Author Topic: Cyberpunk 2077  (Read 268 times)

Offline Silver Sorrow

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Cyberpunk 2077
« on: December 10, 2020, 05:08:06 AM »
Not 1977. I lived through that. An 8-track tape deck in a tan Opel.  :ss-meh

So I've been playing around with the chargen...pretty damn comprehensive, considering that there are no sliders. Preset parts, in other words. And you can give your female character a pecker.

Why, I have no idea. But you can. And I guess that's reason enough for some people.

At one point I found I could make what looked like a Chrissy Teigen crackwhore tranny, and I rejoiced...for I am just getting over the flu and my head is far more messed up than is usual. (For example, the other night I was in the midst of concocting an ambitious merging of Moby Dick and Paul Simon's "You Can Call Me Al" -- tentative name: "Call Me Ishma-Al" -- but then the fever broke and it just didn't seem all that important anymore.)

So I walked it back a bit and got a character I was happy with.

Still not sure about the setting of the game, however; I was never exactly a fan of this particular genre. (Besides Deus Ex, that is.) I'm more Star Wars than Blade Runner. But I'll give it a try.

And furthermore...

- Holy CRAPOLA that's a lot of keys to remap. Maybe I should try out my controller for this one.... :ss-weird1

- With that said, there doesn't really seem to be an "interact" key. I was told to talk to a guy, and I approached him, but couldn't figure out what key to hit. Then I walked right into him and dialog popped up. I don't think I like that.

- So my character looks good. Yay. When's Starfield coming out? 2022 or so? Oh, hell's bells.
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Offline Starfox

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Re: Cyberpunk 2077
« Reply #1 on: December 10, 2020, 11:10:53 PM »
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And you can give your female character a pecker.

Why, I have no idea. But you can. And I guess that's reason enough for some people.

Transexuals... it's a thing you know...  :lol: That aside, CDPR said they were not holding back on things like sex and sexual differences. I don't know to what extent it is true in game but at least the chargen is pretty explicit in that regard. First game I see where one can customize nipples (well that's not entirely true but the others where not of what we could call the "standard" game variety  :purplelaugh: ) Sure I can already see the same guys as in the Bethesda modding community starting to add bits an pieces for more variety but at least the base work is already done.

Bethesda modders looking at the "breasts" option: They call *that* big?

To be frank the current chargen is enough for me. It gets the job done, much better than say The Outer Worlds.

The standard interaction key on keyboards is "F" by the way -- it cannot be modified which immediately attracted the ire of a lot of people, for good reason. Not all conversations are automatically initiated. Only the important and unavoidable ones.

Myself I only run in one major problem, crackling audio. Considering that the said problem was reported by a lot of people across all platforms (PC and consoles), it's kinda ridiculous that it escaped control. But I guess they were too busy implementing RTX to pay attention to audio. I played 3 hours and spent two of them just trying to work around the bug then finally followed the general opinion and lowered the sampling rate of my audio device, then I spent the third hour making sure that the thing was "fixed" -- even though it's requiring a proper fix from the devs down the road.

This game was definitely not ready for prime time (I'd say keeping in the oven until next Spring would have been better -- but then CDP had other things to consider like investors wanting some of their investment paying off). On the other hand, neither was The Witcher 3 on its initial release (I remember the amusing bug that made you crash every time you accessed the inventory with V-sync on).

Other than that I haven't had too much time yet to pay attention to the game itself. And I think that now that the bug is "fixed" I'll have to start a game anew to be able to appreciate it without having my teeth grinding.


Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world. -- A. Einstein

Offline Starfox

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Re: Cyberpunk 2077
« Reply #2 on: December 14, 2020, 05:27:57 AM »
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Not all conversations are automatically initiated. Only the important and unavoidable ones.

Scratch that. The prompt automatically shows for all "real" conversations (those with multiple questions/answers). I hadn't caught on that sooner because I was focused on squashing the damn sound bug. To quit a conversation one has to walk away... this is... disturbing.

Not too heavy into the game right now. I'm just about to begin the first real main storyline mission (with a surprise at the end that is already ruined because it was all over the trailers).

