My favorite part of the whole experience is that everyone is pretending that boss fights in these games aren't just aggressive versions of
Yellowbeard's stagger-stagger-roll-stagger-crawl bit.
roll...roll...shoot...roll...
ow!...roll...shoot...which button was that special attack again?...oh, hell's bells...load last checkpoint...
Anyway, good for him; it's so hard to find one's niche these days. But if he wants a real challenge, he should try stealthing Doom with 100% kills. And I won't say it's impossible because god knows there's some chucklehead out there who's done exactly that.
Absolutely irrelevant side note: this is my entire creative process in a nutshell.
Hey, kids! It's time for MORE CYBERPUNK CRAP! Yaaaaaay!
Okay, here's the deal: I'm not going crazy, I'm already there! No, wait. I mean...
Uh-huh. So! A list of things I've noticed thus far.
- Fidgeting V in chargen. What's the point of the fidgeting? When I change a mouth value, I kind of expect to see the result immediately, instead of waiting for V to put his/her goddamn hand down first. And this is after each change. Moronic.
- Less shit strewn all over the place. That means a lot less consumables and other inconsequential garbage cluttering up the scenery. This also includes fewer containers with random junk inside. I must say that I'm disappointed that they took away the joy of finding a purple plastic cowboy hat in a crate just sitting in the middle of a room for no reason.
- Lizzie's bar is a little more...sparkly. That is, the light show is more impressive. Or maybe it always was. Again: I wouldn't notice the obvious if it fell out of the sky, landed on my face, and started to wiggle.
- Traffic doesn't seem as psychotic.
- I wasn't harassed by a call from whatsername...uh...ol' one-eye...when I got near the market across from the netrunner in T-Bug's quest. And there wasn't a ton of Tyger Claws hanging around the place, either.
- Speaking of those guys, i crossed the street and stumbled upon three of them hanging out. One of them barked a warning at me and i didn't linger, but they didn't aggro out on me when I turned around to look at them. Weird, huh? That NPC factions aren't hair-triggered?
- Happy: able to skip the tutorial BD, in a way. (You still see the BD, but you don't get all the instructions that go with the experience.) That was a pain in the ass. Of course, I think anything involving Judy is a complete pain in the ass, so the less I had to deal with her, the better.
- On a side note, why did the devs feel the need to go out of their way to try and convince me that Evelyn Parker is someone I should give a bleeding crap about? I just find her boring and grating.
- On another side note: why is it that one of the few NPCs that are actually interesting, Jackie, is killed off? Why couldn't I have used Judy as a meat shield instead?
Oh, well.