a few in fact, but mainly it's more of everything else. Curiously however, the game is more criticized than its predecessor while offering a better integration in story and character elements and just about the same shooter experience as TNO.

TNC begins exactly where TNO ended. So for those who don't remember (but there's a good reminder when starting a new game) TNO ended when B.J. Blazkowicz, severely wounded by the latest explosive gift of General "Deathshead" Strasse, gives the final order to nuke the complex. His chances to survive are practically non-existent. Now those who had the patience to go through the totality of the end credits know that there was the sound of a helicopter as Blazko fades out of consciousness at the very end. The helicopter is of course filled with his friends and his girlfriend who are not about to let him die like that. So they transport him into the helicopter and get out of here before blowing up definitively Strasse remains and his beloved house of horrors. Back on the submarine, Seth Roth -- the Da'at Yichud engineer who is the only one with some medical expertise performs a surgery but the outlook is grim.

Five Months passed and Blazko finally gets out of his coma to find himself greatly diminished, so greatly that the only thing he can do is grab a wheelchair. Bad timing however as the Nazi finally tracked down the Evas Hammer (a reference to Eva Braun I guess, the submarine Blazko stole and that now serves as a base of operation for the resistance) and are currently attacking. Grabbing the gun that a resistance fighter gives him Blazko jumps (more like roll) head first into the fray... in his wheelchair.

And that's your introduction to TNC. You'll be fighting the first bit of the game in the wheelchair with all the difficulties that entails. TNC is weird that way -- because this is far to be the only moment of weirdness the player will experience through the game. I'm rather fond of the time I spent riding a Panzerhund flamethrower "doggie" ramming and burning my way through streets filled with Nazis. To be frank there are some moments in this game that appears to be a bit "over the top" even for the Wolfenstein franchise. And I'm not talking about just throwing the political correctness out the window or riding a Panzerhund. What about Anya, 5 months pregnant -- yay Blazko will be a daddy who'd have thought? --  and still fighting Nazis like there's no tomorrow. That may be part of the unease some people feel toward the game. Or maybe it's the particularly somber family story of Blazko.

That's true... Until TNO we didn't really knew who Blazkowicz (or "Terror Billy" as the Nazi took to call him) was. He was just a face behind a gun shooting Nazis with a smile. TNO gave more flesh to the man and TNC goes even deeper into Blazkowicz psychology, past and family. And that may be part of the reason for the lukewarm reception of the game among a part of gamers who just expected more shooting and less talking à la Wolfenstein: The Old Blood.For my part, I certainly don't mind. It's good to see that B.J. is not a brainless killing machine. It's stunning to learn about his childhood and family and to discover the root of his deep hatred for Nazis, but I'll leave you the discovery for when you'll play the game. Of course I'm biased because I always favored games with story and characters, not just some gameplay (as good as it can be).

Talking about it the gameplay in TNC has had some adjustments since TNO but as far as the basics are concerned it's TNO. One still has the three skill sets (stealth, mayhem and tactical -- this last replacing the previous demolition set) with more or less the same skills (some were altered or changed) that were available in TNO. As in the previous game, each skill only progresses if you are using the corresponding style of gameplay -- the most stealth kills you perform the faster you move while crouched, the most dual-wield kills you get the most total ammo you have for your weapons, etc. One can still dual wield weapons but with a significant difference this time, one can dual wield different weapons, not just the same type of weapon unlike TNO. While one can still wield two similar weapons to increase the output power, one can also for example wield an assault rifle in one hand and a shotgun in the other covering both the medium and short range of the spectrum during the intense firefights (after your attempt at going stealth went right into the crapper).

Some new elements have been added to the gameplay but I hesitate to talk about some of them as they are part of the story. Let's just mention as a general example the Da'at Yichud armor (that B.J. acquires very early in the game, the one that was recovered from the under water vault in TNO and that Caroline wore) that Blazkowitz will have to put on to compensate for his lack of mobility (doing all the game in a wheelchair would have been a bit too much). This suit of armor allows B.J. to fully recover his mobility, but not his health. At the beginning of the game the maximum health is 50 unlike the normal 100 which represents the diminished state of our hero. To compensate that, the suit offers 200 armor instead of the normal 100. The suit also protect against radiation which is definitely a good feature as a part of the game happens in the ruins of Manhattan (which received a Nazi atom bomb). Mind you, Blazko won't spend all the game in his high tech armor but as I said it's part of the story so better to leave it aside.