Problem is it's the wrong period of the year for me to be playing that kind of game. I prefer to spend the holidays on the old classics, Thief, Skyrim... But that's not a real problem because this game still needs a lot of patching so I'm going to take it slow. After all The Witcher 3 ended up at version 1.32... Cyberpunk is at 1.04. There's room.


Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world. -- A. Einstein

Offline Silver Sorrow

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Re: Cyberpunk 2077
« Reply #3 on: December 15, 2020, 12:42:48 AM »
I almost spat out my cough drop when I saw what they consider "big." Oh, that was good for a chuckle. Can't wait until the "thicc silly HUGE" mods start pouring in...

...or maybe I can. I'm not exactly doing cartwheels over this game, really. I guess I'm just not that interested. I haven't experienced any bugs (that I know of), but that's probably because most of my play time has been spent in facegen. I played through the Nomad intro, then got bored and wandered off for a couple of days. Then I tried the City Kid intro, and got bored right after the opening convo with the bartender and wandered off for a couple of days.

In the meantime I've been plugging away at Outer Worlds here and there. My character looks better in this game, but OW has a little more...charm, I guess. That Vicar, though...kinda *earthy* for a man of the cloth, eh? Most clerics, when telling you that they cannot read another language, usually don't drop at least two f-bombs in telling you so.

(Which makes me wonder: so if you're playing the French localization of the game and he starts yelling...in French...that he can't read French, would this cause a glitch in the Matrix, or just induce a mild headache in the player?)

Anyway, Cyberpunk: I tried remapping "f" to "s" as that's my usual interaction key, but it refused. In this day and age: hard-coded key binds. Jesus wept.

People are already screaming for CDPR's blood over this thing ("it don't look pretty on my overpriced console thingy waaaaaaaaaah!"), so they'll be patching the living shit out of it. Definitely needed more dev time, yeah. To mangle an old saying: release in haste, patch in leisure.

Actually...what really has my attention at the moment is Star Wars Battlefront II. The SP campaign, I mean. It was a little under $12 on Steam and I figured I could get SOME enjoyment out of it. And so far, it's not bad at all. (I am...bad at it, that is.) The ship combat segments are kind of excruciating -- I keep flying into things and exploding -- but the boots-on-the-ground combat is...okay, a little excruciating, too. But it's more forgiving. I still don't like defend-the-base scenarios, but what can you do?

Out of curiosity I looked through the Nexus' SWBF2 site and found the single greatest mod ever made for any game in the history of moddable games (I may be exaggerating slightly): LeiaBAEder Remastered, which turns Vader into a Leia Sith lord.

I also picked up Doom Eternal for...$20? I don't recall. Probably overpriced even so, but oh well.

ANYWAY, back to playing as a tranny: I've seen a bit of outrage from the easily-outraged that the game is offensive to the LGBTUVWXYZ player, inasmuch as the game doesn't register that you're sportin' secret wood (or its anatomical opposite) unless you change your voice. So if you look like a girl but want everyone in the entire friggin' game to know that you're really a dude, but with breasts, you have to give your character a male voice. (And vice-versa, as each case requires.)

You *can* make this shit up, but no one would actually believe it. But it's really happening, folks.

I could analyze this further (for example: if I just met you, how vital is it that I know that, despite your feminine appearance, you have a penis? All I care about is that you make sure I get fries with my order, okay? Besides that, I don't care.), but gaaaaah. People make me so tired.

Look: if I'm going to make my character a ladyboy, it will be a mission of stealth. :vampire:
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Offline Starfox

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Re: Cyberpunk 2077
« Reply #4 on: December 15, 2020, 05:48:19 AM »
To be frank the whole commotion and wanting the blood of CDPR is revolving mostly around the old-gen consoles versions. And true enough the game is barely playable and very F...ing ugly on a PS4 or a Xbox One. CDPR should definitely have mentioned this little caveat a while ago "you can play on old gen consoles if you really want to but truly the game is meant for next gen; old gen is crap anyway and why do you think that if you have bought the old gen version, we give you the next gen version like in free of charge as soon as it is available".

