Author Topic: What went wrong with Mass Effect Andromeda?  (Read 130 times)

Offline Starfox

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What went wrong with Mass Effect Andromeda?
« on: June 14, 2017, 12:05:32 PM »
Kotaku as a nice and long item analyzing the problems that plagued the development of the latest installment in the Mass Effect franchise leading to the general disappointment. I have yet to play the game (and maybe never will) so I will leave you the pleasure to read the thing and I won't comment further.

Offline Doc_Brown

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Re: What went wrong with Mass Effect Andromeda?
« Reply #1 on: June 14, 2017, 07:43:06 PM »
While admittedly speaking with the benefit of hindsight, I feel like Mass Effect's overall story arc isn't nearly as strong as it could be.  The first game established the Reapers as cosmic horrors, but BioWare then consistently downplayed their threat with each subsequent entry.  None of the races bother building up their military strength until the third game--when the Reapers have already arrived and it should therefore be too damn late--and the second game was largely spent squabbling with their minions The Collectors, despite knowing full well they were on their way.   

I feel like the whole Effective Military Strength aspect of the third game should have been the focus of the second, and then the third game should have been about fighting a heroic but ultimately losing battle against the Reapers.  The objective could then become about ensuring the Andromeda Initiative is successfully launched, which in turn would have given the events of Mass Effect: Andromeda poignancy and weight.  It's hard to care what happens in ME:A when you realize the Initiative is pointless since everything turned out okay back home.
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Offline Starfox

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Re: What went wrong with Mass Effect Andromeda?
« Reply #2 on: June 16, 2017, 06:22:07 AM »
Quote
and then the third game should have been about fighting a heroic but ultimately losing battle against the Reapers.

That's talking in hindsight knowing that there is now a Mass Effect Andromeda. In truth they couldn't go that way back then. A fourth game was nothing certain and without a fourth game to compensate losing the battle in the third fans would have gone ballistic even more than with the botched ending we had -- loosing Shepard is one thing but loosing the war? Plus there was five years between ME3 and Andromeda... too much of a wait to pull that kind of trick. It's an interesting option to explore if you intend to release the next game 3 or 6 months later... which had absolutely no chance to happen.

For me the real error in the first trilogy was when they decided to switch the threat focus from the Reapers (which indeed were perfect cosmic horrors, as villains go you can't do much better) to the starchild in ME3. That really sucked because they just tuned down the scale of horror from unbearable to... mundane and cosmically stupid.

But the justification of Andromeda can be there. It depends on how you finished ME3. Because Bioware added a fourth option to finish the game with the patch they issued to try to correct the botched ending. Dismiss the starchild as the idiocy it is and continue to fight. In that case Shepard goes on fighting, looses, everybody dies and the game ends on the message that Liara prepared to help the future cycle (that's the option I took the last time I played ME3 until the end -- and the option I will always take if I ever want to replay ME3 until the end because the original three colors endings are just that stupid). In that case it gives Andromeda the dimension you suggest.

Offline Doc_Brown

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Re: What went wrong with Mass Effect Andromeda?
« Reply #3 on: June 29, 2017, 10:40:17 PM »
Something else that occurred to me: why are we stuck playing as a human character again?  In the original trilogy, sure, it made sense.  Easier identification for players, and they needed time to both introduce and then explain the various alien races.  But with Andromeda it seems like a huge missed opportunity, like playing a fantasy game with elves and dwarves and such but, nope, mankind it is. 

If nothing else, they could have made you Asari.  A lot of people play these games for the relationship options, and the Asari are, by definition, able to hook up with anyone.
Roads?  Where we're going we don't need roads.

Offline Silver Sorrow

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Re: What went wrong with Mass Effect Andromeda?
« Reply #4 on: July 14, 2017, 06:49:10 AM »
Playing as an asari? Wouldn't you know it, there's a mod for that! (As well as a supplemental face texture mod, of course.)  :lol:

Saw on Gamespot that there's a 10-hour free-to-play trial (or, as it used to be called, a "demo"): article.

Still on the fence about it? Give it a try. The game really isn't as bad as the neckbeards scream, but it isn't as great as the fanboys claim, either. The truth is somewhere in the middle, as is usually the case.
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Offline Starfox

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Re: What went wrong with Mass Effect Andromeda?
« Reply #5 on: July 14, 2017, 02:47:17 PM »
As a matter of fact, I'm going to try it as there's a 50% rebate on the price right now putting the game in a range I'm more willing to pay for. Not that I will be downright enthused as I already know that Origin will not play nice with my controller (EA vs Steam war being still full on it seems).

Offline Starfox

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Re: What went wrong with Mass Effect Andromeda?
« Reply #6 on: August 02, 2017, 12:42:51 PM »
So according to the powers that be, Bioware Montreal (the one behind Andromeda) is no more. It was just merged this month with a couple of other studios under the umbrella of EA's Motive Studios which apparently is working on an upcoming Star Wars game. Coming from Electronic Arts the move is not really surprising and is certainly tied to the overall reception of Andromeda. They share possibly 75% of the responsibility for the mess but you won't see them merge with Activision or whatever...

That possibly means as an immediate result that a story DLC for Andromeda probably won't happen -- waiting for the official confirmation; at this stage the official position from Bioware is "we have no detail about any DLC at this time" which several months after the initial release sounds pretty bad.

Meanwhile Bioware Edmonton (the original studio who developed the original Mass Effect trilogy) remains and that might be good news, who knows, as further Mass Effect games if they ever happen would come back to the source. However, it seems that EA has other plans for Bioware that sadly reminds me of what happened with Origin Systems. Bioware downfall could be named Anthem