Author Topic: Con Artist Games  (Read 1892 times)

Offline Fanghawk

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Con Artist Games
« on: July 07, 2009, 12:01:53 AM »
Those of you hunting for some games to pass the time may want to consider looking up Con Artist Games, a (mostly) one-man flash game designer for Armor Games that has put together several noteworthy titles over the past few years that are a joy to come back and play again and again.

The Last Stand 1 & 2

The Last Stand is Con Artist's first official flash game, and arguably the most fun. It's an action/defense series set in the zombie apocalypse, in which you must defend a hastily constructed barricade from waves of the living dead. The waves follow a day-night cycle: during the day you designate the amount of time your character spends repairing the barricade, searching for weapons, and searching for other survivors. At night, you choose two weapons and then join your small band to hold off the zombies until daybreak. The key to success lies in your ability to properly manage your time and resources between waves, and choosing an effective combination of weapons as the waves increase. The goal of the first game takes this relatively simple gameplay concept and challenges you to survive for 20 days and nights before the army can rescue you.

The sequel adds a ton of new features, in particular the ability to travel to other locations using supplies you've scavenged from the surrounding area. Each location has its own map which lets you choose the buildings you wish to search (larger buildings take more daylight hours). You also get traps that to place in front of the barricade, such as beartraps or explosive barrels, that can stop some zombies before they even reach you. Your ultimate goal is to survive and get enough supplies to reach Union City before the mainland is evacuated, which happens within 40 days. Con Artist admitted that the second game has a lot of features that should have been included in the first, but were not due to his inexperience. That said, I still greatly enjoy both of these games, to the point where I've come back and replayed each several times within the past few years.

Con Artist recently announced that his next game will be The Last Stand 3, which claims to take the best aspects of the first two games while breaking away from the defensive mode of gameplay. We'll have to see what this means, but given his creative streak so far (not to mention my intense enjoyment of the originals) leaves me all tingly and excited! :turnhappy:


After the successes of the Last Stand Games, the creator moved on to a new strategy title, Warfare. The first game, Warfare: 1917, is a recreation of First World War trench warfare using historical ground units and fire support. British and German campaigns are both available, each taking you through ten missions. You complete the missions either by taking complete control of the ground, or by lowering the enemy's morale enough to force a surrender. You gain experience points by completing missions and elimiating enemy troops, which can be used to purchase infantry and fire support upgrades inbetween missions. A certain amount of strategy is required, since simply throwing infantry into enemy trenches will cause your own morale to decrease very quickly. There's also a custom skirmish mode that allows for a stronger replay factor. It's a well-designed game that also happened to get me thinking about some of the mechanics and tragedies of trench warfare a little better.

The second game was released just last week, Warfare: 1944. The game not only updates the campaigns, units, and settings to a WWII historical setting, but adapts the gameplay to reflect the new battlefield. Trenches are removed in favor of various kinds of barricade cover in a variety of urban and rural environments. Conquer and Morale victories are still the norm, but a couple of objective-based options are also included in the campaigns (assault, defense, destroying tanks, etc.). Infantry units are more developed than the first game; for example, the Officer unit who previously increased morale can also order air support and mortar strikes through a handheld radio. With these additions, the game is requires more strategy to complete, but the added depth is very appropriate given the setting. Overall, 1944 is a very worthwhile game to try out.

Sin Mark

Designed between the two Warfare games, Sin Mark is a tribute to classic action RPG games (Diablo in particular). You play as an archer who begins a quest to rid the land of demons that are spawning across the land through magical portals. As the game progresses, you mine for rune stones that can be combined in-between missions to create up to 30 spells ranging from fire arrows, to electrical storms, to spawning helpful minion creatures. Fallen enemies will occasionally drop trinkets you can wear that increase your damage, mana, or other stats, but only one can be worn per level. The settings range from demon-infested pastoral landscapes, to demon-infested deserts, a demon-infested temple, with the final chapter taking you into the demon-infested demon-land. Sin Mark took some adjusting for me due a side-scrolling design unique to Con Artist's other games, but that doesn't stop the game from being fun. Instead of focusing on melee, Con Artist based the game on archery principles that aren't difficult to learn but take some getting used to in 2D. Once you get the hang of it, you'll be ripping through demon land with a high level of satisfaction. A Survival/Skirmish mode is also included for further playbacks and challenges.