On PC the situation is definitely different. There is a couple of technical bugs like the one I ran into but they don't concern all the rigs (for example the bug  is there with my Logitech G533 7.1 headset -- and disappears when I reduce the sound quality -- but not with my 7.1 wired no-name spare headset that I normally keep for bad days). But most gamers on PC play with recent or upgraded rigs. Consoles like the PS4 or the Xbox One are old, there can be no miracle. Especially considering that the game run OK but no great on a not even 3 years old computer. I get a 42 average fps on high (and curiously just 1 fps more on medium I'd like someone to explain that to me). But yeah, my graphic card is an old dog (relatively speaking, in computer terms -- a RX580). And to think that the game on a surge of optimism defaulted on "ultra" the first time I launched it.

Anyway most of the bugs currently on PC are quest related (mainly side quests) so if you don't play the game, you don't notice them  ;D there were other funny bugs on the pre-release version that youtubers got to play but they should have been solved by the day 1 patch (which came at 9.9 GB).

Ah, the Vicar... Possibly one of my favorite characters in TOW. Yes, not what you'd imagine a Vicar to be but that's the fun side. I love his special ability with sentences like "Now I will take your confession" or "May the Lord show you mercy because I won't".

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(Which makes me wonder: so if you're playing the French localization of the game and he starts yelling...in French...that he can't read French, would this cause a glitch in the Matrix, or just induce a mild headache in the player?)

I Couldn't tell you. I never play games in French as a rule of thumb because the voice acting is generally horrible. I'd guess that it's not French but English or Spanish or German... whatever. All I know is that when he said that I said "hey, wait. I can read French so why don't you give it to me?" But no, we had to go on a journey to find a "translator". But come on, French may not be the most spoken language in the world but it's not a dying one either. I would have understood with Esperanto which all in all must be spoken by 200,000 people in the world but French?!

Go to Quebec and tell them "French is dead"... I guarantee you some very fun times  :lol: We're talking about people who think that the French are not French enough (which is possibly true... look at me).

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You *can* make this shit up, but no one would actually believe it. But it's really happening, folks.

Sadly I'm not even surprised France have been spared most of the idiocy revolving around words and appellations but we still have some of it, directly imported from the US, thank you so much for the gift  :hammerhead:


Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world. -- A. Einstein

Offline Silver Sorrow

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Re: Cyberpunk 2077
« Reply #5 on: December 22, 2020, 12:02:56 AM »
Ominous: If they'd only waited to release next year, they wouldn't have been hit with the 2020 Curse.

Realistic: If they'd had people play it on different platforms first, they probably would've been able to avoid this shitstorm entirely.

Sardonic: If they hadn't tried to cram so much crap into one single game, it wouldn't have been in development for so long, leading to panicked investors screaming for a release NOW.

Philosophical: If I'd learned how to play the guitar, and if I'd gotten so good at it that I could have made a career out of it, then I could've died of a heroin overdose in a grimy motel room in the Midwest somewhere back in the late 1990's, and I never would have heard of this game.

While I sympathize with the people who were ripped off, I find the incessant whining irritating. Get a refund, post a scathing review on YouTube, and MOVE ON. But no. We're never going to hear the end of how CDPR performed the video game equivalent of murdering Christ.

However, it could be pretty entertaining to see just how bad it will get. I like to think of the various denizens of the internet like so:

As I gaze out the window at severely retarded children milling about a dusty playground, bumping into each other, getting their heads stuck in fence railings, etc., I swirl my drink around in the glass before I take a sip. "Just look at those little no neck monsters," I remark to no one in particular.

Somewhat grim, perhaps. Oh, well.

Anyway, it seems to run okay for me...my rig's just a couple of years old, but I wasn't expecting flawless performance. I haven't had any audio problems, but I wonder...if I had to rely on my headphones, I probably would have some issues. I just know it. ::)  But I also turn off some of the bells and whistles that people just can't seem to live without (film grain, depth of field, etc.), so that may help. All the things that made me avoid ENBs for Skyrim: turning the game into a motion-sickness-inducing blurry smudge. Mazel tov.

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Anyway most of the bugs currently on PC are quest related (mainly side quests) so if you don't play the game, you don't notice them  ;D

Aha! Who knew that the way to avoid bugs was to simply not play the game? :ss-fonzie

Kind of funny, I was scrolling through some of the patch notes, somewhat bemused by the sheer number of bug fixes for various side quests...now it makes sense.

