Author Topic: Skyrim SE Creation Kit Available  (Read 524 times)

Offline Starfox

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Skyrim SE Creation Kit Available
« on: November 02, 2016, 02:11:49 PM »
Via the infamous Bethesda.net thingie. Launch Bethesda.net... If the Skyrim SE Creation Kit icon doesn't appear on the left, close B.net then launch it again... it should appear the second time around.

According to Bethesda, even if your mod is a single esp file, you need to load it in the new Creation Kit and to save it again. The translation is done automatically.

if you have models, textures or animation the process might be more painful. Details available here.

And of course, mods relying on SKSE will need SKSE64 which is in development but with no release date planned. According to the SKSE team, it will be a "long process". Understand "it's done when it's done".


Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world. -- A. Einstein

Offline Starfox

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Re: Skyrim SE Creation Kit Available
« Reply #1 on: January 01, 2017, 05:08:57 PM »
So we finally have an ETA for SKSE Special Edition and it's about mid-March, for a beta (temptative date, nothing sure).


Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world. -- A. Einstein

Offline Silver Sorrow

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Re: Skyrim SE Creation Kit Available
« Reply #2 on: January 02, 2017, 09:16:57 AM »
That's good news. My ultimate reason for holding out against SE is the absence of SkyUI (I really hate the vanilla UI); there was a way to make it work by using an older version, but that's a little too fiddly for my taste. With SKSE, it'll be easier to get the current version of SkyUI working...hell, the guys behind it might even port it over themselves. (Fingers crossed.)
An interview with Kim Kardashian? Who wants to see that? I'd rather see an interview with the mortician's assistant who had to piece her head back together so they could have an open-casket funeral.

 

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