Author Topic: Inside – July 2016 [Score: 9.5]  (Read 47 times)

Offline bobdog

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Inside – July 2016 [Score: 9.5]
« on: August 12, 2019, 09:15:31 AM »
As the follow-up game to the dark side-scroller Limbo, Inside integrates all the lessons learned from that first game and delivers a heck of an atmospheric experience. The final section of the game is the biggest WTF I think I have ever encountered, and I was absolutely blown away by what happens.

Inside is a 2.5D side-scroller with platforming, whose camera angles primarily focus on your protagonist – a boy in a red shirt – but occasionally change based on the overall story. The game starts immediately, with Red stumbling in from stage left and collapsing into a dark forest. Dark gray tones permeate the scene, but Red stands out. As we enter the forest, we see several scenes of people being rounded up. Once someone catches sight of Red, we are chased remorselessly, barely escaping their clutches. We may be able to catch a breath, but then dogs start chasing us and we can’t every really stop.

From the forest, we enter an agricultural district, where people seem to be acting like zombies – all parading in a single line and doing whatever is asked of them. We later learn that specific helmets are being used to control these people and make them more docile workers. The agricultural zone leads to a city, where robot sentries stand watch. Eventually, we find a very watery domain, with its own denizens. And finally, a laboratory shares a number of atrocities practiced on other humans.

Throughout each environment, you’ll need to master a variety of skills. You can only move in the four cardinal directions, jump, and interact with objects, so each case is specific. You might need to move a box so that you can later jump on it. Maybe you need to pull that lever to open a door. There is some trial-and-error involved to smoothly navigate this world, generally resulting in your death, but then you almost immediately resurrect very near to where you last appeared, so that you can try again.

Inside fascinates with its world-building. Obviously, some catastrophe struck the earth – maybe a huge flood or meteor?? – so lots of changes had to be made. And probably, those in power wanted to ensure they remained so, developing a mind-control option to exploit regular folks. Those tests may have led to other ways to open humanity’s genetic potential to continue to prosper in the changing planet.

The surrounding environment is meticulously designed, and certain elements return again and again to better build the world, without saying a word. Feel free to look for some explanation videos on YouTube, as they’re kind of enlightening, but in the end, it’s probably up to individual interpretation. 9.5 out of 10

 

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