TOW: it seems to me that they should've included the ability to complete the quest if the player understands the language in question. Perhaps by answering a few questions, perhaps... Naaaaaaaaaaaaah. Too much work! Let's assume that not one single person playing this game knows French! It would make more sense if it were, in fact, written in Esperanto.

Or even Attic Greek. "We need to find a Jesuit."

Those wacky Québécois. I'm glad I'm not Canadian. I just don't think I could deal with Quebec. Then again, Canadians tend to get massacred a lot less than Americans when they travel abroad, so maybe...

...which reminds me: I had some distant relatives who loved to travel, and they were such die-hard liberals and -- as a result -- so embarrassed to be Americans that when they did go to foreign lands, they pretended to be Canadians. I regret not informing them that their ruse wouldn't work: since they were complete assholes, they would've been pegged as Americans immediately.  :ss-rimshot

That's actually how we Americans recognize each other in foreign countries.  ;D

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Sadly I'm not even surprised France have been spared most of the idiocy revolving around words and appellations but we still have some of it, directly imported from the US, thank you so much for the gift 

You're entirely welcome. It's the gift that keeps on giving. :evil1:  "Our young people can't decide which gender they want to be, so everyone else in the world must suffer!"
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Offline Starfox

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Re: Cyberpunk 2077
« Reply #6 on: December 24, 2020, 11:32:05 AM »
Hindsight 20/20 (and not 2020): CD Projekt should have cancelled the release of the game for old gen console versions altogether. They could have just said the truth "Sorry but considering the technology of our game we're not comfortable releasing it for the PS4 and Xbox One as we know those platforms are not capable to run it as we intend. In consequence we prefer to cancel the release on those platforms and focus on the PS5 and Xbox Series X."

Sure they would have taken heat for that because Console players would have all been like "What? You release the PC version before the consoles ones? You a**holes! What is this crap?" Still the heat would have been much less severe than it is now. Why? Because all the persons that I saw performing "Let's Play" on Youtube and other I talked too in real life are having a good time with the PC version of the game. Sure they acknowledge that there are bugs but really not more than in a standard Bethesda release (people don't really seem to remember the initial state of every Bethesda game ever released before the patches and the community fixes). The PC version is the only one that managed to increase its user score on Metacritic from 6.0 to 7.1 and I guess it could even reach 8 when the bugs are all fixed. And allegedly the game with all the bells and whistles is apparently superb (but sure, you need a RTX 3080 to know that everything below being too light to run the game at that level of graphic quality).

The PC version of Cyberpunk 2077 is not horrible or bad. It is faulty, yes, but nothing that cannot be fixed with patches. It won't get to the level of The Witcher 3 (I haven't finished it yet but it's the feeling I get -- omitting the fact that I'm not big fan of cyberpunk settings, I simply don't see Cyberpunk raise to this particular challenge) but it isn't an horrible experience either. I've known much worse as games go. However the PC version is splashed by the whole console "scandal" and might as well drown with it, which is sad because it really doesn't deserve to be drawn in the whole debate.

There are lessons to be learned there. I don't know what exactly went wrong at CD Projekt. I guess it was a mix of investors and over-hype pressure, panicking execs, and total underestimation of the time needed to get the game ready, plus a curious denial of the fact that it was never going to be pretty or run well on old gen consoles.

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Aha! Who knew that the way to avoid bugs was to simply not play the game?

Yeah. and avoiding every computer bug out there is as simple as... never buying a computer in the first place. it's only when you try things that they can go wrong (that should be a Murphy's law no?) :biglaugh:


Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world. -- A. Einstein

Offline Silver Sorrow

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Re: Cyberpunk 2077
« Reply #7 on: December 29, 2020, 09:30:12 PM »
CDPR had to know that this sort of underhandedness really doesn't fly; people WILL find out. I mean, we have an entire sub-culture of tech-oriented wannabe YouTube stars covering things like this in excruciating detail, someone's gonna notice eventually.

