Hell's tinklling little bells. Well, turning into a vampire doesn't work for my new race, no matter what I did. But switching back to human from werewolf does. So I guess the only solution is to make the race immune to disease. You can still become a werewolf via the Companions questline, which was really my goddamn point for doing this in the first place (I hate shutting out an entire faction), but no vampire thing...which is fine by me, as I hate the limitations of vampirism. I've said before that if I want to play a vampire, I'll load up VTMB.
Still, it infuriates me when something cannot be done without an in-depth knowledge of scripting and all that other crap. The hell of it is that I know...I know...that it's something *I've* done wrong, but the whole thing (the CK included) is such a mess that I have no idea what I did. What controls this? What controls that? Where can I change this to make that happen? Maddening!
Update:
Funny. I wondered if my first stab at a race -- which had no scripts whatsoever -- would crash when turning into a vampire. It didn't. She looked the same (that is, no signs of being a vampire), but she had all of the powers and spells. So I went back to my new scripted race and removed all traces of vampire race/headparts/scripts/etc., loaded up a save, and--
-- I should point out here that I installed a mod that gives a master vampirism potion, just to test this thing out --
--I was a Redguard vampire.
Holy shit.
I consoled the cure, and I was again a Xi'an with all my parts intact.
Again, holy shit.
I don't know why it made me a Redguard in particular, but I wonder if...nah. I'll start a new game and see what happens. I'm still making them 100% resistant to disease, but I'm just happy that the game doesn't crash.
And Yet...Another Update:
Started a new game, got to the Keep, gave myself the potion. Zap! I'm not a Redguard vampire. I'm still the same race and look the same, but I have vampire powers. That's good enough for me. Now even though I'm immune to disease, the game (probably) won't crash if by some miracle I turn into a vampire.
I also figured out how to increase my running speed without affecting NPCs: I added a fortify SpeedMult effect, then added it to the racial ability spell. I had quite a fun (read: wearisome) time trying out different magnitudes (turns out that 500 is pretty much Ludicrous Speed), and finally settled on 75. Not too fast.
Let's see...oh, right. Got the PVA race recreated and all scripted up. I'm messing with race heights tomorrow: Xi'an (formerly known as "K1") are about .95 in height, which is a couple inches shorter than average height in-game. (Using the Dimonized UNP body with the weight slider set to 0, the ladies do a pretty good Grace Park impression...although if accuracy is sought, they'd be just as tall as the Imperials, perhaps.) The PVA males, however, are a towering folk, being bigger than Altmer. Still testing. Wouldn't want to get my helmet horns stuck in the doorframe.
Still trying to fogure out spells and such, like Force Push and the like (the huge-ass fireball from OB would be great).
Ah. It must be three hours past bedcheck. They'll never catch me.