Sadly there are some gameplay ideas that developers should stay away from, especially if they originated from Bethesda Fallout 4 in the first place. Yes, I don't know if it's because MachineGames wanted it or because Bethesda "gently oriented" them this way but that's true, sadly, The New Colossus inherited of a bit of what I call The Fallout 4 Syndrome in which the game makes you revisit places you already visited in order to perform generic tasks (in this case, killing Nazi ÜberKommanders). Sure you could excuse that by the fact that it allows you to retrieve some collectibles you missed the first time (which might be great for the completionists). There are a total of 16 "tasks" like that out of which only 2 have a real reason to be performed because you can retrieve two things that add to the gameplay features available to B.J. for use opening new options as to how you may deal with problems. While the whole "been there done that" thing didn't annoy me as much as the inferno that was Preston in Fallout 4 I wasn't especially enthused by the fact that they thought about going this way instead of designing some more real missions in distinct locales with more involved levels. In other words the time spent on a gimmick could have been better spent elsewhere. Just a couple more storyline missions would have been great. It's not that the locales already present are not awesome to explore, it's just that one feel that their number is on the short side and that they compensated by added a Fallout 4 styled "rinse and repeat" thing.

In the great scheme of things it's a minor offense but I wouldn't want to see MachineGames become a repeating offender in that particular case. Fallout 4 was enough absurdity for a lifetime in that department, no need to add more.

But really it's the only obvious fault (though some completionists would argue otherwise) that I found in TNC gameplay.

Technically speaking the game run very well and looks good at the maximum "Mein Leben" graphics settings on my 3 years old rig with a 1 year old RX480 graphic card (so by no mean an über computer). It runs certainly far better than The New Order ever ran on the same rig. Note that the game runs only with the Vulkan API (whereas Doom (2016) -- running the same engine -- still proposed the OpenGL option along Vulkan). For some reasons that got a large number of nVidia fans riled (possibly contributing to the lower scoring of the game) because they felt cheated that MachineGames suppressed OpenGL in favor of Vulkan which is -- in their own opinion -- dedicated to AMD cards. Well aside the fact that for years OpenGL favored nVidia over AMD/ATI and AMD/ATI owners just learned to live with it with no fuss, I would suggest displeased nVidia fans to check the facts about Vulkan; in particular nVidia is one of the numerous companies with AMD supporting this new API (which is sorely needed anyway, OpenGL is a dinosaur period). And there are a number of nVidia owners who didn't have any problems with TNC and Vulkan. Indeed Vulkan is just a super NextGen OpenGL (maybe that would put nVidia fanboys more at ease to think about it that way).

Now the story itself. It's a good story with some stunning moments. Some people would tell you that there are too many long cutscenes but those people are generally those who prefer the "shooting Nazi" side of the Wolfenstein franchise. While I certainly don't have anything against shooting Nazis I love a good story as well so the number of cutscenes in the game don't especially bothers me. However I agree that for a better balance they could have added a couple of storyline missions to makeup for the length of the cutscenes.

The entirety of the story unlike The New Order (which happened in Europe -- mainly England and Germany) occurs in the United States which of course have been completely seized by the Nazis. I can understand that in the current political climate of the US a part of the population may be... upset. For example in this story, the Ku Klux Klan joined forces with the Nazis so not only B.J. must blow up Nazis but he also occasionally pop the head off a couple of KKK members. Not only that but reading some documents in the game one realizes that Nazis consider the KKK barely above a dog in intelligence and only fitted to the most menial tasks like guarding the toilets. So yeah, in a country where white supremacists have been showing more and more of their teeth during the past year (since the election of "you know who") Wolfenstein: The New Colossus (referring to the Liberty Statue and which literally describe the US starting to break the shackles of Nazi oppression) might be a bit too much like a kick in the balls for some.

Interrogated on the politically charged content of the game in relation to current US politics, Bethesda Softworks answered that the game was designed long before the current events and even if they had wished to there was no time to change the story and consequently the game in under a year so they just let MachineGames run with it knowing that there would be some backlash coming from some people. I tend to agree with this assessment (agreeing with Bethesda these days is not something I generally do a lot so you can mark it as a red letter day).

If the current political climate related to some of TNC content contributes for a part to TNC being less appreciated than its predecessor, I don't think this is the main reason anyway (and if it was the main reason I would seriously start to worry very much)

But enough about politics. the essential is after all... Would you like to grab this title to put in your Christmas socket this year? If you loved The New Order the answer is an absolute and definitive YES (just wait for the Christmas sales when it drops at $30 or less). My main regret is that there should have been more story missions.

And to Bethesda I would say that if this game is certainly worth a $40 price tag on first release, it certainly is not worth the initial $60 you put on it. Understand I'm not talking about quality but quantity there. The New Colossus Released at the same initial price as Fallout 4. Where's the logic in that (aside being your usual greedy selves)? On one side you have a game with enough content to last you 50+ hours (without the DLCs) on the other side TNC is around 25 hours for the main storyline and maybe 30 to 35 when you add the "rinse and repeat" operations in recycled environments. How you can equate the two, I don't get it.

Anyway; Wolfenstein: The New Colossus certainly deserves my seal of approval and only receives a score a notch below The New Order because the few problems I mentioned above (particularly the replacement of what would have been a worthwhile content -- more storyline missions -- with recycled stuff). Still I had much more of a blast playing TNC than I had playing DooM (2016) and its complete lack of story.

What else can I say aside from... Go for it!
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