And this, I guess, is part of the multi-platform dilemma. You make one thing, then gotta adapt it every single gaming platform currently in use. But CDPR, please...when it won't run on the iFridge or the SmartDildo, just tell the bastards. ("BTW, this game won't run on your cellphone. At all. You moron.")

Ah, well. Another flareup in a complete dumpster fire of a year. Not even the new Wonder Woman movie survived unscathed, and it was foreseen as the holy grail of the feminist-in-bondage-gear ideal.

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it's only when you try things that they can go wrong

Murphy's Corollary.  :ok:

Well, I see that I haven't posted a pic of my V yet. I've been just messing around with it here and there until I finally got one I can live with.



Yaaaaay. Now all that's left is to find some sort of motivation to actually play, since I'm just not feeling the whole cyberpunk thing.

Ironic, really...suffered through so many games with characters that were never quite what I wanted, and then I finally find one with a more-than-passable result (I mean, she *looks* like a Nomad, right?), and...what? Just wander off? Play something else?

Maybe I should've learned how to crochet. Make a few afghans, hang out with grandmothers, swap cookie recipes...
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Offline Starfox

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Re: Cyberpunk 2077
« Reply #8 on: December 30, 2020, 05:55:30 AM »
From my experience, the first part of Cyberpunk main story (until the first main mission where you are tasked with stealing something) is treated as a tutorial. I wandered a lot wondering what I was doing there and not being enthused by it. Sure you can do side missions (a truck load of them) but my advice would be to not focus your attention there at first. Do the first main story mission as soon as available because only that really triggers things and give a meaning to the rest of the game. It was after that point that the game started to gain traction with me. After that you get places, meet new mostly interesting people, and gain more interesting side missions (which you certainly should do because they add to the back story of the game helping you to make sense of the universe).

I chose to go the "street kid" way myself. Amusingly my character has the same haircut as yours (because it's about the only one that I thought didn't suck)

The whole "choose your background" thing is really just pulling a Dragon Age Origins. You get three different starting stories after which the game becomes the same for everyone but you can use your background "knowledge" in conversations (my character has apparently an unhealthy knowledge of drugs, gangs, sex toys, and the criminal underworld in general. Definitely knows her way around Night City much better than me). She rides a bike because... let's face it. Vehicles driving is not what the game does best and I found that bikes are the freest mean to go from one point to another quick. Cars just get stuck in traffic and in general behave horribly and they are definitely the best way to kill an innocent bystander and attract the ire of the police (hey, those points are valid in real life too  :purplelaugh: ). Bikes can be ridden in first person with no problem while one struggles with cars unless one switches to third person.

The whole thing between CDPR and platforms revolves around an amusing misconception by console gamers. All the trailers and the gameplay videos of the game ever released during development where PC ones, CD Projekt never pretended that they had anything to do with consoles. Somehow, console gamers thought that the quality on old gen consoles would be the same as on current PCs and now they call CD Projekt liars to not having met their expections. Well, thing is, CDP never pretended anything regarding consoles. The most the head of the studio said at one point is that they were stunned that the game run as well as it does on old gen consoles (which was probably codeword for "we are stunned that the game run at all on this crappy old hardware").

But yeah, as I said they should have cancelled the game on old gen altogether, problem solved (and more people free to fix the PC bugs).
« Last Edit: December 30, 2020, 07:33:25 AM by Starfox »


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Offline Starfox

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Re: Cyberpunk 2077
« Reply #9 on: January 16, 2021, 03:52:07 PM »
Finally finished the game doing most of the gig and side quests, the whole thing clocking at slightly above 100 hours. However if I had only played the main quest without anything else, I guess my playtime would be closer to 15 hours.

I also had a peek to most (maybe not all) of the endings which include three main endings and a couple of sub endings for two of them depending on your final choices. the good part is that unlike Mass Effect 3, the endings are really different.

Globally I was very satisfied with the experience. I still had to work my way around several bug including a severe one on a side quest preventing it from even beginning, or rather, you're tasked with saving someone but on entering the building (no matter the way) they are already dead and the mission is automatically failed. Apparently it's a bug introduced by one of the patches that was supposed to solve another bug in the same quest -- that's called "pulling a Bethesda".

Most of the other bugs (quest related ones at least) can be worked around, sometimes in weird way (I had this quest for which I was forced to do the opposite of that was indicated to make it progress).

other bugs pop out from time to time, like the inability to switch between 1st/3rd person when in vehicles. Not common but happens and forces you to close and restart the game entirely to restore the function.

The audio is also definitely not playing ball with my 7.1 headset. I have surround sound for people I directly talk to and most other sounds in the world but I have a weird 2.1 sound when turning away from the occasional banter (and by weird I mean if I turn around to have the person who speak in my back, the sound of their voice entirely vanish).

I would evaluate the time needed to fix all that but CD Projekt did that for me. They gave themselves until the end of 2021, time during which we should have two pretty big patches at least and maybe a bunch of smaller ones. And the game story DLCs were delayed because of the whole thing.

Still, I had good fun if we forget all the above.
« Last Edit: January 16, 2021, 04:08:54 PM by Starfox »


Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world. -- A. Einstein

Offline Silver Sorrow

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Re: Cyberpunk 2077
« Reply #10 on: February 27, 2021, 03:37:48 PM »
I've been slowly getting used to the whole thing. I still find it somewhat overwhelming (understatement), but I'm not having panic attacks just thinking about the quickhack thing anymore, so that's something.

Most of my activity with the game since release has been messing with the facegen...and since I'm never going to be perfectly happy with whatever my tinkering results in, I figured to hell with it and just jumped in with the best I've come up with so far.

Corpo-rat? Corpo-rat.

If I get sick of her -- and I most likely will -- there's always a utility or two that will let me mess with her face without having to restart.

ANYWAY, I've managed to figure out leveling up (pretty thin on the guidance there, CDPR), how not to die (avoid being riddled with bullets), how to use my phone ("t"), how to call my car ("v"), and how screwy the navigation system can be when faced with multiple tasks.

I have to meet with two different people; one of them is optional, and I feel I should do that first. So I start to hoof it...well, that's 250m away?!? Okay. Get my car...*grumble* just as bad as a horse...and start following the dotted yellow line to--well, shit. It's flipped around and shows that I should be going in the opposite direction...cripes, this is worse than Google Maps. At least there isn't some voice telling me to turn left in a quarter mile. I'm no good with distances! Tell me turn left at the Burger Clown, for the love of...never mind. I'll figure it all out after I've had my afternoon nap (~4 hours).

And then there's the phone messages. All those calls. Ringing, ringing, ringing...too bad I can't use a custom ringtone (as far as I know). Talking, interacting...I don't know about you, but so far this game makes me feel like I'm covered in ants.

So...I can say that for the player who (IRL) hates driving with the heat of a thousand suns and social interaction even more, this game may prove a challenge.

I will say that when V gets an eye replaced with something even better, I felt the bitter sting of envy.
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Offline Silver Sorrow

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Re: Cyberpunk 2077
« Reply #11 on: February 28, 2021, 11:59:24 PM »
Dealing with Evelyn's Braindance sequence was fun. I tend to go into every new phase/mechanic introduced by the game with a flinching "oh shit what now" attitude, as if I'm expecting the game to beat the living piss out of me at every new turn. So when it was presented -- with tons of future-slang and other somewhat impenetrable jargon (more on that in a moment) -- I was all set to nope outta there and find something else to do. But I stuck with it and it wasn't as laborious as it seemed.

I mean, I take forever to get used to things (controllers, for example), but the experience was surprisingly interesting. Although...I somehow get the feeling that the whole Braindance thing is downhill from there.

I don't want to talk about the quickhack nonsense.

Oh, right: the jargon. See, when I was about to meet Judy, I was warned that she was a "mox"...V took it in stride, yeah okay, let's just get this done. However, I was less phlegmatic about this information: "...and that means *what* to me, exactly? And why should I care?" I admit to a smidgen of hostility on my part.

This is where the game hits a bump, for me at least. It's presented in such a way that I SHOULD understand everything that is thrown at me; the problem is that I care so very little about the game world that I can't find myself giving a good goddamn about what a "mox" might be, and just let the Cooler-Than-Thou experience blunder about like a Special Needs kid with his head stuck in a bucket.

"That's nice, you're doing good," I say encouragingly as the little bastard nears the open staircase.

So anyway, it's obvious that this is how people are gonna talk in 50 years. Splendid. I am happy to note that I will be dead by then.

[FYI, I did find a few moments to look up what a "mox" is. It's a "gang" (so to speak) of sex workers who banded together after the historic blah blah blah whatever. That's as much as I remember, and hopefully I won't have to retain even that much nonsense in memory for long.]

DISCLAIMER: If I seem disenchanted with this game...I probably am. But at least I'm making the effort. It's not that bad, actually; I'm just nitpicking at this point, obviously. If the worst thing I can find to gripe about is the slang, then the rest must be okay, right? We'll see.
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Offline Starfox

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Re: Cyberpunk 2077
« Reply #12 on: March 01, 2021, 09:04:25 PM »
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Although...I somehow get the feeling that the whole Braindance thing is downhill from there.

Inside the main quest... yes. Braindance is used 3-4 more times in a side quests but Evelyn's braindance is the only one for the main quest. It's an aspect of the game that is certainly interesting but that obviously CDPR never had time to implement on a big scale. For example, you can find XXX retailers selling braindances (of dubious content one can imagine) and curiously enough every single one is marked as "incompatible with your hardware" (the wraith that Judy gave you after Evelyn's braindance). As there's no "better" hardware available to replace Judy's... that makes a whole lot of unusable braindances out there. And as CDPR is awfully busy with patching the game and avoiding hackers pillaging their servers, I guess a DLC bringing all those braindances to life or at least more braindances is out of the question for at least the coming year.

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the problem is that I care so very little about the game world that I can't find myself giving a good goddamn about what a "mox" might be,

By that point in the game you should have run into a shard explaining all the factions in the game (including the Mox) and you have a shard right on the counter when you enter the club specifically addressing the Mox (so before you even meet Evelyn). And I think that discussing with the bartender in the club also bring the subject of the Mox (when you ask if Lizzie is still in charge).

So I take it reading is not your thing  :lol:

Anyway from my experience, Judy's not even really a "Mox". She happens to be working for them at that point but she's not particularly attached to them even if she sees their cause favorably. (BTW to bring hurting matters forward, Judy is one of the  characters in the game that can be romanced... only if your character is female. She is also the only female character that can be romanced when your character is female. There, that way you can avoid a lot of awkward moments with other people that may give you the impression that they can be romanced when they really cannot -- at least with a female character.)

Believe or not, I'm on my third playthrough. I've done Streetkid (female technical and gun build), Nomad (male, because the only girl I was interested in was straight, strength and gun build). And I'm on my Corpo playthrough (still male... Judy is nice but meh...

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I don't want to talk about the quickhack nonsense.

Netrunner build this time -- which is really good, I mean when you get to be high level in hacking and yes, sorry, quickhacks  ;D -- you have to get to level 20 in intelligence -- and buying the good hardware and choosing the right perks, you can literally clear up a building of enemies through walls without even making eye contact with a single one of them, so fun... It's very useful for stealth missions because as long as you're not visually spotted you're fine, they can discover corpses and even search for you, that won't fail the "stealth" aspect which is arguable a bit weird, but there you go... stealth is failed only if you're spotted and/or enter combat).

I can't say I haven't enjoyed the game... because that would be lying. Did I enjoy it better than The Witcher 3... no, too many bugs and the general universe is not as appealing to me as the Witcher's one. Did I enjoy it better than Deus Ex Mankind Divided? I'd have to say yes even though the basis is the same in both cases (human/machine theme) the gameplay possibilities seems just much more extended and the world much less linear anyway. Plus you can't beat the fact of being able to run around the whole world with no loading screen whatsoever.

There are aspects I don't like sure. The conversation system doesn't really work for me (I mean the way it works, not the content). I'm aware of what they were trying to do -- making your character able to talk to several people at once without locking onto one in particular -- but in my case, it doesn't work well. But I think I could better cope with it if it wasn't for the constant nagging. I didn't care for it in Fallout 4 and I don't care for it there...

Anyway



Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world. -- A. Einstein

 

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